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							- #include "StdInc.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/filesystem/CFileInfo.h"
 
- #include "SDL.h"
 
- #include "SDL_image.h"
 
- #include "CBitmapHandler.h"
 
- #include "CDefHandler.h"
 
- #include "gui/SDL_Extensions.h"
 
- #include "../lib/vcmi_endian.h"
 
- /*
 
-  * CBitmapHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- bool isPCX(const ui8 *header)//check whether file can be PCX according to header
 
- {
 
- 	int fSize  = read_le_u32(header + 0);
 
- 	int width  = read_le_u32(header + 4);
 
- 	int height = read_le_u32(header + 8);
 
- 	return fSize == width*height || fSize == width*height*3;
 
- }
 
- enum Epcxformat
 
- {
 
- 	PCX8B,
 
- 	PCX24B
 
- };
 
- SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
 
- {
 
- 	SDL_Surface * ret;
 
- 	Epcxformat format;
 
- 	int it=0;
 
- 	ui32 fSize = read_le_u32(pcx + it); it+=4;
 
- 	ui32 width = read_le_u32(pcx + it); it+=4;
 
- 	ui32 height = read_le_u32(pcx + it); it+=4;
 
- 	if (fSize==width*height*3)
 
- 		format=PCX24B;
 
- 	else if (fSize==width*height)
 
- 		format=PCX8B;
 
- 	else
 
- 		return nullptr;
 
- 	if (format==PCX8B)
 
- 	{
 
- 		ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0);
 
- 		it = 0xC;
 
- 		for (int i=0; i<height; i++)
 
- 		{
 
- 			memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width);
 
- 			it+= width;
 
- 		}
 
- 		//palette - last 256*3 bytes
 
- 		it = size-256*3;
 
- 		for (int i=0;i<256;i++)
 
- 		{
 
- 			SDL_Color tp;
 
- 			tp.r = pcx[it++];
 
- 			tp.g = pcx[it++];
 
- 			tp.b = pcx[it++];
 
- 			tp.unused = SDL_ALPHA_OPAQUE;
 
- 			ret->format->palette->colors[i] = tp;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 		int bmask = 0xff0000;
 
- 		int gmask = 0x00ff00;
 
- 		int rmask = 0x0000ff;
 
- #else
 
- 		int bmask = 0x0000ff;
 
- 		int gmask = 0x00ff00;
 
- 		int rmask = 0xff0000;
 
- #endif
 
- 		ret = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 24, rmask, gmask, bmask, 0);
 
- 		//it == 0xC;
 
- 		for (int i=0; i<height; i++)
 
- 		{
 
- 			memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width*3);
 
- 			it+= width*3;
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fname, bool setKey)
 
- {
 
- 	if(!fname.size())
 
- 	{
 
-         logGlobal->warnStream() << "Call to loadBitmap with void fname!";
 
- 		return nullptr;
 
- 	}
 
- 	if (!CResourceHandler::get()->existsResource(ResourceID(path + fname, EResType::IMAGE)))
 
- 	{
 
- 		return nullptr;
 
- 	}
 
- 	SDL_Surface * ret=nullptr;
 
- 	auto readFile = CResourceHandler::get()->load(ResourceID(path + fname, EResType::IMAGE))->readAll();
 
- 	if (isPCX(readFile.first.get()))
 
- 	{//H3-style PCX
 
- 		ret = loadH3PCX(readFile.first.get(), readFile.second);
 
- 		if (ret)
 
- 		{
 
- 			if(ret->format->BytesPerPixel == 1  &&  setKey)
 
- 			{
 
- 				const SDL_Color &c = ret->format->palette->colors[0];
 
- 				SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format, c.r, c.g, c.b));
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->errorStream()<<"Failed to open "<<fname<<" as H3 PCX!";
 
- 			return nullptr;
 
- 		}
 
- 	}
 
- 	else
 
- 	{ //loading via SDL_Image
 
- 		ret = IMG_Load_RW(
 
- 		          //create SDL_RW with our data (will be deleted by SDL)
 
- 		          SDL_RWFromConstMem((void*)readFile.first.get(), readFile.second),
 
- 		          1); // mark it for auto-deleting
 
- 		if (ret)
 
- 		{
 
- 			if (ret->format->palette)
 
- 			{
 
- 				//set correct value for alpha\unused channel
 
- 				for (int i=0; i< ret->format->palette->ncolors; i++)
 
- 					ret->format->palette->colors[i].unused = 255;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
-             logGlobal->errorStream()<<"Failed to open "<<fname<<" via SDL_Image";
 
- 			logGlobal->errorStream()<<"Reason: " << IMG_GetError();
 
- 			return nullptr;
 
- 		}
 
- 	}
 
- 	// When modifyin anything here please check two use cases:
 
- 	// 1) Vampire mansion in Necropolis (not 1st color is transparent)
 
- 	// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
 
- 	// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
 
- 	auto colorID = SDL_MapRGB(ret->format, 0, 255, 255);
 
- 	if (ret->format->palette)
 
- 	{
 
- 		auto & color = ret->format->palette->colors[colorID];
 
- 		// set color key only if exactly such color was found
 
- 		if (color.r == 0 && color.g == 255 && color.b == 255)
 
- 			SDL_SetColorKey(ret, SDL_SRCCOLORKEY, colorID);
 
- 	}
 
- 	else // always set
 
- 	{
 
- 		SDL_SetColorKey(ret, SDL_SRCCOLORKEY, colorID);
 
- 	}
 
- 	return ret;
 
- }
 
- SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
 
- {
 
- 	SDL_Surface *bitmap;
 
- 	if (!(bitmap = loadBitmapFromDir("DATA/", fname, setKey)) &&
 
- 		!(bitmap = loadBitmapFromDir("SPRITES/", fname, setKey)))
 
-         logGlobal->errorStream()<<"Error: Failed to find file "<<fname;
 
- 	return bitmap;
 
- }
 
 
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