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							- /*
 
-  * MapQueries.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MapQueries.h"
 
- #include "QueriesProcessor.h"
 
- #include "../CGameHandler.h"
 
- #include "../../lib/mapObjects/MiscObjects.h"
 
- #include "../../lib/serializer/Cast.h"
 
- TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
 
- 	CQuery(owner)
 
- {
 
- 	addPlayer(player);
 
- }
 
- bool TimerPauseQuery::blocksPack(const CPack *pack) const
 
- {
 
- 	return blockAllButReply(pack);
 
- }
 
- void TimerPauseQuery::onAdding(PlayerColor color)
 
- {
 
- 	gh->turnTimerHandler.setTimerEnabled(color, false);
 
- }
 
- void TimerPauseQuery::onRemoval(PlayerColor color)
 
- {
 
- 	gh->turnTimerHandler.setTimerEnabled(color, true);
 
- }
 
- bool TimerPauseQuery::endsByPlayerAnswer() const
 
- {
 
- 	return true;
 
- }
 
- CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
 
- 	CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
 
- {
 
- 	addPlayer(Hero->tempOwner);
 
- }
 
- bool CObjectVisitQuery::blocksPack(const CPack *pack) const
 
- {
 
- 	//During the visit itself ALL actions are blocked.
 
- 	//(However, the visit may trigger a query above that'll pass some.)
 
- 	return true;
 
- }
 
- void CObjectVisitQuery::onRemoval(PlayerColor color)
 
- {
 
- 	gh->objectVisitEnded(*this);
 
- 	//TODO or should it be destructor?
 
- 	//Can object visit affect 2 players and what would be desired behavior?
 
- 	if(removeObjectAfterVisit)
 
- 		gh->removeObject(visitedObject, color);
 
- }
 
- void CObjectVisitQuery::onExposure(QueryPtr topQuery)
 
- {
 
- 	//Object may have been removed and deleted.
 
- 	if(gh->isValidObject(visitedObject))
 
- 		topQuery->notifyObjectAboutRemoval(*this);
 
- 	owner->popIfTop(*this);
 
- }
 
- void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
 
- }
 
- CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
 
- 	CDialogQuery(owner)
 
- {
 
- 	exchangingArmies[0] = up;
 
- 	exchangingArmies[1] = down;
 
- 	addPlayer(up->tempOwner);
 
- 	addPlayer(down->tempOwner);
 
- }
 
- bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
 
- {
 
- 	std::set<ObjectInstanceID> ourIds;
 
- 	ourIds.insert(this->exchangingArmies[0]->id);
 
- 	ourIds.insert(this->exchangingArmies[1]->id);
 
- 	if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
 
- 		return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
 
- 	if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
 
- 		return !vstd::contains(ourIds, stacks->srcOwner);
 
- 	if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
 
- 		return !vstd::contains(ourIds, stacks->srcOwner);
 
- 	if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
 
- 		return !vstd::contains(ourIds, stacks->srcOwner);
 
- 	if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
 
- 		return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
 
- 	if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
 
- 	{
 
- 		if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
 
- 			if(!vstd::contains(ourIds, *id1))
 
- 				return true;
 
- 		if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
 
- 			if(!vstd::contains(ourIds, *id2))
 
- 				return true;
 
- 		return false;
 
- 	}
 
- 	if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
 
- 		return !vstd::contains(ourIds, dismiss->id);
 
- 	if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
 
- 		return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
 
- 	if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
 
- 	{
 
- 		if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
 
- 			return !vstd::contains(ourIds, *id);
 
- 	}
 
- 	if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
 
- 		return !vstd::contains(ourIds, dismiss->heroID);
 
- 	if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
 
- 		return !vstd::contains(ourIds, upgrade->id);
 
- 	if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
 
- 		return !vstd::contains(ourIds, formation->hid);
 
- 	return CDialogQuery::blocksPack(pack);
 
