CCampaignHandler.cpp 28 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../StartInfo.h"
  21. #include "../CModHandler.h"
  22. #include "../CArtHandler.h" //for hero crossover
  23. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  24. #include "../CHeroHandler.h"
  25. #include "../Languages.h"
  26. #include "../StringConstants.h"
  27. #include "CMapService.h"
  28. #include "CMap.h"
  29. #include "CMapInfo.h"
  30. // For hero crossover
  31. #include "serializer/CSerializer.h"
  32. #include "serializer/JsonDeserializer.h"
  33. #include "serializer/JsonSerializer.h"
  34. VCMI_LIB_NAMESPACE_BEGIN
  35. CampaignRegions::RegionDescription CampaignRegions::RegionDescription::fromJson(const JsonNode & node)
  36. {
  37. CampaignRegions::RegionDescription rd;
  38. rd.infix = node["infix"].String();
  39. rd.xpos = static_cast<int>(node["x"].Float());
  40. rd.ypos = static_cast<int>(node["y"].Float());
  41. return rd;
  42. }
  43. CampaignRegions CampaignRegions::fromJson(const JsonNode & node)
  44. {
  45. CampaignRegions cr;
  46. cr.campPrefix = node["prefix"].String();
  47. cr.colorSuffixLength = static_cast<int>(node["color_suffix_length"].Float());
  48. for(const JsonNode & desc : node["desc"].Vector())
  49. cr.regions.push_back(CampaignRegions::RegionDescription::fromJson(desc));
  50. return cr;
  51. }
  52. CampaignRegions CampaignRegions::getLegacy(int campId)
  53. {
  54. static std::vector<CampaignRegions> campDescriptions;
  55. if(campDescriptions.empty()) //read once
  56. {
  57. const JsonNode config(ResourceID("config/campaign_regions.json"));
  58. for(const JsonNode & campaign : config["campaign_regions"].Vector())
  59. campDescriptions.push_back(CampaignRegions::fromJson(campaign));
  60. }
  61. return campDescriptions.at(campId);
  62. }
  63. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  64. {
  65. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  66. || type == SECONDARY_SKILL;
  67. }
  68. void CCampaignHeader::loadLegacyData(ui8 campId)
  69. {
  70. campaignRegions = CampaignRegions::getLegacy(campId);
  71. numberOfScenarios = VLC->generaltexth->getCampaignLength(campId);
  72. }
  73. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  74. {
  75. ResourceID resourceID(name, EResType::CAMPAIGN);
  76. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  77. std::string language = VLC->modh->getModLanguage(modName);
  78. std::string encoding = Languages::getLanguageOptions(language).encoding;
  79. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  80. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  81. JsonNode jsonCampaign((const char*)cmpgn.data(), cmpgn.size());
  82. if(jsonCampaign.isNull())
  83. {
  84. //legacy OH3 campaign (*.h3c)
  85. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  86. CBinaryReader reader(&stream);
  87. return readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  88. }
  89. //VCMI (*.vcmp)
  90. return readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
  91. }
  92. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  93. {
  94. ResourceID resourceID(name, EResType::CAMPAIGN);
  95. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  96. std::string language = VLC->modh->getModLanguage(modName);
  97. std::string encoding = Languages::getLanguageOptions(language).encoding;
  98. auto ret = std::make_unique<CCampaign>();
  99. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  100. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
  101. if (files[0].front() < uint8_t(' ')) // binary format
  102. {
  103. CMemoryStream stream(files[0].data(), files[0].size());
  104. CBinaryReader reader(&stream);
  105. ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  106. for(int g = 0; g < ret->header.numberOfScenarios; ++g)
  107. ret->scenarios.emplace_back(readScenarioFromMemory(reader, ret->header));
  108. }
  109. else // text format (json)
  110. {
  111. JsonNode jsonCampaign((const char*)files[0].data(), files[0].size());
  112. ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
  113. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  114. ret->scenarios.emplace_back(readScenarioFromJson(scenario));
  115. }
  116. //first entry is campaign header. start loop from 1
  117. for(int scenarioID = 0, g = 1; g < files.size() && scenarioID < ret->header.numberOfScenarios; ++g)
  118. {
  119. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  120. scenarioID++;
  121. std::string scenarioName = resourceID.getName();
  122. boost::to_lower(scenarioName);
