Graphics.cpp 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821
  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../lib/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../lib/CTownHandler.h"
  19. #include "../lib/CObjectHandler.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CCreatureHandler.h"
  22. #include "CBitmapHandler.h"
  23. #include "../lib/CObjectHandler.h"
  24. #include "../lib/CDefObjInfoHandler.h"
  25. #include "../lib/CGameState.h"
  26. using namespace boost::assign;
  27. using namespace CSDL_Ext;
  28. #ifdef min
  29. #undef min
  30. #endif
  31. #ifdef max
  32. #undef max
  33. #endif
  34. /*
  35. * Graphics.cpp, part of VCMI engine
  36. *
  37. * Authors: listed in file AUTHORS in main folder
  38. *
  39. * License: GNU General Public License v2.0 or later
  40. * Full text of license available in license.txt file, in main folder
  41. *
  42. */
  43. Graphics * graphics = NULL;
  44. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  45. {
  46. char buf[15];
  47. blueToPlayersAdv(hInfo,curh.owner);
  48. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  49. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  50. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  51. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  52. //army
  53. for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
  54. {
  55. blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  56. if(curh.details)
  57. {
  58. SDL_itoa((*i).second.count,buf,10);
  59. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  60. }
  61. else
  62. {
  63. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  64. }
  65. }
  66. if(curh.details)
  67. {
  68. for (int i = 0; i < PRIMARY_SKILLS; i++)
  69. {
  70. SDL_itoa(curh.details->primskills[i], buf, 10);
  71. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  72. }
  73. //mana points
  74. SDL_itoa(curh.details->mana,buf,10);
  75. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  76. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  77. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  78. }
  79. return ret;
  80. }
  81. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  82. {
  83. InfoAboutHero iah;
  84. iah.initFromHero(curh, true);
  85. return drawHeroInfoWin(iah);
  86. }
  87. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  88. {
  89. InfoAboutTown iah;
  90. iah.initFromTown(curh, true);
  91. return drawTownInfoWin(iah);
  92. }
  93. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  94. {
  95. char buf[10];
  96. blueToPlayersAdv(tInfo,curh.owner);
  97. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  98. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  99. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  100. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  101. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  102. for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
  103. {
  104. //if(!i->second.second)
  105. // continue;
  106. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  107. if(curh.details)
  108. {
  109. // Show exact creature amount.
  110. SDL_itoa((*i).second.count,buf,10);
  111. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  112. }
  113. else
  114. {
  115. // Show only a rough amount for creature stacks.
  116. // TODO: Deal with case when no information at all about size shold be presented.
  117. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  118. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  119. }
  120. }
  121. //blit town icon
  122. if (curh.tType) {
  123. pom = curh.tType->typeID*2;
  124. if (!curh.fortLevel)
  125. pom += F_NUMBER*2;
  126. if(curh.built)
  127. pom++;
  128. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  129. }
  130. if(curh.details)
  131. {
  132. //hall level icon
  133. if((pom=curh.details->hallLevel) >= 0)
  134. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  135. if (curh.details->goldIncome >= 0) {
  136. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  137. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  138. }
  139. if(curh.details->garrisonedHero) //garrisoned hero icon
  140. blitAt(graphics->heroInGarrison,158,87,ret);
  141. }
  142. return ret;
  143. }
  144. void Graphics::loadPaletteAndColors()
  145. {
  146. std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
  147. playerColorPalette = new SDL_Color[256];
  148. neutralColor = new SDL_Color;
  149. playerColors = new SDL_Color[PLAYER_LIMIT];
  150. int startPoint = 24; //beginning byte; used to read
  151. for(int i=0; i<256; ++i)
  152. {
  153. SDL_Color col;
  154. col.r = pals[startPoint++];
  155. col.g = pals[startPoint++];
  156. col.b = pals[startPoint++];
  157. col.unused = pals[startPoint++];
