AlexVinS
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256894d18a
Use configuration for spell projectile
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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16d08b062a
First draft of spell animation configuration
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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fe1233310f
Centralize dispell mechanics
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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ca5391cde6
Get rid of handleSpellCasting
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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fa9c1e8637
remove healedHP calculation from battlestate
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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6d4cd1c91b
Copying of handleSpellCasting finished
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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a387ad0d09
Continue moving spell cast logic
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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0fda90c67d
Start moving server side spell mechanics
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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f2bf3d7f7b
Added a way to obtain ID of newly added Stack
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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aa31625774
More flexible way of spell school access
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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6dbed27b65
Add more "const"
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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7af4f44237
rewrite CGHeroInstance::canCastThisSpell
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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3fcb1254f7
Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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5d1077161c
Change spell school serialization
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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9e8b09d747
Use clearAffected flag
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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ce8fa33efc
Introduced new spell configuration options (not used yet)
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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bab7198cd7
Use some constants in SRSLPraserHelpers
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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4042757f93
Move spell range calculation to Mechanics
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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b62ee20880
Move TargetInfo initialization to constructor
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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a06dae1f96
Move getAffectedCreatures to CSpell. + more drafts
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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5ba53da9bf
Extract SpellMechanics to separate file
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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22178151aa
More general spell school handling
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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d7800b834e
get rid of CBattleInfoCallback::calculateSpellDmg
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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ddf98a5920
+SpecialRisingSpellMechanics::isImmuneByStack
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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639b915391
Move calculateSpellBonus to CSpell
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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059698217c
Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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61d6bca3ff
Extract some spell imuunity mechanics + draft of overall design (UNTESTED)
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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a49da360d2
Use ESpellCastProblem inside SpellHandler
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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c4fdca45d9
Small cleanup
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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f2b61f7e69
Spell configuration: introduce simplifaction mechanism for level conficuration
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%!s(int64=11) %!d(string=hai) anos |