  123. scenarioName += ':' + std::to_string(g - 1);
  124. //set map piece appropriately, convert vector to string
  125. ret->mapPieces[scenarioID].assign(reinterpret_cast<const char*>(files[g].data()), files[g].size());
  126. CMapService mapService;
  127. auto hdr = mapService.loadMapHeader(
  128. reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
  129. static_cast<int>(ret->mapPieces[scenarioID].size()),
  130. scenarioName,
  131. modName,
  132. encoding);
  133. ret->scenarios[scenarioID].scenarioName = hdr->name;
  134. scenarioID++;
  135. }
  136. // handle campaign specific discrepancies
  137. if(resourceID.getName() == "DATA/AB")
  138. {
  139. ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
  140. }
  141. else if(resourceID.getName() == "DATA/FINAL")
  142. {
  143. // keep following heroes for map 8 Final H
  144. ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
  145. ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
  146. ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
  147. ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
  148. }
  149. return ret;
  150. }
  151. static std::string convertMapName(std::string input)
  152. {
  153. boost::algorithm::to_lower(input);
  154. boost::algorithm::trim(input);
  155. size_t slashPos = input.find_last_of("/");
  156. if (slashPos != std::string::npos)
  157. return input.substr(slashPos + 1);
  158. return input;
  159. }
  160. std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  161. {
  162. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  163. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  164. if (input.empty())
  165. return "";
  166. VLC->generaltexth->registerString(modName, stringID, input);
  167. return VLC->generaltexth->translate(stringID.get());
  168. }
  169. CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  170. {
  171. CCampaignHeader ret;
  172. ret.version = reader["version"].Integer();
  173. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  174. {
  175. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, ret.version);
  176. return ret;
  177. }
  178. ret.version = CampaignVersion::VCMI;
  179. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  180. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  181. ret.name = reader["name"].String();
  182. ret.description = reader["description"].String();
  183. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  184. //skip ret.music because it's unused in vcmi
  185. ret.filename = filename;
  186. ret.modName = modName;
  187. ret.encoding = encoding;
  188. ret.valid = true;
  189. return ret;
  190. }
  191. CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader)
  192. {
  193. auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  194. {
  195. CCampaignScenario::SScenarioPrologEpilog ret;
  196. ret.hasPrologEpilog = !identifier.isNull();
  197. if(ret.hasPrologEpilog)
  198. {
  199. ret.prologVideo = identifier["video"].String();
  200. ret.prologMusic = identifier["music"].String();
  201. ret.prologText = identifier["text"].String();
  202. }
  203. return ret;
  204. };
  205. CCampaignScenario ret;
  206. ret.conquered = false;
  207. ret.mapName = reader["map"].String();
  208. for(auto & g : reader["preconditions"].Vector())
  209. ret.preconditionRegions.insert(g.Integer());
  210. ret.regionColor = reader["color"].Integer();
  211. ret.difficulty = reader["difficulty"].Integer();
  212. ret.regionText = reader["regionText"].String();
  213. ret.prolog = prologEpilogReader(reader["prolog"]);
  214. ret.epilog = prologEpilogReader(reader["epilog"]);
  215. ret.travelOptions = readScenarioTravelFromJson(reader);
  216. return ret;
  217. }
  218. CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  219. {
  220. CScenarioTravel ret;
  221. std::map<std::string, ui8> startOptionsMap = {
  222. {"none", 0},
  223. {"bonus", 1},
  224. {"crossover", 2},
  225. {"hero", 3}
  226. };
  227. std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
  228. {"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
  229. {"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
  230. {"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
  231. {"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
  232. {"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
  233. {"primarySkill", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
  234. {"secondarySkill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
  235. {"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
