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map.cpp 50 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "map.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../hch/CDefObjInfoHandler.h"
  6. #include "VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. #include "../hch/CLodHandler.h"
  10. #include <boost/bind.hpp>
  11. /*
  12. * map.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  21. {
  22. std::map<int,int> mapa;
  23. std::set<si32> ret;
  24. std::ifstream b5(DATA_DIR "/config/buildings5.txt");
  25. while(!b5.eof())
  26. {
  27. int a, b;
  28. b5 >> a >> b;
  29. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  30. b=21;
  31. mapa[a]=b;
  32. }
  33. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  34. {
  35. if(mapa[*i]>=0)
  36. ret.insert(mapa[*i]);
  37. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  38. {
  39. int level = (mapa[*i]);
  40. ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  41. }
  42. else
  43. {
  44. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  45. }
  46. }
  47. ret.insert(10); //village hall is always present
  48. ret.insert(-1); //houses near v.hall / eyecandies
  49. ret.insert(-2); //terrain eyecandy, if -1 is used
  50. if(ret.find(11)!=ret.end())
  51. ret.insert(27);
  52. if(ret.find(12)!=ret.end())
  53. ret.insert(28);
  54. if(ret.find(13)!=ret.end())
  55. ret.insert(29);
  56. return ret;
  57. }
  58. static unsigned int intPow(unsigned int a, unsigned int b)
  59. {
  60. unsigned int ret=1;
  61. for(unsigned int i=0; i<b; ++i)
  62. ret*=a;
  63. return ret;
  64. }
  65. static unsigned char reverse(unsigned char arg)
  66. {
  67. unsigned char ret = 0;
  68. for (int i=0; i<8;i++)
  69. {
  70. if(((arg)&(1<<i))>>i)
  71. {
  72. ret |= (128>>i);
  73. }
  74. }
  75. return ret;
  76. }
  77. static EDefType getDefType(CGDefInfo * a)
  78. {
  79. switch(a->id)
  80. {
  81. case 5: case 65: case 66: case 67: case 68: case 69:
  82. return ARTIFACT_DEF; //handled
  83. case 6:
  84. return PANDORA_DEF; //hanled
  85. case 10:
  86. return EVENTOBJ_DEF; //???
  87. case 26:
  88. return EVENTOBJ_DEF; //handled
  89. case 33:
  90. return GARRISON_DEF; //handled
  91. case 34: case 70: case 62: //70 - random hero //62 - prison
  92. return HERO_DEF; //handled
  93. case 36:
  94. return GRAIL_DEF; //hanled
  95. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  96. return PLAYERONLY_DEF; //handled
  97. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  98. return CREATURES_DEF; //handled
  99. case 59:
  100. return SIGN_DEF; //handled
  101. case 77:
  102. return TOWN_DEF; //can be problematic, but handled
  103. case 79: case 76:
  104. return RESOURCE_DEF; //handled
  105. case 81:
  106. return SCHOLAR_DEF; //handled
  107. case 83:
  108. return SEERHUT_DEF; //handled
  109. case 91:
  110. return SIGN_DEF; //handled
  111. case 88: case 89: case 90:
  112. return SHRINE_DEF; //handled
  113. case 93:
  114. return SPELLSCROLL_DEF; //handled
  115. case 98:
  116. return TOWN_DEF; //handled
  117. case 113:
  118. return WITCHHUT_DEF; //handled
  119. case 214:
  120. return HEROPLACEHOLDER_DEF; //partially handled
  121. case 215: case 9: //???
  122. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  123. case 216:
  124. return CREGEN2_DEF; //handled
  125. case 217:
  126. return CREGEN_DEF; //handled
  127. case 218:
  128. return CREGEN3_DEF; //handled
  129. case 219:
  130. return GARRISON_DEF; //handled
  131. default:
  132. return TERRAINOBJ_DEF; // nothing to be handled
  133. }
  134. }
  135. static int readNormalNr (const unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  136. {
  137. int ret=0;
  138. int amp=1;
  139. for (int ir=0; ir<bytCon; ir++)
  140. {
  141. ret+=bufor[pos+ir]*amp;
  142. amp*=256;
  143. }
  144. if(cyclic && bytCon<4 && ret>=amp/2)
  145. {
  146. ret = ret-amp;
  147. }
  148. return ret;
  149. }
  150. static char readChar(const unsigned char * bufor, int &i)
  151. {
  152. return bufor[i++];
  153. }
  154. static std::string readString(const unsigned char * bufor, int &i)
  155. {
  156. int len = readNormalNr(bufor,i); i+=4;
  157. std::string ret; ret.reserve(len);
  158. for(int gg=0; gg<len; ++gg)
  159. {
  160. ret += bufor[i++];
  161. }
  162. return ret;
  163. }
  164. static CCreatureSet readCreatureSet(const unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  165. {
  166. if(version)
  167. {
  168. CCreatureSet ret;
  169. std::pair<ui32,si32> ins;
  170. for(int ir=0;ir<number;ir++)
  171. {
  172. int rettt = readNormalNr(bufor,i+ir*4, 2);
  173. if(rettt==0xffff) continue;
  174. if(rettt>32768)
  175. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  176. ins.first = rettt;
  177. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  178. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  179. ret.slots.insert(tt);
  180. }
  181. i+=number*4;
  182. return ret;
  183. }
  184. else
  185. {
  186. CCreatureSet ret;
  187. std::pair<ui32,si32> ins;
  188. for(int ir=0;ir<number;ir++)
  189. {
  190. int rettt = readNormalNr(bufor,i+ir*3, 1);
  191. if(rettt==0xff) continue;
  192. if(rettt>220)
  193. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  194. ins.first = rettt;
  195. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  196. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  197. ret.slots.insert(tt);
  198. }
  199. i+=number*3;
  200. return ret;
  201. }
  202. }
  203. CMapHeader::CMapHeader(const unsigned char *map)
  204. {
  205. int i=0;
  206. initFromMemory(map,i);
  207. }
  208. CMapHeader::CMapHeader()
  209. {
  210. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  211. height = width = twoLevel = -1;
  212. }
  213. void CMapHeader::initFromMemory( const unsigned char *bufor, int &i )
  214. {
  215. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  216. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  217. height = width = (readNormalNr(bufor,i)); i+=4; // dimensions of map
  218. twoLevel = readChar(bufor,i); //if there is underground
  219. int pom;
  220. name = readString(bufor,i);
  221. description= readString(bufor,i);
  222. difficulty = readChar(bufor,i); // reading map difficulty
  223. if(version != RoE)
  224. levelLimit = readChar(bufor,i); // hero level limit
  225. else
  226. levelLimit = 0;
  227. loadPlayerInfo(pom, bufor, i);
  228. loadViCLossConditions(bufor, i);
  229. howManyTeams=bufor[i++]; //read number of teams
  230. if(howManyTeams>0) //read team numbers
  231. {
  232. for(int rr=0; rr<8; ++rr)
  233. {
  234. players[rr].team = bufor[i++];
  235. }
  236. }
  237. else//no alliances
  238. {
  239. for(int i=0;i<PLAYER_LIMIT;i++)
  240. if(players[i].canComputerPlay || players[i].canHumanPlay)
  241. players[i].team = howManyTeams++;
  242. }
  243. pom = i;
  244. allowedHeroes.resize(HEROES_QUANTITY,false);
  245. for(i; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  246. {
  247. unsigned char c = bufor[i];
  248. for(int yy=0; yy<8; ++yy)
  249. if((i-pom)*8+yy < HEROES_QUANTITY)
  250. if(c == (c|((unsigned char)intPow(2, yy))))
  251. allowedHeroes[(i-pom)*8+yy] = true;
  252. }
  253. if(version>RoE) //probably reserved for further heroes
  254. i+=4;
  255. }
  256. void CMapHeader::loadPlayerInfo( int &pom, const unsigned char * bufor, int &i )
  257. {
  258. players.resize(8);
  259. for (pom=0;pom<8;pom++)
  260. {
  261. players[pom].canHumanPlay = bufor[i++];
  262. players[pom].canComputerPlay = bufor[i++];
  263. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
  264. {
  265. switch(version)
  266. {
