MapRenderer.cpp 25 KB

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  1. /*
  2. * MapRenderer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRenderer.h"
  12. #include "IMapRendererContext.h"
  13. #include "mapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../render/CAnimation.h"
  16. #include "../render/Canvas.h"
  17. #include "../render/IImage.h"
  18. #include "../../CCallback.h"
  19. #include "../../lib/CPathfinder.h"
  20. #include "../../lib/RiverHandler.h"
  21. #include "../../lib/RoadHandler.h"
  22. #include "../../lib/TerrainHandler.h"
  23. #include "../../lib/mapObjects/CGHeroInstance.h"
  24. #include "../../lib/mapping/CMap.h"
  25. struct NeighborTilesInfo
  26. {
  27. //567
  28. //3 4
  29. //012
  30. std::bitset<8> d;
  31. NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
  32. {
  33. auto checkTile = [&](int dx, int dy)
  34. {
  35. return context.isVisible(pos + int3(dx, dy, 0));
  36. };
  37. // sides
  38. d[1] = checkTile(0, +1);
  39. d[3] = checkTile(-1, 0);
  40. d[4] = checkTile(+1, 0);
  41. d[6] = checkTile(0, -1);
  42. // corners - select visible image if either corner or adjacent sides are visible
  43. d[0] = d[1] || d[3] || checkTile(-1, +1);
  44. d[2] = d[1] || d[4] || checkTile(+1, +1);
  45. d[5] = d[3] || d[6] || checkTile(-1, -1);
  46. d[7] = d[4] || d[6] || checkTile(+1, -1);
  47. }
  48. bool areAllHidden() const
  49. {
  50. return d.none();
  51. }
  52. int getBitmapID() const
  53. {
  54. //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
  55. // 0-1, 2-3, 4-5, 11-13, 12-14
  56. static const int visBitmaps[256] = {
  57. -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
  58. 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
  59. 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
  60. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
  61. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
  62. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
  63. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
  64. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
  65. 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
  66. 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
  67. 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
  68. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
  69. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
  70. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
  71. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
  72. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
  73. };
  74. return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
  75. }
  76. };
  77. MapTileStorage::MapTileStorage(size_t capacity)
  78. : animations(capacity)
  79. {
  80. }
  81. void MapTileStorage::load(size_t index, const std::string & filename, EImageBlitMode blitMode)
  82. {
  83. auto & terrainAnimations = animations[index];
  84. for(auto & entry : terrainAnimations)
  85. {
  86. if (!filename.empty())
  87. {
  88. entry = std::make_unique<CAnimation>(filename);
  89. entry->preload();
  90. }
  91. else
  92. entry = std::make_unique<CAnimation>();
  93. for(size_t i = 0; i < entry->size(); ++i)
  94. entry->getImage(i)->setBlitMode(blitMode);
  95. }
  96. for(size_t i = 0; i < terrainAnimations[0]->size(); ++i)
  97. {
  98. terrainAnimations[1]->getImage(i)->verticalFlip();
  99. terrainAnimations[3]->getImage(i)->verticalFlip();
  100. terrainAnimations[2]->getImage(i)->horizontalFlip();
  101. terrainAnimations[3]->getImage(i)->horizontalFlip();
  102. }
  103. }
  104. std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
  105. {
  106. const auto & animation = animations[fileIndex][rotationIndex];
  107. return animation->getImage(imageIndex);
  108. }
  109. MapRendererTerrain::MapRendererTerrain()
  110. : storage(VLC->terrainTypeHandler->objects.size())
  111. {
  112. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  113. storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE);
  114. }
  115. void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  116. {
  117. const TerrainTile & mapTile = context.getMapTile(coordinates);
  118. int32_t terrainIndex = mapTile.terType->getIndex();
  119. int32_t imageIndex = mapTile.terView;
  120. int32_t rotationIndex = mapTile.extTileFlags % 4;
  121. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  122. if(mapTile.terType->getId() == ETerrainId::LAVA)
  123. {