  236. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  237. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  238. };
  239. std::map<std::string, ui32> primarySkillsMap = {
  240. {"attack", 0},
  241. {"defence", 8},
  242. {"spellpower", 16},
  243. {"knowledge", 24},
  244. };
  245. std::map<std::string, ui16> heroSpecialMap = {
  246. {"strongest", 0xFFFD},
  247. {"generated", 0xFFFE},
  248. {"random", 0xFFFF}
  249. };
  250. std::map<std::string, ui8> resourceTypeMap = {
  251. //FD - wood+ore
  252. //FE - mercury+sulfur+crystal+gem
  253. {"wood", 0},
  254. {"mercury", 1},
  255. {"ore", 2},
  256. {"sulfur", 3},
  257. {"crystal", 4},
  258. {"gems", 5},
  259. {"gold", 6},
  260. {"common", 0xFD},
  261. {"rare", 0xFE}
  262. };
  263. for(auto & k : reader["heroKeeps"].Vector())
  264. {
  265. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  266. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  267. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  268. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  269. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  270. }
  271. for(auto & k : reader["keepCreatures"].Vector())
  272. {
  273. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
  274. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  275. else
  276. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  277. }
  278. for(auto & k : reader["keepArtifacts"].Vector())
  279. {
  280. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
  281. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  282. else
  283. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  284. }
  285. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  286. switch(ret.startOptions)
  287. {
  288. case 0:
  289. //no bonuses. Seems to be OK
  290. break;
  291. case 1: //reading of bonuses player can choose
  292. {
  293. ret.playerColor = reader["playerColor"].Integer();
  294. for(auto & bjson : reader["bonuses"].Vector())
  295. {
  296. CScenarioTravel::STravelBonus bonus;
  297. bonus.type = bonusTypeMap[bjson["what"].String()];
  298. switch (bonus.type)
  299. {
  300. case CScenarioTravel::STravelBonus::EBonusType::RESOURCE:
  301. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  302. bonus.info2 = bjson["amount"].Integer();
  303. break;
  304. case CScenarioTravel::STravelBonus::EBonusType::BUILDING:
  305. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  306. if(bonus.info1 == -1)
  307. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  308. break;
  309. default:
  310. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  311. bonus.info1 = heroId;
  312. else
  313. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  314. bonus.info1 = identifier.value();
  315. else
  316. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  317. bonus.info3 = bjson["amount"].Integer();
  318. switch(bonus.type)
  319. {
  320. case CScenarioTravel::STravelBonus::EBonusType::SPELL:
  321. case CScenarioTravel::STravelBonus::EBonusType::MONSTER:
  322. case CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL:
  323. case CScenarioTravel::STravelBonus::EBonusType::ARTIFACT:
  324. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  325. bonus.info2 = identifier.value();
  326. else
  327. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  328. break;
  329. case CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL:
  330. if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
  331. bonus.info2 = Identifier.value();
  332. else
  333. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  334. break;
  335. case CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL:
  336. for(auto & ps : primarySkillsMap)
  337. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  338. break;
  339. default:
  340. bonus.info2 = bjson["type"].Integer();
  341. }
  342. break;
  343. }
  344. ret.bonusesToChoose.push_back(bonus);
  345. }
  346. break;
  347. }
  348. case 2: //reading of players (colors / scenarios ?) player can choose
  349. {
  350. for(auto & bjson : reader["bonuses"].Vector())
  351. {
  352. CScenarioTravel::STravelBonus bonus;
  353. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  354. bonus.info1 = bjson["playerColor"].Integer(); //player color
  355. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  356. ret.bonusesToChoose.push_back(bonus);
  357. }
  358. break;
  359. }
  360. case 3: //heroes player can choose between
  361. {
  362. for(auto & bjson : reader["bonuses"].Vector())
  363. {