  267. case SoD: case WoG:
  268. i+=13;
  269. break;
  270. case AB:
  271. i+=12;
  272. break;
  273. case RoE:
  274. i+=6;
  275. break;
  276. }
  277. continue;
  278. }
  279. players[pom].AITactic = bufor[i++];
  280. if(version == SoD || version == WoG)
  281. players[pom].p7= bufor[i++];
  282. else
  283. players[pom].p7= -1;
  284. //factions this player can choose
  285. players[pom].allowedFactions = 0;
  286. players[pom].allowedFactions += bufor[i++];
  287. if(version != RoE)
  288. players[pom].allowedFactions += (bufor[i++])*256;
  289. players[pom].isFactionRandom = bufor[i++];
  290. players[pom].hasMainTown = bufor[i++];
  291. if (players[pom].hasMainTown)
  292. {
  293. if(version != RoE)
  294. {
  295. players[pom].generateHeroAtMainTown = bufor[i++];
  296. players[pom].generateHero = bufor[i++];
  297. }
  298. else
  299. {
  300. players[pom].generateHeroAtMainTown = false;
  301. players[pom].generateHero = false;
  302. }
  303. players[pom].posOfMainTown.x = bufor[i++];
  304. players[pom].posOfMainTown.y = bufor[i++];
  305. players[pom].posOfMainTown.z = bufor[i++];
  306. }
  307. players[pom].p8= bufor[i++];
  308. players[pom].p9= bufor[i++];
  309. if(players[pom].p9!=0xff)
  310. {
  311. players[pom].mainHeroPortrait = bufor[i++];
  312. players[pom].mainHeroName = readString(bufor,i);
  313. }
  314. if(version != RoE)
  315. {
  316. i++; ////unknown byte
  317. int heroCount = bufor[i++];
  318. i+=3;
  319. for (int pp=0;pp<heroCount;pp++)
  320. {
  321. SheroName vv;
  322. vv.heroID=bufor[i++];
  323. int hnl = bufor[i++];
  324. i+=3;
  325. for (int zz=0;zz<hnl;zz++)
  326. {
  327. vv.heroName+=bufor[i++];
  328. }
  329. players[pom].heroesNames.push_back(vv);
  330. }
  331. }
  332. }
  333. }
  334. void CMapHeader::loadViCLossConditions( const unsigned char * bufor, int &i)
  335. {
  336. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  337. if (victoryCondition.condition != winStandard) //specific victory conditions
  338. {
  339. int nr;
  340. switch (victoryCondition.condition) //read victory conditions
  341. {
  342. case artifact:
  343. {
  344. victoryCondition.ID = bufor[i+2];
  345. nr=(version==RoE ? 1 : 2);
  346. break;
  347. }
  348. case gatherTroop:
  349. {
  350. int temp1 = bufor[i+2];
  351. int temp2 = bufor[i+3];
  352. victoryCondition.ID = bufor[i+2];
  353. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  354. nr=(version==RoE ? 5 : 6);
  355. break;
  356. }
  357. case gatherResource:
  358. {
  359. victoryCondition.ID = bufor[i+2];
  360. victoryCondition.count = readNormalNr(bufor, i+3);
  361. nr = 5;
  362. break;
  363. }
  364. case buildCity:
  365. {
  366. victoryCondition.pos.x = bufor[i+2];
  367. victoryCondition.pos.y = bufor[i+3];
  368. victoryCondition.pos.z = bufor[i+4];
  369. victoryCondition.count = bufor[i+5];
  370. victoryCondition.ID = bufor[i+6];
  371. nr = 5;
  372. break;
  373. }
  374. case buildGrail:
  375. {
  376. if (bufor[i+4]>2)
  377. victoryCondition.pos = int3(-1,-1,-1);
  378. else
  379. {
  380. victoryCondition.pos.x = bufor[i+2];
  381. victoryCondition.pos.y = bufor[i+3];
  382. victoryCondition.pos.z = bufor[i+4];
  383. }
  384. nr = 3;
  385. break;
  386. }
  387. case beatHero:
  388. case captureCity:
  389. case beatMonster:
  390. {
  391. victoryCondition.pos.x = bufor[i+2];
  392. victoryCondition.pos.y = bufor[i+3];
  393. victoryCondition.pos.z = bufor[i+4];
  394. nr = 3;
  395. break;
  396. }
  397. case takeDwellings:
  398. case takeMines:
  399. {
  400. nr = 0;
  401. break;
  402. }
  403. case transportItem:
  404. {
  405. victoryCondition.ID = bufor[i+2];
  406. victoryCondition.pos.x = bufor[i+3];
  407. victoryCondition.pos.y = bufor[i+4];
  408. victoryCondition.pos.z = bufor[i+5];
  409. nr = 4;
  410. break;
  411. }
  412. }
  413. victoryCondition.allowNormalVictory = bufor[i++];
  414. victoryCondition.appliesToAI = bufor[i++];
  415. i+=nr;
  416. }
  417. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  418. switch (lossCondition.typeOfLossCon) //read loss conditions
  419. {
  420. case lossCastle:
  421. {
  422. lossCondition.castlePos.x=bufor[i++];
  423. lossCondition.castlePos.y=bufor[i++];
  424. lossCondition.castlePos.z=bufor[i++];
  425. break;
  426. }
  427. case lossHero:
  428. {
  429. lossCondition.heroPos.x=bufor[i++];
  430. lossCondition.heroPos.y=bufor[i++];
  431. lossCondition.heroPos.z=bufor[i++];
  432. break;
  433. }
  434. case timeExpires:
  435. {
  436. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  437. i++;
  438. break;
  439. }
  440. }
  441. }
  442. CMapHeader::~CMapHeader()
  443. {
  444. }
  445. void Mapa::initFromBytes(const unsigned char * bufor)
  446. {
  447. int i=0;
  448. initFromMemory(bufor,i);
  449. timeHandler th;
  450. th.getDif();
  451. readHeader(bufor, i);
  452. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  453. readRumors(bufor, i);
  454. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  455. readPredefinedHeroes(bufor, i);
  456. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  457. readTerrain(bufor, i);
  458. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  459. readDefInfo(bufor, i);
  460. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  461. readObjects(bufor, i);
  462. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  463. readEvents(bufor, i);
  464. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  465. //map readed, bufor no longer needed
  466. for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  467. {
  468. if(!objects[f]->defInfo)
  469. continue;
  470. addBlockVisTiles(objects[f]);
  471. }
  472. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  473. }
  474. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  475. {
  476. for(int fx=0; fx<8; ++fx)
  477. {
  478. for(int fy=0; fy<6; ++fy)
  479. {
  480. int xVal = obj->pos.x + fx - 7;
  481. int yVal = obj->pos.y + fy - 5;
  482. int zVal = obj->pos.z;
  483. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  484. {
  485. TerrainTile & curt = terrain[xVal][yVal][zVal];
  486. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  487. {
  488. curt.visitableObjects -= obj;
  489. curt.visitable = curt.visitableObjects.size();
  490. }
  491. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  492. {
  493. curt.blockingObjects -= obj;
  494. curt.blocked = curt.blockingObjects.size();
  495. }
  496. }
  497. }
  498. }
  499. }
  500. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  501. {
  502. for(int fx=0; fx<8; ++fx)
  503. {
  504. for(int fy=0; fy<6; ++fy)
  505. {
  506. int xVal = obj->pos.x + fx - 7;
  507. int yVal = obj->pos.y + fy - 5;
  508. int zVal = obj->pos.z;
  509. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  510. {
  511. TerrainTile & curt = terrain[xVal][yVal][zVal];
  512. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  513. {
  514. curt.visitableObjects.push_back(obj);
  515. curt.visitable = true;
  516. }
  517. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  518. {
  519. curt.blockingObjects.push_back(obj);
  520. curt.blocked = true;
  521. }
  522. }
  523. }
  524. }
  525. }
  526. Mapa::Mapa(std::string filename)
  527. {
  528. const int bufsize = 65536;
  529. int mapsize = 0;
  530. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  531. gzFile map = gzopen(filename.c_str(),"rb");
  532. std::vector<unsigned char *> mapstr;
  533. // Read a map by chunks
  534. // We could try to read the map size directly (cf RFC 1952) and then read
  535. // directly the whole map, but that would create more problems.
