CMapService.cpp 55 KB

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  1. #include "StdInc.h"
  2. #include "CMapService.h"
  3. #include "../Filesystem/CResourceLoader.h"
  4. #include "../Filesystem/CBinaryReader.h"
  5. #include "../Filesystem/CCompressedStream.h"
  6. #include "../Filesystem/CMemoryStream.h"
  7. #include "CMap.h"
  8. #include <boost/crc.hpp>
  9. #include "../vcmi_endian.h"
  10. #include "../CStopWatch.h"
  11. #include "../VCMI_Lib.h"
  12. #include "../CSpellHandler.h"
  13. #include "../CCreatureHandler.h"
  14. #include "../CHeroHandler.h"
  15. #include "../CObjectHandler.h"
  16. #include "../CDefObjInfoHandler.h"
  17. std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
  18. {
  19. auto stream = getStreamFromFS(name);
  20. return getMapLoader(stream)->loadMap();
  21. }
  22. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
  23. {
  24. auto stream = getStreamFromFS(name);
  25. return getMapLoader(stream)->loadMapHeader();
  26. }
  27. std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
  28. {
  29. auto stream = getStreamFromMem(buffer, size);
  30. return getMapLoader(stream)->loadMap();
  31. }
  32. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
  33. {
  34. auto stream = getStreamFromMem(buffer, size);
  35. return getMapLoader(stream)->loadMapHeader();
  36. }
  37. std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
  38. {
  39. return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
  40. }
  41. std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
  42. {
  43. return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
  44. }
  45. std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
  46. {
  47. // Read map header
  48. CBinaryReader reader(stream.get());
  49. ui32 header = reader.readUInt32();
  50. reader.getStream()->seek(0);
  51. // Check which map format is used
  52. // gzip header is 3 bytes only in size
  53. switch(header & 0xffffff)
  54. {
  55. // gzip header magic number, reversed for LE
  56. case 0x00088B1F:
  57. stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
  58. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  59. case EMapFormat::WOG :
  60. case EMapFormat::AB :
  61. case EMapFormat::ROE :
  62. case EMapFormat::SOD :
  63. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  64. default :
  65. throw std::runtime_error("Unknown map format");
  66. }
  67. }
  68. const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
  69. CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
  70. {
  71. initBuffer(stream);
  72. }
  73. CMapLoaderH3M::~CMapLoaderH3M()
  74. {
  75. delete buffer;
  76. }
  77. void CMapLoaderH3M::initBuffer(CInputStream * stream)
  78. {
  79. // Read map data into memory completely
  80. // TODO Replace with CBinaryReader later... (no need for reading whole
  81. // file in memory at once, storing pos & size separately...)
  82. stream->seek(0);
  83. size = stream->getSize();
  84. buffer = new ui8[size];
  85. stream->read(buffer, size);
  86. }
  87. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  88. {
  89. // Init map object by parsing the input buffer
  90. map = new CMap();
  91. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  92. init();
  93. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
  94. }
  95. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  96. {
  97. // Read header
  98. mapHeader = make_unique<CMapHeader>();
  99. readHeader();
  100. return std::move(mapHeader);
  101. }
  102. void CMapLoaderH3M::init()
  103. {
  104. // Compute checksum
  105. boost::crc_32_type result;
  106. result.process_bytes(buffer, size);
  107. map->checksum = result.checksum();
  108. CStopWatch sw;
  109. struct MapLoadingTime
  110. {
  111. std::string name;
  112. si64 time;
  113. MapLoadingTime(std::string name, si64 time) : name(name),
  114. time(time)
  115. {
  116. }
  117. };
  118. std::vector<MapLoadingTime> times;
  119. readHeader();
  120. times.push_back(MapLoadingTime("header", sw.getDiff()));
  121. readDisposedHeroes();
  122. times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
  123. readAllowedArtifacts();
  124. times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
  125. readAllowedSpellsAbilities();
  126. times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
  127. readRumors();
  128. times.push_back(MapLoadingTime("rumors", sw.getDiff()));
  129. readPredefinedHeroes();
  130. times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
  131. readTerrain();
  132. times.push_back(MapLoadingTime("terrain", sw.getDiff()));
  133. readDefInfo();
  134. times.push_back(MapLoadingTime("def info", sw.getDiff()));
  135. readObjects();
  136. times.push_back(MapLoadingTime("objects", sw.getDiff()));
  137. readEvents();
  138. times.push_back(MapLoadingTime("events", sw.getDiff()));
  139. // Calculate blocked / visitable positions
  140. for(int f = 0; f < map->objects.size(); ++f)
  141. {
  142. if(!map->objects[f]->defInfo) continue;
  143. map->addBlockVisTiles(map->objects[f]);
  144. }
  145. times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
  146. // Print profiling times
  147. if(IS_PROFILING_ENABLED)
  148. {
  149. BOOST_FOREACH(MapLoadingTime & mlt, times)
  150. {
  151. tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
  152. }
  153. }
  154. }
  155. void CMapLoaderH3M::readHeader()
  156. {
  157. pos = 0;
  158. // Check map for validity
  159. if(size < 50 || !buffer[4])
  160. {
  161. throw std::runtime_error("Corrupted map file.");
  162. }
  163. // Map version
  164. mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
  165. pos += 4;
  166. if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
  167. && mapHeader->version != EMapFormat::WOG)
  168. {
  169. throw std::runtime_error("Invalid map format!");
  170. }
  171. // Read map name, description, dimensions,...
  172. mapHeader->areAnyPlayers = static_cast<bool>(readChar(buffer, pos));
  173. mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
  174. pos += 4;
  175. mapHeader->twoLevel = static_cast<bool>(readChar(buffer, pos));
  176. mapHeader->name = readString(buffer, pos);
  177. mapHeader->description = readString(buffer, pos);
  178. mapHeader->difficulty = readChar(buffer, pos);
  179. if(mapHeader->version != EMapFormat::ROE)
  180. {
  181. mapHeader->levelLimit = readChar(buffer, pos);
  182. }
  183. else
  184. {
  185. mapHeader->levelLimit = 0;
  186. }
  187. readPlayerInfo();
  188. readVictoryLossConditions();
  189. readTeamInfo();
  190. readAllowedHeroes();
  191. }
  192. void CMapLoaderH3M::readPlayerInfo()
  193. {
  194. for(int i = 0; i < mapHeader->players.size(); ++i)
  195. {
  196. mapHeader->players[i].canHumanPlay = static_cast<bool>(buffer[pos++]);
  197. mapHeader->players[i].canComputerPlay = static_cast<bool>(buffer[pos++]);
  198. // If nobody can play with this player
  199. if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
  200. {
  201. switch(mapHeader->version)
  202. {
  203. case EMapFormat::SOD:
  204. case EMapFormat::WOG:
  205. pos += 13;
  206. break;
  207. case EMapFormat::AB:
  208. pos += 12;
  209. break;
  210. case EMapFormat::ROE:
  211. pos += 6;
  212. break;
  213. }
  214. continue;
  215. }
  216. mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(buffer[pos++]);
  217. if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
  218. {
  219. mapHeader->players[i].p7 = buffer[pos++];
  220. }
  221. else
  222. {
  223. mapHeader->players[i].p7 = -1;
  224. }
  225. // Factions this player can choose
  226. ui16 allowedFactions = buffer[pos++];
  227. // How many factions will be read from map
  228. ui16 totalFactions = GameConstants::F_NUMBER;
  229. if(mapHeader->version != EMapFormat::ROE)
  230. allowedFactions += (buffer[pos++]) * 256;
  231. else
  232. totalFactions--; //exclude conflux for ROE
  233. for(int fact = 0; fact < totalFactions; ++fact)
  234. {
  235. if(!(allowedFactions & (1 << fact)))
  236. {
