CObjectClassesHandler.cpp 15 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../GameSettings.h"
  20. #include "../JsonNode.h"
  21. #include "../CSoundBase.h"
  22. #include "../mapObjectConstructors/CRewardableConstructor.h"
  23. #include "../mapObjectConstructors/CommonConstructors.h"
  24. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  25. #include "../mapObjectConstructors/ShrineInstanceConstructor.h"
  26. #include "../mapObjects/CQuest.h"
  27. #include "../mapObjects/CGPandoraBox.h"
  28. #include "../mapObjects/ObjectTemplate.h"
  29. VCMI_LIB_NAMESPACE_BEGIN
  30. CObjectClassesHandler::CObjectClassesHandler()
  31. {
  32. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  33. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  34. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  35. //Note: should be in sync with registerTypesMapObjectTypes function
  36. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  37. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  38. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  39. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  40. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  41. SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
  42. SET_HANDLER_CLASS("market", MarketInstanceConstructor);
  43. SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
  44. SET_HANDLER_CLASS("static", CObstacleConstructor);
  45. SET_HANDLER_CLASS("", CObstacleConstructor);
  46. SET_HANDLER("randomArtifact", CGArtifact);
  47. SET_HANDLER("randomHero", CGHeroInstance);
  48. SET_HANDLER("randomResource", CGResource);
  49. SET_HANDLER("randomTown", CGTownInstance);
  50. SET_HANDLER("randomMonster", CGCreature);
  51. SET_HANDLER("randomDwelling", CGDwelling);
  52. SET_HANDLER("generic", CGObjectInstance);
  53. SET_HANDLER("cartographer", CCartographer);
  54. SET_HANDLER("artifact", CGArtifact);
  55. SET_HANDLER("borderGate", CGBorderGate);
  56. SET_HANDLER("borderGuard", CGBorderGuard);
  57. SET_HANDLER("monster", CGCreature);
  58. SET_HANDLER("denOfThieves", CGDenOfthieves);
  59. SET_HANDLER("event", CGEvent);
  60. SET_HANDLER("garrison", CGGarrison);
  61. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  62. SET_HANDLER("keymaster", CGKeymasterTent);
  63. SET_HANDLER("lighthouse", CGLighthouse);
  64. SET_HANDLER("magi", CGMagi);
  65. SET_HANDLER("mine", CGMine);
  66. SET_HANDLER("obelisk", CGObelisk);
  67. SET_HANDLER("observatory", CGObservatory);
  68. SET_HANDLER("pandora", CGPandoraBox);
  69. SET_HANDLER("prison", CGHeroInstance);
  70. SET_HANDLER("questGuard", CGQuestGuard);
  71. SET_HANDLER("resource", CGResource);
  72. SET_HANDLER("scholar", CGScholar);
  73. SET_HANDLER("seerHut", CGSeerHut);
  74. SET_HANDLER("shipyard", CGShipyard);
  75. SET_HANDLER("sign", CGSignBottle);
  76. SET_HANDLER("siren", CGSirens);
  77. SET_HANDLER("monolith", CGMonolith);
  78. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  79. SET_HANDLER("whirlpool", CGWhirlpool);
  80. SET_HANDLER("witch", CGWitchHut);
  81. SET_HANDLER("terrain", CGTerrainPatch);
  82. SET_HANDLER("hillFort", HillFort);
  83. #undef SET_HANDLER_CLASS
  84. #undef SET_HANDLER
  85. }
  86. CObjectClassesHandler::~CObjectClassesHandler()
  87. {
  88. for(auto * p : objects)
  89. delete p;
  90. }
  91. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
  92. {
  93. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
  94. CLegacyConfigParser parser("Data/Objects.txt");
  95. auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  96. parser.endLine();
  97. for (size_t i = 0; i < totalNumber; i++)
  98. {
  99. auto * tmpl = new ObjectTemplate;
  100. tmpl->readTxt(parser);
  101. parser.endLine();
  102. std::pair<si32, si32> key(tmpl->id.num, tmpl->subid);
  103. legacyTemplates.insert(std::make_pair(key, std::shared_ptr<const ObjectTemplate>(tmpl)));
  104. }
  105. objects.resize(256);
  106. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  107. assert(dataSize == 256);
  108. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  109. for (size_t i=0; i<256; i++)
  110. {
  111. ret[i]["name"].String() = namesParser.readString();
  112. namesParser.endLine();
  113. }
  114. JsonNode cregen1;
  115. JsonNode cregen4;
  116. CLegacyConfigParser cregen1Parser("data/crgen1");
  117. do
  118. {
  119. JsonNode subObject;
  120. subObject["name"].String() = cregen1Parser.readString();
  121. cregen1.Vector().push_back(subObject);
  122. }
  123. while(cregen1Parser.endLine());
  124. CLegacyConfigParser cregen4Parser("data/crgen4");
  125. do
  126. {
  127. JsonNode subObject;
  128. subObject["name"].String() = cregen4Parser.readString();
  129. cregen4.Vector().push_back(subObject);
  130. }
  131. while(cregen4Parser.endLine());
  132. ret[Obj::CREATURE_GENERATOR1]["subObjects"] = cregen1;
  133. ret[Obj::CREATURE_GENERATOR4]["subObjects"] = cregen4;
  134. ret[Obj::REFUGEE_CAMP]["subObjects"].Vector().push_back(ret[Obj::REFUGEE_CAMP]);