  536. do {
  537. unsigned char *buf = new unsigned char[bufsize];
  538. int ret = gzread(map, buf, bufsize);
  539. if (ret == 0 || ret == -1) {
  540. delete [] buf;
  541. break;
  542. }
  543. mapstr.push_back(buf);
  544. mapsize += ret;
  545. } while(1);
  546. gzclose(map);
  547. // Now that we know the uncompressed size, reassemble the chunks
  548. unsigned char *initTable = new unsigned char[mapsize];
  549. std::vector<unsigned char *>::iterator it;
  550. int offset;
  551. int tocopy = mapsize;
  552. for (it = mapstr.begin(), offset = 0;
  553. it != mapstr.end();
  554. it++, offset+=bufsize ) {
  555. memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
  556. tocopy -= bufsize;
  557. delete [] *it;
  558. }
  559. tlog0<<"done."<<std::endl;
  560. // Compute checksum
  561. boost::crc_32_type result;
  562. result.process_bytes(initTable,mapsize);
  563. checksum = result.checksum();
  564. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  565. initFromBytes(initTable);
  566. delete [] initTable;
  567. }
  568. Mapa::Mapa()
  569. {
  570. terrain = NULL;
  571. }
  572. Mapa::~Mapa()
  573. {
  574. //for(int i=0; i < defy.size(); i++)
  575. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  576. // delete defy[i];
  577. if(terrain)
  578. {
  579. for (int ii=0;ii<width;ii++)
  580. {
  581. for(int jj=0;jj<height;jj++)
  582. delete [] terrain[ii][jj];
  583. delete [] terrain[ii];
  584. }
  585. delete [] terrain;
  586. }
  587. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  588. delete *i;
  589. }
  590. CGHeroInstance * Mapa::getHero(int ID, int mode)
  591. {
  592. if (mode != 0)
  593. #ifndef __GNUC__
  594. throw new std::exception("gs->getHero: This mode is not supported!");
  595. #else
  596. throw new std::exception();
  597. #endif
  598. for(unsigned int i=0; i<heroes.size();i++)
  599. if(heroes[i]->subID == ID)
  600. return heroes[i];
  601. return NULL;
  602. }
  603. int Mapa::loadSeerHut( const unsigned char * bufor, int i, CGObjectInstance *& nobj )
  604. {
  605. CGSeerHut *hut = new CGSeerHut();
  606. nobj = hut;
  607. if(version>RoE)
  608. {
  609. loadQuest(hut,bufor,i);
  610. }
  611. else //RoE
  612. {
  613. int artID = bufor[i]; ++i;
  614. if(artID!=255) //not none quest
  615. {
  616. hut->m5arts.push_back(artID);
  617. hut->missionType = 5;
  618. }
  619. else
  620. {
  621. hut->missionType = 255;
  622. }
  623. }
  624. if(hut->missionType!=255)
  625. {
  626. unsigned char rewardType = bufor[i]; ++i;
  627. hut->rewardType = rewardType;
  628. switch(rewardType)
  629. {
  630. case 1:
  631. {
  632. hut->rVal = readNormalNr(bufor,i); i+=4;
  633. break;
  634. }
  635. case 2:
  636. {
  637. hut->rVal = readNormalNr(bufor,i); i+=4;
  638. break;
  639. }
  640. case 3:
  641. {
  642. hut->rVal = bufor[i]; ++i;
  643. break;
  644. }
  645. case 4:
  646. {
  647. hut->rVal = bufor[i]; ++i;
  648. break;
  649. }
  650. case 5:
  651. {
  652. hut->rID = bufor[i]; ++i;
  653. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  654. i+=1;
  655. break;
  656. }
  657. case 6:
  658. {
  659. hut->rID = bufor[i]; ++i;
  660. hut->rVal = bufor[i]; ++i;
  661. break;
  662. }
  663. case 7:
  664. {
  665. hut->rID = bufor[i]; ++i;
  666. hut->rVal = bufor[i]; ++i;
  667. break;
  668. }
  669. case 8:
  670. {
  671. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  672. break;
  673. }
  674. case 9:
  675. {
  676. hut->rID = bufor[i]; ++i;
  677. break;
  678. }
  679. case 10:
  680. {
  681. if(version>RoE)
  682. {
  683. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  684. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  685. }
  686. else
  687. {
  688. hut->rID = bufor[i]; ++i;
  689. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  690. }
  691. break;
  692. }
  693. }// end of internal switch
  694. i+=2;
  695. }
  696. else //missionType==255
  697. {
  698. i+=3;
  699. }
  700. return i;
  701. }
  702. void Mapa::loadTown( CGObjectInstance * &nobj, const unsigned char * bufor, int &i, int subid)
  703. {
  704. CGTownInstance * nt = new CGTownInstance();
  705. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  706. //delete nobj;
  707. nobj = nt;
  708. nt->identifier = 0;
  709. if(version>RoE)
  710. {
  711. readNormalNr(bufor,i); i+=4;
  712. }
  713. nt->tempOwner = bufor[i]; ++i;
  714. if(readChar(bufor,i)) //has name
  715. nt->name = readString(bufor,i);
  716. if(readChar(bufor,i))//true if garrison isn't empty
  717. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  718. nt->army.formation = bufor[i]; ++i;
  719. if(readChar(bufor,i)) //custom buildings info
  720. {
  721. //built buildings
  722. for(int byte=0;byte<6;byte++)
  723. {
  724. for(int bit=0;bit<8;bit++)
  725. if(bufor[i] & (1<<bit))
  726. nt->builtBuildings.insert(byte*8+bit);
  727. i++;
  728. }
  729. //forbidden buildings
  730. for(int byte=6;byte<12;byte++)
  731. {
  732. for(int bit=0;bit<8;bit++)
  733. if(bufor[i] & (1<<bit))
  734. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  735. i++;
  736. }
  737. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  738. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  739. }
  740. else //standard buildings
  741. {
  742. if(readChar(bufor,i)) //has fort
  743. nt->builtBuildings.insert(7);
  744. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  745. }
  746. int ist = i;
  747. if(version>RoE)
  748. {
  749. for(i; i<ist+9; ++i)
  750. {
  751. unsigned char c = bufor[i];
  752. for(int yy=0; yy<8; ++yy)
  753. {
  754. if((i-ist)*8+yy < SPELLS_QUANTITY)
  755. {
  756. if(c == (c|((unsigned char)intPow(2, yy))))
  757. nt->obligatorySpells.push_back((i-ist)*8+yy);
  758. }
  759. }
  760. }
  761. }
  762. ist = i;
  763. for(i; i<ist+9; ++i)
  764. {
  765. unsigned char c = bufor[i];
  766. for(int yy=0; yy<8; ++yy)
  767. {
  768. if((i-ist)*8+yy < SPELLS_QUANTITY)
  769. {
  770. if(c != (c|((unsigned char)intPow(2, yy))))
  771. nt->possibleSpells.push_back((i-ist)*8+yy);
  772. }
  773. }
  774. }
  775. /////// reading castle events //////////////////////////////////
  776. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  777. for(int gh = 0; gh<numberOfEvent; ++gh)
  778. {
  779. CCastleEvent nce;
  780. nce.name = readString(bufor,i);
  781. nce.message = readString(bufor,i);
  782. nce.resources.resize(RESOURCE_QUANTITY);
  783. for(int x=0; x < 7; x++)
  784. {
  785. nce.resources[x] = readNormalNr(bufor,i);
  786. i+=4;
  787. }
  788. nce.players = bufor[i]; ++i;
  789. if(version > AB)
  790. {
  791. nce.forHuman = bufor[i]; ++i;
  792. }
  793. else
  794. nce.forHuman = true;
  795. nce.forComputer = bufor[i]; ++i;
  796. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  797. nce.forEvery = bufor[i]; ++i;
  798. i+=17;
  799. for(int kk=0; kk<6; ++kk)
  800. {
  801. nce.bytes[kk] = bufor[i]; ++i;
  802. }
  803. for(int vv=0; vv<7; ++vv)
  804. {
  805. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  806. }
  807. i+=4;
  808. nt->events.insert(nce);
  809. }//castle events have been read
  810. if(version > AB)
  811. {
  812. nt->alignment = bufor[i]; ++i;
  813. }
  814. else
  815. nt->alignment = 0xff;
  816. i+=3;
  817. nt->builded = 0;
  818. nt->destroyed = 0;
  819. nt->garrisonHero = NULL;
  820. }
  821. void Mapa::loadHero( CGObjectInstance * &nobj, const unsigned char * bufor, int &i )