  237. mapHeader->players[i].allowedFactions.erase(fact);
  238. }
  239. }
  240. mapHeader->players[i].isFactionRandom = static_cast<bool>(buffer[pos++]);
  241. mapHeader->players[i].hasMainTown = static_cast<bool>(buffer[pos++]);
  242. if(mapHeader->players[i].hasMainTown)
  243. {
  244. if(mapHeader->version != EMapFormat::ROE)
  245. {
  246. mapHeader->players[i].generateHeroAtMainTown = static_cast<bool>(buffer[pos++]);
  247. mapHeader->players[i].generateHero = static_cast<bool>(buffer[pos++]);
  248. }
  249. else
  250. {
  251. mapHeader->players[i].generateHeroAtMainTown = true;
  252. mapHeader->players[i].generateHero = false;
  253. }
  254. mapHeader->players[i].posOfMainTown.x = buffer[pos++];
  255. mapHeader->players[i].posOfMainTown.y = buffer[pos++];
  256. mapHeader->players[i].posOfMainTown.z = buffer[pos++];
  257. }
  258. mapHeader->players[i].hasHero = buffer[pos++];
  259. mapHeader->players[i].customHeroID = buffer[pos++];
  260. if(mapHeader->players[i].customHeroID != 0xff)
  261. {
  262. mapHeader->players[i].mainHeroPortrait = buffer[pos++];
  263. if (mapHeader->players[i].mainHeroPortrait == 0xff)
  264. mapHeader->players[i].mainHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
  265. mapHeader->players[i].mainHeroName = readString(buffer, pos);
  266. }
  267. else
  268. mapHeader->players[i].customHeroID = -1; //correct 1-byte -1 (0xff) into 4-byte -1
  269. if(mapHeader->version != EMapFormat::ROE)
  270. {
  271. mapHeader->players[i].powerPlaceholders = buffer[pos++]; //unknown byte
  272. int heroCount = buffer[pos++];
  273. pos += 3;
  274. for(int pp = 0; pp < heroCount; ++pp)
  275. {
  276. SHeroName vv;
  277. vv.heroId = buffer[pos++];
  278. int hnl = buffer[pos++];
  279. pos += 3;
  280. for(int zz = 0; zz < hnl; ++zz)
  281. {
  282. vv.heroName += buffer[pos++];
  283. }
  284. mapHeader->players[i].heroesNames.push_back(vv);
  285. }
  286. }
  287. }
  288. }
  289. void CMapLoaderH3M::readVictoryLossConditions()
  290. {
  291. mapHeader->victoryCondition.obj = nullptr;
  292. mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
  293. // Specific victory conditions
  294. if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
  295. {
  296. // Read victory conditions
  297. int nr = 0;
  298. switch(mapHeader->victoryCondition.condition)
  299. {
  300. case EVictoryConditionType::ARTIFACT:
  301. {
  302. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  303. nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
  304. break;
  305. }
  306. case EVictoryConditionType::GATHERTROOP:
  307. {
  308. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  309. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
  310. nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
  311. break;
  312. }
  313. case EVictoryConditionType::GATHERRESOURCE:
  314. {
  315. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  316. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
  317. nr = 5;
  318. break;
  319. }
  320. case EVictoryConditionType::BUILDCITY:
  321. {
  322. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  323. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  324. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  325. mapHeader->victoryCondition.count = buffer[pos + 5];
  326. mapHeader->victoryCondition.objectId = buffer[pos + 6];
  327. nr = 5;
  328. break;
  329. }
  330. case EVictoryConditionType::BUILDGRAIL:
  331. {
  332. if(buffer[pos + 4] > 2)
  333. {
  334. mapHeader->victoryCondition.pos = int3(-1,-1,-1);
  335. }
  336. else
  337. {
  338. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  339. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  340. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  341. }
  342. nr = 3;
  343. break;
  344. }
  345. case EVictoryConditionType::BEATHERO:
  346. case EVictoryConditionType::CAPTURECITY:
  347. case EVictoryConditionType::BEATMONSTER:
  348. {
  349. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  350. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  351. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  352. nr = 3;
  353. break;
  354. }
  355. case EVictoryConditionType::TAKEDWELLINGS:
  356. case EVictoryConditionType::TAKEMINES:
  357. {
  358. nr = 0;
  359. break;
  360. }
  361. case EVictoryConditionType::TRANSPORTITEM:
  362. {
  363. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  364. mapHeader->victoryCondition.pos.x = buffer[pos + 3];
  365. mapHeader->victoryCondition.pos.y = buffer[pos + 4];
  366. mapHeader->victoryCondition.pos.z = buffer[pos + 5];
  367. nr = 4;
  368. break;
  369. }
  370. default:
  371. assert(0);
  372. }
  373. mapHeader->victoryCondition.allowNormalVictory = static_cast<bool>(buffer[pos++]);
  374. mapHeader->victoryCondition.appliesToAI = static_cast<bool>(buffer[pos++]);
  375. pos += nr;
  376. }
  377. // Read loss conditions
  378. mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
  379. switch(mapHeader->lossCondition.typeOfLossCon)
  380. {
  381. case ELossConditionType::LOSSCASTLE:
  382. case ELossConditionType::LOSSHERO:
  383. {
  384. mapHeader->lossCondition.pos.x = buffer[pos++];
  385. mapHeader->lossCondition.pos.y = buffer[pos++];
  386. mapHeader->lossCondition.pos.z = buffer[pos++];
  387. break;
  388. }
  389. case ELossConditionType::TIMEEXPIRES:
  390. {
  391. mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
  392. pos += 2;
  393. break;
  394. }
  395. }
  396. }
  397. void CMapLoaderH3M::readTeamInfo()
  398. {
  399. mapHeader->howManyTeams = buffer[pos++];
  400. if(mapHeader->howManyTeams > 0)
  401. {
  402. // Teams
  403. for(int i = 0; i < 8; ++i)
  404. {
  405. mapHeader->players[i].team = buffer[pos++];
  406. }
  407. }
  408. else
  409. {
  410. // No alliances
  411. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  412. {
  413. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  414. {
  415. mapHeader->players[i].team = mapHeader->howManyTeams++;
  416. }
  417. }
  418. }
  419. }
  420. void CMapLoaderH3M::readAllowedHeroes()
  421. {
  422. int pom = pos;
  423. mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
  424. for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
  425. {
  426. ui8 c = buffer[pos];
  427. for(int yy = 0; yy < 8; ++yy)
  428. {
  429. if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
  430. {
  431. if(c != (c | static_cast<ui8>(std::pow(2., yy))))
  432. {
  433. mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = false;
  434. }
  435. }
  436. }
  437. }
  438. // Probably reserved for further heroes
  439. if(mapHeader->version > EMapFormat::ROE)
  440. {
  441. int placeholdersQty = read_le_u32(buffer + pos);
  442. pos += 4;
  443. for(int p = 0; p < placeholdersQty; ++p)
  444. {
  445. mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
  446. }
  447. }
  448. }
  449. void CMapLoaderH3M::readDisposedHeroes()
  450. {
  451. // Reading disposed heroes (20 bytes)
  452. ui8 disp = 0;
  453. if(map->version >= EMapFormat::SOD)
  454. {
  455. disp = buffer[pos++];
  456. map->disposedHeroes.resize(disp);
  457. for(int g = 0; g < disp; ++g)
  458. {
  459. map->disposedHeroes[g].heroId = buffer[pos++];
  460. map->disposedHeroes[g].portrait = buffer[pos++];
  461. int lenbuf = read_le_u32(buffer + pos);
  462. pos += 4;
  463. for(int zz = 0; zz < lenbuf; zz++)
  464. {
  465. map->disposedHeroes[g].name += buffer[pos++];
  466. }
  467. map->disposedHeroes[g].players = buffer[pos++];
  468. }
  469. }
  470. //omitting NULLS
  471. pos += 31;
  472. }
  473. void CMapLoaderH3M::readAllowedArtifacts()
  474. {
  475. map->allowedArtifact.resize (VLC->arth->artifacts.size()); //handle new artifacts, make them allowed by default
  476. for (ui32 x = 0; x < map->allowedArtifact.size(); ++x)
  477. {
  478. map->allowedArtifact[x] = true;
  479. }
  480. // Reading allowed artifacts: 17 or 18 bytes
  481. if(map->version != EMapFormat::ROE)
  482. {
  483. // Starting i for loop
  484. int ist = pos;