  124. image->shiftPalette(246, 9, context.terrainImageIndex(9));
  125. }
  126. if(mapTile.terType->getId() == ETerrainId::WATER)
  127. {
  128. image->shiftPalette(229, 12, context.terrainImageIndex(12));
  129. image->shiftPalette(242, 14, context.terrainImageIndex(14));
  130. }
  131. target.draw(image, Point(0, 0));
  132. }
  133. uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
  134. {
  135. const TerrainTile & mapTile = context.getMapTile(coordinates);
  136. if(mapTile.terType->getId() == ETerrainId::LAVA || mapTile.terType->getId() == ETerrainId::WATER)
  137. return context.terrainImageIndex(250);
  138. return 0xff - 1;
  139. }
  140. MapRendererRiver::MapRendererRiver()
  141. : storage(VLC->riverTypeHandler->objects.size())
  142. {
  143. for(const auto & river : VLC->riverTypeHandler->objects)
  144. storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY);
  145. }
  146. void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  147. {
  148. const TerrainTile & mapTile = context.getMapTile(coordinates);
  149. if(mapTile.riverType->getId() == River::NO_RIVER)
  150. return;
  151. int32_t terrainIndex = mapTile.riverType->getIndex();
  152. int32_t imageIndex = mapTile.riverDir;
  153. int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
  154. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  155. if(mapTile.riverType->getId() == River::WATER_RIVER)
  156. {
  157. image->shiftPalette(183, 12, context.terrainImageIndex(12));
  158. image->shiftPalette(195, 6, context.terrainImageIndex(6));
  159. }
  160. if(mapTile.riverType->getId() == River::MUD_RIVER)
  161. {
  162. image->shiftPalette(228, 12, context.terrainImageIndex(12));
  163. image->shiftPalette(183, 6, context.terrainImageIndex(6));
  164. image->shiftPalette(240, 6, context.terrainImageIndex(6));
  165. }
  166. if(mapTile.riverType->getId() == River::LAVA_RIVER)
  167. {
  168. image->shiftPalette(240, 9, context.terrainImageIndex(9));
  169. }
  170. target.draw(image, Point(0, 0));
  171. }
  172. uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
  173. {
  174. const TerrainTile & mapTile = context.getMapTile(coordinates);
  175. if(mapTile.riverType->getId() == River::WATER_RIVER ||
  176. mapTile.riverType->getId() == River::MUD_RIVER ||
  177. mapTile.riverType->getId() == River::LAVA_RIVER)
  178. return context.terrainImageIndex(250);
  179. return 0xff-1;
  180. }
  181. MapRendererRoad::MapRendererRoad()
  182. : storage(VLC->roadTypeHandler->objects.size())
  183. {
  184. for(const auto & road : VLC->roadTypeHandler->objects)
  185. storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
  186. }
  187. void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  188. {
  189. const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
  190. if(context.isInMap(coordinatesAbove))
  191. {
  192. const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
  193. if(mapTileAbove.roadType->getId() != Road::NO_ROAD)
  194. {
  195. int32_t terrainIndex = mapTileAbove.roadType->getIndex();
  196. int32_t imageIndex = mapTileAbove.roadDir;
  197. int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
  198. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  199. target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
  200. }
  201. }
  202. const TerrainTile & mapTile = context.getMapTile(coordinates);
  203. if(mapTile.roadType->getId() != Road::NO_ROAD)
  204. {
  205. int32_t terrainIndex = mapTile.roadType->getIndex();
  206. int32_t imageIndex = mapTile.roadDir;
  207. int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
  208. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  209. target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
  210. }
  211. }
  212. uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
  213. {
  214. return 0;
  215. }
  216. MapRendererBorder::MapRendererBorder()
  217. {
  218. emptyFill = std::make_unique<Canvas>(Point(32,32));
  219. animation = std::make_unique<CAnimation>("EDG");
  220. animation->preload();
  221. }
  222. size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
  223. {
  224. assert(!context.isInMap(tile));
  225. int3 size = context.getMapSize();
  226. if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
  227. return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
  228. if(tile.x == -1 && tile.y == -1)
  229. return 16;
  230. if(tile.x == size.x && tile.y == -1)
  231. return 17;
