| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251 | #include "StdInc.h"#include "VCMIDirs.h"/* * VCMIDirs.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */static VCMIDirs VCMIDirsGlobal;VCMIDirs::VCMIDirs(){	// initialize local directory and create folders to which VCMI needs write access	boost::filesystem::create_directory(userDataPath());	boost::filesystem::create_directory(userCachePath());	boost::filesystem::create_directory(userConfigPath());	boost::filesystem::create_directory(userSavePath());}VCMIDirs & VCMIDirs::get(){	return VCMIDirsGlobal;}//FIXME: find way to at least decrease size of this ifdef (along with cleanup in CMake)#if defined(_WIN32)std::string VCMIDirs::userCachePath() const{	return userDataPath();}std::string VCMIDirs::userConfigPath() const{	return userDataPath() + "/config";}std::string VCMIDirs::userSavePath() const{	return userDataPath() + "/Games";}std::string VCMIDirs::userDataPath() const{	const std::string homeDir = std::getenv("userprofile");	return homeDir + "\\vcmi";	//return dataPaths()[0];}std::string VCMIDirs::libraryPath() const{	return ".";}std::string VCMIDirs::clientPath() const{	return libraryPath() + "\\" + "VCMI_client.exe";}std::string VCMIDirs::serverPath() const{	return libraryPath() + "\\" + "VCMI_server.exe";}std::vector<std::string> VCMIDirs::dataPaths() const{	return std::vector<std::string>(1, ".");}std::string VCMIDirs::libraryName(std::string basename) const{	return basename + ".dll";}#elif defined(__APPLE__)std::string VCMIDirs::userCachePath() const{	return userDataPath();}std::string VCMIDirs::userConfigPath() const{	return userDataPath() + "/config";}std::string VCMIDirs::userSavePath() const{	return userDataPath() + "/Games";}std::string VCMIDirs::userDataPath() const{	// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...	// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];	// UserPath = path([urls[0] path] + "/vcmi").string();	// ...so here goes a bit of hardcode instead	std::string home_dir = ".";	if (getenv("HOME") != nullptr )		home_dir = getenv("HOME");	return boost::filesystem::path(home_dir + "/Library/Application Support/vcmi").string();}std::string VCMIDirs::libraryPath() const{	return ".";}std::string VCMIDirs::clientPath() const{	return "./vcmiclient";}std::string VCMIDirs::serverPath() const{	return "./vcmiserver";}std::vector<std::string> VCMIDirs::dataPaths() const{	return std::vector<std::string>(1, "../Data");}std::string VCMIDirs::libraryName(std::string basename) const{	return "lib" + basename + ".dylib";}#elsestd::string VCMIDirs::libraryName(std::string basename) const{	return "lib" + basename + ".so";}std::string VCMIDirs::libraryPath() const{	return M_LIB_DIR;}std::string VCMIDirs::clientPath() const{	return std::string(M_BIN_DIR) + "/" + "vcmiclient";}std::string VCMIDirs::serverPath() const{	return std::string(M_BIN_DIR) + "/" + "vcmiserver";}// $XDG_DATA_HOME, default: $HOME/.local/sharestd::string VCMIDirs::userDataPath() const{#ifdef __ANDROID__	// on Android HOME will be set to something like /sdcard/data/Android/is.xyz.vcmi/files/	return std::string(getenv("HOME"));#else	if (getenv("XDG_DATA_HOME") != nullptr )		return std::string(getenv("XDG_DATA_HOME")) + "/vcmi";	if (getenv("HOME") != nullptr )		return std::string(getenv("HOME")) + "/.local/share" + "/vcmi";	return ".";#endif}std::string VCMIDirs::userSavePath() const{	return userDataPath() + "/Saves";}// $XDG_CACHE_HOME, default: $HOME/.cachestd::string VCMIDirs::userCachePath() const{#ifdef __ANDROID__	return userDataPath() + "/cache";#else	if (getenv("XDG_CACHE_HOME") != nullptr )		return std::string(getenv("XDG_CACHE_HOME")) + "/vcmi";	if (getenv("HOME") != nullptr )		return std::string(getenv("HOME")) + "/.cache" + "/vcmi";	return ".";#endif}// $XDG_CONFIG_HOME, default: $HOME/.configstd::string VCMIDirs::userConfigPath() const{#ifdef __ANDROID__	return userDataPath() + "/config";#else	if (getenv("XDG_CONFIG_HOME") != nullptr )		return std::string(getenv("XDG_CONFIG_HOME")) + "/vcmi";	if (getenv("HOME") != nullptr )		return std::string(getenv("HOME")) + "/.config" + "/vcmi";	return ".";#endif}// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/std::vector<std::string> VCMIDirs::dataPaths() const{	// construct list in reverse.	// in specification first directory has highest priority	// in vcmi fs last directory has highest priority	std::vector<std::string> ret;#ifdef __ANDROID__	ret.push_back(userDataPath());#else	if (getenv("HOME") != nullptr ) // compatibility, should be removed after 0.96		ret.push_back(std::string(getenv("HOME")) + "/.vcmi");	ret.push_back(M_DATA_DIR);	if (getenv("XDG_DATA_DIRS") != nullptr)	{		std::string dataDirsEnv = getenv("XDG_DATA_DIRS");		std::vector<std::string> dataDirs;		boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));		for (auto & entry : boost::adaptors::reverse(dataDirs))			ret.push_back(entry + "/vcmi");	}	else	{		ret.push_back("/usr/share/");		ret.push_back("/usr/local/share/");	}#endif	return ret;}#endifstd::string VCMIDirs::genHelpString() const{	return	"  game data:   " + boost::algorithm::join(dataPaths(), ":") + "\n" +	"  libraries:   " + libraryPath() + "\n" +	"  server:      " + serverPath() + "\n" +	"\n" +	"  user data:   " + userDataPath() + "\n" +	"  user cache:  " + userCachePath() + "\n" +	"  user config: " + userConfigPath() + "\n" +	"  user saves:  " + userSavePath() + "\n";}
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