  822. {
  823. CGHeroInstance * nhi = new CGHeroInstance;
  824. nobj=nhi;
  825. int identifier = 0;
  826. if(version>RoE)
  827. {
  828. identifier = readNormalNr(bufor,i, 4); i+=4;
  829. }
  830. ui8 owner = bufor[i++];
  831. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  832. for(unsigned int j=0; j<predefinedHeroes.size(); j++)
  833. {
  834. if(predefinedHeroes[j]->subID == nobj->subID)
  835. {
  836. *nhi = *predefinedHeroes[j];
  837. break;
  838. }
  839. }
  840. nobj->setOwner(owner);
  841. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  842. //delete nobj;
  843. nhi->portrait = nhi->subID;
  844. for(unsigned int j=0; j<disposedHeroes.size(); j++)
  845. {
  846. if(disposedHeroes[j].ID == nhi->subID)
  847. {
  848. nhi->name = disposedHeroes[j].name;
  849. nhi->portrait = disposedHeroes[j].portrait;
  850. break;
  851. }
  852. }
  853. nhi->identifier = identifier;
  854. if(readChar(bufor,i))//true if hero has nonstandard name
  855. nhi->name = readString(bufor,i);
  856. if(version>AB)
  857. {
  858. if(readChar(bufor,i))//true if hero's experience is greater than 0
  859. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  860. else
  861. nhi->exp = 0xffffffff;
  862. }
  863. else
  864. {
  865. nhi->exp = readNormalNr(bufor,i); i+=4;
  866. if(!nhi->exp) //0 means "not set" in <=AB maps
  867. nhi->exp = 0xffffffff;
  868. }
  869. bool portrait=bufor[i]; ++i;
  870. if (portrait)
  871. nhi->portrait = bufor[i++];
  872. if(readChar(bufor,i))//true if hero has specified abilities
  873. {
  874. int howMany = readNormalNr(bufor,i); i+=4;
  875. nhi->secSkills.resize(howMany);
  876. for(int yy=0; yy<howMany; ++yy)
  877. {
  878. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  879. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  880. }
  881. }
  882. if(readChar(bufor,i))//true if hero has nonstandard garrison
  883. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  884. nhi->army.formation =bufor[i]; ++i; //formation
  885. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  886. int artmask = version == RoE ? 0xff : 0xffff;
  887. int artidlen = version == RoE ? 1 : 2;
  888. if(artSet)
  889. {
  890. for(int pom=0;pom<16;pom++)
  891. {
  892. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  893. if(id!=artmask)
  894. nhi->artifWorn[pom] = id;
  895. }
  896. //misc5 art //17
  897. if(version>=SoD)
  898. {
  899. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  900. if(id!=artmask)
  901. nhi->artifWorn[16] = id;
  902. else
  903. nhi->artifWorn[16] = 3; //catapult by default
  904. }
  905. //spellbook
  906. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  907. if(id!=artmask)
  908. nhi->artifWorn[17] = id;
  909. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  910. if(version>RoE)
  911. {
  912. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  913. if(id!=artmask)
  914. nhi->artifWorn[18] = id;
  915. }
  916. else
  917. i+=1;
  918. //bag artifacts //20
  919. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  920. if(amount>0)
  921. {
  922. for(int ss=0; ss<amount; ++ss)
  923. {
  924. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  925. if(id!=artmask)
  926. nhi->giveArtifact(id);
  927. }
  928. }
  929. } //artifacts
  930. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  931. if(nhi->patrol.patrolRadious == 0xff)
  932. nhi->patrol.patrolling = false;
  933. else
  934. nhi->patrol.patrolling = true;
  935. if(version>RoE)
  936. {
  937. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  938. nhi->biography = readString(bufor,i);
  939. nhi->sex = !(bufor[i]); ++i;
  940. }
  941. //spells
  942. if(version>AB)
  943. {
  944. bool areSpells = bufor[i]; ++i;
  945. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  946. {
  947. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  948. int ist = i;
  949. for(i; i<ist+9; ++i)
  950. {
  951. unsigned char c = bufor[i];
  952. for(int yy=0; yy<8; ++yy)
  953. {
  954. if((i-ist)*8+yy < SPELLS_QUANTITY)
  955. {
  956. if(c == (c|((unsigned char)intPow(2, yy))))
  957. nhi->spells.insert((i-ist)*8+yy);
  958. }
  959. }
  960. }
  961. }
  962. }
  963. else if(version==AB) //we can read one spell
  964. {
  965. unsigned char buff = bufor[i]; ++i;
  966. if(buff != 254)
  967. {
  968. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  969. if(buff < 254) //255 means no spells
  970. nhi->spells.insert(buff);
  971. }
  972. }
  973. //spells loaded
  974. if(version>AB)
  975. {
  976. if(readChar(bufor,i))//customPrimSkills
  977. {
  978. nhi->primSkills.resize(4);
  979. for(int xx=0;xx<4;xx++)
  980. nhi->primSkills[xx] = bufor[i++];
  981. }
  982. }
  983. i+=16;
  984. nhi->moveDir = 4;
  985. nhi->isStanding = true;
  986. nhi->level = -1;
  987. nhi->mana = -1;
  988. nhi->movement = -1;
  989. }
  990. void Mapa::readRumors( const unsigned char * bufor, int &i)
  991. {
  992. int rumNr = readNormalNr(bufor,i,4);i+=4;
  993. for (int it=0;it<rumNr;it++)
  994. {
  995. Rumor ourRumor;
  996. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  997. for (int zz=0; zz<nameL; zz++)
  998. ourRumor.name+=bufor[i++];
  999. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  1000. for (int zz=0; zz<nameL; zz++)
  1001. ourRumor.text+=bufor[i++];
  1002. rumors.push_back(ourRumor); //add to our list
  1003. }
  1004. }
  1005. void Mapa::readHeader( const unsigned char * bufor, int &i)
  1006. {
  1007. //reading allowed heroes (20 bytes)
  1008. int ist = i;
  1009. ist=i; //starting i for loop
  1010. unsigned char disp = 0;
  1011. if(version>=SoD)
  1012. {
  1013. disp = bufor[i++];
  1014. disposedHeroes.resize(disp);
  1015. for(int g=0; g<disp; ++g)
  1016. {
  1017. disposedHeroes[g].ID = bufor[i++];
  1018. disposedHeroes[g].portrait = bufor[i++];
  1019. int lenbuf = readNormalNr(bufor,i); i+=4;
  1020. for (int zz=0; zz<lenbuf; zz++)
  1021. disposedHeroes[g].name+=bufor[i++];
  1022. disposedHeroes[g].players = bufor[i++];
  1023. }
  1024. }
  1025. i+=31; //omitting NULLS
  1026. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  1027. for(unsigned int x=0;x<allowedArtifact.size();x++)
  1028. allowedArtifact[x] = true;
  1029. //reading allowed artifacts: 17 or 18 bytes
  1030. if(version!=RoE)
  1031. {
  1032. ist=i; //starting i for loop
  1033. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  1034. {
  1035. unsigned char c = bufor[i];
  1036. for(int yy=0; yy<8; ++yy)
  1037. {
  1038. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  1039. {
  1040. if(c == (c|((unsigned char)intPow(2, yy))))
  1041. allowedArtifact[(i-ist)*8+yy] = false;
  1042. }
  1043. }
  1044. }//allowed artifacts have been read
  1045. }
  1046. allowedSpell.resize(SPELLS_QUANTITY);
  1047. for(unsigned int x=0;x<allowedSpell.size();x++)
  1048. allowedSpell[x] = true;
  1049. allowedAbilities.resize(SKILL_QUANTITY);
  1050. for(unsigned int x=0;x<allowedAbilities.size();x++)
  1051. allowedAbilities[x] = true;
  1052. if(version>=SoD)
  1053. {
  1054. //reading allowed spells (9 bytes)
  1055. ist=i; //starting i for loop
  1056. for(i; i<ist+9; ++i)
  1057. {
  1058. unsigned char c = bufor[i];
  1059. for(int yy=0; yy<8; ++yy)
  1060. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1061. if(c == (c|((unsigned char)intPow(2, yy))))
  1062. allowedSpell[(i-ist)*8+yy] = false;
  1063. }
  1064. //allowed hero's abilities (4 bytes)
