| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530 | /* * MapRendererContextState.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapRendererContext.h"#include "MapRendererContextState.h"#include "mapHandler.h"#include "../../CCallback.h"#include "../CGameInfo.h"#include "../CPlayerInterface.h"#include "../adventureMap/CAdvMapInt.h"#include "../../lib/CPathfinder.h"#include "../../lib/Point.h"#include "../../lib/mapObjects/CGHeroInstance.h"#include "../../lib/spells/CSpellHandler.h"#include "../../lib/mapping/CMap.h"MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)	: viewState(viewState){}uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const{	const CGObjectInstance * obj = getObject(objectID);	if(obj->ID == Obj::HERO)	{		const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);		return hero->moveDir;	}	if(obj->ID == Obj::BOAT)	{		const auto * boat = dynamic_cast<const CGBoat *>(obj);		if(boat->hero)			return boat->hero->moveDir;		return boat->direction;	}	return 0;}int3 MapRendererBaseContext::getMapSize() const{	return LOCPLINT->cb->getMapSize();}bool MapRendererBaseContext::isInMap(const int3 & coordinates) const{	return LOCPLINT->cb->isInTheMap(coordinates);}bool MapRendererBaseContext::isVisible(const int3 & coordinates) const{	if(settingsSessionSpectate)		return LOCPLINT->cb->isInTheMap(coordinates);	else		return LOCPLINT->cb->isVisible(coordinates);}bool MapRendererBaseContext::isActiveHero(const CGObjectInstance * obj) const{	if(obj->ID == Obj::HERO)	{		assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);		if(adventureInt->curHero() != nullptr)		{			if(obj->id == adventureInt->curHero()->id)				return true;		}	}	return false;}bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const{	return false;}const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const{	return CGI->mh->getMap()->getTile(coordinates);}const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const{	assert(isInMap(coordinates));	return viewState.objects[coordinates.z][coordinates.x][coordinates.y];}const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const{	return CGI->mh->getMap()->objects.at(objectID.getNum());}const CGPath * MapRendererBaseContext::currentPath() const{	return nullptr;}size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const{	static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};	return idleGroups[getObjectRotation(objectID)];}Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const{	const CGObjectInstance * object = getObject(objectID);	int3 offsetTiles(object->getPosition() - coordinates);	return Point(offsetTiles) * Point(32, 32);}double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const{	const CGObjectInstance * object = getObject(objectID);	if(object->ID == Obj::HERO)	{		const auto * hero = dynamic_cast<const CGHeroInstance *>(object);		if(hero->inTownGarrison)			return 0;		if(hero->boat)			return 0;	}	return 1;}size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const{	return 0;}size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const{	return 0;}size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const{	return std::numeric_limits<size_t>::max();}double MapRendererBaseContext::viewTransitionProgress() const{	return 0;}bool MapRendererBaseContext::filterGrayscale() const{	return false;}bool MapRendererBaseContext::showRoads() const{	return true;}bool MapRendererBaseContext::showRivers() const{	return true;}bool MapRendererBaseContext::showBorder() const{	return false;}bool MapRendererBaseContext::showOverlay() const{	return false;}bool MapRendererBaseContext::showGrid() const{	return false;}bool MapRendererBaseContext::showVisitable() const{	return false;}bool MapRendererBaseContext::showBlocked() const{	return false;}bool MapRendererBaseContext::showSpellRange(const int3 & position) const{	return false;}MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)	: MapRendererBaseContext(viewState){}const CGPath * MapRendererAdventureContext::currentPath() const{	const auto * hero = adventureInt->curHero();	if(!hero)		return nullptr;	if(!LOCPLINT->paths.hasPath(hero))		return nullptr;	return &LOCPLINT->paths.getPath(hero);}size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const{	assert(groupSize > 0);	if(!settingsAdventureObjectAnimation)		return 0;	if(groupSize == 0)		return 0;	// usign objectID for frameCounter to add pseudo-random element per-object.	// Without it, animation of multiple visible objects of the same type will always be in sync	size_t baseFrameTime = 180;	size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();	size_t frameIndex = frameCounter % groupSize;	return frameIndex;}size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const{	if(!settingsAdventureTerrainAnimation)		return 0;	size_t baseFrameTime = 180;	size_t frameCounter = animationTime / baseFrameTime;	size_t frameIndex = frameCounter % groupSize;	return frameIndex;}bool MapRendererAdventureContext::showBorder() const{	return true;}bool MapRendererAdventureContext::showGrid() const{	return settingShowGrid;}bool MapRendererAdventureContext::showVisitable() const{	return settingShowVisitable;}bool MapRendererAdventureContext::showBlocked() const{	return settingShowBlocked;}bool MapRendererAdventureContext::showSpellRange(const int3 & position) const{	if (!settingSpellRange)		return false;	auto hero = adventureInt->curHero();	if (!hero)		return false;	return !isInScreenRange(hero->getSightCenter(), position);}MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)	