  232. if(tile.x == size.x && tile.y == size.y)
  233. return 18;
  234. if(tile.x == -1 && tile.y == size.y)
  235. return 19;
  236. if(tile.y == -1)
  237. return 20 + (tile.x % 4);
  238. if(tile.x == size.x)
  239. return 24 + (tile.y % 4);
  240. if(tile.y == size.y)
  241. return 28 + (tile.x % 4);
  242. if(tile.x == -1)
  243. return 32 + (tile.y % 4);
  244. //else - visible area, no renderable border
  245. assert(0);
  246. return 0;
  247. }
  248. void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  249. {
  250. if (context.showBorder())
  251. {
  252. const auto & image = animation->getImage(getIndexForTile(context, coordinates));
  253. target.draw(image, Point(0, 0));
  254. }
  255. else
  256. {
  257. target.draw(*emptyFill, Point(0,0));
  258. }
  259. }
  260. uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
  261. {
  262. return 0;
  263. }
  264. MapRendererFow::MapRendererFow()
  265. {
  266. fogOfWarFullHide = std::make_unique<CAnimation>("TSHRC");
  267. fogOfWarFullHide->preload();
  268. fogOfWarPartialHide = std::make_unique<CAnimation>("TSHRE");
  269. fogOfWarPartialHide->preload();
  270. for(size_t i = 0; i < fogOfWarFullHide->size(); ++i)
  271. fogOfWarFullHide->getImage(i)->setBlitMode(EImageBlitMode::OPAQUE);
  272. static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
  273. size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
  274. for(const int rotation : rotations)
  275. {
  276. fogOfWarPartialHide->duplicateImage(0, rotation, 0);
  277. auto image = fogOfWarPartialHide->getImage(size, 0);
  278. image->verticalFlip();
  279. size++;
  280. }
  281. }
  282. void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  283. {
  284. assert(!context.isVisible(coordinates));
  285. const NeighborTilesInfo neighborInfo(context, coordinates);
  286. int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
  287. if(retBitmapID < 0)
  288. {
  289. // generate a number that is predefined for each tile,
  290. // but appears random to break visible pattern in large areas of fow
  291. // current approach (use primes as magic numbers for formula) looks to be suitable
  292. size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
  293. size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
  294. target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
  295. }
  296. else
  297. {
  298. target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
  299. }
  300. }
  301. uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
  302. {
  303. const NeighborTilesInfo neighborInfo(context, coordinates);
  304. int retBitmapID = neighborInfo.getBitmapID();
  305. if(retBitmapID < 0)
  306. return 0xff - 1;
  307. return retBitmapID;
  308. }
  309. std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
  310. {
  311. const auto & info = obj->appearance;
  312. //the only(?) invisible object
  313. if(info->id == Obj::EVENT)
  314. return std::shared_ptr<CAnimation>();
  315. if(info->animationFile.empty())
  316. {
  317. logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
  318. return std::shared_ptr<CAnimation>();
  319. }
  320. bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
  321. //TODO: relocate to config file?
  322. // Boat appearance files only contain single, unanimated image
  323. // proper boat animations are actually in different file
  324. static const std::vector<std::string> boatAnimations = {
  325. "AB01_.def", "AB02_.def", "AB03_.def"
  326. };
  327. if (info->id == Obj::BOAT)
  328. return getAnimation(boatAnimations[info->subid], generateMovementGroups);
  329. return getAnimation(info->animationFile, generateMovementGroups);
  330. }
  331. std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const std::string & filename, bool generateMovementGroups)
  332. {
  333. auto it = animations.find(filename);
  334. if(it != animations.end())
  335. return it->second;
  336. auto ret = std::make_shared<CAnimation>(filename);
  337. animations[filename] = ret;
  338. ret->preload();
  339. if(generateMovementGroups)
  340. {
  341. ret->createFlippedGroup(1, 13);
  342. ret->createFlippedGroup(2, 14);
  343. ret->createFlippedGroup(3, 15);
  344. ret->createFlippedGroup(6, 10);
  345. ret->createFlippedGroup(7, 11);
  346. ret->createFlippedGroup(8, 12);
  347. }
  348. return ret;
  349. }
  350. std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
  351. {
  352. //TODO: relocate to config file?