  135. ret[Obj::WAR_MACHINE_FACTORY]["subObjects"].Vector().push_back(ret[Obj::WAR_MACHINE_FACTORY]);
  136. return ret;
  137. }
  138. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj)
  139. {
  140. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, obj->objects.size());
  141. assert(object);
  142. obj->objects.push_back(object);
  143. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  144. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  145. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  146. }
  147. void CObjectClassesHandler::loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  148. {
  149. auto object = loadSubObjectFromJson(scope, identifier, entry, obj, index);
  150. assert(object);
  151. assert(obj->objects[index] == nullptr); // ensure that this id was not loaded before
  152. obj->objects[index] = object;
  153. registerObject(scope, obj->getJsonKey(), object->getSubTypeName(), object->subtype);
  154. for(const auto & compatID : entry["compatibilityIdentifiers"].Vector())
  155. registerObject(scope, obj->getJsonKey(), compatID.String(), object->subtype);
  156. }
  157. TObjectTypeHandler CObjectClassesHandler::loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index)
  158. {
  159. assert(identifier.find(':') == std::string::npos);
  160. assert(!scope.empty());
  161. if(!handlerConstructors.count(obj->handlerName))
  162. {
  163. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  164. return nullptr;
  165. }
  166. auto createdObject = handlerConstructors.at(obj->handlerName)();
  167. createdObject->modScope = scope;
  168. createdObject->typeName = obj->identifier;;
  169. createdObject->subTypeName = identifier;
  170. createdObject->type = obj->id;
  171. createdObject->subtype = index;
  172. createdObject->init(entry);
  173. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, index));
  174. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  175. {
  176. createdObject->addTemplate(templ.second);
  177. }
  178. legacyTemplates.erase(range.first, range.second);
  179. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->getJsonKey(), obj->id, identifier, index);
  180. return createdObject;
  181. }
  182. std::string ObjectClass::getJsonKey() const
  183. {
  184. return modScope + ':' + identifier;
  185. }
  186. std::string ObjectClass::getNameTextID() const
  187. {
  188. return TextIdentifier("object", modScope, identifier, "name").get();
  189. }
  190. std::string ObjectClass::getNameTranslated() const
  191. {
  192. return VLC->generaltexth->translate(getNameTextID());
  193. }
  194. ObjectClass * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
  195. {
  196. auto * obj = new ObjectClass();
  197. obj->modScope = scope;
  198. obj->identifier = name;
  199. obj->handlerName = json["handler"].String();
  200. obj->base = json["base"];
  201. obj->id = index;
  202. VLC->generaltexth->registerString(scope, obj->getNameTextID(), json["name"].String());
  203. obj->objects.resize(json["lastReservedIndex"].Float() + 1);
  204. for (auto subData : json["types"].Struct())
  205. {
  206. if (!subData.second["index"].isNull())
  207. {
  208. const std::string & subMeta = subData.second["index"].meta;
  209. if ( subMeta != "core")
  210. logMod->warn("Object %s:%s.%s - attempt to load object with preset index! This option is reserved for built-in mod", subMeta, name, subData.first );
  211. size_t subIndex = subData.second["index"].Integer();
  212. loadSubObject(subData.second.meta, subData.first, subData.second, obj, subIndex);
  213. }
  214. else
  215. loadSubObject(subData.second.meta, subData.first, subData.second, obj);
  216. }
  217. return obj;
  218. }
  219. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  220. {
  221. auto * object = loadFromJson(scope, data, name, objects.size());
  222. objects.push_back(object);
  223. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  224. }
  225. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  226. {
  227. auto * object = loadFromJson(scope, data, name, index);
  228. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  229. objects[static_cast<si32>(index)] = object;
  230. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  231. }
  232. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID)
  233. {
  234. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  235. assert(ID < objects.size());
  236. assert(objects[ID]);
  237. if ( subID >= objects[ID]->objects.size())
  238. objects[ID]->objects.resize(subID+1);
  239. JsonUtils::inherit(config, objects.at(ID)->base);
  240. loadSubObject(config.meta, identifier, config, objects[ID], subID);
  241. }
  242. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  243. {
  244. assert(ID < objects.size());
  245. assert(objects[ID]);
  246. assert(subID < objects[ID]->objects.size());
  247. objects[ID]->objects[subID] = nullptr;
  248. }
  249. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  250. {
  251. return std::vector<bool>(); //TODO?