  364. CScenarioTravel::STravelBonus bonus;
  365. bonus.type = CScenarioTravel::STravelBonus::HERO;
  366. bonus.info1 = bjson["playerColor"].Integer(); //player color
  367. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  368. bonus.info2 = heroId;
  369. else
  370. if (auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  371. bonus.info2 = identifier.value();
  372. else
  373. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  374. ret.bonusesToChoose.push_back(bonus);
  375. }
  376. break;
  377. }
  378. default:
  379. {
  380. logGlobal->warn("VCMP Loading: Unsupported start options value");
  381. break;
  382. }
  383. }
  384. return ret;
  385. }
  386. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  387. {
  388. CCampaignHeader ret;
  389. ret.version = reader.readUInt32();
  390. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  391. ret.loadLegacyData(campId);
  392. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  393. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  394. if (ret.version > CampaignVersion::RoE)
  395. ret.difficultyChoosenByPlayer = reader.readInt8();
  396. else
  397. ret.difficultyChoosenByPlayer = false;
  398. reader.readInt8(); //music - skip as unused
  399. ret.filename = filename;
  400. ret.modName = modName;
  401. ret.encoding = encoding;
  402. ret.valid = true;
  403. return ret;
  404. }
  405. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CCampaignHeader & header)
  406. {
  407. auto prologEpilogReader = [&](const std::string & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  408. {
  409. CCampaignScenario::SScenarioPrologEpilog ret;
  410. ret.hasPrologEpilog = reader.readUInt8();
  411. if(ret.hasPrologEpilog)
  412. {
  413. ret.prologVideo = CCampaignHandler::prologVideoName(reader.readUInt8());
  414. ret.prologMusic = CCampaignHandler::prologMusicName(reader.readUInt8());
  415. ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
  416. }
  417. return ret;
  418. };
  419. CCampaignScenario ret;
  420. ret.conquered = false;
  421. ret.mapName = reader.readBaseString();
  422. reader.readUInt32(); //packedMapSize - not used
  423. if(header.numberOfScenarios > 8) //unholy alliance
  424. {
  425. ret.loadPreconditionRegions(reader.readUInt16());
  426. }
  427. else
  428. {
  429. ret.loadPreconditionRegions(reader.readUInt8());
  430. }
  431. ret.regionColor = reader.readUInt8();
  432. ret.difficulty = reader.readUInt8();
  433. ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
  434. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  435. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  436. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  437. return ret;
  438. }
  439. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  440. {
  441. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  442. {
  443. if ( (1 << i) & regions)
  444. preconditionRegions.insert(i);
  445. }
  446. }
  447. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  448. {
  449. CScenarioTravel ret;
  450. ui8 whatHeroKeeps = reader.readUInt8();
  451. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  452. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  453. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  454. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  455. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  456. //TODO: replace with template lambda form C++20 and make typed containers
  457. auto bitMaskToId = [&reader](std::set<int> & container, int size)
  458. {
  459. for(int iId = 0, byte = 0; iId < size * 8; ++iId)
  460. {
  461. if(iId % 8 == 0)
  462. byte = reader.readUInt8();
  463. if(byte & (1 << iId % 8))
  464. container.insert(iId);
  465. }
  466. };
  467. bitMaskToId(ret.monstersKeptByHero, 19);
  468. bitMaskToId(ret.artifactsKeptByHero, version < CampaignVersion::SoD ? 17 : 18);
  469. ret.startOptions = reader.readUInt8();
  470. switch(ret.startOptions)
  471. {
  472. case 0:
  473. //no bonuses. Seems to be OK
  474. break;
  475. case 1: //reading of bonuses player can choose
  476. {
  477. ret.playerColor = reader.readUInt8();
  478. ui8 numOfBonuses = reader.readUInt8();
  479. for (int g=0; g<numOfBonuses; ++g)
  480. {
  481. CScenarioTravel::STravelBonus bonus;
  482. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  483. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  484. switch(bonus.type)
  485. {
  486. case CScenarioTravel::STravelBonus::SPELL:
  487. {
  488. bonus.info1 = reader.readUInt16(); //hero
  489. bonus.info2 = reader.readUInt8(); //spell ID
