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- /*
 
-  * MapFormatH3M.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CMapService.h"
 
- #include "../JsonNode.h"
 
- class TriggeredEvent;
 
- class DLL_LINKAGE CMapLoaderJson : public IMapPatcher
 
- {
 
- public:
 
- 	/**
 
- 	 * Default constructor.
 
- 	 *
 
- 	 * @param stream a stream containing the map data
 
- 	 */
 
- 	CMapLoaderJson(JsonNode stream);
 
- 	/**
 
- 	 * Loads the VCMI/Json map file.
 
- 	 *
 
- 	 * @return a unique ptr of the loaded map class
 
- 	 */
 
- 	std::unique_ptr<CMap> loadMap();
 
- 	/**
 
- 	 * Loads the VCMI/Json map header.
 
- 	 *
 
- 	 * @return a unique ptr of the loaded map header class
 
- 	 */
 
- 	std::unique_ptr<CMapHeader> loadMapHeader();
 
- 	/**
 
- 	 * Modifies supplied map header using Json data
 
- 	 *
 
- 	 */
 
- 	void patchMapHeader(std::unique_ptr<CMapHeader> & header);
 
- private:
 
- 	/**
 
- 	 * Reads complete map.
 
- 	 */
 
- 	void readMap();
 
- 	/**
 
- 	 * Reads the map header.
 
- 	 */
 
- 	void readHeader();
 
- 	/**
 
- 	 * Reads subset of header that can be replaced by patching.
 
- 	 */
 
- 	void readPatchData();
 
- 	/**
 
- 	 * Reads player information.
 
- 	 */
 
- 	void readPlayerInfo();
 
- 	/**
 
- 	 * Reads triggered events, including victory/loss conditions
 
- 	 */
 
- 	void readTriggeredEvents();
 
- 	/**
 
- 	 * Reads one of triggered events
 
- 	 */
 
- 	void readTriggeredEvent(TriggeredEvent & event, const JsonNode & source);
 
- 	/** ptr to the map object which gets filled by data from the buffer */
 
- 	CMap * map;
 
- 	/**
 
- 	 * ptr to the map header object which gets filled by data from the buffer.
 
- 	 * (when loading map and mapHeader point to the same object)
 
- 	 */
 
- 	std::unique_ptr<CMapHeader> mapHeader;
 
- 	const JsonNode input;
 
- };
 
 
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