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						BattleActionsController.cpp
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					0e8ee929df
					Renamed CCursorHandler -> CursorHandler
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				2 years ago | 
			
		
			
				
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						BattleActionsController.h
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					87c47fff1d
					Business logic of alternative actions
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				2 years ago | 
			
		
			
				
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						BattleAnimationClasses.cpp
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					0e8ee929df
					Renamed CCursorHandler -> CursorHandler
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				2 years ago | 
			
		
			
				
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						BattleAnimationClasses.h
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					ae3f6c5e79
					Renamed PointEffectAnimation -> EffectAnimation
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				2 years ago | 
			
		
			
				
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						BattleConstants.h
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					4b3d93f378
					Minor cleanup
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				2 years ago | 
			
		
			
				
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						BattleEffectsController.cpp
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					a25214ae71
					Fixes graphical artifacts on toggling stack queue visibility
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				2 years ago | 
			
		
			
				
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						BattleEffectsController.h
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					a25214ae71
					Fixes graphical artifacts on toggling stack queue visibility
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				2 years ago | 
			
		
			
				
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						BattleFieldController.cpp
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					0e8ee929df
					Renamed CCursorHandler -> CursorHandler
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				2 years ago | 
			
		
			
				
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						BattleFieldController.h
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					c835a84051
					Moved all GUI handling from BattleInterface to BattleControlPanel
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				2 years ago | 
			
		
			
				
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						BattleInterface.cpp
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					05ac217b0f
					Merge with vcmi/develop
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				2 years ago | 
			
		
			
				
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						BattleInterface.h
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					da7766e90b
					Fix battle start with disabled opening sounds
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				2 years ago | 
			
		
			
				
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						BattleInterfaceClasses.cpp
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					0e8ee929df
					Renamed CCursorHandler -> CursorHandler
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				2 years ago | 
			
		
			
				
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						BattleInterfaceClasses.h
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					c63e79fb28
					Fix multi-line texts in combat log
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				2 years ago | 
			
		
			
				
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						BattleObstacleController.cpp
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					a25214ae71
					Fixes graphical artifacts on toggling stack queue visibility
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				2 years ago | 
			
		
			
				
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						BattleObstacleController.h
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					a25214ae71
					Fixes graphical artifacts on toggling stack queue visibility
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				2 years ago | 
			
		
			
				
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						BattleProjectileController.cpp
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					4ca22e652d
					All projectile animations now use time-based speed
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				2 years ago | 
			
		
			
				
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						BattleProjectileController.h
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					4ca22e652d
					All projectile animations now use time-based speed
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				2 years ago | 
			
		
			
				
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						BattleRenderer.cpp
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					541d98143b
					Renamed BattleControlPanel -> BattleWindow
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				2 years ago | 
			
		
			
				
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						BattleRenderer.h
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					60a00b450e
					Multiple fixes & improvements to animation ordering
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				2 years ago | 
			
		
			
				
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						BattleSiegeController.cpp
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					1d7f004658
					Implemented reinforced walls in towns with Castle
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				2 years ago | 
			
		
			
				
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						BattleSiegeController.h
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					500cf7f15d
					EWallPart & EWallState are now enum class
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				2 years ago | 
			
		
			
				
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						BattleStacksController.cpp
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					0a858d9a7c
					Upgrade msvc to include enet and qt translator (#1436)
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				2 years ago | 
			
		
			
				
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						BattleStacksController.h
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					d8a70de068
					Improved ordering of movement animation, fixes potential visual artifact
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				2 years ago | 
			
		
			
				
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						BattleWindow.cpp
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					0e8ee929df
					Renamed CCursorHandler -> CursorHandler
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				2 years ago | 
			
		
			
				
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						BattleWindow.h
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					d3ecd43aba
					Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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				2 years ago | 
			
		
			
				
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						CreatureAnimation.cpp
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					4ca22e652d
					All projectile animations now use time-based speed
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				2 years ago | 
			
		
			
				
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						CreatureAnimation.h
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					4ca22e652d
					All projectile animations now use time-based speed
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				2 years ago |