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						CCampaignHandler.cpp
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					d0a5a6eab4
					- Implemented hero recreate handling correctly
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				11 years ago | 
			
		
			
				
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						CCampaignHandler.h
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					d0a5a6eab4
					- Implemented hero recreate handling correctly
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				11 years ago | 
			
		
			
				
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						CMap.cpp
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					30b79588db
					- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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				11 years ago | 
			
		
			
				
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						CMap.h
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					30b79588db
					- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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				11 years ago | 
			
		
			
				
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						CMapEditManager.cpp
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					fe1b16a7ec
					Some preparation towards mantis #1743:
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				11 years ago | 
			
		
			
				
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						CMapEditManager.h
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					1ac328635a
					- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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				12 years ago | 
			
		
			
				
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						CMapInfo.cpp
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					a1f545792b
					Compile fixes specific for VS 2012"
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				12 years ago | 
			
		
			
				
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						CMapInfo.h
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					a1f545792b
					Compile fixes specific for VS 2012"
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				12 years ago | 
			
		
			
				
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						CMapService.cpp
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					cd8a0c01e4
					Data for campaign win/loss conditions. All campaigns should now have
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				12 years ago | 
			
		
			
				
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						CMapService.h
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					7e02f6b670
					Support for overriding victory/defeat conditions from h3m map or
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				12 years ago | 
			
		
			
				
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						MapFormatH3M.cpp
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					30b79588db
					- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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				11 years ago | 
			
		
			
				
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						MapFormatH3M.h
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					2c4c964a45
					Large rewrite of adventure map objects:
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				12 years ago | 
			
		
			
				
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						MapFormatJson.cpp
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					7f07a30d7d
					More fixes for map-specific crashes, fixes #1427 and #733
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				11 years ago | 
			
		
			
				
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						MapFormatJson.h
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					7e02f6b670
					Support for overriding victory/defeat conditions from h3m map or
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				12 years ago |