: MapRendererAdventureContext(viewState){}double MapRendererAdventureTransitionContext::viewTransitionProgress() const{	return progress;}MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)	: MapRendererAdventureContext(viewState){}bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const{	if(!isInMap(coordinates))		return false;	auto objects = getObjects(coordinates);	if(vstd::contains(objects, target))		return true;	return false;}double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const{	if(objectID == target)		return progress;	return MapRendererAdventureContext::objectTransparency(objectID, coordinates);}MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)	: MapRendererAdventureContext(viewState){}size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const{	if(target == objectID)	{		static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};		return moveGroups[getObjectRotation(objectID)];	}	return MapRendererAdventureContext::objectGroupIndex(objectID);}bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const{	if(!isInMap(coordinates))		return false;	auto objects = getObjects(coordinates);	if(vstd::contains(objects, target))		return true;	return false;}Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const{	if(target == objectID)	{		int3 offsetTilesFrom = tileFrom - coordinates;		int3 offsetTilesDest = tileDest - coordinates;		Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);		Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);		Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);		return result;	}	return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);}size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const{	if(target != objectID)		return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);	int32_t baseFrameTime = 50;	size_t frameCounter = animationTime / baseFrameTime;	size_t frameIndex = frameCounter % groupSize;	return frameIndex;}size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const{	size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);	if(object.owner.isValidPlayer())		ownerIndex = object.owner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);	switch(object.id)	{		case Obj::MONOLITH_ONE_WAY_ENTRANCE:		case Obj::MONOLITH_ONE_WAY_EXIT:		case Obj::MONOLITH_TWO_WAY:			return ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT);		case Obj::SUBTERRANEAN_GATE:			return ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE);		case Obj::ARTIFACT:			return ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT);		case Obj::TOWN:			return ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN);		case Obj::HERO:			return ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO);		case Obj::MINE:			return ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object.subId;		case Obj::RESOURCE:			return ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object.subId;	}	return std::numeric_limits<size_t>::max();}MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)	: MapRendererBaseContext(viewState){}bool MapRendererWorldViewContext::showOverlay() const{	return true;}size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const{	if(!isVisible(coordinates))		return std::numeric_limits<size_t>::max();	for(const auto & objectID : getObjects(coordinates))	{		const auto * object = getObject(objectID);		if(!object->visitableAt(coordinates.x, coordinates.y))			continue;		ObjectPosInfo info;		info.pos = coordinates;		info.id = object->ID;		info.subId = object->subID;		info.owner = object->tempOwner;		size_t iconIndex = selectOverlayImageForObject(info);		if(iconIndex != std::numeric_limits<size_t>::max())			return iconIndex;	}	return std::numeric_limits<size_t>::max();}MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)	: MapRendererWorldViewContext(viewState){}double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const{	if(showAllTerrain)	{		if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))			return 0;	}	return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);}bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const{	if(showAllTerrain)		return isInMap(coordinates);	return MapRendererBaseContext::isVisible(coordinates);}size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const{	for(const auto & entry : additionalOverlayIcons)	{		if(entry.pos != coordinates)			continue;		size_t iconIndex = selectOverlayImageForObject(entry);		if(iconIndex != std::numeric_limits<size_t>::max())			return iconIndex;	}	return MapRendererWorldViewContext::overlayImageIndex(coordinates);}MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)	: MapRendererBaseContext(viewState){}MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;const CGPath * MapRendererPuzzleMapContext::currentPath() const{	return grailPos.get();}double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const{	const auto * object = getObject(objectID);	if(!object)		return 0;	if(object->isVisitable())		return 0;	if(object->ID == Obj::HOLE)		return 0;	return MapRendererBaseContext::objectTransparency(objectID, coordinates);}bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const{	return LOCPLINT->cb->isInTheMap(coordinates);}bool MapRendererPuzzleMapContext::filterGrayscale() const{	return true;}bool MapRendererPuzzleMapContext::showRoads() const{	return false;}bool MapRendererPuzzleMapContext::showRivers() const{	return false;}
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