MapQueries.cpp 8.8 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../../lib/mapObjects/MiscObjects.h"
  15. #include "../../lib/serializer/Cast.h"
  16. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  17. CQuery(owner)
  18. {
  19. addPlayer(player);
  20. }
  21. bool TimerPauseQuery::blocksPack(const CPack *pack) const
  22. {
  23. return blockAllButReply(pack);
  24. }
  25. void TimerPauseQuery::onAdding(PlayerColor color)
  26. {
  27. gh->turnTimerHandler.setTimerEnabled(color, false);
  28. }
  29. void TimerPauseQuery::onRemoval(PlayerColor color)
  30. {
  31. gh->turnTimerHandler.setTimerEnabled(color, true);
  32. }
  33. bool TimerPauseQuery::endsByPlayerAnswer() const
  34. {
  35. return true;
  36. }
  37. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  38. CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  39. {
  40. addPlayer(Hero->tempOwner);
  41. }
  42. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  43. {
  44. //During the visit itself ALL actions are blocked.
  45. //(However, the visit may trigger a query above that'll pass some.)
  46. return true;
  47. }
  48. void CObjectVisitQuery::onRemoval(PlayerColor color)
  49. {
  50. gh->objectVisitEnded(*this);
  51. //TODO or should it be destructor?
  52. //Can object visit affect 2 players and what would be desired behavior?
  53. if(removeObjectAfterVisit)
  54. gh->removeObject(visitedObject, color);
  55. }
  56. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  57. {
  58. //Object may have been removed and deleted.
  59. if(gh->isValidObject(visitedObject))
  60. topQuery->notifyObjectAboutRemoval(*this);
  61. owner->popIfTop(*this);
  62. }
  63. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  64. {
  65. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  66. }
  67. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  68. CDialogQuery(owner)
  69. {
  70. exchangingArmies[0] = up;
  71. exchangingArmies[1] = down;
  72. addPlayer(up->tempOwner);
  73. addPlayer(down->tempOwner);
  74. }
  75. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  76. {
  77. std::set<ObjectInstanceID> ourIds;
  78. ourIds.insert(this->exchangingArmies[0]->id);
  79. ourIds.insert(this->exchangingArmies[1]->id);
  80. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  81. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  82. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  83. return !vstd::contains(ourIds, stacks->srcOwner);
  84. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  85. return !vstd::contains(ourIds, stacks->srcOwner);
  86. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  87. return !vstd::contains(ourIds, stacks->srcOwner);
  88. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  89. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  90. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  91. {
  92. if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
  93. if(!vstd::contains(ourIds, *id1))
  94. return true;
  95. if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
  96. if(!vstd::contains(ourIds, *id2))
  97. return true;
  98. return false;
  99. }
  100. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  101. return !vstd::contains(ourIds, dismiss->id);
  102. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  103. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  104. if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
  105. {
  106. if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
  107. return !vstd::contains(ourIds, *id);
  108. }
  109. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  110. return !vstd::contains(ourIds, dismiss->heroID);
  111. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  112. return !vstd::contains(ourIds, upgrade->id);
  113. if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
  114. return !vstd::contains(ourIds, formation->hid);
  115. return CDialogQuery::blocksPack(pack);
  116. }
  117. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  118. {
  119. assert(answer);
  120. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  121. }
  122. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  123. CDialogQuery(owner)
  124. {
  125. this->bd = bd;
  126. addPlayer(bd.player);
  127. }
  128. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  129. CDialogQuery(owner),
  130. mode(mode)
  131. {
  132. addPlayer(hero->getOwner());
  133. }
  134. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  135. {
  136. //do nothing - wait for reply
  137. }
  138. bool OpenWindowQuery::blocksPack(const CPack *pack) const
  139. {
  140. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  141. {
  142. if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
  143. return false;
  144. // If hero has no free slots, he might get some stacks merged automatically
  145. if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
  146. return false;
  147. }
  148. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  149. {
  150. if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
  151. return false;
  152. }
  153. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  154. {
  155. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  156. return false;
  157. }
  158. if (mode == EOpenWindowMode::MARKET_WINDOW)
  159. {
  160. if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
  161. return false;
  162. if(dynamic_ptr_cast<AssembleArtifacts>(pack))
  163. return false;
  164. if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
  165. return false;
  166. if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
  167. return false;
  168. }
  169. return CDialogQuery::blocksPack(pack);
  170. }
  171. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  172. {
  173. // do not change to dynamic_ptr_cast - SIGSEGV!
  174. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  175. if(obj)
  176. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  177. else
  178. logGlobal->error("Invalid instance in teleport query");
  179. }
  180. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  181. CDialogQuery(owner)
  182. {
  183. this->td = td;
  184. addPlayer(gh->getHero(td.hero)->getOwner());
  185. }
  186. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  187. CDialogQuery(owner), hero(Hero)
  188. {
  189. hlu = Hlu;
  190. addPlayer(hero->tempOwner);
  191. }
  192. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  193. {
  194. assert(answer);
  195. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  196. gh->levelUpHero(hero, hlu.skills[*answer]);
  197. }
  198. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  199. {
  200. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  201. }
  202. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  203. CDialogQuery(owner), hero(Hero)
  204. {
  205. clu = Clu;
  206. addPlayer(hero->tempOwner);
  207. }
  208. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  209. {
  210. assert(answer);
  211. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  212. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  213. }
  214. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  215. {
  216. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  217. }
  218. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  219. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  220. {
  221. players.push_back(hero->tempOwner);
  222. }
  223. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  224. {
  225. assert(players.size() == 1);
  226. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  227. //TODO what if there were H4-like escape? we should also check pos
  228. {
  229. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  230. //finish movement
  231. visitDestAfterVictory = false;
  232. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  233. }
  234. owner->popIfTop(*this);
  235. }
  236. void CHeroMovementQuery::onRemoval(PlayerColor color)
  237. {
  238. PlayerBlocked pb;
  239. pb.player = color;
  240. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  241. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  242. gh->sendAndApply(&pb);
  243. }
  244. void CHeroMovementQuery::onAdding(PlayerColor color)
  245. {
  246. PlayerBlocked pb;
  247. pb.player = color;
  248. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  249. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  250. gh->sendAndApply(&pb);
  251. }