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- /*
- * CCampaignHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CCampaignHandler.h"
- #include "../filesystem/Filesystem.h"
- #include "../filesystem/CCompressedStream.h"
- #include "../filesystem/CMemoryStream.h"
- #include "../filesystem/CBinaryReader.h"
- #include "../VCMI_Lib.h"
- #include "../vcmi_endian.h"
- #include "../CGeneralTextHandler.h"
- #include "../TextOperations.h"
- #include "../StartInfo.h"
- #include "../CModHandler.h"
- #include "../CArtHandler.h" //for hero crossover
- #include "../mapObjects/CGHeroInstance.h"//for hero crossover
- #include "../CHeroHandler.h"
- #include "../Languages.h"
- #include "../StringConstants.h"
- #include "CMapService.h"
- #include "CMap.h"
- #include "CMapInfo.h"
- // For hero crossover
- #include "serializer/CSerializer.h"
- #include "serializer/JsonDeserializer.h"
- #include "serializer/JsonSerializer.h"
- VCMI_LIB_NAMESPACE_BEGIN
- CampaignRegions::RegionDescription CampaignRegions::RegionDescription::fromJson(const JsonNode & node)
- {
- CampaignRegions::RegionDescription rd;
- rd.infix = node["infix"].String();
- rd.xpos = static_cast<int>(node["x"].Float());
- rd.ypos = static_cast<int>(node["y"].Float());
- return rd;
- }
- CampaignRegions CampaignRegions::fromJson(const JsonNode & node)
- {
- CampaignRegions cr;
- cr.campPrefix = node["prefix"].String();
- cr.colorSuffixLength = static_cast<int>(node["color_suffix_length"].Float());
- for(const JsonNode & desc : node["desc"].Vector())
- cr.regions.push_back(CampaignRegions::RegionDescription::fromJson(desc));
-
- return cr;
- }
- CampaignRegions CampaignRegions::getLegacy(int campId)
- {
- static std::vector<CampaignRegions> campDescriptions;
- if(campDescriptions.empty()) //read once
- {
- const JsonNode config(ResourceID("config/campaign_regions.json"));
- for(const JsonNode & campaign : config["campaign_regions"].Vector())
- campDescriptions.push_back(CampaignRegions::fromJson(campaign));
- }
-
- return campDescriptions.at(campId);
- }
- bool CScenarioTravel::STravelBonus::isBonusForHero() const
- {
- return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
- || type == SECONDARY_SKILL;
- }
- void CCampaignHeader::loadLegacyData(ui8 campId)
- {
- campaignRegions = CampaignRegions::getLegacy(campId);
- numberOfScenarios = VLC->generaltexth->getCampaignLength(campId);
- }
- CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
- {
- ResourceID resourceID(name, EResType::CAMPAIGN);
- std::string modName = VLC->modh->findResourceOrigin(resourceID);
- std::string language = VLC->modh->getModLanguage(modName);
- std::string encoding = Languages::getLanguageOptions(language).encoding;
-
- auto fileStream = CResourceHandler::get(modName)->load(resourceID);
- std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
- JsonNode jsonCampaign((const char*)cmpgn.data(), cmpgn.size());
- if(jsonCampaign.isNull())
- {
- //legacy OH3 campaign (*.h3c)
- CMemoryStream stream(cmpgn.data(), cmpgn.size());
- CBinaryReader reader(&stream);
- return readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
- }
-
- //VCMI (*.vcmp)
- return readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
- }
- std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
- {
- ResourceID resourceID(name, EResType::CAMPAIGN);
- std::string modName = VLC->modh->findResourceOrigin(resourceID);
- std::string language = VLC->modh->getModLanguage(modName);
- std::string encoding = Languages::getLanguageOptions(language).encoding;
-
- auto ret = std::make_unique<CCampaign>();
-
- auto fileStream = CResourceHandler::get(modName)->load(resourceID);
- std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
- if (files[0].front() < uint8_t(' ')) // binary format
- {
- CMemoryStream stream(files[0].data(), files[0].size());
- CBinaryReader reader(&stream);
- ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
-
- for(int g = 0; g < ret->header.numberOfScenarios; ++g)
- ret->scenarios.emplace_back(readScenarioFromMemory(reader, ret->header));
- }
- else // text format (json)
- {
- JsonNode jsonCampaign((const char*)files[0].data(), files[0].size());
- ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
- for(auto & scenario : jsonCampaign["scenarios"].Vector())
- ret->scenarios.emplace_back(readScenarioFromJson(scenario));
- }
-
- //first entry is campaign header. start loop from 1
- for(int scenarioID = 0, g = 1; g < files.size() && scenarioID < ret->header.numberOfScenarios; ++g)
- {
- while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
- scenarioID++;
- std::string scenarioName = resourceID.getName();
- boost::to_lower(scenarioName);
- scenarioName += ':' + std::to_string(g - 1);
- //set map piece appropriately, convert vector to string
- ret->mapPieces[scenarioID].assign(reinterpret_cast<const char*>(files[g].data()), files[g].size());
- CMapService mapService;
- auto hdr = mapService.loadMapHeader(
- reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
- static_cast<int>(ret->mapPieces[scenarioID].size()),
- scenarioName,
- modName,
- encoding);
- ret->scenarios[scenarioID].scenarioName = hdr->name;
- scenarioID++;
- }
- // handle campaign specific discrepancies
- if(resourceID.getName() == "DATA/AB")
- {
- ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
- }
- else if(resourceID.getName() == "DATA/FINAL")
- {
- // keep following heroes for map 8 Final H
- ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
- ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
- ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
- ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
- }
- return ret;
- }
- static std::string convertMapName(std::string input)
- {
- boost::algorithm::to_lower(input);
- boost::algorithm::trim(input);
- size_t slashPos = input.find_last_of("/");
- if (slashPos != std::string::npos)
- return input.substr(slashPos + 1);
- return input;
- }
- std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
- {
- TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