  353. static const std::vector<std::string> heroFlags = {
  354. "AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
  355. };
  356. //TODO: relocate to config file?
  357. static const std::vector<std::vector<std::string>> boatFlags = {
  358. {"ABF01L", "ABF01G", "ABF01R", "ABF01D", "ABF01B", "ABF01P", "ABF01W", "ABF01K"},
  359. {"ABF02L", "ABF02G", "ABF02R", "ABF02D", "ABF02B", "ABF02P", "ABF02W", "ABF02K"},
  360. {"ABF03L", "ABF03G", "ABF03R", "ABF03D", "ABF03B", "ABF03P", "ABF03W", "ABF03K"}
  361. };
  362. if(obj->ID == Obj::HERO)
  363. {
  364. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  365. assert(obj->tempOwner.isValidPlayer());
  366. return getAnimation(heroFlags[obj->tempOwner.getNum()], true);
  367. }
  368. if(obj->ID == Obj::BOAT)
  369. {
  370. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  371. assert(boat->subID < boatFlags.size());
  372. if (boat->hero)
  373. {
  374. assert(boat->hero->tempOwner.isValidPlayer());
  375. return getAnimation(boatFlags[boat->subID][boat->hero->tempOwner.getNum()], true);
  376. }
  377. }
  378. return nullptr;
  379. }
  380. std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
  381. {
  382. if(obj->ID == Obj::BOAT)
  383. {
  384. //TODO: relocate to config file?
  385. // Boats have additional animation with waves around boat
  386. static const std::vector<std::string> boatAnimations = {
  387. "ABM01_.def", "ABM02_.def", "ABM03_.def"
  388. };
  389. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  390. if (boat->hero)
  391. return getAnimation(boatAnimations[obj->subID], true);
  392. }
  393. return nullptr;
  394. }
  395. std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
  396. {
  397. if(!animation)
  398. return nullptr;
  399. size_t groupIndex = context.objectGroupIndex(obj->id);
  400. if(animation->size(groupIndex) == 0)
  401. return nullptr;
  402. size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
  403. return animation->getImage(frameIndex, groupIndex);
  404. }
  405. void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
  406. {
  407. if(!image)
  408. return;
  409. auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
  410. if (transparency == 0)
  411. return;
  412. image->setAlpha(transparency);
  413. image->setFlagColor(object->tempOwner);
  414. Point offsetPixels = context.objectImageOffset(object->id, coordinates);
  415. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  416. {
  417. Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
  418. //if (transparency == 255)
  419. //{
  420. // Canvas intermediate(Point(32,32));
  421. // intermediate.enableTransparency(true);
  422. // image->setBlitMode(EImageBlitMode::OPAQUE);
  423. // intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  424. // target.draw(intermediate, Point(0,0));
  425. // return;
  426. //}
  427. target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  428. }
  429. }
  430. void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
  431. {
  432. renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
  433. renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
  434. renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
  435. }
  436. void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  437. {
  438. for(const auto & objectID : context.getObjects(coordinates))
  439. {
  440. const auto * objectInstance = context.getObject(objectID);
  441. assert(objectInstance);
  442. if(!objectInstance)
  443. {
  444. logGlobal->error("Stray map object that isn't fading");
  445. continue;
  446. }
  447. renderObject(context, target, coordinates, objectInstance);
  448. }
  449. }
  450. uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
  451. {
  452. for(const auto & objectID : context.getObjects(coordinates))
  453. {
  454. const auto * objectInstance = context.getObject(objectID);
  455. size_t groupIndex = context.objectGroupIndex(objectInstance->id);