  490. break;
  491. }
  492. case CScenarioTravel::STravelBonus::MONSTER:
  493. {
  494. bonus.info1 = reader.readUInt16(); //hero
  495. bonus.info2 = reader.readUInt16(); //monster type
  496. bonus.info3 = reader.readUInt16(); //monster count
  497. break;
  498. }
  499. case CScenarioTravel::STravelBonus::BUILDING:
  500. {
  501. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  502. break;
  503. }
  504. case CScenarioTravel::STravelBonus::ARTIFACT:
  505. {
  506. bonus.info1 = reader.readUInt16(); //hero
  507. bonus.info2 = reader.readUInt16(); //artifact ID
  508. break;
  509. }
  510. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  511. {
  512. bonus.info1 = reader.readUInt16(); //hero
  513. bonus.info2 = reader.readUInt8(); //spell ID
  514. break;
  515. }
  516. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  517. {
  518. bonus.info1 = reader.readUInt16(); //hero
  519. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  520. break;
  521. }
  522. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  523. {
  524. bonus.info1 = reader.readUInt16(); //hero
  525. bonus.info2 = reader.readUInt8(); //skill ID
  526. bonus.info3 = reader.readUInt8(); //skill level
  527. break;
  528. }
  529. case CScenarioTravel::STravelBonus::RESOURCE:
  530. {
  531. bonus.info1 = reader.readUInt8(); //type
  532. //FD - wood+ore
  533. //FE - mercury+sulfur+crystal+gem
  534. bonus.info2 = reader.readUInt32(); //count
  535. break;
  536. }
  537. default:
  538. logGlobal->warn("Corrupted h3c file");
  539. break;
  540. }
  541. ret.bonusesToChoose.push_back(bonus);
  542. }
  543. break;
  544. }
  545. case 2: //reading of players (colors / scenarios ?) player can choose
  546. {
  547. ui8 numOfBonuses = reader.readUInt8();
  548. for (int g=0; g<numOfBonuses; ++g)
  549. {
  550. CScenarioTravel::STravelBonus bonus;
  551. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  552. bonus.info1 = reader.readUInt8(); //player color
  553. bonus.info2 = reader.readUInt8(); //from what scenario
  554. ret.bonusesToChoose.push_back(bonus);
  555. }
  556. break;
  557. }
  558. case 3: //heroes player can choose between
  559. {
  560. ui8 numOfBonuses = reader.readUInt8();
  561. for (int g=0; g<numOfBonuses; ++g)
  562. {
  563. CScenarioTravel::STravelBonus bonus;
  564. bonus.type = CScenarioTravel::STravelBonus::HERO;
  565. bonus.info1 = reader.readUInt8(); //player color
  566. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  567. ret.bonusesToChoose.push_back(bonus);
  568. }
  569. break;
  570. }
  571. default:
  572. {
  573. logGlobal->warn("Corrupted h3c file");
  574. break;
  575. }
  576. }
  577. return ret;
  578. }
  579. std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  580. {
  581. CCompressedStream stream(std::move(file), true);
  582. std::vector< std::vector<ui8> > ret;
  583. do
  584. {
  585. std::vector<ui8> block(stream.getSize());
  586. stream.read(block.data(), block.size());
  587. ret.push_back(block);
  588. }
  589. while (!headerOnly && stream.getNextBlock());
  590. return ret;
  591. }
  592. bool CCampaign::conquerable( int whichScenario ) const
  593. {
  594. //check for void scenraio
  595. if (!scenarios[whichScenario].isNotVoid())
  596. {
  597. return false;
  598. }
  599. if (scenarios[whichScenario].conquered)
  600. {
  601. return false;
  602. }
  603. //check preconditioned regions
  604. for (int g=0; g<scenarios.size(); ++g)
  605. {
  606. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  607. return false; //prerequisite does not met
  608. }
  609. return true;
  610. }
  611. bool CCampaignScenario::isNotVoid() const
  612. {
  613. return !mapName.empty();
  614. }
  615. const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
  616. {
  617. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  618. {
  619. auto * h = CCampaignState::crossoverDeserialize(node);
  620. bool result = h->tempOwner == owner;
  621. vstd::clear_pointer(h);
  622. return result;
  623. };
  624. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  625. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  626. {
  627. auto * h = CCampaignState::crossoverDeserialize(node);
  628. double result = h->getHeroStrength();
  629. vstd::clear_pointer(h);
  630. return result;
  631. });
  632. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  633. }
  634. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  635. {
  636. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  637. if(conquered)
