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- /*
- * MapFormatJson.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapFormatJson.h"
- #include "../filesystem/CInputStream.h"
- #include "../filesystem/COutputStream.h"
- #include "CMap.h"
- #include "../CModHandler.h"
- #include "../VCMI_Lib.h"
- static const std::array<std::string, 12> conditionNames = {
- "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
- "control", "destroy", "transport", "daysPassed",
- "isHuman", "daysWithoutTown", "standardWin", "constValue"
- };
- static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
- static EventCondition JsonToCondition(const JsonNode & node)
- {
- EventCondition event;
- event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
- if (node.Vector().size() > 1)
- {
- const JsonNode & data = node.Vector()[1];
- if (data["type"].getType() == JsonNode::DATA_STRING)
- event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
- if (data["type"].getType() == JsonNode::DATA_FLOAT)
- event.objectType = data["type"].Float();
- if (!data["value"].isNull())
- event.value = data["value"].Float();
- if (!data["position"].isNull())
- {
- event.position.x = data["position"].Vector()[0].Float();
- event.position.y = data["position"].Vector()[1].Float();
- event.position.z = data["position"].Vector()[2].Float();
- }
- }
- return event;
- }
- static JsonNode ConditionToJson(const EventCondition& event)
- {
- JsonNode json;
-
- JsonVector& asVector = json.Vector();
-
- JsonNode condition;
- condition.String() = conditionNames.at(event.condition);
- asVector.push_back(condition);
-
- JsonNode data;
-
- //todo: save identifier
-
- if(event.value != -1)
- data["value"].Float() = event.value;
-
- if(event.position != int3(-1,-1,-1))
- {
- auto & position = data["position"].Vector();
- JsonNode coord;
- coord.Float() = event.position.x;
- position.push_back(coord);
- coord.Float() = event.position.y;
- position.push_back(coord);
- coord.Float() = event.position.z;
- position.push_back(coord);
- }
-
- asVector.push_back(data);
-
- return std::move(json);
- }
- ///CMapFormatJson
- const int CMapFormatJson::VERSION_MAJOR = 1;
- const int CMapFormatJson::VERSION_MINOR = 0;
- const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
- void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
- {
- mapHeader->victoryMessage = input["victoryString"].String();
- mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
- mapHeader->defeatMessage = input["defeatString"].String();
- mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
-
- mapHeader->triggeredEvents.clear();
- for (auto & entry : input["triggeredEvents"].Struct())
- {
- TriggeredEvent event;
- event.identifier = entry.first;
- readTriggeredEvent(event, entry.second);
- mapHeader->triggeredEvents.push_back(event);
- }
- }
- void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
- {
- event.onFulfill = source["message"].String();
- event.description = source["description"].String();
- event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
- event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
- event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
- }
- void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
- {
- output["victoryString"].String() = map->victoryMessage;
- output["victoryIconIndex"].Float() = map->victoryIconIndex;
- output["defeatString"].String() = map->defeatMessage;
- output["defeatIconIndex"].Float() = map->defeatIconIndex;
-
- JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
-
- for(auto event : map->triggeredEvents)
- writeTriggeredEvent(event, triggeredEvents[event.identifier]);
- }
- void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
- {
- dest["message"].String() = event.onFulfill;
- dest["description"].String() = event.description;
-
- dest["effect"]["type"].String() = typeNames.at(event.effect.type);
- dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
-
- dest["condition"] = event.trigger.toJson(ConditionToJson);
- }
- ///CMapPatcher
- CMapPatcher::CMapPatcher(JsonNode stream):
- input(stream)
- {
- }
- void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
- {
- header.swap(mapHeader);
- if (!input.isNull())
- readPatchData();
- header.swap(mapHeader);
- }
- void CMapPatcher::readPatchData()
- {
- readTriggeredEvents(input);
- }
- ///CMapFormatZip
- CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
- buffer(stream),
- ioApi(new CProxyIOApi(buffer))
- {
-
- }
- ///CMapLoaderJson
- CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
- CMapFormatZip(stream),
- loader("", "_", ioApi)
- {
-
- }
- std::unique_ptr<CMap> CMapLoaderJson::loadMap()
- {
- map = new CMap();
- mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
- readMap();
- return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
