CSpellHandler.h 11 KB

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  1. #pragma once
  2. #include "IHandlerBase.h"
  3. #include "../lib/ConstTransitivePtr.h"
  4. #include "int3.h"
  5. #include "GameConstants.h"
  6. #include "BattleHex.h"
  7. #include "HeroBonus.h"
  8. /*
  9. * CSpellHandler.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. class CSpell;
  18. class ISpellMechanics;
  19. class CLegacyConfigParser;
  20. class CGHeroInstance;
  21. class CStack;
  22. class CBattleInfoCallback;
  23. class BattleInfo;
  24. struct CPackForClient;
  25. struct BattleSpellCast;
  26. class CRandomGenerator;
  27. struct SpellSchoolInfo
  28. {
  29. ESpellSchool id; //backlink
  30. Bonus::BonusType damagePremyBonus;
  31. Bonus::BonusType immunityBonus;
  32. std::string jsonName;
  33. SecondarySkill::ESecondarySkill skill;
  34. Bonus::BonusType knoledgeBonus;
  35. };
  36. ///callback to be provided by server
  37. class DLL_LINKAGE SpellCastEnvironment
  38. {
  39. public:
  40. virtual ~SpellCastEnvironment(){};
  41. virtual void sendAndApply(CPackForClient * info) const = 0;
  42. virtual CRandomGenerator & getRandomGenerator() const = 0;
  43. virtual void complain(const std::string & problem) const = 0;
  44. };
  45. ///helper struct
  46. struct DLL_LINKAGE BattleSpellCastParameters
  47. {
  48. public:
  49. int spellLvl;
  50. BattleHex destination;
  51. ui8 casterSide;
  52. PlayerColor casterColor;
  53. const CGHeroInstance * caster;
  54. const CGHeroInstance * secHero;
  55. int usedSpellPower;
  56. ECastingMode::ECastingMode mode;
  57. const CStack * casterStack;
  58. const CStack * selectedStack;
  59. const BattleInfo * cb;
  60. };
  61. class DLL_LINKAGE CSpell
  62. {
  63. public:
  64. struct ProjectileInfo
  65. {
  66. ///in radians. Only positive value. Negative angle is handled by vertical flip
  67. double minimumAngle;
  68. ///resource name
  69. std::string defName;
  70. template <typename Handler> void serialize(Handler &h, const int version)
  71. {
  72. h & minimumAngle & defName;
  73. }
  74. };
  75. typedef std::string TAnimation;
  76. typedef std::vector<TAnimation> TAnimationQueue;
  77. struct DLL_LINKAGE AnimationInfo
  78. {
  79. AnimationInfo();
  80. ~AnimationInfo();
  81. ///displayed on all affected targets.
  82. TAnimationQueue affect;
  83. ///displayed on caster.
  84. TAnimationQueue cast;
  85. ///displayed on target hex. If spell was casted with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
  86. TAnimationQueue hit;
  87. ///displayed "between" caster and (first) target. Ignored if spell was casted with no target selection.
  88. ///use selectProjectile to access
  89. std::vector<ProjectileInfo> projectile;
  90. template <typename Handler> void serialize(Handler &h, const int version)
  91. {
  92. h & projectile & hit & cast;
  93. }
  94. std::string selectProjectile(const double angle) const;
  95. } animationInfo;
  96. public:
  97. struct LevelInfo
  98. {
  99. std::string description; //descriptions of spell for skill level
  100. si32 cost;
  101. si32 power;
  102. si32 AIValue;
  103. bool smartTarget;
  104. bool clearTarget;
  105. bool clearAffected;
  106. std::string range;
  107. std::vector<Bonus> effects;
  108. LevelInfo();
  109. ~LevelInfo();
  110. template <typename Handler> void serialize(Handler &h, const int version)
  111. {
  112. h & description & cost & power & AIValue & smartTarget & range & effects;
  113. h & clearTarget & clearAffected;
  114. }
  115. };
  116. /** \brief Low level accessor. Don`t use it if absolutely necessary
  117. *
  118. * \param level. spell school level
  119. * \return Spell level info structure
  120. *
  121. */
  122. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  123. public:
  124. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
  125. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  126. struct TargetInfo
  127. {
  128. ETargetType type;
  129. bool smart;
  130. bool massive;
  131. bool onlyAlive;
  132. ///no immunity on primary target (mostly spell-like attack)
  133. bool alwaysHitDirectly;
  134. bool clearTarget;
  135. bool clearAffected;
  136. TargetInfo(const CSpell * spell, const int level);
  137. TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
  138. private:
  139. void init(const CSpell * spell, const int level);
  140. };
  141. SpellID id;
  142. std::string identifier; //???