  252. }
  253. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  254. {
  255. assert(type < objects.size());
  256. assert(objects[type]);
  257. assert(subtype < objects[type]->objects.size());
  258. return objects.at(type)->objects.at(subtype);
  259. }
  260. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const
  261. {
  262. std::optional<si32> id = VLC->modh->identifiers.getIdentifier(scope, "object", type);
  263. if(id)
  264. {
  265. auto * object = objects[id.value()];
  266. std::optional<si32> subID = VLC->modh->identifiers.getIdentifier(scope, object->getJsonKey(), subtype);
  267. if (subID)
  268. return object->objects[subID.value()];
  269. }
  270. std::string errorString = "Failed to find object of type " + type + "::" + subtype;
  271. logGlobal->error(errorString);
  272. throw std::runtime_error(errorString);
  273. }
  274. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  275. {
  276. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  277. }
  278. std::set<si32> CObjectClassesHandler::knownObjects() const
  279. {
  280. std::set<si32> ret;
  281. for(auto * entry : objects)
  282. if (entry)
  283. ret.insert(entry->id);
  284. return ret;
  285. }
  286. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  287. {
  288. std::set<si32> ret;
  289. if (!objects.at(primaryID))
  290. {
  291. logGlobal->error("Failed to find object %d", primaryID);
  292. return ret;
  293. }
  294. for(const auto & entry : objects.at(primaryID)->objects)
  295. if (entry)
  296. ret.insert(entry->subtype);
  297. return ret;
  298. }
  299. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  300. {
  301. for (auto & entry : object["types"].Struct())
  302. {
  303. if (object.Struct().count("subObjects"))
  304. {
  305. const auto & vector = object["subObjects"].Vector();
  306. if (entry.second.Struct().count("index"))
  307. {
  308. size_t index = entry.second["index"].Integer();
  309. if (index < vector.size())
  310. JsonUtils::inherit(entry.second, vector[index]);
  311. }
  312. }
  313. JsonUtils::inherit(entry.second, object["base"]);
  314. for (auto & templ : entry.second["templates"].Struct())
  315. JsonUtils::inherit(templ.second, entry.second["base"]);
  316. }
  317. object.Struct().erase("subObjects");
  318. }
  319. void CObjectClassesHandler::afterLoadFinalization()
  320. {
  321. for(auto * entry : objects)
  322. {
  323. if (!entry)
  324. continue;
  325. for(const auto & obj : entry->objects)
  326. {
  327. if (!obj)
  328. continue;
  329. obj->afterLoadFinalization();
  330. if(obj->getTemplates().empty())
  331. logGlobal->warn("No templates found for %s:%s", entry->getJsonKey(), obj->getJsonKey());
  332. }
  333. }
  334. generateExtraMonolithsForRMG();
  335. }
  336. void CObjectClassesHandler::generateExtraMonolithsForRMG()
  337. {
  338. //duplicate existing two-way portals to make reserve for RMG
  339. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
  340. //FIXME: Monoliths in this vector can be already not useful for every terrain
  341. const size_t portalCount = portalVec.size();
  342. //Invalid portals will be skipped and portalVec size stays unchanged
  343. for (size_t i = portalCount; portalVec.size() < 100; ++i)
  344. {
  345. auto index = static_cast<si32>(i % portalCount);
  346. auto portal = portalVec[index];
  347. auto templates = portal->getTemplates();
  348. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  349. {
  350. continue; //Do not clone HoTA water-only portals or any others we can't use
  351. }
  352. //deep copy of noncopyable object :?
  353. auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
  354. newPortal->rmgInfo = portal->getRMGInfo();
  355. newPortal->base = portal->base; //not needed?
  356. newPortal->templates = portal->getTemplates();
  357. newPortal->sounds = portal->getSounds();
  358. newPortal->aiValue = portal->getAiValue();
  359. newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
  360. newPortal->modScope = portal->modScope; //private
  361. newPortal->typeName = portal->getTypeName();
  362. newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
  363. newPortal->type = portal->getIndex();
  364. newPortal->subtype = portalVec.size(); //indexes must be unique, they are returned as a set
  365. portalVec.push_back(newPortal);
  366. }
  367. }
  368. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  369. {
  370. const auto handler = getHandlerFor(type, subtype);
  371. if (handler && handler->hasNameTextID())
  372. return handler->getNameTranslated();
  373. else
  374. return objects[type]->getNameTranslated();
  375. }
  376. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  377. {
  378. // TODO: these objects may have subID's that does not have associated handler:
  379. // Prison: uses hero type as subID
  380. // Hero: uses hero type as subID, but registers hero classes as subtypes
  381. // Spell scroll: uses spell ID as subID
  382. if(type == Obj::PRISON || type == Obj::HERO || type == Obj::SPELL_SCROLL)
  383. subtype = 0;
  384. assert(type < objects.size());
  385. assert(objects[type]);
  386. assert(subtype < objects[type]->objects.size());
  387. return getHandlerFor(type, subtype)->getSounds();
  388. }
  389. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  390. {
  391. return objects.at(type)->handlerName;
  392. }
  393. VCMI_LIB_NAMESPACE_END