  158. playerColorPalette[i] = col;
  159. }
  160. neutralColorPalette = new SDL_Color[32];
  161. std::ifstream ncp;
  162. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  163. for(int i=0; i<32; ++i)
  164. {
  165. ncp.read((char*)&neutralColorPalette[i].r,1);
  166. ncp.read((char*)&neutralColorPalette[i].g,1);
  167. ncp.read((char*)&neutralColorPalette[i].b,1);
  168. ncp.read((char*)&neutralColorPalette[i].unused,1);
  169. }
  170. //colors initialization
  171. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  172. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  173. for(int i=0;i<8;i++)
  174. {
  175. playerColors[i].r = kolory[i].x;
  176. playerColors[i].g = kolory[i].y;
  177. playerColors[i].b = kolory[i].z;
  178. playerColors[i].unused = 0;
  179. }
  180. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  181. std::ifstream tpics(DATA_DIR "/config/townPics.txt");
  182. assert(tpics.is_open());
  183. while(!tpics.eof())
  184. {
  185. tpics >> pals;
  186. townBgs.push_back(pals);
  187. tpics >> pals;
  188. guildBgs.push_back(pals);
  189. tpics >> pals;
  190. buildingPics.push_back(pals);
  191. }
  192. tpics.close();
  193. }
  194. void Graphics::initializeBattleGraphics()
  195. {
  196. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  197. battleBacks.resize(26);
  198. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  199. {
  200. int am;
  201. bback>>am;
  202. battleBacks[i].resize(am);
  203. for(int f=0; f<am; ++f)
  204. {
  205. bback>>battleBacks[i][f];
  206. }
  207. }
  208. //initializing battle hero animation
  209. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  210. int numberofh;
  211. bher>>numberofh;
  212. battleHeroes.resize(numberofh);
  213. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  214. {
  215. bher>>battleHeroes[i];
  216. }
  217. //initialization of AC->def name mapping
  218. std::ifstream acd;
  219. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  220. if(!acd.is_open())
  221. {
  222. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  223. }
  224. else
  225. {
  226. std::string buf;
  227. acd>>buf;
  228. int ACid, numberOfDefs;
  229. while(true)
  230. {
  231. std::vector< std::string > toAdd;
  232. acd>>ACid;
  233. if(ACid == -1)
  234. break;
  235. acd>>numberOfDefs;
  236. for(int g=0; g<numberOfDefs; ++g)
  237. {
  238. acd>>buf;
  239. toAdd.push_back(buf);
  240. }
  241. battleACToDef[ACid] = toAdd;
  242. }
  243. }
  244. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  245. }
  246. Graphics::Graphics()
  247. {
  248. slotsPos.push_back(std::pair<int,int>(44,82));
  249. slotsPos.push_back(std::pair<int,int>(80,82));
  250. slotsPos.push_back(std::pair<int,int>(116,82));
  251. slotsPos.push_back(std::pair<int,int>(26,131));
  252. slotsPos.push_back(std::pair<int,int>(62,131));
  253. slotsPos.push_back(std::pair<int,int>(98,131));
  254. slotsPos.push_back(std::pair<int,int>(134,131));
  255. CDefHandler *smi, *smi2;
  256. std::vector<Task> tasks; //preparing list of graphics to load
  257. tasks += boost::bind(&Graphics::loadFonts,this);
  258. tasks += boost::bind(&Graphics::loadTrueType,this);
  259. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  260. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  261. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  262. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  263. tasks += boost::bind(&Graphics::loadWallPositions,this);
  264. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  265. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  266. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  267. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  268. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  269. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  270. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  271. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  272. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  273. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  274. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  275. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  276. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  277. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  278. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  279. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  280. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  281. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  282. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  283. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  284. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  285. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  286. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  287. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  288. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  289. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  290. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  291. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  292. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  293. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  294. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  295. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  296. std::ifstream ifs(DATA_DIR "/config/cr_bgs.txt");
