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							- /*
 
-  * ArtifactUtils.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "ArtifactUtils.h"
 
- #include "CArtHandler.h"
 
- #include "GameSettings.h"
 
- #include "mapping/CMap.h"
 
- #include "mapObjects/CGHeroInstance.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
 
- {
 
- 	const auto * art = aid.toArtifact();
 
- 	for(const auto & slot : art->possibleSlots.at(target->bearerType()))
 
- 	{
 
- 		if(art->canBePutAt(target, slot))
 
- 			return slot;
 
- 	}
 
- 	return getArtBackpackPosition(target, aid);
 
- }
 
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
 
- {
 
- 	const auto * art = aid.toArtifact();
 
- 	if(art->canBePutAt(target, GameConstants::BACKPACK_START))
 
- 	{
 
- 		return GameConstants::BACKPACK_START;
 
- 	}
 
- 	return ArtifactPosition::PRE_FIRST;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition::EArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::SPELLBOOK,
 
- 		ArtifactPosition::MACH4
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
 
- {
 
- 	static const std::vector<ArtifactPosition::EArtifactPosition> positions =
 
- 	{
 
- 		ArtifactPosition::HEAD,
 
- 		ArtifactPosition::SHOULDERS,
 
- 		ArtifactPosition::NECK,
 
- 		ArtifactPosition::RIGHT_HAND,
 
- 		ArtifactPosition::LEFT_HAND,
 
- 		ArtifactPosition::TORSO,
 
- 		ArtifactPosition::RIGHT_RING,
 
- 		ArtifactPosition::LEFT_RING,
 
- 		ArtifactPosition::FEET,
 
- 		ArtifactPosition::MISC1,
 
- 		ArtifactPosition::MISC2,
 
- 		ArtifactPosition::MISC3,
 
- 		ArtifactPosition::MISC4,
 
- 		ArtifactPosition::MISC5,
 
- 	};
 
- 	return positions;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
 
- {
 
- 	return slot.second.artifact
 
- 		&& !slot.second.locked
 
- 		&& !vstd::contains(unmovableSlots(), slot.first);
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
 
- {
 
- 	// TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
 
- 	// Titan's Thunder creates new spellbook on equip
 
- 	if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
 
- 	{
 
- 		if(heroPtr)
 
- 		{
 
- 			if(heroPtr && !heroPtr->hasSpellbook())
 
- 				return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
 
- {
 
- 	return slot >= GameConstants::BACKPACK_START;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
 
- {
 
- 	return slot < GameConstants::BACKPACK_START && slot >= 0;
 
- }
 
- DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
 
- {
 
- 	const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
 
- 	if(backpackCap < 0)
 
- 		return true;
 
- 	else
 
- 		return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
 
- }
 
- DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
 
- 	const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
 
- {
 
- 	std::vector<const CArtifact*> arts;
 
- 	const auto * art = aid.toArtifact();
 
- 	if(art->canBeDisassembled())
 
- 		return arts;
 
- 	for(const auto artifact : art->constituentOf)
 
- 	{
 
- 		assert(artifact->constituents);
 
- 		bool possible = true;
 
- 		for(const auto constituent : *artifact->constituents) //check if all constituents are available
 
- 		{
 
- 			if(equipped)
 
- 			{
 
- 				// Search for equipped arts
 
- 				if(!artSet->hasArt(constituent->getId(), true, false, false))
 
- 				{
 
- 					possible = false;
 
- 					break;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				// Search in backpack
 
- 				if(!artSet->hasArtBackpack(constituent->getId()))
 
- 				{
 
- 					possible = false;
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 		if(possible)
 
- 			arts.push_back(artifact);
 
- 	}
 
- 	return arts;
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
 
- {
 
- 	auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
 
- 	auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
 
- 		BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
 
- 	ret->addNewBonus(bonus);
 
- 	return ret;
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
 
- {
 
- 	if(art->canBeDisassembled())
 
- 	{
 
- 		auto * ret = new CCombinedArtifactInstance(art);
 
- 		ret->createConstituents();
 
- 		return ret;
 
- 	}
 
- 	else
 
- 	{
 
- 		auto * ret = new CArtifactInstance(art);
 
- 		if(dynamic_cast<CGrowingArtifact*>(art))
 
- 		{
 
- 			auto bonus = std::make_shared<Bonus>();
 
- 			bonus->type = BonusType::LEVEL_COUNTER;
 
- 			bonus->val = 0;
 
- 			ret->addNewBonus(bonus);
 
- 		}
 
- 		return ret;
 
- 	}
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
 
- {
 
- 	return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
 
- }
 
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
 
- {
 
- 	CArtifactInstance * art = nullptr;
 
- 	if(aid >= 0)
 
- 	{
 
- 		if(spellID < 0)
 
- 		{
 
- 			art = ArtifactUtils::createNewArtifactInstance(aid);
 
- 		}
 
- 		else
 
- 		{
 
- 			art = ArtifactUtils::createScroll(SpellID(spellID));
 
- 		}
 
- 	}
 
- 	else //TODO: create combined artifact instance for random artifacts, just in case
 
- 	{
 
- 		art = new CArtifactInstance(); // random, empty
 
- 	}
 
- 	map->addNewArtifactInstance(art);
 
- 	if(art->artType && art->canBeDisassembled())
 
- 	{
 
- 		auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
 
- 		for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
 
- 		{
 
- 			map->addNewArtifactInstance(ci.art);
 
- 		}
 
- 	}
 
- 	return art;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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