  1065. ist=i; //starting i for loop
  1066. for(i; i<ist+4; ++i)
  1067. {
  1068. unsigned char c = bufor[i];
  1069. for(int yy=0; yy<8; ++yy)
  1070. {
  1071. if((i-ist)*8+yy < SKILL_QUANTITY)
  1072. {
  1073. if(c == (c|((unsigned char)intPow(2, yy))))
  1074. allowedAbilities[(i-ist)*8+yy] = false;
  1075. }
  1076. }
  1077. }
  1078. }
  1079. }
  1080. void Mapa::readPredefinedHeroes( const unsigned char * bufor, int &i)
  1081. {
  1082. switch(version)
  1083. {
  1084. case WoG: case SoD:
  1085. {
  1086. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1087. {
  1088. int custom = bufor[i++];
  1089. if(!custom)
  1090. continue;
  1091. CGHeroInstance * cgh = new CGHeroInstance;
  1092. cgh->ID = HEROI_TYPE;
  1093. cgh->subID = z;
  1094. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1095. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1096. else
  1097. cgh->exp = 0;
  1098. if(readChar(bufor,i))//true if hero has specified abilities
  1099. {
  1100. int howMany = readNormalNr(bufor,i); i+=4;
  1101. cgh->secSkills.resize(howMany);
  1102. for(int yy=0; yy<howMany; ++yy)
  1103. {
  1104. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1105. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1106. }
  1107. }
  1108. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1109. int artmask = version == RoE ? 0xff : 0xffff;
  1110. int artidlen = version == RoE ? 1 : 2;
  1111. if(artSet)
  1112. {
  1113. for(int pom=0;pom<16;pom++)
  1114. {
  1115. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1116. if(id!=artmask)
  1117. cgh->artifWorn[pom] = id;
  1118. }
  1119. //misc5 art //17
  1120. if(version>=SoD)
  1121. {
  1122. i+=2;
  1123. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1124. //if(id!=artmask)
  1125. // spec->artifWorn[16] = id;
  1126. }
  1127. //spellbook
  1128. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1129. if(id!=artmask)
  1130. cgh->artifWorn[17] = id;
  1131. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1132. if(version>RoE)
  1133. {
  1134. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1135. if(id!=artmask)
  1136. cgh->artifWorn[18] = id;
  1137. }
  1138. else
  1139. i+=1;
  1140. //bag artifacts //20
  1141. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1142. if(amount>0)
  1143. {
  1144. for(int ss=0; ss<amount; ++ss)
  1145. {
  1146. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1147. if(id!=artmask)
  1148. cgh->giveArtifact(id);
  1149. }
  1150. }
  1151. } //artifacts
  1152. if(readChar(bufor,i))//customBio
  1153. cgh->biography = readString(bufor,i);
  1154. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1155. if(readChar(bufor,i))//are spells
  1156. {
  1157. int ist = i;
  1158. for(i; i<ist+9; ++i)
  1159. {
  1160. unsigned char c = bufor[i];
  1161. for(int yy=0; yy<8; ++yy)
  1162. {
  1163. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1164. {
  1165. if(c == (c|((unsigned char)intPow(2, yy))))
  1166. cgh->spells.insert((i-ist)*8+yy);
  1167. }
  1168. }
  1169. }
  1170. }
  1171. if(readChar(bufor,i))//customPrimSkills
  1172. {
  1173. cgh->primSkills.resize(4);
  1174. for(int xx=0;xx<4;xx++)
  1175. cgh->primSkills[xx] = bufor[i++];
  1176. }
  1177. predefinedHeroes.push_back(cgh);
  1178. }
  1179. break;
  1180. }
  1181. case RoE:
  1182. i+=0;
  1183. break;
  1184. }
  1185. }
  1186. void Mapa::readTerrain( const unsigned char * bufor, int &i)
  1187. {
  1188. terrain = new TerrainTile**[width]; // allocate memory
  1189. for (int ii=0;ii<width;ii++)
  1190. {
  1191. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1192. for(int jj=0;jj<height;jj++)
  1193. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1194. }
  1195. for (int c=0; c<width; c++) // reading terrain
  1196. {
  1197. for (int z=0; z<height; z++)
  1198. {
  1199. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1200. terrain[z][c][0].terview = bufor[i++];
  1201. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1202. terrain[z][c][0].rivDir = bufor[i++];
  1203. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1204. terrain[z][c][0].roadDir = bufor[i++];
  1205. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1206. terrain[z][c][0].blocked = 0;
  1207. terrain[z][c][0].visitable = 0;
  1208. }
  1209. }
  1210. if (twoLevel) // read underground terrain
  1211. {
  1212. for (int c=0; c<width; c++) // reading terrain
  1213. {
  1214. for (int z=0; z<height; z++)
  1215. {
  1216. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1217. terrain[z][c][1].terview = bufor[i++];
  1218. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1219. terrain[z][c][1].rivDir = bufor[i++];
  1220. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1221. terrain[z][c][1].roadDir = bufor[i++];
  1222. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1223. terrain[z][c][1].blocked = 0;
  1224. terrain[z][c][1].visitable = 0;
  1225. }
  1226. }
  1227. }
  1228. }
  1229. void Mapa::readDefInfo( const unsigned char * bufor, int &i)
  1230. {
  1231. int defAmount = readNormalNr(bufor,i); i+=4;
  1232. defy.reserve(defAmount);
  1233. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1234. {
  1235. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1236. //reading name
  1237. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1238. vinya->name.reserve(nameLength);
  1239. for (int cd=0;cd<nameLength;cd++)
  1240. {
  1241. vinya->name += bufor[i++];
  1242. }
  1243. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1244. unsigned char bytes[12];
  1245. for (int v=0; v<12; v++) // read info
  1246. {
  1247. bytes[v] = bufor[i++];
  1248. }
  1249. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1250. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1251. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1252. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1253. vinya->type = bufor[i++];
  1254. vinya->printPriority = bufor[i++];
  1255. for (int zi=0; zi<6; zi++)
  1256. {
  1257. vinya->blockMap[zi] = reverse(bytes[zi]);
  1258. }
  1259. for (int zi=0; zi<6; zi++)
  1260. {
  1261. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1262. }
  1263. i+=16;
  1264. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1265. {
  1266. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1267. if(!h)
  1268. {
  1269. //remove fake entry
  1270. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1271. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1272. VLC->dobjinfo->gobjs.erase(vinya->id);
  1273. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1274. }
  1275. else
  1276. {
  1277. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1278. }
  1279. }
  1280. else
  1281. {
  1282. vinya->visitDir = 0xff;
  1283. }
  1284. if(vinya->id == 26)
  1285. std::memset(vinya->blockMap,255,6);
  1286. //calculating coverageMap
  1287. std::string nameCopy = vinya->name;
  1288. std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
  1289. for(int i=0; i<6; ++i)
  1290. {
  1291. vinya->coverageMap[i] = msk[i+2];
  1292. vinya->shadowCoverage[i] = msk[i+8];
  1293. }
  1294. defy.push_back(vinya); // add this def to the vector
  1295. }
  1296. }
  1297. void Mapa::readObjects( const unsigned char * bufor, int &i)
  1298. {
  1299. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1300. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1301. {