  297. int id;
  298. std::string name;
  299. while(!ifs.eof())
  300. {
  301. ifs >> id >> name;
  302. tasks += GET_SURFACE(backgrounds[id],name);
  303. name.replace(0,5,"TPCAS");
  304. tasks += GET_SURFACE(backgroundsm[id],name);
  305. }
  306. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  307. th.run();
  308. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  309. {
  310. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  311. }
  312. //handling 32x32px imgs
  313. smi->notFreeImgs = true;
  314. for (size_t i=0; i<smi->ourImages.size(); ++i)
  315. {
  316. smallImgs[i-2] = smi->ourImages[i].bitmap;
  317. }
  318. delete smi;
  319. smi2->notFreeImgs = true;
  320. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  321. {
  322. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  323. }
  324. delete smi2;
  325. }
  326. void Graphics::loadHeroPortraits()
  327. {
  328. std::ifstream of(DATA_DIR "/config/portrety.txt");
  329. int numberOfPortraits;
  330. of>>numberOfPortraits;
  331. for (int j=0; j<numberOfPortraits; j++)
  332. {
  333. int ID;
  334. of>>ID;
  335. std::string path;
  336. of>>path;
  337. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  338. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  339. {
  340. if(path[ff]=='S')
  341. {
  342. path[ff]='L';
  343. break;
  344. }
  345. }
  346. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  347. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  348. }
  349. of.close();
  350. }
  351. void Graphics::loadWallPositions()
  352. {
  353. std::ifstream inp;
  354. inp.open(DATA_DIR "/config/wall_pos.txt", std::ios_base::in|std::ios_base::binary);
  355. if(!inp.is_open())
  356. {
  357. tlog1<<"missing file: config/wall_pos.txt"<<std::endl;
  358. }
  359. else
  360. {
  361. const int MAX_BUF = 2000;
  362. char buf[MAX_BUF+1];
  363. // skip the first three lines because they are comment lines
  364. inp.getline(buf, MAX_BUF);
  365. inp.getline(buf, MAX_BUF);
  366. inp.getline(buf, MAX_BUF);
  367. std::string dump;
  368. for(int g=0; g<ARRAY_COUNT(wallPositions); ++g)
  369. {
  370. inp >> dump;
  371. for(int b = 0; b < 20; ++b)
  372. {
  373. Point pt;
  374. inp >> pt.x;
  375. inp >> pt.y;
  376. wallPositions[g].push_back(pt);
  377. }
  378. }
  379. }
  380. inp.close();
  381. }
  382. void Graphics::loadHeroAnims()
  383. {
  384. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  385. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  386. std::make_pair(2,14), std::make_pair(3,15);
  387. for(size_t i=0; i<F_NUMBER * 2; ++i)
  388. {
  389. std::ostringstream nm;
  390. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  391. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  392. std::string name = nm.str();
  393. }
  394. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  395. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  396. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  397. }
  398. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  399. {
  400. CDefEssential *anim = CDefHandler::giveDefEss(name);
  401. (this->*dst).push_back(anim);
  402. int pom = 0; //how many groups has been rotated
  403. for(int o=7; pom<6; ++o)
  404. {
  405. for(int p=0;p<6;p++)
  406. {
  407. if(anim->ourImages[o].groupNumber == rotations[p].first)
  408. {
  409. for(int e=0; e<8; ++e)
  410. {
  411. Cimage nci;
  412. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  413. nci.groupNumber = rotations[p].second;
  414. nci.imName = std::string();
  415. anim->ourImages.push_back(nci);
  416. if(pom>2) //we need only one frame for groups 13/14/15
  417. break;
  418. }
  419. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  420. o+=8;
  421. else //there is only one frame of 1/2/3
  422. o+=1;
  423. ++pom;
  424. if(p==2 && pom<4) //group1 starts at index 1
  425. o = 1;
  426. }
  427. }
  428. }
  429. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  430. {
  431. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  432. }
  433. }
  434. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  435. {
  436. for(int i=0;i<8;i++)