  143. std::string name;
  144. si32 level;
  145. bool earth; //deprecated
  146. bool water; //deprecated
  147. bool fire; //deprecated
  148. bool air; //deprecated
  149. std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
  150. si32 power; //spell's power
  151. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  152. bool combatSpell; //is this spell combat (true) or adventure (false)
  153. bool creatureAbility; //if true, only creatures can use this spell
  154. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  155. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  156. CSpell();
  157. ~CSpell();
  158. bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
  159. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  160. si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none) DEPRECATED
  161. ETargetType getTargetType() const; //deprecated
  162. CSpell::TargetInfo getTargetInfo(const int level) const;
  163. bool isCombatSpell() const;
  164. bool isAdventureSpell() const;
  165. bool isCreatureAbility() const;
  166. bool isPositive() const;
  167. bool isNegative() const;
  168. bool isNeutral() const;
  169. bool isDamageSpell() const;
  170. bool isHealingSpell() const;
  171. bool isRisingSpell() const;
  172. bool isOffensiveSpell() const;
  173. bool isSpecialSpell() const;
  174. bool hasEffects() const;
  175. void getEffects(std::vector<Bonus> &lst, const int level) const;
  176. //internal, for use only by Mechanics classes
  177. ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
  178. //checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into acount general problems such as not having spellbook or mana points etc.
  179. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
  180. //internal, for use only by Mechanics classes. applying secondary skills
  181. ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
  182. ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
  183. ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  184. ///calculate healed HP for all spells casted by hero
  185. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack = nullptr) const;
  186. ///selects from allStacks actually affected stacks
  187. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
  188. si32 getCost(const int skillLevel) const;
  189. /**
  190. * Returns spell level power, base power ignored
  191. */
  192. si32 getPower(const int skillLevel) const;
  193. // /**
  194. // * Returns spell power, taking base power into account
  195. // */
  196. // si32 calculatePower(const int skillLevel) const;
  197. si32 getProbability(const TFaction factionId) const;
  198. /**
  199. * Calls cb for each school this spell belongs to
  200. *
  201. * Set stop to true to abort looping
  202. */
  203. void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
  204. /**
  205. * Returns resource name of icon for SPELL_IMMUNITY bonus
  206. */
  207. const std::string& getIconImmune() const;
  208. const std::string& getCastSound() const;
  209. template <typename Handler> void serialize(Handler &h, const int version)
  210. {
  211. h & identifier & id & name & level & power
  212. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
  213. h & isRising & isDamage & isOffensive;
  214. h & targetType;
  215. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  216. h & iconImmune;
  217. h & defaultProbability;
  218. h & isSpecial;
  219. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  220. h & levels;
  221. h & school;
  222. h & animationInfo;
  223. if(!h.saving)
  224. setup();
  225. }
  226. friend class CSpellHandler;
  227. friend class Graphics;
  228. public:
  229. ///Server logic. Has write access to GameState via packets.
  230. ///May be executed on client side by (future) non-cheat-proof scripts.
  231. //void adventureCast() const;
  232. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
  233. public:
  234. ///Client-server logic. Has direct write access to GameState.
  235. ///Shall be called (only) when applying packets on BOTH SIDES
  236. ///implementation of BattleSpellCast applying
  237. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const;
  238. private:
  239. void setIsOffensive(const bool val);
  240. void setIsRising(const bool val);
  241. //call this after load or deserialization. cant be done in constructor.
  242. void setup();
  243. void setupMechanics();
  244. private:
  245. si32 defaultProbability;
  246. bool isRising;
  247. bool isDamage;
  248. bool isOffensive;
  249. bool isSpecial;
  250. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  251. ETargetType targetType;
  252. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  253. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  254. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  255. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  256. ///graphics related stuff
  257. std::string iconImmune;
  258. std::string iconBook;
  259. std::string iconEffect;
  260. std::string iconScenarioBonus;
  261. std::string iconScroll;
  262. ///sound related stuff
  263. std::string castSound;
  264. std::vector<LevelInfo> levels;
  265. ISpellMechanics * mechanics;//(!) do not serialize
  266. };
  267. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  268. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  269. {
  270. public:
  271. CSpellHandler();
  272. virtual ~CSpellHandler();
  273. ///IHandler base
  274. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  275. void afterLoadFinalization() override;
  276. void beforeValidate(JsonNode & object) override;
  277. /**
  278. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  279. *
  280. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  281. */
  282. std::vector<bool> getDefaultAllowed() const override;
  283. const std::string getTypeName() const override;
  284. template <typename Handler> void serialize(Handler &h, const int version)
  285. {
  286. h & objects ;
  287. }
  288. protected:
  289. CSpell * loadFromJson(const JsonNode & json) override;
  290. };