  485. for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
  486. {
  487. ui8 c = buffer[pos];
  488. for(int yy = 0; yy < 8; ++yy)
  489. {
  490. if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
  491. {
  492. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  493. {
  494. map->allowedArtifact[(pos - ist) * 8 + yy] = false;
  495. }
  496. }
  497. }
  498. }
  499. }
  500. // ban combo artifacts
  501. if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
  502. {
  503. BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
  504. {
  505. // combo
  506. if (artifact->constituents)
  507. {
  508. map->allowedArtifact[artifact->id] = false;
  509. }
  510. }
  511. if (map->version == EMapFormat::ROE)
  512. {
  513. // Armageddon's Blade
  514. map->allowedArtifact[128] = false;
  515. }
  516. }
  517. // Messy, but needed
  518. if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
  519. || map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  520. {
  521. map->allowedArtifact[map->victoryCondition.objectId] = false;
  522. }
  523. }
  524. void CMapLoaderH3M::readAllowedSpellsAbilities()
  525. {
  526. // Read allowed spells
  527. map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  528. for(ui32 x = 0; x < map->allowedSpell.size(); x++)
  529. {
  530. map->allowedSpell[x] = true;
  531. }
  532. // Read allowed abilities
  533. map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  534. for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
  535. {
  536. map->allowedAbilities[x] = true;
  537. }
  538. if(map->version >= EMapFormat::SOD)
  539. {
  540. // Reading allowed spells (9 bytes)
  541. int ist = pos;
  542. for(; pos < ist + 9; ++pos)
  543. {
  544. ui8 c = buffer[pos];
  545. for(int yy = 0; yy < 8; ++yy)
  546. {
  547. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  548. {
  549. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  550. {
  551. map->allowedSpell[(pos - ist) * 8 + yy] = false;
  552. }
  553. }
  554. }
  555. }
  556. // Allowed hero's abilities (4 bytes)
  557. ist = pos;
  558. for(; pos < ist + 4; ++pos)
  559. {
  560. ui8 c = buffer[pos];
  561. for(int yy = 0; yy < 8; ++yy)
  562. {
  563. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  564. {
  565. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  566. {
  567. map->allowedAbilities[(pos - ist) * 8 + yy] = false;
  568. }
  569. }
  570. }
  571. }
  572. }
  573. }
  574. void CMapLoaderH3M::readRumors()
  575. {
  576. int rumNr = read_le_u32(buffer + pos);
  577. pos += 4;
  578. for(int it = 0; it < rumNr; it++)
  579. {
  580. Rumor ourRumor;
  581. // Read rumor name and text
  582. int nameL = read_le_u32(buffer + pos);
  583. pos += 4;
  584. for(int zz = 0; zz < nameL; zz++)
  585. {
  586. ourRumor.name += buffer[pos++];
  587. }
  588. nameL = read_le_u32(buffer + pos);
  589. pos += 4;
  590. for(int zz = 0; zz < nameL; zz++)
  591. {
  592. ourRumor.text += buffer[pos++];
  593. }
  594. map->rumors.push_back(ourRumor);
  595. }
  596. }
  597. void CMapLoaderH3M::readPredefinedHeroes()
  598. {
  599. switch(map->version)
  600. {
  601. case EMapFormat::WOG:
  602. case EMapFormat::SOD:
  603. {
  604. // Disposed heroes
  605. for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
  606. {
  607. int custom = buffer[pos++];
  608. if(!custom) continue;
  609. CGHeroInstance * hero = new CGHeroInstance();
  610. hero->ID = Obj::HERO;
  611. hero->subID = z;
  612. // True if hore's experience is greater than 0
  613. if(readChar(buffer, pos))
  614. {
  615. hero->exp = read_le_u32(buffer + pos);
  616. pos += 4;
  617. }
  618. else
  619. {
  620. hero->exp = 0;
  621. }
  622. // True if hero has specified abilities
  623. if(readChar(buffer, pos))
  624. {
  625. int howMany = read_le_u32(buffer + pos);
  626. pos += 4;
  627. hero->secSkills.resize(howMany);
  628. for(int yy = 0; yy < howMany; ++yy)
  629. {
  630. hero->secSkills[yy].first = buffer[pos];
  631. ++pos;
  632. hero->secSkills[yy].second = buffer[pos];
  633. ++pos;
  634. }
  635. }
  636. loadArtifactsOfHero(hero);
  637. // custom bio
  638. if(readChar(buffer, pos))
  639. {
  640. hero->biography = readString(buffer, pos);
  641. }
  642. // 0xFF is default, 00 male, 01 female
  643. hero->sex = buffer[pos++];
  644. // are spells
  645. if(readChar(buffer, pos))
  646. {
  647. int ist = pos;
  648. for(; pos < ist + 9; ++pos)
  649. {
  650. ui8 c = buffer[pos];
  651. for(int yy = 0; yy < 8; ++yy)
  652. {
  653. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  654. {
  655. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  656. {
  657. hero->spells.insert((pos - ist) * 8 + yy);
  658. }
  659. }
  660. }
  661. }
  662. }
  663. // customPrimSkills
  664. if(readChar(buffer, pos))
  665. {
  666. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
  667. {
  668. hero->pushPrimSkill(xx, buffer[pos++]);
  669. }
  670. }
  671. map->predefinedHeroes.push_back(hero);
  672. }
  673. break;
  674. }
  675. case EMapFormat::ROE:
  676. pos+=0;
  677. break;
  678. }
  679. }
  680. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  681. {
  682. bool artSet = buffer[pos];
  683. ++pos;
  684. // True if artifact set is not default (hero has some artifacts)
  685. if(artSet)
  686. {
  687. for(int pom = 0; pom < 16; pom++)
  688. {
  689. loadArtifactToSlot(hero, pom);
  690. }
  691. // misc5 art //17
  692. if(map->version >= EMapFormat::SOD)
  693. {
  694. if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
  695. {
  696. // catapult by default
  697. hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
  698. }
  699. }
  700. loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
  701. // 19 //???what is that? gap in file or what? - it's probably fifth slot..
  702. if(map->version > EMapFormat::ROE)
  703. {
  704. loadArtifactToSlot(hero, ArtifactPosition::MISC5);
  705. }
  706. else
  707. {
  708. ++pos;
  709. }
  710. // bag artifacts //20
  711. // number of artifacts in hero's bag
  712. int amount = read_le_u16(buffer + pos);
  713. pos += 2;
  714. for(int ss = 0; ss < amount; ++ss)
  715. {
  716. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
  717. }
  718. }
  719. }
  720. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  721. {
  722. const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
  723. int aid;
  724. if(map->version == EMapFormat::ROE)
  725. {
  726. aid = buffer[pos];
  727. pos++;
  728. }
  729. else
  730. {
  731. aid = read_le_u16(buffer + pos);
  732. pos += 2;
  733. }
  734. bool isArt = aid != artmask;
  735. if(isArt)
  736. {
  737. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  738. {
  739. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
  740. return false;
  741. }
  742. if(aid == 0 && slot == ArtifactPosition::MISC5)
  743. {
  744. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  745. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
  746. << static_cast<int>(map->version) << ")" << std::endl;
  747. slot = ArtifactPosition::SPELLBOOK;
  748. }
  749. hero->putArtifact(slot, createArtifact(aid));
  750. }
  751. return isArt;
  752. }
  753. CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
  754. {
  755. CArtifactInstance * a = nullptr;
  756. if(aid >= 0)
  757. {
  758. if(spellID < 0)
  759. {
  760. a = CArtifactInstance::createNewArtifactInstance(aid);
  761. }
  762. else
  763. {
  764. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  765. }
  766. }
  767. else
  768. {
  769. a = new CArtifactInstance();
  770. }
  771. map->addNewArtifactInstance(a);
  772. //TODO make it nicer
  773. if(a->artType && a->artType->constituents)
  774. {
  775. CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
  776. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
  777. {
  778. map->addNewArtifactInstance(ci.art);
  779. }
  780. }
  781. return a;
  782. }
  783. void CMapLoaderH3M::readTerrain()
  784. {
  785. map->initTerrain();
  786. // Read terrain
  787. for(int a = 0; a < 2; ++a)
