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							- /*
 
-  * AutocombatPreferences.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- struct AutocombatPreferences
 
- {
 
- 	bool enableSpellsUsage = true;
 
- 	//TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
 
- //	bool enableUnitsUsage = true;
 
- //	bool enableCatapultUsage = true;
 
- //	bool enableBallistaUsage = true;
 
- //	bool enableFirstAidTendUsage = true;
 
- };
 
 
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