- }
 
- void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	assert(answer);
 
- 	objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
 
- }
 
- CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
 
- 	CDialogQuery(owner)
 
- {
 
- 	this->bd = bd;
 
- 	addPlayer(bd.player);
 
- }
 
- OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
 
- 	CDialogQuery(owner),
 
- 	mode(mode)
 
- {
 
- 	addPlayer(hero->getOwner());
 
- }
 
- void OpenWindowQuery::onExposure(QueryPtr topQuery)
 
- {
 
- 	//do nothing - wait for reply
 
- }
 
- bool OpenWindowQuery::blocksPack(const CPack *pack) const
 
- {
 
- 	if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
 
- 	{
 
- 		if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
 
- 			return false;
 
- 		// If hero has no free slots, he might get some stacks merged automatically
 
- 		if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
 
- 			return false;
 
- 	}
 
- 	if (mode == EOpenWindowMode::TAVERN_WINDOW)
 
- 	{
 
- 		if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
 
- 			return false;
 
- 	}
 
- 	if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
 
- 	{
 
- 		if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
 
- 			return false;
 
- 	}
 
- 	if (mode == EOpenWindowMode::MARKET_WINDOW)
 
- 	{
 
- 		if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
 
- 			return false;
 
- 		if(dynamic_ptr_cast<AssembleArtifacts>(pack))
 
- 			return false;
 
- 		if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
 
- 			return false;
 
- 		if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
 
- 			return false;
 
- 	}
 
- 	return CDialogQuery::blocksPack(pack);
 
- }
 
- void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	// do not change to dynamic_ptr_cast - SIGSEGV!
 
- 	auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
 
- 	if(obj)
 
- 		obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
 
- 	else
 
- 		logGlobal->error("Invalid instance in teleport query");
 
- }
 
- CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
 
- 	CDialogQuery(owner)
 
- {
 
- 	this->td = td;
 
- 	addPlayer(gh->getHero(td.hero)->getOwner());
 
- }
 
- CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
 
- 	CDialogQuery(owner), hero(Hero)
 
- {
 
- 	hlu = Hlu;
 
- 	addPlayer(hero->tempOwner);
 
- }
 
- void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
 
- {
 
- 	assert(answer);
 
- 	logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
 
- 	gh->levelUpHero(hero, hlu.skills[*answer]);
 
- }
 
- void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
 
- }
 
- CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
 
- 	CDialogQuery(owner), hero(Hero)
 
- {
 
- 	clu = Clu;
 
- 	addPlayer(hero->tempOwner);
 
- }
 
- void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
 
- {
 
- 	assert(answer);
 
- 	logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
 
- 	gh->levelUpCommander(hero->commander, clu.skills[*answer]);
 
- }
 
- void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
 
- {
 
- 	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
 
- }
 
- CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
 
- 	CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
 
- {
 
- 	players.push_back(hero->tempOwner);
 
- }
 
- void CHeroMovementQuery::onExposure(QueryPtr topQuery)
 
- {
 
- 	assert(players.size() == 1);
 
- 	if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
 
- 		//TODO what if there were H4-like escape? we should also check pos
 
- 	{
 
- 		logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
 
- 		//finish movement
 
- 		visitDestAfterVictory = false;
 
- 		gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
 
- 	}
 
- 	owner->popIfTop(*this);
 
- }
 
- void CHeroMovementQuery::onRemoval(PlayerColor color)
 
- {
 
- 	PlayerBlocked pb;
 
- 	pb.player = color;
 
- 	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
 
- 	pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
 
- 	gh->sendAndApply(&pb);
 
- }
 
- void CHeroMovementQuery::onAdding(PlayerColor color)
 
- {
 
- 	PlayerBlocked pb;
 
- 	pb.player = color;
 
- 	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
 
- 	pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
 
- 	gh->sendAndApply(&pb);
 
- }
 
 
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