  437. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  438. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  439. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  440. for(int q=0; q<8; ++q)
  441. {
  442. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  443. for(size_t o=0; o<curImgs.size(); ++o)
  444. {
  445. for(size_t p=0; p<rotations.size(); p++)
  446. {
  447. if(curImgs[o].groupNumber==rotations[p].first)
  448. {
  449. for(int e=0; e<8; ++e)
  450. {
  451. Cimage nci;
  452. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  453. nci.groupNumber = rotations[p].second;
  454. nci.imName = std::string();
  455. curImgs.push_back(nci);
  456. }
  457. o+=8;
  458. }
  459. }
  460. }
  461. if (mode)
  462. {
  463. for(size_t o=0; o<curImgs.size(); ++o)
  464. {
  465. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  466. {
  467. for(int e=0; e<8; ++e)
  468. {
  469. Cimage nci;
  470. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  471. nci.groupNumber = 12 + curImgs[o].groupNumber;
  472. nci.imName = std::string();
  473. curImgs.push_back(nci);
  474. }
  475. o+=8;
  476. }
  477. }
  478. }
  479. for(size_t ff=0; ff<curImgs.size(); ++ff)
  480. {
  481. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  482. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  483. );
  484. }
  485. }
  486. }
  487. void Graphics::loadHeroFlags()
  488. {
  489. using namespace boost::assign;
  490. timeHandler th;
  491. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  492. pr[0].first = &Graphics::flags1;
  493. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  494. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  495. pr[1].first = &Graphics::flags2;
  496. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  497. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  498. pr[2].first = &Graphics::flags3;
  499. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  500. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  501. pr[3].first = &Graphics::flags4;
  502. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  503. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  504. boost::thread_group grupa;
  505. for(int g=3; g>=0; --g)
  506. {
  507. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  508. }
  509. grupa.join_all();
  510. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  511. }
  512. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  513. {
  514. if (ID==-1)
  515. return smallIcons->ourImages[0].bitmap;
  516. else if (ID==-2)
  517. return smallIcons->ourImages[1].bitmap;
  518. else if (ID==-3)
  519. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  520. else if (ID>F_NUMBER || ID<-3)
  521. #ifndef __GNUC__
  522. throw new std::exception("Invalid ID");
  523. #else
  524. throw new std::exception();
  525. #endif
  526. else
  527. {
  528. int pom = 3;
  529. if(!fort)
  530. pom+=F_NUMBER*2;
  531. pom += ID*2;
  532. if (!builded)
  533. pom--;
  534. return smallIcons->ourImages[pom].bitmap;
  535. }
  536. }
  537. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  538. {
  539. // if(player==1) //it is actually blue...
  540. // return;
  541. if(sur->format->BitsPerPixel == 8)
  542. {
  543. SDL_Color *palette = NULL;
  544. if(player < PLAYER_LIMIT && player >= 0)
  545. {
  546. palette = playerColorPalette + 32*player;
  547. }
  548. else if(player == 255 || player == -1)
  549. {
  550. palette = neutralColorPalette;
  551. }
  552. else
  553. {
  554. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  555. return;
  556. }
  557. SDL_SetColors(sur, palette, 224, 32);
  558. //for(int i=0; i<32; ++i)
  559. //{
  560. // sur->format->palette->colors[224+i] = palette[i];
  561. //}
  562. }
  563. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  564. {
  565. for(int y=0; y<sur->h; ++y)
  566. {
  567. for(int x=0; x<sur->w; ++x)
  568. {
  569. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  570. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  571. {
  572. if(cp[2]>cp[1] && cp[2]>cp[0])
  573. {
  574. std::vector<long long int> sort1;
  575. sort1.push_back(cp[0]);
  576. sort1.push_back(cp[1]);
  577. sort1.push_back(cp[2]);
  578. std::vector< std::pair<long long int, Uint8*> > sort2;
  579. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  580. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  581. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  582. std::sort(sort1.begin(), sort1.end());
  583. if(sort2[0].first>sort2[1].first)
  584. std::swap(sort2[0], sort2[1]);
  585. if(sort2[1].first>sort2[2].first)
  586. std::swap(sort2[1], sort2[2]);
  587. if(sort2[0].first>sort2[1].first)
  588. std::swap(sort2[0], sort2[1]);
  589. for(int hh=0; hh<3; ++hh)
  590. {
  591. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  592. }
  593. }
  594. }