  788. {
  789. if(a == 1 && !map->twoLevel)
  790. {
  791. break;
  792. }
  793. for(int c = 0; c < map->width; c++)
  794. {
  795. for(int z = 0; z < map->height; z++)
  796. {
  797. map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
  798. map->terrain[z][c][a].terView = buffer[pos++];
  799. map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
  800. map->terrain[z][c][a].riverDir = buffer[pos++];
  801. map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
  802. map->terrain[z][c][a].roadDir = buffer[pos++];
  803. map->terrain[z][c][a].extTileFlags = buffer[pos++];
  804. map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
  805. map->terrain[z][c][a].visitable = 0;
  806. }
  807. }
  808. }
  809. }
  810. void CMapLoaderH3M::readDefInfo()
  811. {
  812. int defAmount = read_le_u32(buffer + pos);
  813. pos += 4;
  814. map->customDefs.reserve(defAmount + 8);
  815. // Read custom defs
  816. for(int idd = 0; idd < defAmount; ++idd)
  817. {
  818. CGDefInfo * defInfo = new CGDefInfo();
  819. // Read name
  820. int nameLength = read_le_u32(buffer + pos);
  821. pos += 4;
  822. defInfo->name.reserve(nameLength);
  823. for(int cd = 0; cd < nameLength; ++cd)
  824. {
  825. defInfo->name += buffer[pos++];
  826. }
  827. std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
  828. ui8 bytes[12];
  829. for(int v = 0; v < 12; ++v)
  830. {
  831. bytes[v] = buffer[pos++];
  832. }
  833. defInfo->terrainAllowed = read_le_u16(buffer + pos);
  834. pos += 2;
  835. defInfo->terrainMenu = read_le_u16(buffer + pos);
  836. pos += 2;
  837. defInfo->id = read_le_u32(buffer + pos);
  838. pos += 4;
  839. defInfo->subid = read_le_u32(buffer + pos);
  840. pos += 4;
  841. defInfo->type = buffer[pos++];
  842. defInfo->printPriority = buffer[pos++];
  843. for(int zi = 0; zi < 6; ++zi)
  844. {
  845. defInfo->blockMap[zi] = reverse(bytes[zi]);
  846. }
  847. for(int zi = 0; zi < 6; ++zi)
  848. {
  849. defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
  850. }
  851. pos += 16;
  852. if(defInfo->id != Obj::HERO && defInfo->id != Obj::RANDOM_HERO)
  853. {
  854. CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
  855. if(!h)
  856. {
  857. //remove fake entry
  858. VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
  859. if(VLC->dobjinfo->gobjs[defInfo->id].size())
  860. {
  861. VLC->dobjinfo->gobjs.erase(defInfo->id);
  862. }
  863. tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
  864. << defInfo->id << " subID=" << defInfo->subid << std::endl;
  865. }
  866. else
  867. {
  868. defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
  869. }
  870. }
  871. else
  872. {
  873. defInfo->visitDir = 0xff;
  874. }
  875. if(defInfo->id == Obj::EVENT)
  876. {
  877. std::memset(defInfo->blockMap, 255, 6);
  878. }
  879. //calculating coverageMap
  880. defInfo->fetchInfoFromMSK();
  881. map->customDefs.push_back(defInfo);
  882. }
  883. //add holes - they always can appear
  884. for(int i = 0; i < 8 ; ++i)
  885. {
  886. map->customDefs.push_back(VLC->dobjinfo->gobjs[Obj::HOLE][i]);
  887. }
  888. }
  889. void CMapLoaderH3M::readObjects()
  890. {
  891. int howManyObjs = read_le_u32(buffer + pos);
  892. pos += 4;
  893. for(int ww = 0; ww < howManyObjs; ++ww)
  894. {
  895. CGObjectInstance * nobj = 0;
  896. int3 objPos;
  897. objPos.x = buffer[pos++];
  898. objPos.y = buffer[pos++];
  899. objPos.z = buffer[pos++];
  900. int defnum = read_le_u32(buffer + pos);
  901. pos += 4;
  902. int idToBeGiven = map->objects.size();
  903. CGDefInfo * defInfo = map->customDefs.at(defnum);
  904. pos += 5;
  905. switch(defInfo->id)
  906. {
  907. case Obj::EVENT:
  908. {
  909. CGEvent * evnt = new CGEvent();
  910. nobj = evnt;
  911. bool guardMess = buffer[pos];
  912. ++pos;
  913. if(guardMess)
  914. {
  915. int messLong = read_le_u32(buffer + pos);
  916. pos += 4;
  917. if(messLong > 0)
  918. {
  919. for(int yy = 0; yy < messLong; ++yy)
  920. {
  921. evnt->message += buffer[pos + yy];
  922. }
  923. pos += messLong;
  924. }
  925. if(buffer[pos++])
  926. {
  927. readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
  928. }
  929. pos += 4;
  930. }
  931. evnt->gainedExp = read_le_u32(buffer + pos);
  932. pos += 4;
  933. evnt->manaDiff = read_le_u32(buffer + pos);
  934. pos += 4;
  935. evnt->moraleDiff = static_cast<char>(buffer[pos]);
  936. ++pos;
  937. evnt->luckDiff = static_cast<char>(buffer[pos]);
  938. ++pos;
  939. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  940. for(int x = 0; x < 7; ++x)
  941. {
  942. evnt->resources[x] = read_le_u32(buffer + pos);
  943. pos += 4;
  944. }
  945. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  946. for(int x = 0; x < 4; ++x)
  947. {
  948. evnt->primskills[x] = buffer[pos];
  949. ++pos;
  950. }
  951. int gabn; // Number of gained abilities
  952. gabn = buffer[pos];
  953. ++pos;
  954. for(int oo = 0; oo < gabn; ++oo)
  955. {
  956. evnt->abilities.push_back(buffer[pos]);
  957. ++pos;
  958. evnt->abilityLevels.push_back(buffer[pos]);
  959. ++pos;
  960. }
  961. int gart = buffer[pos]; // Number of gained artifacts
  962. ++pos;
  963. for(int oo = 0; oo < gart; ++oo)
  964. {
  965. if(map->version == EMapFormat::ROE)
  966. {
  967. evnt->artifacts.push_back(buffer[pos]);
  968. ++pos;
  969. }
  970. else
  971. {
  972. evnt->artifacts.push_back(read_le_u16(buffer + pos));
  973. pos += 2;
  974. }
  975. }
  976. int gspel = buffer[pos]; // Number of gained spells
  977. ++pos;
  978. for(int oo = 0; oo < gspel; ++oo)
  979. {
  980. evnt->spells.push_back(buffer[pos]);
  981. ++pos;
  982. }
  983. int gcre = buffer[pos]; //number of gained creatures
  984. ++pos;
  985. readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
  986. pos += 8;
  987. evnt->availableFor = buffer[pos];
  988. ++pos;
  989. evnt->computerActivate = buffer[pos];
  990. ++pos;
  991. evnt->removeAfterVisit = buffer[pos];
  992. ++pos;
  993. evnt->humanActivate = true;
  994. pos += 4;
  995. break;
  996. }
  997. case Obj::HERO:
  998. case Obj::RANDOM_HERO:
  999. case Obj::PRISON:
  1000. {
  1001. nobj = readHero(idToBeGiven);
  1002. break;
  1003. }
  1004. case Obj::ARENA:
  1005. case Obj::MERCENARY_CAMP:
  1006. case Obj::MARLETTO_TOWER:
  1007. case Obj::STAR_AXIS:
  1008. case Obj::GARDEN_OF_REVELATION:
  1009. case Obj::LEARNING_STONE:
  1010. case Obj::TREE_OF_KNOWLEDGE:
  1011. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  1012. case Obj::SCHOOL_OF_MAGIC:
  1013. case Obj::SCHOOL_OF_WAR:
  1014. {
  1015. nobj = new CGVisitableOPH();
  1016. break;
  1017. }
  1018. case Obj::MYSTICAL_GARDEN:
  1019. case Obj::WINDMILL:
  1020. case Obj::WATER_WHEEL:
  1021. {
  1022. nobj = new CGVisitableOPW();
  1023. break;
  1024. }
  1025. case Obj::MONOLITH1:
  1026. case Obj::MONOLITH2:
  1027. case Obj::MONOLITH3:
  1028. case Obj::SUBTERRANEAN_GATE:
  1029. case Obj::WHIRLPOOL:
  1030. {
  1031. nobj = new CGTeleport();
  1032. break;
  1033. }
  1034. case Obj::CAMPFIRE:
  1035. case Obj::FLOTSAM:
  1036. case Obj::SEA_CHEST:
  1037. case Obj::SHIPWRECK_SURVIVOR:
  1038. {
  1039. nobj = new CGPickable();
  1040. break;
  1041. }
  1042. case Obj::TREASURE_CHEST:
  1043. if(defInfo->subid == 0)
  1044. {
  1045. nobj = new CGPickable();
  1046. }
  1047. else
  1048. {
  1049. //WoG pickable object
  1050. //TODO: possible special handling
  1051. nobj = new CGObjectInstance();
  1052. }
  1053. break;
  1054. case Obj::MONSTER: //Monster
  1055. case Obj::RANDOM_MONSTER:
  1056. case Obj::RANDOM_MONSTER_L1:
  1057. case Obj::RANDOM_MONSTER_L2:
  1058. case Obj::RANDOM_MONSTER_L3:
  1059. case Obj::RANDOM_MONSTER_L4:
  1060. case Obj::RANDOM_MONSTER_L5:
  1061. case Obj::RANDOM_MONSTER_L6:
  1062. case Obj::RANDOM_MONSTER_L7:
  1063. {
  1064. CGCreature * cre = new CGCreature();
  1065. nobj = cre;
  1066. if(map->version > EMapFormat::ROE)
  1067. {
  1068. cre->identifier = read_le_u32(buffer + pos);
  1069. pos += 4;
  1070. map->questIdentifierToId[cre->identifier] = idToBeGiven;