- }
- std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
- {
- mapHeader.reset(new CMapHeader);
- readHeader();
- return std::move(mapHeader);
- }
- /*
- //This code can be used to write map header to console or file in its Json representation
- JsonNode out;
- JsonNode data;
- data["victoryString"].String() = mapHeader->victoryMessage;
- data["defeatString"].String() = mapHeader->defeatMessage;
- data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
- data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
- for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
- {
- JsonNode event;
- event["message"].String() = entry.onFulfill;
- event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
- event["effect"]["type"].String() = typeNames[entry.effect.type];
- event["condition"] = entry.trigger.toJson(eventToJson);
- data["triggeredEvents"][entry.identifier] = event;
- }
- out[mapHeader->name] = data;
- logGlobal->errorStream() << out;
- JsonNode eventToJson(const EventCondition & cond)
- {
- JsonNode ret;
- ret.Vector().resize(2);
- ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
- JsonNode & data = ret.Vector()[1];
- data["type"].Float() = cond.objectType;
- data["value"].Float() = cond.value;
- data["position"].Vector().resize(3);
- data["position"].Vector()[0].Float() = cond.position.x;
- data["position"].Vector()[1].Float() = cond.position.y;
- data["position"].Vector()[2].Float() = cond.position.z;
- return ret;
- }
- */
- void CMapLoaderJson::readMap()
- {
- readHeader();
- map->initTerrain();
- //TODO:readMap
- }
- void CMapLoaderJson::readHeader()
- {
- //do not use map field here, use only mapHeader
- ResourceID headerID(HEADER_FILE_NAME, EResType::TEXT);
- if(!loader.existsResource(headerID))
- throw new std::runtime_error(HEADER_FILE_NAME+" not found");
- auto headerData = loader.load(headerID)->readAll();
- const JsonNode header(reinterpret_cast<char*>(headerData.first.get()), headerData.second);
- //TODO: read such data like map name & size
- //mapHeader->version = ??? //todo: new version field
- //todo: multilevel map load support
- const JsonNode levels = header["mapLevels"];
- mapHeader->height = levels["surface"]["height"].Float();
- mapHeader->width = levels["surface"]["width"].Float();
- mapHeader->twoLevel = !levels["underground"].isNull();
- mapHeader->name = header["name"].String();
- mapHeader->description = header["description"].String();
-
- //todo: support arbitrary percentage
-
- static const std::map<std::string, ui8> difficultyMap =
- {
- {"", 1},
- {"EASY", 0},
- {"NORMAL", 1},
- {"HARD", 2},
- {"EXPERT", 3},
- {"IMPOSSIBLE", 4}
- };
-
- mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
- mapHeader->levelLimit = header["levelLimit"].Float();
-
- // std::vector<bool> allowedHeroes;
- // std::vector<ui16> placeholdedHeroes;
-
- readTriggeredEvents(header);
- readPlayerInfo();
- //TODO: readHeader
- }
- void CMapLoaderJson::readPlayerInfo()
- {
- //ui8 howManyTeams;
- //TODO: readPlayerInfo
- }
- ///CMapSaverJson
- CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
- CMapFormatZip(stream),
- saver(ioApi, "_")
- {
-
- }
- CMapSaverJson::~CMapSaverJson()
- {
-
- }
- void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
- {
- //TODO: saveMap
- this->map = map.get();
- saveHeader();
-
- }
- void CMapSaverJson::saveHeader()
- {
- JsonNode header;
- header["versionMajor"].Float() = VERSION_MAJOR;
- header["versionMinor"].Float() = VERSION_MINOR;
-
- //todo: multilevel map save support
- JsonNode & levels = header["mapLevels"];
- levels["surface"]["height"].Float() = map->height;
- levels["surface"]["width"].Float() = map->width;
- levels["surface"]["index"].Float() = 0;
-
- if(map->twoLevel)
- {
- levels["underground"]["height"].Float() = map->height;
- levels["underground"]["width"].Float() = map->width;
- levels["underground"]["index"].Float() = 1;
- }
-
- header["name"].String() = map->name;
- header["description"].String() = map->description;
-
-
- //todo: support arbitrary percentage
- static const std::map<ui8, std::string> difficultyMap =
- {
- {0, "EASY"},
- {1, "NORMAL"},
- {2, "HARD"},
- {3, "EXPERT"},
- {4, "IMPOSSIBLE"}
- };
-
- header["difficulty"].String() = difficultyMap.at(map->difficulty);
- header["levelLimit"].Float() = map->levelLimit;
-
- writeTriggeredEvents(header);
-
- //todo: player info
-
- //todo: allowedHeroes;
- //todo: placeholdedHeroes;
-
- std::ostringstream out;
- out << header;
- out.flush();
-
- {
- auto s = out.str();
- std::unique_ptr<COutputStream> stream = saver.addFile(HEADER_FILE_NAME);
-
- if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
- throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
- }
- }
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