  595. else
  596. {
  597. if(
  598. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  599. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  600. )
  601. {
  602. std::vector<long long int> sort1;
  603. sort1.push_back(cp[2]);
  604. sort1.push_back(cp[1]);
  605. sort1.push_back(cp[0]);
  606. std::vector< std::pair<long long int, Uint8*> > sort2;
  607. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  608. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  609. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  610. std::sort(sort1.begin(), sort1.end());
  611. if(sort2[0].first>sort2[1].first)
  612. std::swap(sort2[0], sort2[1]);
  613. if(sort2[1].first>sort2[2].first)
  614. std::swap(sort2[1], sort2[2]);
  615. if(sort2[0].first>sort2[1].first)
  616. std::swap(sort2[0], sort2[1]);
  617. for(int hh=0; hh<3; ++hh)
  618. {
  619. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  620. }
  621. }
  622. }
  623. }
  624. }
  625. }
  626. }
  627. void Graphics::loadTrueType()
  628. {
  629. bool ttfPresent = false;//was TTF initialised or not
  630. for(int i = 0; i < FONTS_NUMBER; i++)
  631. fontsTrueType[i] = NULL;
  632. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  633. while(!ff.eof())
  634. {
  635. int enabl, fntID, fntSize;
  636. std::string fntName;
  637. ff >> enabl;//enabled font or not
  638. if (enabl==-1)
  639. break;//end of data
  640. ff >> fntID;//what font will be replaced
  641. ff >> fntName;//name of truetype font
  642. ff >> fntSize;//size of font
  643. if (enabl)
  644. {
  645. if (!ttfPresent)
  646. {
  647. ttfPresent = true;
  648. TTF_Init();
  649. atexit(TTF_Quit);
  650. };
  651. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  652. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  653. }
  654. }
  655. ff.close();
  656. ff.clear();
  657. }
  658. Font * Graphics::loadFont( const char * name )
  659. {
  660. int len = 0;
  661. unsigned char * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
  662. if(!hlp || !len)
  663. {
  664. tlog1 << "Error: cannot load font: " << name << std::endl;
  665. return NULL;
  666. }
  667. int magic = *(const int*)hlp;
  668. if(len < 10000 || (magic != 589598 && magic != 589599))
  669. {
  670. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  671. std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
  672. std::ofstream o(suspFName.c_str());
  673. o.write((const char*)hlp, len);
  674. }
  675. Font *ret = new Font(hlp);
  676. return ret;
  677. }
  678. void Graphics::loadFonts()
  679. {
  680. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  681. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  682. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  683. for(int i = 0; i < FONTS_NUMBER; i++)
  684. fonts[i] = loadFont(fontnames[i]);
  685. }
  686. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  687. {
  688. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid];
  689. }
  690. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  691. {
  692. return advmapobjGraphics[info->id][info->subid];
  693. }
  694. void Graphics::loadErmuToPicture()
  695. {
  696. //loading ERMU to picture
  697. std::ifstream etp(DATA_DIR "/config/ERMU_to_picture.txt");
  698. assert(etp.is_open());
  699. for(int g=0; g<44; ++g)
  700. {
  701. for (int b=0; b<ARRAY_COUNT(ERMUtoPicture); ++b)
  702. {
  703. std::string buf;
  704. etp >> buf;
  705. ERMUtoPicture[b][g] = buf;
  706. }
  707. }
  708. etp.close();
  709. }
  710. Font::Font(unsigned char *Data)
  711. {
  712. data = Data;
  713. int i = 0;
  714. height = data[5];
  715. i = 32;
  716. for(int ci = 0; ci < 256; ci++)
  717. {
  718. chars[ci].unknown1 = readNormalNr(data, i); i+=4;
  719. chars[ci].width = readNormalNr(data, i); i+=4;
  720. chars[ci].unknown2 =readNormalNr(data, i); i+=4;
  721. //if(ci>=30)
  722. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  723. }
  724. for(int ci = 0; ci < 256; ci++)
  725. {
  726. chars[ci].offset = readNormalNr(data, i); i+=4;
  727. chars[ci].pixels = data + 4128 + chars[ci].offset;
  728. }
  729. }
  730. Font::~Font()
  731. {
  732. delete [] data;
  733. }
  734. int Font::getWidth(const char *text ) const
  735. {
  736. int length = std::strlen(text);
  737. int ret = 0;
  738. for(int i = 0; i < length; i++)
  739. {
  740. unsigned char c = text[i];
  741. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  742. }
  743. return ret;
  744. }
  745. int Font::getCharWidth( char c ) const
  746. {
  747. const Char &C = chars[(unsigned char)c];
  748. return C.width + C.unknown1 + C.unknown2;;
  749. }
  750. /*
  751. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  752. {
  753. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  754. 224, 28, 3, 0);
  755. }
  756. */