  1071. }
  1072. CStackInstance * hlp = new CStackInstance();
  1073. hlp->count = read_le_u16(buffer + pos);
  1074. pos += 2;
  1075. //type will be set during initialization
  1076. cre->putStack(0, hlp);
  1077. cre->character = buffer[pos];
  1078. ++pos;
  1079. bool isMesTre = buffer[pos]; //true if there is message or treasury
  1080. ++pos;
  1081. if(isMesTre)
  1082. {
  1083. cre->message = readString(buffer, pos);
  1084. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1085. for(int j = 0; j < 7; ++j)
  1086. {
  1087. cre->resources[j] = read_le_u32(buffer + pos);
  1088. pos += 4;
  1089. }
  1090. int artID;
  1091. if (map->version == EMapFormat::ROE)
  1092. {
  1093. artID = buffer[pos];
  1094. ++pos;
  1095. }
  1096. else
  1097. {
  1098. artID = read_le_u16(buffer + pos);
  1099. pos += 2;
  1100. }
  1101. if(map->version == EMapFormat::ROE)
  1102. {
  1103. if(artID != 0xff)
  1104. {
  1105. cre->gainedArtifact = artID;
  1106. }
  1107. else
  1108. {
  1109. cre->gainedArtifact = -1;
  1110. }
  1111. }
  1112. else
  1113. {
  1114. if(artID != 0xffff)
  1115. {
  1116. cre->gainedArtifact = artID;
  1117. }
  1118. else
  1119. {
  1120. cre->gainedArtifact = -1;
  1121. }
  1122. }
  1123. }
  1124. cre->neverFlees = buffer[pos];
  1125. ++pos;
  1126. cre->notGrowingTeam = buffer[pos];
  1127. ++pos;
  1128. pos += 2;
  1129. break;
  1130. }
  1131. case Obj::OCEAN_BOTTLE:
  1132. case Obj::SIGN:
  1133. {
  1134. CGSignBottle * sb = new CGSignBottle();
  1135. nobj = sb;
  1136. sb->message = readString(buffer, pos);
  1137. pos += 4;
  1138. break;
  1139. }
  1140. case Obj::SEER_HUT:
  1141. {
  1142. nobj = readSeerHut();
  1143. map->addQuest(nobj);
  1144. break;
  1145. }
  1146. case Obj::WITCH_HUT:
  1147. {
  1148. CGWitchHut * wh = new CGWitchHut();
  1149. nobj = wh;
  1150. // in RoE we cannot specify it - all are allowed (I hope)
  1151. if(map->version > EMapFormat::ROE)
  1152. {
  1153. int ist=pos;
  1154. for(; pos < ist + 4; ++pos)
  1155. {
  1156. ui8 c = buffer[pos];
  1157. for(int yy = 0; yy < 8; ++yy)
  1158. {
  1159. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  1160. {
  1161. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1162. {
  1163. wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
  1164. }
  1165. }
  1166. }
  1167. }
  1168. }
  1169. else
  1170. {
  1171. // RoE map
  1172. for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
  1173. {
  1174. wh->allowedAbilities.push_back(gg);
  1175. }
  1176. }
  1177. break;
  1178. }
  1179. case Obj::SCHOLAR:
  1180. {
  1181. CGScholar * sch = new CGScholar();
  1182. nobj = sch;
  1183. sch->bonusType = buffer[pos++];
  1184. sch->bonusID = buffer[pos++];
  1185. pos += 6;
  1186. break;
  1187. }
  1188. case Obj::GARRISON:
  1189. case Obj::GARRISON2:
  1190. {
  1191. CGGarrison * gar = new CGGarrison();
  1192. nobj = gar;
  1193. nobj->setOwner(buffer[pos++]);
  1194. pos += 3;
  1195. readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
  1196. if(map->version > EMapFormat::ROE)
  1197. {
  1198. gar->removableUnits = buffer[pos];
  1199. ++pos;
  1200. }
  1201. else
  1202. {
  1203. gar->removableUnits = true;
  1204. }
  1205. pos += 8;
  1206. break;
  1207. }
  1208. case Obj::ARTIFACT:
  1209. case Obj::RANDOM_ART:
  1210. case Obj::RANDOM_TREASURE_ART:
  1211. case Obj::RANDOM_MINOR_ART:
  1212. case Obj::RANDOM_MAJOR_ART:
  1213. case Obj::RANDOM_RELIC_ART:
  1214. case Obj::SPELL_SCROLL:
  1215. {
  1216. int artID = -1;
  1217. int spellID = -1;
  1218. CGArtifact * art = new CGArtifact();
  1219. nobj = art;
  1220. bool areSettings = buffer[pos++];
  1221. if(areSettings)
  1222. {
  1223. art->message = readString(buffer, pos);
  1224. bool areGuards = buffer[pos++];
  1225. if(areGuards)
  1226. {
  1227. readCreatureSet(art, 7, map->version > EMapFormat::ROE);
  1228. }
  1229. pos += 4;
  1230. }
  1231. if(defInfo->id == Obj::SPELL_SCROLL)
  1232. {
  1233. spellID = read_le_u32(buffer + pos);
  1234. pos += 4;
  1235. artID = 1;
  1236. }
  1237. else if(defInfo->id == Obj::ARTIFACT)
  1238. {
  1239. //specific artifact
  1240. artID = defInfo->subid;
  1241. }
  1242. art->storedArtifact = createArtifact(artID, spellID);
  1243. break;
  1244. }
  1245. case Obj::RANDOM_RESOURCE:
  1246. case Obj::RESOURCE:
  1247. {
  1248. CGResource * res = new CGResource();
  1249. nobj = res;
  1250. bool isMessGuard = buffer[pos];
  1251. ++pos;
  1252. if(isMessGuard)
  1253. {
  1254. res->message = readString(buffer, pos);
  1255. if(buffer[pos++])
  1256. {
  1257. readCreatureSet(res, 7, map->version > EMapFormat::ROE);
  1258. }
  1259. pos += 4;
  1260. }
  1261. res->amount = read_le_u32(buffer + pos);
  1262. pos += 4;
  1263. if(defInfo->subid == 6)
  1264. {
  1265. // Gold is multiplied by 100.
  1266. res->amount *= 100;
  1267. }
  1268. pos += 4;
  1269. break;
  1270. }
  1271. case Obj::RANDOM_TOWN:
  1272. case Obj::TOWN:
  1273. {
  1274. nobj = readTown(defInfo->subid);
  1275. break;
  1276. }
  1277. case Obj::MINE:
  1278. case Obj::ABANDONED_MINE:
  1279. {
  1280. nobj = new CGMine();
  1281. nobj->setOwner(buffer[pos++]);
  1282. pos += 3;
  1283. break;
  1284. }
  1285. case Obj::CREATURE_GENERATOR1:
  1286. case Obj::CREATURE_GENERATOR2:
  1287. case Obj::CREATURE_GENERATOR3:
  1288. case Obj::CREATURE_GENERATOR4:
  1289. {
  1290. nobj = new CGDwelling();
  1291. nobj->setOwner(buffer[pos++]);
  1292. pos += 3;
  1293. break;
  1294. }
  1295. case Obj::REFUGEE_CAMP:
  1296. case Obj::WAR_MACHINE_FACTORY:
  1297. {
  1298. nobj = new CGDwelling();
  1299. break;
  1300. }
  1301. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1302. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1303. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1304. {
  1305. CGShrine * shr = new CGShrine();
  1306. nobj = shr;
  1307. shr->spell = buffer[pos];
  1308. pos += 4;
  1309. break;
  1310. }
  1311. case Obj::PANDORAS_BOX:
  1312. {
  1313. CGPandoraBox * box = new CGPandoraBox();
  1314. nobj = box;
  1315. bool messg = buffer[pos];
  1316. ++pos;
  1317. if(messg)
  1318. {
  1319. box->message = readString(buffer, pos);
  1320. if(buffer[pos++])
  1321. {
  1322. readCreatureSet(box, 7, map->version > EMapFormat::ROE);
  1323. }
  1324. pos += 4;
  1325. }
  1326. box->gainedExp = read_le_u32(buffer + pos);
  1327. pos += 4;
  1328. box->manaDiff = read_le_u32(buffer + pos);
  1329. pos += 4;
  1330. box->moraleDiff = static_cast<si8>(buffer[pos]);
  1331. ++pos;
  1332. box->luckDiff = static_cast<si8>(buffer[pos]);
  1333. ++pos;
  1334. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1335. for(int x = 0; x < 7; ++x)
  1336. {
  1337. box->resources[x] = read_le_u32(buffer + pos);
  1338. pos += 4;
  1339. }
  1340. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1341. for(int x = 0; x < 4; ++x)
  1342. {
  1343. box->primskills[x] = buffer[pos];
  1344. ++pos;
  1345. }
  1346. int gabn; //number of gained abilities
  1347. gabn = buffer[pos];
  1348. ++pos;
  1349. for(int oo = 0; oo < gabn; ++oo)
  1350. {
  1351. box->abilities.push_back(buffer[pos]);
  1352. ++pos;
  1353. box->abilityLevels.push_back(buffer[pos]);
  1354. ++pos;
  1355. }
  1356. int gart = buffer[pos]; //number of gained artifacts
  1357. ++pos;
  1358. for(int oo = 0; oo < gart; ++oo)
  1359. {
  1360. if(map->version > EMapFormat::ROE)
  1361. {
  1362. box->artifacts.push_back(read_le_u16(buffer + pos));
  1363. pos += 2;
  1364. }
  1365. else
  1366. {
  1367. box->artifacts.push_back(buffer[pos]);
  1368. ++pos;
  1369. }
  1370. }
  1371. int gspel = buffer[pos]; //number of gained spells
  1372. ++pos;
  1373. for(int oo = 0; oo < gspel; ++oo)
  1374. {
  1375. box->spells.push_back(buffer[pos]);
  1376. ++pos;
  1377. }
  1378. int gcre = buffer[pos]; //number of gained creatures
  1379. ++pos;
  1380. readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
  1381. pos += 8;
  1382. break;
  1383. }
  1384. case Obj::GRAIL:
  1385. {
  1386. map->grailPos = objPos;
  1387. map->grailRadious = read_le_u32(buffer + pos);
  1388. pos += 4;
  1389. continue;
  1390. }
  1391. case Obj::RANDOM_DWELLING: //same as castle + level range
  1392. case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
  1393. case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
  1394. {
  1395. nobj = new CGDwelling();
  1396. CSpecObjInfo * spec = nullptr;
  1397. switch(defInfo->id)
  1398. {
  1399. break; case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo();
  1400. break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo();
  1401. break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo();
  1402. }
  1403. spec->player = read_le_u32(buffer + pos);
  1404. pos += 4;
  1405. //216 and 217
  1406. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1407. {
  1408. castleSpec->identifier = read_le_u32(buffer + pos);
  1409. pos += 4;
  1410. if(!castleSpec->identifier)
  1411. {
  1412. castleSpec->asCastle = false;
  1413. castleSpec->castles[0] = buffer[pos];
  1414. ++pos;
  1415. castleSpec->castles[1] = buffer[pos];
  1416. ++pos;
  1417. }
  1418. else
  1419. {
  1420. castleSpec->asCastle = true;
  1421. }
  1422. }
  1423. //216 and 218
  1424. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1425. {
  1426. lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
  1427. ++pos;
  1428. lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
  1429. ++pos;
  1430. }
  1431. nobj->setOwner(spec->player);
  1432. static_cast<CGDwelling *>(nobj)->info = spec;
  1433. break;
  1434. }
  1435. case Obj::QUEST_GUARD:
  1436. {
  1437. CGQuestGuard * guard = new CGQuestGuard();
  1438. map->addQuest(guard);
  1439. readQuest(guard);
  1440. nobj = guard;
  1441. break;
  1442. }
  1443. case Obj::FAERIE_RING:
  1444. case Obj::SWAN_POND:
  1445. case Obj::IDOL_OF_FORTUNE:
  1446. case Obj::FOUNTAIN_OF_FORTUNE:
  1447. case Obj::RALLY_FLAG:
  1448. case Obj::OASIS:
  1449. case Obj::TEMPLE:
  1450. case Obj::WATERING_HOLE:
  1451. case Obj::FOUNTAIN_OF_YOUTH:
  1452. case Obj::BUOY:
  1453. case Obj::MERMAID:
  1454. case Obj::STABLES:
  1455. {
  1456. nobj = new CGBonusingObject();
  1457. break;
  1458. }
  1459. case Obj::MAGIC_WELL:
  1460. {
  1461. nobj = new CGMagicWell();
  1462. break;
  1463. }
  1464. case Obj::COVER_OF_DARKNESS:
  1465. case Obj::REDWOOD_OBSERVATORY:
  1466. case Obj::PILLAR_OF_FIRE:
  1467. {
  1468. nobj = new CGObservatory();
  1469. break;
  1470. }
  1471. case Obj::CORPSE:
  1472. case Obj::LEAN_TO:
  1473. case Obj::WAGON:
  1474. case Obj::WARRIORS_TOMB:
  1475. {
  1476. nobj = new CGOnceVisitable();
  1477. break;
  1478. }
  1479. case Obj::BOAT:
  1480. {
  1481. nobj = new CGBoat();
  1482. break;
  1483. }
  1484. case Obj::SIRENS:
  1485. {
  1486. nobj = new CGSirens();
  1487. break;
  1488. }
  1489. case Obj::SHIPYARD:
  1490. {
  1491. nobj = new CGShipyard();
  1492. nobj->setOwner(read_le_u32(buffer + pos));
  1493. pos += 4;
  1494. break;
  1495. }
  1496. case Obj::HERO_PLACEHOLDER: //hero placeholder
  1497. {
  1498. CGHeroPlaceholder * hp = new CGHeroPlaceholder();
  1499. nobj = hp;
  1500. int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
  1501. tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
  1502. int htid = buffer[pos++]; //hero type id
  1503. nobj->subID = htid;
  1504. if(htid == 0xff)
  1505. {
  1506. hp->power = buffer[pos++];
  1507. }
  1508. else
  1509. {
  1510. hp->power = 0;
  1511. }
  1512. break;
  1513. }
  1514. case Obj::KEYMASTER:
  1515. {
  1516. nobj = new CGKeymasterTent();
  1517. break;
  1518. }
  1519. case Obj::BORDERGUARD:
  1520. {
  1521. nobj = new CGBorderGuard();
  1522. map->addQuest(nobj);
  1523. break;
  1524. }
  1525. case Obj::BORDER_GATE:
  1526. {
  1527. nobj = new CGBorderGate();
  1528. map->addQuest (nobj);
  1529. break;
  1530. }
  1531. case Obj::EYE_OF_MAGI:
  1532. case Obj::HUT_OF_MAGI:
  1533. {
  1534. nobj = new CGMagi();
  1535. break;
  1536. }
  1537. case Obj::CREATURE_BANK:
  1538. case Obj::DERELICT_SHIP:
  1539. case Obj::DRAGON_UTOPIA:
  1540. case Obj::CRYPT:
  1541. case Obj::SHIPWRECK:
  1542. {
  1543. nobj = new CBank();
  1544. break;
  1545. }
  1546. case Obj::PYRAMID: //Pyramid of WoG object
  1547. {
  1548. if(defInfo->subid == 0)
  1549. {
  1550. nobj = new CGPyramid();
  1551. }
  1552. else
  1553. {
  1554. //WoG object
  1555. //TODO: possible special handling
  1556. nobj = new CGObjectInstance();
  1557. }
  1558. break;
  1559. }
  1560. case Obj::CARTOGRAPHER:
  1561. {
  1562. nobj = new CCartographer();
  1563. break;
  1564. }
  1565. case Obj::MAGIC_SPRING:
  1566. {
  1567. nobj = new CGMagicSpring();
  1568. break;
  1569. }
  1570. case Obj::DEN_OF_THIEVES:
  1571. {
  1572. nobj = new CGDenOfthieves();
  1573. break;
  1574. }
  1575. case Obj::OBELISK:
  1576. {
  1577. nobj = new CGObelisk();
  1578. break;
  1579. }
  1580. case Obj::LIGHTHOUSE: //Lighthouse
  1581. {
  1582. nobj = new CGLighthouse();
  1583. nobj->tempOwner = read_le_u32(buffer + pos);
  1584. pos += 4;
  1585. break;
  1586. }
  1587. case Obj::ALTAR_OF_SACRIFICE:
  1588. case Obj::TRADING_POST:
  1589. case Obj::FREELANCERS_GUILD:
  1590. case Obj::TRADING_POST_SNOW:
  1591. {
  1592. nobj = new CGMarket();
  1593. break;
  1594. }
  1595. case Obj::UNIVERSITY:
  1596. {
  1597. nobj = new CGUniversity();
  1598. break;
  1599. }
  1600. case Obj::BLACK_MARKET:
  1601. {
  1602. nobj = new CGBlackMarket();
  1603. break;
  1604. }
  1605. default: //any other object
  1606. {
  1607. nobj = new CGObjectInstance();
  1608. break;
  1609. }
  1610. }
  1611. nobj->pos = objPos;
  1612. nobj->ID = defInfo->id;
  1613. nobj->id = idToBeGiven;
  1614. if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
  1615. {
  1616. nobj->subID = defInfo->subid;
  1617. }
  1618. nobj->defInfo = defInfo;
  1619. assert(idToBeGiven == map->objects.size());
  1620. map->objects.push_back(nobj);
  1621. if(nobj->ID == Obj::TOWN)
  1622. {
  1623. map->towns.push_back(static_cast<CGTownInstance *>(nobj));
  1624. }
  1625. if(nobj->ID == Obj::HERO)
  1626. {
  1627. map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1628. }
  1629. }
  1630. std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1631. {
  1632. return a->subID < b->subID;
  1633. });
  1634. }
  1635. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
  1636. {
  1637. const int bytesPerCre = version ? 4 : 3;
  1638. const int maxID = version ? 0xffff : 0xff;
  1639. for(int ir = 0; ir < number; ++ir)
  1640. {
  1641. int creID;
  1642. int count;
  1643. if(version)
  1644. {
  1645. creID = read_le_u16(buffer + pos + ir * bytesPerCre);
  1646. count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
  1647. }
  1648. else
  1649. {
  1650. creID = buffer[pos + ir * bytesPerCre];
  1651. count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
  1652. }
  1653. // Empty slot
  1654. if(creID == maxID) continue;
  1655. CStackInstance * hlp = new CStackInstance();
  1656. hlp->count = count;
  1657. if(creID > maxID - 0xf)
  1658. {
  1659. //this will happen when random object has random army
  1660. creID = maxID + 1 - creID + VLC->creh->creatures.size();
  1661. hlp->idRand = creID;
  1662. }
  1663. else
  1664. {
  1665. hlp->setType(creID);
  1666. }
  1667. out->putStack(ir, hlp);
  1668. }
  1669. pos += number * bytesPerCre;
  1670. out->validTypes(true);
  1671. }
  1672. CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
  1673. {
  1674. CGHeroInstance * nhi = new CGHeroInstance();
  1675. int identifier = 0;
  1676. if(map->version > EMapFormat::ROE)
  1677. {
  1678. identifier = read_le_u32(buffer + pos);
  1679. pos += 4;
  1680. map->questIdentifierToId[identifier] = idToBeGiven;
  1681. }
  1682. ui8 owner = buffer[pos++];
  1683. nhi->subID = buffer[pos++];
  1684. for(int j = 0; j < map->predefinedHeroes.size(); ++j)
  1685. {
  1686. if(map->predefinedHeroes[j]->subID == nhi->subID)
  1687. {
  1688. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