  1302. CGObjectInstance * nobj = 0;
  1303. int3 pos;
  1304. pos.x = bufor[i++];
  1305. pos.y = bufor[i++];
  1306. pos.z = bufor[i++];
  1307. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1308. CGDefInfo * defInfo = defy[defnum];
  1309. i+=5;
  1310. switch(defInfo->id)
  1311. {
  1312. case 26: //for event objects
  1313. {
  1314. CGEvent *evnt = new CGEvent();
  1315. nobj = evnt;
  1316. bool guardMess = bufor[i]; ++i;
  1317. if(guardMess)
  1318. {
  1319. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1320. if(messLong>0)
  1321. {
  1322. for(int yy=0; yy<messLong; ++yy)
  1323. {
  1324. evnt->message +=bufor[i+yy];
  1325. }
  1326. i+=messLong;
  1327. }
  1328. if(bufor[i++])
  1329. {
  1330. evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
  1331. }
  1332. i+=4;
  1333. }
  1334. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1335. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1336. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1337. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1338. evnt->resources.resize(RESOURCE_QUANTITY);
  1339. for(int x=0; x<7; x++)
  1340. {
  1341. evnt->resources[x] = readNormalNr(bufor,i);
  1342. i+=4;
  1343. }
  1344. evnt->primskills.resize(PRIMARY_SKILLS);
  1345. for(int x=0; x<4; x++)
  1346. {
  1347. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1348. i++;
  1349. }
  1350. int gabn; //number of gained abilities
  1351. gabn = readNormalNr(bufor,i, 1); ++i;
  1352. for(int oo = 0; oo<gabn; ++oo)
  1353. {
  1354. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1355. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1356. }
  1357. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1358. for(int oo = 0; oo<gart; ++oo)
  1359. {
  1360. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1361. }
  1362. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1363. for(int oo = 0; oo<gspel; ++oo)
  1364. {
  1365. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1366. }
  1367. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1368. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1369. i+=8;
  1370. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1371. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1372. evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
  1373. evnt->humanActivate = true;
  1374. i+=4;
  1375. break;
  1376. }
  1377. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1378. {
  1379. loadHero(nobj, bufor, i);
  1380. break;
  1381. }
  1382. case 4: //Arena
  1383. case 51: //Mercenary Camp
  1384. case 23: //Marletto Tower
  1385. case 61: // Star Axis
  1386. case 32: // Garden of Revelation
  1387. case 100: //Learning Stone
  1388. case 102: //Tree of Knowledge
  1389. case 41: //Library of Enlightenment
  1390. case 47: //School of Magic
  1391. case 107: //School of War
  1392. {
  1393. nobj = new CGVisitableOPH();
  1394. break;
  1395. }
  1396. case 55: //mystical garden
  1397. case 112://windmill
  1398. case 109://water wheel
  1399. {
  1400. nobj = new CGVisitableOPW();
  1401. break;
  1402. }
  1403. case 43: //teleport
  1404. case 44: //teleport
  1405. case 45: //teleport
  1406. case 103://subterranean gate
  1407. {
  1408. nobj = new CGTeleport();
  1409. break;
  1410. }
  1411. case 12: //campfire
  1412. case 29: //Flotsam
  1413. case 82: //Sea Chest
  1414. case 86: //Shipwreck Survivor
  1415. case 101://treasure chest
  1416. {
  1417. nobj = new CGPickable();
  1418. break;
  1419. }
  1420. case 54: //Monster
  1421. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1422. case 162: case 163: case 164: // Random Monster 5 - 7
  1423. {
  1424. CGCreature *cre = new CGCreature();
  1425. nobj = cre;
  1426. if(version>RoE)
  1427. {
  1428. cre->identifier = readNormalNr(bufor,i); i+=4;
  1429. }
  1430. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1431. cre->character = bufor[i]; ++i;
  1432. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1433. if(isMesTre)
  1434. {
  1435. cre->message = readString(bufor,i);
  1436. cre->resources.resize(RESOURCE_QUANTITY);
  1437. for(int j=0; j<7; j++)
  1438. {
  1439. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1440. }
  1441. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1442. if(version==RoE)
  1443. {
  1444. if(artID!=0xff)
  1445. cre->gainedArtifact = artID;
  1446. else
  1447. cre->gainedArtifact = -1;
  1448. }
  1449. else
  1450. {
  1451. if(artID!=0xffff)
  1452. cre->gainedArtifact = artID;
  1453. else
  1454. cre->gainedArtifact = -1;
  1455. }
  1456. }
  1457. cre->neverFlees = bufor[i]; ++i;
  1458. cre->notGrowingTeam = bufor[i]; ++i;
  1459. i+=2;;
  1460. break;
  1461. }
  1462. case 59: case 91: //ocean bottle and sign
  1463. {
  1464. CGSignBottle *sb = new CGSignBottle();
  1465. nobj = sb;
  1466. sb->message = readString(bufor,i);
  1467. i+=4;
  1468. break;
  1469. }
  1470. case 83: //seer's hut
  1471. {
  1472. i = loadSeerHut(bufor, i, nobj);
  1473. break;
  1474. }
  1475. case 113: //witch hut
  1476. {
  1477. CGWitchHut *wh = new CGWitchHut();
  1478. nobj = wh;
  1479. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1480. {
  1481. int ist=i; //starting i for loop
  1482. for(i; i<ist+4; ++i)
  1483. {
  1484. unsigned char c = bufor[i];
  1485. for(int yy=0; yy<8; ++yy)
  1486. {
  1487. if((i-ist)*8+yy < SKILL_QUANTITY)
  1488. {
  1489. if(c == (c|((unsigned char)intPow(2, yy))))
  1490. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1491. }
  1492. }
  1493. }
  1494. }
  1495. else //(RoE map)
  1496. {
  1497. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1498. {
  1499. wh->allowedAbilities.push_back(gg);
  1500. }
  1501. }
  1502. break;
  1503. }
  1504. case 81: //scholar
  1505. {
  1506. CGScholar *sch = new CGScholar();
  1507. nobj = sch;
  1508. sch->bonusType = bufor[i++];
  1509. sch->bonusID = bufor[i++];
  1510. i+=6;
  1511. break;
  1512. }
  1513. case 33: case 219: //garrison
  1514. {
  1515. CGGarrison *gar = new CGGarrison();
  1516. nobj = gar;
  1517. nobj->setOwner(bufor[i++]);
  1518. i+=3;
  1519. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1520. if(version > RoE)
  1521. {
  1522. gar->removableUnits = bufor[i]; ++i;
  1523. }
  1524. else
  1525. gar->removableUnits = true;
  1526. i+=8;
  1527. break;
  1528. }
  1529. case 5: //artifact
  1530. case 65: case 66: case 67: case 68: case 69: //random artifact
  1531. case 93: //spell scroll
  1532. {
  1533. CGArtifact *art = new CGArtifact();
  1534. nobj = art;
  1535. bool areSettings = bufor[i]; ++i;
  1536. if(areSettings)
  1537. {
  1538. art->message = readString(bufor,i);
  1539. bool areGuards = bufor[i]; ++i;
  1540. if(areGuards)
  1541. {
  1542. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1543. }
  1544. i+=4;
  1545. }
  1546. if(defInfo->id==93)
  1547. {
  1548. art->spell = readNormalNr(bufor,i);
  1549. i+=4;
  1550. }
  1551. break;
  1552. }
  1553. case 76: case 79: //random resource; resource
  1554. {
  1555. CGResource *res = new CGResource();
  1556. nobj = res;
  1557. bool isMessGuard = bufor[i]; ++i;
  1558. if(isMessGuard)
  1559. {
  1560. res->message = readString(bufor,i);
  1561. if(bufor[i++])
  1562. {
  1563. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1564. }
  1565. i+=4;
  1566. }
  1567. res->amount = readNormalNr(bufor,i); i+=4;
  1568. if (defInfo->subid == 6) // Gold is multiplied by 100.