  638. {
  639. for(auto node2 : placedCrossoverHeroes)
  640. {
  641. auto * hero = CCampaignState::crossoverDeserialize(node2);
  642. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  643. {
  644. auto * h = CCampaignState::crossoverDeserialize(node);
  645. bool result = hero->subID == h->subID;
  646. vstd::clear_pointer(h);
  647. return result;
  648. });
  649. if(it == crossoverHeroes.end())
  650. {
  651. lostCrossoverHeroes.push_back(hero);
  652. }
  653. }
  654. }
  655. return lostCrossoverHeroes;
  656. }
  657. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  658. {
  659. camp->scenarios[*currentMap].crossoverHeroes.clear();
  660. for(CGHeroInstance * hero : heroes)
  661. {
  662. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  663. }
  664. mapsConquered.push_back(*currentMap);
  665. mapsRemaining -= *currentMap;
  666. camp->scenarios[*currentMap].conquered = true;
  667. }
  668. std::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  669. {
  670. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  671. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  672. if(bonuses.empty())
  673. return std::optional<CScenarioTravel::STravelBonus>();
  674. else
  675. return bonuses[currentBonusID()];
  676. }
  677. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  678. {
  679. return camp->scenarios[*currentMap];
  680. }
  681. CCampaignScenario & CCampaignState::getCurrentScenario()
  682. {
  683. return camp->scenarios[*currentMap];
  684. }
  685. ui8 CCampaignState::currentBonusID() const
  686. {
  687. return chosenCampaignBonuses.at(*currentMap);
  688. }
  689. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  690. {
  691. for(int i = 0; i < camp->scenarios.size(); i++)
  692. {
  693. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  694. mapsRemaining.push_back(i);
  695. }
  696. }
  697. CMap * CCampaignState::getMap(int scenarioId) const
  698. {
  699. // FIXME: there is certainly better way to handle maps inside campaigns
  700. if(scenarioId == -1)
  701. scenarioId = currentMap.value();
  702. CMapService mapService;
  703. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  704. boost::to_lower(scenarioName);
  705. scenarioName += ':' + std::to_string(scenarioId);
  706. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  707. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  708. return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
  709. }
  710. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  711. {
  712. if(scenarioId == -1)
  713. scenarioId = currentMap.value();
  714. CMapService mapService;
  715. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  716. boost::to_lower(scenarioName);
  717. scenarioName += ':' + std::to_string(scenarioId);
  718. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  719. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  720. return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
  721. }
  722. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  723. {
  724. if(scenarioId == -1)
  725. scenarioId = currentMap.value();
  726. auto mapInfo = std::make_shared<CMapInfo>();
  727. mapInfo->fileURI = camp->header.filename;
  728. mapInfo->mapHeader = getHeader(scenarioId);
  729. mapInfo->countPlayers();
  730. return mapInfo;
  731. }
  732. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  733. {
  734. JsonNode node;
  735. JsonSerializer handler(nullptr, node);
  736. hero->serializeJsonOptions(handler);
  737. return node;
  738. }
  739. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  740. {
  741. JsonDeserializer handler(nullptr, node);
  742. auto * hero = new CGHeroInstance();
  743. hero->ID = Obj::HERO;
  744. hero->serializeJsonOptions(handler);
  745. return hero;
  746. }
  747. std::string CCampaignHandler::prologVideoName(ui8 index)
  748. {
  749. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  750. auto vids = config["videos"].Vector();
  751. if(index < vids.size())
  752. return vids[index].String();
  753. return "";
  754. }
  755. std::string CCampaignHandler::prologMusicName(ui8 index)
  756. {
  757. std::vector<std::string> music;
  758. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  759. }
  760. std::string CCampaignHandler::prologVoiceName(ui8 index)
  761. {
  762. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  763. auto audio = config["voice"].Vector();
  764. if(index < audio.size())
  765. return audio[index].String();
  766. return "";
  767. }
  768. VCMI_LIB_NAMESPACE_END