  1689. delete nhi;
  1690. nhi = map->predefinedHeroes[j];
  1691. break;
  1692. }
  1693. }
  1694. nhi->setOwner(owner);
  1695. nhi->portrait = nhi->subID;
  1696. for(int j = 0; j < map->disposedHeroes.size(); ++j)
  1697. {
  1698. if(map->disposedHeroes[j].heroId == nhi->subID)
  1699. {
  1700. nhi->name = map->disposedHeroes[j].name;
  1701. nhi->portrait = map->disposedHeroes[j].portrait;
  1702. break;
  1703. }
  1704. }
  1705. // True if hero has nonstandard name
  1706. if(readChar(buffer, pos))
  1707. {
  1708. nhi->name = readString(buffer, pos);
  1709. }
  1710. if(map->version > EMapFormat::AB)
  1711. {
  1712. // True if hero's experience is greater than 0
  1713. if(readChar(buffer, pos))
  1714. {
  1715. nhi->exp = read_le_u32(buffer + pos);
  1716. pos += 4;
  1717. }
  1718. else
  1719. {
  1720. nhi->exp = 0xffffffff;
  1721. }
  1722. }
  1723. else
  1724. {
  1725. nhi->exp = read_le_u32(buffer + pos);
  1726. pos += 4;
  1727. //0 means "not set" in <=AB maps
  1728. if(!nhi->exp)
  1729. {
  1730. nhi->exp = 0xffffffff;
  1731. }
  1732. }
  1733. bool portrait = buffer[pos];
  1734. ++pos;
  1735. if(portrait)
  1736. {
  1737. nhi->portrait = buffer[pos++];
  1738. }
  1739. // True if hero has specified abilities
  1740. if(readChar(buffer, pos))
  1741. {
  1742. int howMany = read_le_u32(buffer + pos);
  1743. pos += 4;
  1744. nhi->secSkills.resize(howMany);
  1745. for(int yy = 0; yy < howMany; ++yy)
  1746. {
  1747. nhi->secSkills[yy].first = buffer[pos++];
  1748. nhi->secSkills[yy].second = buffer[pos++];
  1749. }
  1750. }
  1751. // True if hero has nonstandard garrison
  1752. if(readChar(buffer, pos))
  1753. {
  1754. readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
  1755. }
  1756. nhi->formation = buffer[pos];
  1757. ++pos;
  1758. loadArtifactsOfHero(nhi);
  1759. nhi->patrol.patrolRadious = buffer[pos];
  1760. ++pos;
  1761. if(nhi->patrol.patrolRadious == 0xff)
  1762. {
  1763. nhi->patrol.patrolling = false;
  1764. }
  1765. else
  1766. {
  1767. nhi->patrol.patrolling = true;
  1768. }
  1769. if(map->version > EMapFormat::ROE)
  1770. {
  1771. // True if hero has nonstandard (mapmaker defined) biography
  1772. if(readChar(buffer, pos))
  1773. {
  1774. nhi->biography = readString(buffer, pos);
  1775. }
  1776. nhi->sex = buffer[pos];
  1777. ++pos;
  1778. // Remove trash
  1779. if (nhi->sex != 0xFF)
  1780. {
  1781. nhi->sex &= 1;
  1782. }
  1783. }
  1784. else
  1785. {
  1786. nhi->sex = 0xFF;
  1787. }
  1788. // Spells
  1789. if(map->version > EMapFormat::AB)
  1790. {
  1791. bool areSpells = buffer[pos];
  1792. ++pos;
  1793. if(areSpells)
  1794. {
  1795. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1796. int ist = pos;
  1797. for(; pos < ist + 9; ++pos)
  1798. {
  1799. ui8 c = buffer[pos];
  1800. for(int yy = 0; yy < 8; ++yy)
  1801. {
  1802. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  1803. {
  1804. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1805. {
  1806. nhi->spells.insert((pos - ist) * 8 + yy);
  1807. }
  1808. }
  1809. }
  1810. }
  1811. }
  1812. }
  1813. else if(map->version == EMapFormat::AB)
  1814. {
  1815. //we can read one spell
  1816. ui8 buff = buffer[pos];
  1817. ++pos;
  1818. if(buff != 254)
  1819. {
  1820. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1821. if(buff < 254) //255 means no spells
  1822. {
  1823. nhi->spells.insert(buff);
  1824. }
  1825. }
  1826. }
  1827. if(map->version > EMapFormat::AB)
  1828. {
  1829. //customPrimSkills
  1830. if(readChar(buffer, pos))
  1831. {
  1832. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1833. {
  1834. nhi->pushPrimSkill(xx, buffer[pos++]);
  1835. }
  1836. }
  1837. }
  1838. pos += 16;
  1839. return nhi;
  1840. }
  1841. CGSeerHut * CMapLoaderH3M::readSeerHut()
  1842. {
  1843. CGSeerHut * hut = new CGSeerHut();
  1844. if(map->version > EMapFormat::ROE)
  1845. {
  1846. readQuest(hut);
  1847. }
  1848. else
  1849. {
  1850. //RoE
  1851. int artID = buffer[pos];
  1852. ++pos;
  1853. if (artID != 255)
  1854. {
  1855. //not none quest
  1856. hut->quest->m5arts.push_back (artID);
  1857. hut->quest->missionType = CQuest::MISSION_ART;
  1858. }
  1859. else
  1860. {
  1861. hut->quest->missionType = CQuest::MISSION_NONE;
  1862. }
  1863. hut->quest->lastDay = -1; //no timeout
  1864. hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
  1865. }
  1866. if (hut->quest->missionType)
  1867. {
  1868. ui8 rewardType = buffer[pos];
  1869. ++pos;
  1870. hut->rewardType = rewardType;
  1871. switch(rewardType)
  1872. {
  1873. case 1:
  1874. {
  1875. hut->rVal = read_le_u32(buffer + pos);
  1876. pos += 4;
  1877. break;
  1878. }
  1879. case 2:
  1880. {
  1881. hut->rVal = read_le_u32(buffer + pos);
  1882. pos += 4;
  1883. break;
  1884. }
  1885. case 3:
  1886. {
  1887. hut->rVal = buffer[pos];
  1888. ++pos;
  1889. break;
  1890. }
  1891. case 4:
  1892. {
  1893. hut->rVal = buffer[pos];
  1894. ++pos;
  1895. break;
  1896. }
  1897. case 5:
  1898. {
  1899. hut->rID = buffer[pos];
  1900. ++pos;
  1901. // Only the first 3 bytes are used. Skip the 4th.
  1902. hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
  1903. pos += 4;
  1904. break;
  1905. }
  1906. case 6:
  1907. {
  1908. hut->rID = buffer[pos];
  1909. ++pos;
  1910. hut->rVal = buffer[pos];
  1911. ++pos;
  1912. break;
  1913. }
  1914. case 7:
  1915. {
  1916. hut->rID = buffer[pos];
  1917. ++pos;
  1918. hut->rVal = buffer[pos];
  1919. ++pos;
  1920. break;
  1921. }
  1922. case 8:
  1923. {
  1924. if (map->version == EMapFormat::ROE)
  1925. {
  1926. hut->rID = buffer[pos];
  1927. ++pos;
  1928. }
  1929. else
  1930. {
  1931. hut->rID = read_le_u16(buffer + pos);
  1932. pos += 2;
  1933. }
  1934. break;
  1935. }
  1936. case 9:
  1937. {
  1938. hut->rID = buffer[pos];
  1939. ++pos;
  1940. break;
  1941. }
  1942. case 10:
  1943. {
  1944. if(map->version > EMapFormat::ROE)
  1945. {
  1946. hut->rID = read_le_u16(buffer + pos);
  1947. pos += 2;
  1948. hut->rVal = read_le_u16(buffer + pos);
  1949. pos += 2;
  1950. }
  1951. else
  1952. {
  1953. hut->rID = buffer[pos];
  1954. ++pos;
  1955. hut->rVal = read_le_u16(buffer + pos);
  1956. pos += 2;
  1957. }
  1958. break;
  1959. }
  1960. }
  1961. pos += 2;
  1962. }
  1963. else
  1964. {
  1965. // missionType==255
  1966. pos += 3;
  1967. }
  1968. return hut;
  1969. }
  1970. void CMapLoaderH3M::readQuest(IQuestObject * guard)
  1971. {
  1972. guard->quest->missionType = buffer[pos];
  1973. ++pos;
  1974. switch(guard->quest->missionType)
  1975. {
  1976. case 0:
  1977. return;
  1978. case 2:
  1979. {
  1980. guard->quest->m2stats.resize(4);
  1981. for(int x = 0; x < 4; ++x)
  1982. {
  1983. guard->quest->m2stats[x] = buffer[pos++];
  1984. }
  1985. }
  1986. break;
  1987. case 1:
  1988. case 3:
  1989. case 4:
  1990. {
  1991. guard->quest->m13489val = read_le_u32(buffer + pos);
  1992. pos += 4;
  1993. break;
  1994. }
  1995. case 5:
  1996. {
  1997. int artNumber = buffer[pos];
  1998. ++pos;
  1999. for(int yy = 0; yy < artNumber; ++yy)
  2000. {
  2001. int artid = read_le_u16(buffer + pos);
  2002. pos += 2;
  2003. guard->quest->m5arts.push_back(artid);
  2004. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  2005. }
  2006. break;
  2007. }
  2008. case 6:
  2009. {
  2010. int typeNumber = buffer[pos];
  2011. ++pos;
  2012. guard->quest->m6creatures.resize(typeNumber);
  2013. for(int hh = 0; hh < typeNumber; ++hh)
  2014. {
  2015. guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
  2016. pos += 2;
  2017. guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
  2018. pos += 2;
  2019. }
  2020. break;
  2021. }
  2022. case 7:
  2023. {
  2024. guard->quest->m7resources.resize(7);
  2025. for(int x = 0; x < 7; ++x)
  2026. {
  2027. guard->quest->m7resources[x] = read_le_u32(buffer + pos);
  2028. pos += 4;
  2029. }
  2030. break;
  2031. }
  2032. case 8:
  2033. case 9:
  2034. {