  1569. res->amount *= 100;
  1570. i+=4;
  1571. break;
  1572. }
  1573. case 77: case 98: //random town; town
  1574. {
  1575. loadTown(nobj, bufor, i, defInfo->subid);
  1576. break;
  1577. }
  1578. case 53:
  1579. {
  1580. nobj = new CGMine();
  1581. nobj->setOwner(bufor[i++]);
  1582. i+=3;
  1583. break;
  1584. }
  1585. case 17: case 18: case 19: case 20: //dwellings
  1586. {
  1587. nobj = new CGDwelling();
  1588. nobj->setOwner(bufor[i++]);
  1589. i+=3;
  1590. break;
  1591. }
  1592. case 42: //lighthouse
  1593. case 220://mine (?)
  1594. {
  1595. nobj = new CGObjectInstance();
  1596. nobj->setOwner(bufor[i++]);
  1597. i+=3;
  1598. break;
  1599. }
  1600. case 88: case 89: case 90: //spell shrine
  1601. {
  1602. CGShrine * shr = new CGShrine();
  1603. nobj = shr;
  1604. shr->spell = bufor[i]; i+=4;
  1605. break;
  1606. }
  1607. case 6:
  1608. {
  1609. CGPandoraBox *box = new CGPandoraBox();
  1610. nobj = box;
  1611. bool messg = bufor[i]; ++i;
  1612. if(messg)
  1613. {
  1614. box->message = readString(bufor,i);
  1615. if(bufor[i++])
  1616. {
  1617. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1618. }
  1619. i+=4;
  1620. }
  1621. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1622. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1623. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1624. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1625. box->resources.resize(RESOURCE_QUANTITY);
  1626. for(int x=0; x<7; x++)
  1627. {
  1628. box->resources[x] = readNormalNr(bufor,i);
  1629. i+=4;
  1630. }
  1631. box->primskills.resize(PRIMARY_SKILLS);
  1632. for(int x=0; x<4; x++)
  1633. {
  1634. box->primskills[x] = readNormalNr(bufor,i, 1);
  1635. i++;
  1636. }
  1637. int gabn; //number of gained abilities
  1638. gabn = readNormalNr(bufor,i, 1); ++i;
  1639. for(int oo = 0; oo<gabn; ++oo)
  1640. {
  1641. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1642. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1643. }
  1644. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1645. for(int oo = 0; oo<gart; ++oo)
  1646. {
  1647. if(version > RoE)
  1648. {
  1649. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1650. }
  1651. else
  1652. {
  1653. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1654. }
  1655. }
  1656. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1657. for(int oo = 0; oo<gspel; ++oo)
  1658. {
  1659. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1660. }
  1661. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1662. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1663. i+=8;
  1664. break;
  1665. }
  1666. case 36:
  1667. {
  1668. grailPos = pos;
  1669. grailRadious = readNormalNr(bufor,i); i+=4;
  1670. continue;
  1671. }
  1672. case 217:
  1673. {
  1674. nobj = new CGDwelling();
  1675. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1676. spec->player = readNormalNr(bufor,i); i+=4;
  1677. spec->identifier = readNormalNr(bufor,i); i+=4;
  1678. if(!spec->identifier)
  1679. {
  1680. spec->asCastle = false;
  1681. spec->castles[0] = bufor[i]; ++i;
  1682. spec->castles[1] = bufor[i]; ++i;
  1683. }
  1684. else
  1685. {
  1686. spec->asCastle = true;
  1687. }
  1688. nobj->setOwner(spec->player);
  1689. nobj->info = spec;
  1690. break;
  1691. }
  1692. case 216:
  1693. {
  1694. nobj = new CGDwelling();
  1695. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1696. spec->player = readNormalNr(bufor,i); i+=4;
  1697. spec->identifier = readNormalNr(bufor,i); i+=4;
  1698. if(!spec->identifier)
  1699. {
  1700. spec->asCastle = false;
  1701. spec->castles[0] = bufor[i]; ++i;
  1702. spec->castles[1] = bufor[i]; ++i;
  1703. }
  1704. else
  1705. {
  1706. spec->asCastle = true;
  1707. }
  1708. spec->minLevel = bufor[i]; ++i;
  1709. spec->maxLevel = bufor[i]; ++i;
  1710. nobj->setOwner(spec->player);
  1711. nobj->info = spec;
  1712. break;
  1713. }
  1714. case 218:
  1715. {
  1716. nobj = new CGDwelling();
  1717. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1718. spec->player = bufor[i]; ++i;
  1719. i+=3;
  1720. spec->minLevel = bufor[i]; ++i;
  1721. spec->maxLevel = bufor[i]; ++i;
  1722. if(spec->maxLevel>7)
  1723. spec->maxLevel = 7;
  1724. if(spec->minLevel<1)
  1725. spec->minLevel = 1;
  1726. nobj->setOwner(spec->player);
  1727. nobj->info = spec;
  1728. break;
  1729. }
  1730. case 215:
  1731. {
  1732. CGQuestGuard *guard = new CGQuestGuard();
  1733. nobj = guard;
  1734. loadQuest(guard, bufor, i);
  1735. break;
  1736. }
  1737. case 28: //faerie ring
  1738. case 14: //Swan pond
  1739. case 38: //idol of fortune
  1740. case 30: //Fountain of Fortune
  1741. case 64: //Rally Flag
  1742. case 56: //oasis
  1743. case 96: //temple
  1744. case 110://Watering Hole
  1745. case 31: //Fountain of Youth
  1746. case 11: //Buoy
  1747. case 52: //Mermaid
  1748. case 94: //Stables
  1749. {
  1750. nobj = new CGBonusingObject();
  1751. break;
  1752. }
  1753. case 49: //Magic Well
  1754. {
  1755. nobj = new CGMagicWell();
  1756. break;
  1757. }
  1758. case 58: //Redwood Observatory
  1759. case 60: //Pillar of Fire
  1760. {
  1761. nobj = new CGObservatory();
  1762. break;
  1763. }
  1764. case 22: //Corpse
  1765. case 39: //Lean To
  1766. case 105://Wagon
  1767. case 108://Warrior's Tomb
  1768. {
  1769. nobj = new CGOnceVisitable();
  1770. break;
  1771. }
  1772. case 8: //Boat
  1773. {
  1774. nobj = new CGBoat();
  1775. break;
  1776. }
  1777. case 92: //Sirens
  1778. {
  1779. nobj = new CGSirens();
  1780. break;
  1781. }
  1782. case 87: //Shipyard
  1783. {
  1784. nobj = new CGShipyard();
  1785. nobj->setOwner(readNormalNr(bufor,i)); i+=4;
  1786. break;
  1787. }
  1788. case 214: //hero placeholder
  1789. {
