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BattleSpellMechanics.h 8.4 KB

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  1. /*
  2. * BattleSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultSpellMechanics.h"
  12. class CObstacleInstance;
  13. class SpellCreatedObstacle;
  14. class DLL_LINKAGE HealingSpellMechanics : public DefaultSpellMechanics
  15. {
  16. public:
  17. enum class EHealLevel
  18. {
  19. HEAL,
  20. RESURRECT,
  21. TRUE_RESURRECT
  22. };
  23. HealingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  24. protected:
  25. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  26. virtual int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  27. virtual EHealLevel getHealLevel(int effectLevel) const = 0;
  28. };
  29. class DLL_LINKAGE AntimagicMechanics : public DefaultSpellMechanics
  30. {
  31. public:
  32. AntimagicMechanics(CSpell * s): DefaultSpellMechanics(s){};
  33. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  34. };
  35. class DLL_LINKAGE ChainLightningMechanics : public DefaultSpellMechanics
  36. {
  37. public:
  38. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  39. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override;
  40. };
  41. class DLL_LINKAGE CloneMechanics : public DefaultSpellMechanics
  42. {
  43. public:
  44. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  45. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  46. protected:
  47. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  48. };
  49. class DLL_LINKAGE CureMechanics : public HealingSpellMechanics
  50. {
  51. public:
  52. CureMechanics(CSpell * s): HealingSpellMechanics(s){};
  53. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  54. EHealLevel getHealLevel(int effectLevel) const override final;
  55. };
  56. class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
  57. {
  58. public:
  59. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  60. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  61. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
  62. protected:
  63. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  64. };
  65. class DLL_LINKAGE EarthquakeMechanics : public DefaultSpellMechanics
  66. {
  67. public:
  68. EarthquakeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  69. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  70. bool requiresCreatureTarget() const override;
  71. protected:
  72. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  73. };
  74. class DLL_LINKAGE HypnotizeMechanics : public DefaultSpellMechanics
  75. {
  76. public:
  77. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  78. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  79. };
  80. class DLL_LINKAGE ObstacleMechanics : public DefaultSpellMechanics
  81. {
  82. public:
  83. ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  84. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  85. protected:
  86. void placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const;
  87. virtual void setupObstacle(SpellCreatedObstacle * obstacle) const = 0;
  88. };
  89. class PatchObstacleMechanics : public ObstacleMechanics
  90. {
  91. public:
  92. PatchObstacleMechanics(CSpell * s): ObstacleMechanics(s){};
  93. protected:
  94. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  95. };
  96. class DLL_LINKAGE LandMineMechanics : public PatchObstacleMechanics
  97. {
  98. public:
  99. LandMineMechanics(CSpell * s): PatchObstacleMechanics(s){};
  100. bool requiresCreatureTarget() const override;
  101. protected:
  102. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  103. };
  104. class DLL_LINKAGE QuicksandMechanics : public PatchObstacleMechanics
  105. {
  106. public:
  107. QuicksandMechanics(CSpell * s): PatchObstacleMechanics(s){};
  108. bool requiresCreatureTarget() const override;
  109. protected:
  110. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  111. };
  112. class DLL_LINKAGE WallMechanics : public ObstacleMechanics
  113. {
  114. public:
  115. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  116. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  117. };
  118. class DLL_LINKAGE FireWallMechanics : public WallMechanics
  119. {
  120. public:
  121. FireWallMechanics(CSpell * s): WallMechanics(s){};
  122. bool requiresCreatureTarget() const override;
  123. protected:
  124. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  125. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  126. };
  127. class DLL_LINKAGE ForceFieldMechanics : public WallMechanics
  128. {
  129. public:
  130. ForceFieldMechanics(CSpell * s): WallMechanics(s){};
  131. bool requiresCreatureTarget() const override;
  132. protected:
  133. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  134. void setupObstacle(SpellCreatedObstacle * obstacle) const override;
  135. };
  136. class DLL_LINKAGE RemoveObstacleMechanics : public DefaultSpellMechanics
  137. {
  138. public:
  139. RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  140. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  141. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  142. bool requiresCreatureTarget() const override;
  143. protected:
  144. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  145. private:
  146. bool canRemove(const CObstacleInstance * obstacle, const int spellLevel) const;
  147. };
  148. ///all rising spells
  149. class DLL_LINKAGE RisingSpellMechanics : public HealingSpellMechanics
  150. {
  151. public:
  152. RisingSpellMechanics(CSpell * s): HealingSpellMechanics(s){};
  153. EHealLevel getHealLevel(int effectLevel) const override;
  154. };
  155. class DLL_LINKAGE SacrificeMechanics : public RisingSpellMechanics
  156. {
  157. public:
  158. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  159. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  160. bool requiresCreatureTarget() const override;
  161. protected:
  162. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  163. int calculateHealedHP(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  164. };
  165. ///ANIMATE_DEAD and RESURRECTION
  166. class DLL_LINKAGE SpecialRisingSpellMechanics : public RisingSpellMechanics
  167. {
  168. public:
  169. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  170. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  171. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  172. };
  173. class DLL_LINKAGE SummonMechanics : public DefaultSpellMechanics
  174. {
  175. public:
  176. SummonMechanics(CSpell * s, CreatureID cre): DefaultSpellMechanics(s), creatureToSummon(cre){};
  177. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  178. bool requiresCreatureTarget() const override;
  179. protected:
  180. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  181. private:
  182. CreatureID creatureToSummon;
  183. };
  184. class DLL_LINKAGE TeleportMechanics: public DefaultSpellMechanics
  185. {
  186. public:
  187. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  188. protected:
  189. void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  190. };