AlexVinS 3bca68fd2d Initial refactoring 11 anni fa
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AIUtility.cpp b0cd4f4117 Added limits and assertions which show that fuzzy engine is completely bugged. 11 anni fa
AIUtility.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 anni fa
CMakeLists.txt d0da88a515 define FL_CPP11 outside Fuzzylite source 11 anni fa
Fuzzy.cpp a823fae822 Fixed NaNs in FuzzyHelper::getTacticalAdvantage 11 anni fa
Fuzzy.h cd060c00c5 Each fuzzy set of rules will use separate fuzzy engine. 11 anni fa
Goals.cpp 4bb5784922 Fixing AI - dwelling visitation code should now work properly 11 anni fa
Goals.h b2e8c92383 Cleanup: 11 anni fa
StdInc.cpp 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 anni fa
StdInc.h 1157111fcf More bugfixing: 11 anni fa
VCAI.cbp f16e859242 [C::B] update FL project 2 11 anni fa
VCAI.cpp 3bca68fd2d Initial refactoring 11 anni fa
VCAI.h 3bca68fd2d Initial refactoring 11 anni fa
VCAI.vcxproj c87f2cdaaf Updated build for MSVS. Some compile fixes to FuzzyLite source. 11 anni fa
main.cpp 1b6f2ea3b7 VCMIDirs update #5 fix 11 anni fa