  1790. i+=3; //TODO: handle it more properly
  1791. }
  1792. case 10: //Keymaster
  1793. {
  1794. nobj = new CGKeymasterTent();
  1795. break;
  1796. }
  1797. case 9: //Border Guard
  1798. {
  1799. nobj = new CGBorderGuard();
  1800. break;
  1801. }
  1802. case 212: //Border Gate
  1803. {
  1804. nobj = new CGBorderGate();
  1805. break;
  1806. }
  1807. case 27: case 37: //Eye and Hut of Magi
  1808. {
  1809. nobj = new CGMagi();
  1810. break;
  1811. }
  1812. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1813. {
  1814. nobj = new CBank();
  1815. break;
  1816. }
  1817. case 63: //Pyramid
  1818. {
  1819. nobj = new CGPyramid();
  1820. break;
  1821. }
  1822. case 13: //Cartographer
  1823. {
  1824. nobj = new CCartographer();
  1825. break;
  1826. }
  1827. case 48: //Magic Spring
  1828. {
  1829. nobj = new CGMagicSpring();
  1830. break;
  1831. }
  1832. default:
  1833. nobj = new CGObjectInstance();
  1834. } //end of main switch
  1835. nobj->pos = pos;
  1836. nobj->ID = defInfo->id;
  1837. nobj->id = objects.size();
  1838. if(nobj->ID != HEROI_TYPE)
  1839. nobj->subID = defInfo->subid;
  1840. nobj->defInfo = defInfo;
  1841. objects.push_back(nobj);
  1842. if(nobj->ID==TOWNI_TYPE)
  1843. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1844. if(nobj->ID==HEROI_TYPE)
  1845. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1846. }
  1847. std::sort(heroes.begin(), heroes.end(), boost::bind(&CGHeroInstance::subID, _1) < boost::bind(&CGHeroInstance::subID, _2));
  1848. }
  1849. void Mapa::readEvents( const unsigned char * bufor, int &i )
  1850. {
  1851. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1852. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1853. {
  1854. CMapEvent *ne = new CMapEvent();
  1855. ne->name = std::string();
  1856. ne->message = std::string();
  1857. int nameLen = readNormalNr(bufor,i); i+=4;
  1858. for(int qq=0; qq<nameLen; ++qq)
  1859. {
  1860. ne->name += bufor[i]; ++i;
  1861. }
  1862. int messLen = readNormalNr(bufor,i); i+=4;
  1863. for(int qq=0; qq<messLen; ++qq)
  1864. {
  1865. ne->message +=bufor[i]; ++i;
  1866. }
  1867. ne->resources.resize(RESOURCE_QUANTITY);
  1868. for(int k=0; k < 7; k++)
  1869. {
  1870. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1871. }
  1872. ne->players = bufor[i]; ++i;
  1873. if(version>AB)
  1874. {
  1875. ne->humanAffected = bufor[i]; ++i;
  1876. }
  1877. else
  1878. ne->humanAffected = true;
  1879. ne->computerAffected = bufor[i]; ++i;
  1880. ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
  1881. ne->nextOccurence = bufor[i]; ++i;
  1882. char unknown[17];
  1883. memcpy(unknown, bufor+i, 17);
  1884. i+=17;
  1885. events.push_back(ne);
  1886. }
  1887. }
  1888. bool Mapa::isInTheMap(const int3 &pos) const
  1889. {
  1890. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1891. return false;
  1892. else return true;
  1893. }
  1894. void Mapa::loadQuest(CQuest * guard, const unsigned char * bufor, int & i)
  1895. {
  1896. guard->missionType = bufor[i]; ++i;
  1897. int len1, len2, len3;
  1898. switch(guard->missionType)
  1899. {
  1900. case 0:
  1901. return;
  1902. case 2:
  1903. {
  1904. guard->m2stats.resize(4);
  1905. for(int x=0; x<4; x++)
  1906. {
  1907. guard->m2stats[x] = bufor[i++];
  1908. }
  1909. }
  1910. break;
  1911. case 1:
  1912. case 3:
  1913. case 4:
  1914. {
  1915. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1916. break;
  1917. }
  1918. case 5:
  1919. {
  1920. int artNumber = bufor[i]; ++i;
  1921. for(int yy=0; yy<artNumber; ++yy)
  1922. {
  1923. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1924. }
  1925. break;
  1926. }
  1927. case 6:
  1928. {
  1929. int typeNumber = bufor[i]; ++i;
  1930. for(int hh=0; hh<typeNumber; ++hh)
  1931. {
  1932. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1933. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1934. guard->m6creatures[hh] = std::make_pair(creType,creNumb);
  1935. }
  1936. break;
  1937. }
  1938. case 7:
  1939. {
  1940. guard->m7resources.resize(7);
  1941. for(int x=0; x<7; x++)
  1942. {
  1943. guard->m7resources[x] = readNormalNr(bufor,i);
  1944. i+=4;
  1945. }
  1946. break;
  1947. }
  1948. case 8:
  1949. case 9:
  1950. {
  1951. guard->m13489val = bufor[i]; ++i;
  1952. break;
  1953. }
  1954. }
  1955. int limit = readNormalNr(bufor,i); i+=4;
  1956. if(limit == ((int)0xffffffff))
  1957. {
  1958. guard->lastDay = -1;
  1959. }
  1960. else
  1961. {
  1962. guard->lastDay = limit;
  1963. }
  1964. guard->firstVisitText = readString(bufor,i);
  1965. guard->nextVisitText = readString(bufor,i);
  1966. guard->completedText = readString(bufor,i);
  1967. }
  1968. TerrainTile & Mapa::getTile( int3 tile )
  1969. {
  1970. return terrain[tile.x][tile.y][tile.z];
  1971. }
  1972. const TerrainTile & Mapa::getTile( int3 tile ) const
  1973. {
  1974. return terrain[tile.x][tile.y][tile.z];
  1975. }
  1976. bool Mapa::isWaterTile(const int3 &pos) const
  1977. {
  1978. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1979. }
  1980. void CMapInfo::countPlayers()
  1981. {
  1982. playerAmnt = humenPlayers = 0;
  1983. for(int i=0;i<PLAYER_LIMIT;i++)
  1984. {
  1985. if(players[i].canHumanPlay)
  1986. {
  1987. playerAmnt++;
  1988. humenPlayers++;
  1989. }
  1990. else if(players[i].canComputerPlay)
  1991. {
  1992. playerAmnt++;
  1993. }
  1994. }
  1995. }
  1996. CMapInfo::CMapInfo(const std::string &fname, const unsigned char *map )
  1997. {
  1998. init(fname, map);
  1999. }
  2000. CMapInfo::CMapInfo()
  2001. {
  2002. version = invalid;
  2003. }
  2004. void CMapInfo::init(const std::string &fname, const unsigned char *map )
  2005. {
  2006. filename = fname;
  2007. int i = 0;
  2008. initFromMemory(map, i);
  2009. countPlayers();
  2010. }