  2035. guard->quest->m13489val = buffer[pos];
  2036. ++pos;
  2037. break;
  2038. }
  2039. }
  2040. int limit = read_le_u32(buffer + pos);
  2041. pos += 4;
  2042. if(limit == (static_cast<int>(0xffffffff)))
  2043. {
  2044. guard->quest->lastDay = -1;
  2045. }
  2046. else
  2047. {
  2048. guard->quest->lastDay = limit;
  2049. }
  2050. guard->quest->firstVisitText = readString(buffer, pos);
  2051. guard->quest->nextVisitText = readString(buffer, pos);
  2052. guard->quest->completedText = readString(buffer, pos);
  2053. guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
  2054. guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
  2055. guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
  2056. }
  2057. CGTownInstance * CMapLoaderH3M::readTown(int castleID)
  2058. {
  2059. CGTownInstance * nt = new CGTownInstance();
  2060. if(map->version > EMapFormat::ROE)
  2061. {
  2062. nt->identifier = read_le_u32(buffer + pos);
  2063. pos += 4;
  2064. }
  2065. nt->tempOwner = buffer[pos];
  2066. ++pos;
  2067. if(readChar(buffer, pos))
  2068. {
  2069. // Has name
  2070. nt->name = readString(buffer, pos);
  2071. }
  2072. // True if garrison isn't empty
  2073. if(readChar(buffer, pos))
  2074. {
  2075. readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
  2076. }
  2077. nt->formation = buffer[pos];
  2078. ++pos;
  2079. // Custom buildings info
  2080. if(readChar(buffer, pos))
  2081. {
  2082. // Built buildings
  2083. for(int byte = 0; byte < 6; ++byte)
  2084. {
  2085. for(int bit = 0; bit < 8; ++bit)
  2086. {
  2087. if(buffer[pos] & (1 << bit))
  2088. {
  2089. nt->builtBuildings.insert(byte * 8 + bit);
  2090. }
  2091. }
  2092. ++pos;
  2093. }
  2094. // Forbidden buildings
  2095. for(int byte = 6; byte < 12; ++byte)
  2096. {
  2097. for(int bit = 0; bit < 8; ++bit)
  2098. {
  2099. if(buffer[pos] & (1 << bit))
  2100. {
  2101. nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
  2102. }
  2103. }
  2104. ++pos;
  2105. }
  2106. nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
  2107. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
  2108. }
  2109. // Standard buildings
  2110. else
  2111. {
  2112. if(readChar(buffer, pos))
  2113. {
  2114. // Has fort
  2115. nt->builtBuildings.insert(EBuilding::FORT);
  2116. }
  2117. //means that set of standard building should be included
  2118. nt->builtBuildings.insert(-50);
  2119. }
  2120. int ist = pos;
  2121. if(map->version > EMapFormat::ROE)
  2122. {
  2123. for(; pos < ist + 9; ++pos)
  2124. {
  2125. ui8 c = buffer[pos];
  2126. for(int yy = 0; yy < 8; ++yy)
  2127. {
  2128. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2129. {
  2130. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  2131. {
  2132. nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
  2133. }
  2134. }
  2135. }
  2136. }
  2137. }
  2138. ist = pos;
  2139. for(; pos < ist + 9; ++pos)
  2140. {
  2141. ui8 c = buffer[pos];
  2142. for(int yy = 0; yy < 8; ++yy)
  2143. {
  2144. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2145. {
  2146. if(c != (c | static_cast<ui8>(std::pow(2., yy))))
  2147. {
  2148. nt->possibleSpells.push_back((pos - ist) * 8 + yy);
  2149. }
  2150. }
  2151. }
  2152. }
  2153. // Read castle events
  2154. int numberOfEvent = read_le_u32(buffer + pos);
  2155. pos += 4;
  2156. for(int gh = 0; gh < numberOfEvent; ++gh)
  2157. {
  2158. CCastleEvent * nce = new CCastleEvent();
  2159. nce->town = nt;
  2160. nce->name = readString(buffer, pos);
  2161. nce->message = readString(buffer, pos);
  2162. for(int x = 0; x < 7; ++x)
  2163. {
  2164. nce->resources[x] = read_le_u32(buffer + pos);
  2165. pos += 4;
  2166. }
  2167. nce->players = buffer[pos];
  2168. ++pos;
  2169. if(map->version > EMapFormat::AB)
  2170. {
  2171. nce->humanAffected = buffer[pos];
  2172. ++pos;
  2173. }
  2174. else
  2175. {
  2176. nce->humanAffected = true;
  2177. }
  2178. nce->computerAffected = buffer[pos];
  2179. ++pos;
  2180. nce->firstOccurence = read_le_u16(buffer + pos);
  2181. pos += 2;
  2182. nce->nextOccurence = buffer[pos];
  2183. ++pos;
  2184. pos += 17;
  2185. // New buildings
  2186. for(int byte = 0; byte < 6; ++byte)
  2187. {
  2188. for(int bit = 0; bit < 8; ++bit)
  2189. {
  2190. if(buffer[pos] & (1 << bit))
  2191. {
  2192. nce->buildings.insert(byte * 8 + bit);
  2193. }
  2194. }
  2195. ++pos;
  2196. }
  2197. nce->buildings = convertBuildings(nce->buildings, castleID, false);
  2198. nce->creatures.resize(7);
  2199. for(int vv = 0; vv < 7; ++vv)
  2200. {
  2201. nce->creatures[vv] = read_le_u16(buffer + pos);
  2202. pos += 2;
  2203. }
  2204. pos += 4;
  2205. nt->events.push_back(nce);
  2206. }
  2207. if(map->version > EMapFormat::AB)
  2208. {
  2209. nt->alignment = buffer[pos];
  2210. ++pos;
  2211. }
  2212. pos += 3;
  2213. return nt;
  2214. }
  2215. std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
  2216. {
  2217. std::map<int, int> mapa;
  2218. std::set<si32> ret;
  2219. // Note: this file is parsed many times.
  2220. const JsonNode config(ResourceID("config/buildings5.json"));
  2221. BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
  2222. {
  2223. int town = entry["town"].Float();
  2224. if (town == castleID || town == -1)
  2225. {
  2226. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  2227. }
  2228. }
  2229. for(auto i = h3m.begin(); i != h3m.end(); ++i)
  2230. {
  2231. if(mapa[*i] >= 0)
  2232. {
  2233. ret.insert(mapa[*i]);
  2234. }
  2235. // horde buildings
  2236. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
  2237. {
  2238. int level = (mapa[*i]);
  2239. //(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  2240. ret.insert(level - 30);
  2241. }
  2242. else
  2243. {
  2244. tlog3 << "Conversion warning: unknown building " << *i << " in castle "
  2245. << castleID << std::endl;
  2246. }
  2247. }
  2248. if(addAuxiliary)
  2249. {
  2250. //village hall is always present
  2251. ret.insert(EBuilding::VILLAGE_HALL);
  2252. }
  2253. if(ret.find(EBuilding::CITY_HALL) != ret.end())
  2254. {
  2255. ret.insert(EBuilding::EXTRA_CITY_HALL);
  2256. }
  2257. if(ret.find(EBuilding::TOWN_HALL) != ret.end())
  2258. {
  2259. ret.insert(EBuilding::EXTRA_TOWN_HALL);
  2260. }
  2261. if(ret.find(EBuilding::CAPITOL) != ret.end())
  2262. {
  2263. ret.insert(EBuilding::EXTRA_CAPITOL);
  2264. }
  2265. return ret;
  2266. }
  2267. void CMapLoaderH3M::readEvents()
  2268. {
  2269. int numberOfEvents = read_le_u32(buffer + pos);
  2270. pos += 4;
  2271. for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
  2272. {
  2273. CMapEvent * ne = new CMapEvent();
  2274. ne->name = std::string();
  2275. ne->message = std::string();
  2276. int nameLen = read_le_u32(buffer + pos);
  2277. pos += 4;
  2278. for(int qq = 0; qq < nameLen; ++qq)
  2279. {
  2280. ne->name += buffer[pos];
  2281. ++pos;
  2282. }
  2283. int messLen = read_le_u32(buffer + pos);
  2284. pos += 4;
  2285. for(int qq = 0; qq < messLen; ++qq)
  2286. {
  2287. ne->message +=buffer[pos];
  2288. ++pos;
  2289. }
  2290. for(int k = 0; k < 7; ++k)
  2291. {
  2292. ne->resources[k] = read_le_u32(buffer + pos);
  2293. pos += 4;
  2294. }
  2295. ne->players = buffer[pos];
  2296. ++pos;
  2297. if(map->version > EMapFormat::AB)
  2298. {
  2299. ne->humanAffected = buffer[pos];
  2300. ++pos;
  2301. }
  2302. else
  2303. {
  2304. ne->humanAffected = true;
  2305. }
  2306. ne->computerAffected = buffer[pos];
  2307. ++pos;
  2308. ne->firstOccurence = read_le_u16(buffer + pos);
  2309. pos += 2;
  2310. ne->nextOccurence = buffer[pos];
  2311. ++pos;
  2312. char unknown[17];
  2313. memcpy(unknown, buffer + pos, 17);
  2314. pos += 17;
  2315. map->events.push_back(ne);
  2316. }
  2317. }
  2318. ui8 CMapLoaderH3M::reverse(ui8 arg)
  2319. {
  2320. ui8 ret = 0;
  2321. for(int i = 0; i < 8; ++i)
  2322. {
  2323. if((arg & (1 << i)) >> i)
  2324. {
  2325. ret |= (128 >> i);
  2326. }
  2327. }
  2328. return ret;
  2329. }