  456. Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
  457. auto base = getBaseAnimation(objectInstance);
  458. auto flag = getFlagAnimation(objectInstance);
  459. if (base && base->size(groupIndex) > 1)
  460. {
  461. auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
  462. auto image = base->getImage(imageIndex, groupIndex);
  463. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  464. return context.objectImageIndex(objectID, 250);
  465. }
  466. if (flag && flag->size(groupIndex) > 1)
  467. {
  468. auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
  469. auto image = flag->getImage(imageIndex, groupIndex);
  470. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  471. return context.objectImageIndex(objectID, 250);
  472. }
  473. }
  474. return 0xff-1;
  475. }
  476. MapRendererOverlay::MapRendererOverlay()
  477. : imageGrid(IImage::createFromFile("debug/grid", EImageBlitMode::ALPHA))
  478. , imageBlocked(IImage::createFromFile("debug/blocked", EImageBlitMode::ALPHA))
  479. , imageVisitable(IImage::createFromFile("debug/visitable", EImageBlitMode::ALPHA))
  480. , imageSpellRange(IImage::createFromFile("debug/spellRange", EImageBlitMode::ALPHA))
  481. {
  482. }
  483. void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  484. {
  485. if(context.showGrid())
  486. target.draw(imageGrid, Point(0,0));
  487. if(context.showVisitable() || context.showBlocked())
  488. {
  489. bool blocking = false;
  490. bool visitable = false;
  491. for(const auto & objectID : context.getObjects(coordinates))
  492. {
  493. const auto * object = context.getObject(objectID);
  494. if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
  495. {
  496. visitable |= object->visitableAt(coordinates.x, coordinates.y);
  497. blocking |= object->blockingAt(coordinates.x, coordinates.y);
  498. }
  499. }
  500. if (context.showBlocked() && blocking)
  501. target.draw(imageBlocked, Point(0,0));
  502. if (context.showVisitable() && visitable)
  503. target.draw(imageVisitable, Point(0,0));
  504. }
  505. if (context.showSpellRange(coordinates))
  506. target.draw(imageSpellRange, Point(0,0));
  507. }
  508. uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
  509. {
  510. uint8_t result = 0;
  511. if (context.showVisitable())
  512. result += 1;
  513. if (context.showBlocked())
  514. result += 2;
  515. if (context.showGrid())
  516. result += 4;
  517. if (context.showSpellRange(coordinates))
  518. result += 8;
  519. return result;
  520. }
  521. MapRendererPath::MapRendererPath()
  522. : pathNodes(new CAnimation("ADAG"))
  523. {
  524. pathNodes->preload();
  525. }
  526. size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
  527. {
  528. const static size_t unreachableTodayOffset = 25;
  529. if(!reachableToday)
  530. return unreachableTodayOffset + imageIndex;
  531. return imageIndex;
  532. }
  533. size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
  534. {
  535. return selectImageReachability(reachableToday, 0);
  536. }
  537. size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
  538. {
  539. // Vector directions
  540. // 0 1 2
  541. // |
  542. // 3 - 4 - 5
  543. // |
  544. // 6 7 8
  545. //For example:
  546. // |
  547. // +->
  548. // is (directionToArrowIndex[7][5])
  549. //
  550. const static size_t directionToArrowIndex[9][9] = {
  551. {16, 17, 18, 7, 0, 19, 6, 5, 0 },
  552. {8, 9, 18, 7, 0, 19, 6, 0, 20},
  553. {8, 1, 10, 7, 0, 19, 0, 21, 20},
  554. {24, 17, 18, 15, 0, 0, 6, 5, 4 },
  555. {0, 0, 0, 0, 0, 0, 0, 0, 0 },
  556. {8, 1, 2, 0, 0, 11, 22, 21, 20},
  557. {24, 17, 0, 23, 0, 3, 14, 5, 4 },
  558. {24, 0, 2, 23, 0, 3, 22, 13, 4 },
  559. {0, 1, 2, 23, 0, 3, 22, 21, 12}
  560. };
  561. size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
  562. size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
  563. size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
  564. return selectImageReachability(reachableToday, imageIndex);
  565. }
  566. void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  567. {
  568. size_t imageID = selectImage(context, coordinates);
  569. if (imageID < pathNodes->size())
  570. target.draw(pathNodes->getImage(imageID), Point(0,0));
  571. }
  572. size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
  573. {
  574. const auto & functor = [&](const CGPathNode & node)
  575. {
  576. return node.coord == coordinates;
  577. };
  578. const auto * path = context.currentPath();
  579. if(!path)
  580. return std::numeric_limits<size_t>::max();
  581. const auto & iter = boost::range::find_if(path->nodes, functor);
  582. if(iter == path->nodes.end())
  583. return std::numeric_limits<size_t>::max();
  584. bool reachableToday = iter->turns == 0;
  585. if(iter == path->nodes.begin())
  586. return selectImageCross(reachableToday, iter->coord);
  587. auto next = iter + 1;
  588. auto prev = iter - 1;
  589. // start of path - current hero location
  590. if(next == path->nodes.end())
  591. return std::numeric_limits<size_t>::max();
  592. bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
  593. bool embarking = iter->action == CGPathNode::EMBARK || iter->action == CGPathNode::DISEMBARK;
  594. if(pathContinuous && !embarking)
  595. return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
  596. return selectImageCross(reachableToday, iter->coord);
  597. }
  598. uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
  599. {
  600. return selectImage(context, coordinates) & 0xff;
  601. }
  602. MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
  603. {
  604. // computes basic checksum to determine whether tile needs an update
  605. // if any component gives different value, tile will be updated
  606. TileChecksum result;
  607. boost::range::fill(result, std::numeric_limits<uint8_t>::max());
  608. if(!context.isInMap(coordinates))
  609. {
  610. result[0] = rendererBorder.checksum(context, coordinates);
  611. return result;
  612. }
  613. const NeighborTilesInfo neighborInfo(context, coordinates);
  614. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  615. {
  616. result[7] = rendererFow.checksum(context, coordinates);
  617. }
  618. else
  619. {
  620. result[1] = rendererTerrain.checksum(context, coordinates);
  621. if (context.showRivers())
  622. result[2] = rendererRiver.checksum(context, coordinates);
  623. if (context.showRoads())
  624. result[3] = rendererRoad.checksum(context, coordinates);
  625. result[4] = rendererObjects.checksum(context, coordinates);
  626. result[5] = rendererPath.checksum(context, coordinates);
  627. result[6] = rendererOverlay.checksum(context, coordinates);
  628. if(!context.isVisible(coordinates))
  629. result[7] = rendererFow.checksum(context, coordinates);
  630. }
  631. return result;
  632. }
  633. void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  634. {
  635. if(!context.isInMap(coordinates))
  636. {
  637. rendererBorder.renderTile(context, target, coordinates);
  638. return;
  639. }
  640. const NeighborTilesInfo neighborInfo(context, coordinates);
  641. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  642. {
  643. rendererFow.renderTile(context, target, coordinates);
  644. }
  645. else
  646. {
  647. rendererTerrain.renderTile(context, target, coordinates);
  648. if (context.showRivers())
  649. rendererRiver.renderTile(context, target, coordinates);
  650. if (context.showRoads())
  651. rendererRoad.renderTile(context, target, coordinates);
  652. rendererObjects.renderTile(context, target, coordinates);
  653. rendererPath.renderTile(context, target, coordinates);
  654. rendererOverlay.renderTile(context, target, coordinates);
  655. if(!context.isVisible(coordinates))
  656. rendererFow.renderTile(context, target, coordinates);
  657. }
  658. }