- std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
- if (input.empty())
- return "";
- VLC->generaltexth->registerString(modName, stringID, input);
- return VLC->generaltexth->translate(stringID.get());
- }
- CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding)
- {
- CCampaignHeader ret;
- ret.version = reader["version"].Integer();
- if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
- {
- logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, ret.version);
- return ret;
- }
-
- ret.version = CampaignVersion::VCMI;
- ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
- ret.numberOfScenarios = reader["scenarios"].Vector().size();
- ret.name = reader["name"].String();
- ret.description = reader["description"].String();
- ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
- //skip ret.music because it's unused in vcmi
- ret.filename = filename;
- ret.modName = modName;
- ret.encoding = encoding;
- ret.valid = true;
- return ret;
- }
- CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader)
- {
- auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
- {
- CCampaignScenario::SScenarioPrologEpilog ret;
- ret.hasPrologEpilog = !identifier.isNull();
- if(ret.hasPrologEpilog)
- {
- ret.prologVideo = identifier["video"].String();
- ret.prologMusic = identifier["music"].String();
- ret.prologText = identifier["text"].String();
- }
- return ret;
- };
- CCampaignScenario ret;
- ret.conquered = false;
- ret.mapName = reader["map"].String();
- for(auto & g : reader["preconditions"].Vector())
- ret.preconditionRegions.insert(g.Integer());
- ret.regionColor = reader["color"].Integer();
- ret.difficulty = reader["difficulty"].Integer();
- ret.regionText = reader["regionText"].String();
- ret.prolog = prologEpilogReader(reader["prolog"]);
- ret.epilog = prologEpilogReader(reader["epilog"]);
- ret.travelOptions = readScenarioTravelFromJson(reader);
- return ret;
- }
- CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
- {
- CScenarioTravel ret;
- std::map<std::string, ui8> startOptionsMap = {
- {"none", 0},
- {"bonus", 1},
- {"crossover", 2},
- {"hero", 3}
- };
-
- std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
- {"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
- {"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
- {"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
- {"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
- {"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
- {"primarySkill", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
- {"secondarySkill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
- {"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
- //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
- //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
- };
-
- std::map<std::string, ui32> primarySkillsMap = {
- {"attack", 0},
- {"defence", 8},
- {"spellpower", 16},
- {"knowledge", 24},
- };
-
- std::map<std::string, ui16> heroSpecialMap = {
- {"strongest", 0xFFFD},
- {"generated", 0xFFFE},
- {"random", 0xFFFF}
- };
-
- std::map<std::string, ui8> resourceTypeMap = {
- //FD - wood+ore
- //FE - mercury+sulfur+crystal+gem
- {"wood", 0},
- {"mercury", 1},
- {"ore", 2},
- {"sulfur", 3},
- {"crystal", 4},
- {"gems", 5},
- {"gold", 6},
- {"common", 0xFD},
- {"rare", 0xFE}
- };
-
- for(auto & k : reader["heroKeeps"].Vector())
- {
- if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
- if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
- if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
- if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
- if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
- }
-
- for(auto & k : reader["keepCreatures"].Vector())
- {
- if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
- ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
- else
- logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
- }
- for(auto & k : reader["keepArtifacts"].Vector())
- {
- if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
- ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
- else
- logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
- }
- ret.startOptions = startOptionsMap[reader["startOptions"].String()];
- switch(ret.startOptions)
- {
- case 0:
- //no bonuses. Seems to be OK
- break;
- case 1: //reading of bonuses player can choose
- {
- ret.playerColor = reader["playerColor"].Integer();
- for(auto & bjson : reader["bonuses"].Vector())
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = bonusTypeMap[bjson["what"].String()];
- switch (bonus.type)
- {
- case CScenarioTravel::STravelBonus::EBonusType::RESOURCE:
- bonus.info1 = resourceTypeMap[bjson["type"].String()];
- bonus.info2 = bjson["amount"].Integer();
- break;
-
- case CScenarioTravel::STravelBonus::EBonusType::BUILDING:
- bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
- if(bonus.info1 == -1)
- logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
- break;
-
- default:
- if(int heroId = heroSpecialMap[bjson["hero"].String()])
- bonus.info1 = heroId;
- else
- if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
- bonus.info1 = identifier.value();
- else
- logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
-
- bonus.info3 = bjson["amount"].Integer();
-
- switch(bonus.type)
- {
- case CScenarioTravel::STravelBonus::EBonusType::SPELL:
- case CScenarioTravel::STravelBonus::EBonusType::MONSTER:
- case CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL:
- case CScenarioTravel::STravelBonus::EBonusType::ARTIFACT:
- if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
- bonus.info2 = identifier.value();
- else
- logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
- break;
-
- case CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL:
- if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
- bonus.info2 = Identifier.value();
- else
- logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
- break;
-
- case CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL:
- for(auto & ps : primarySkillsMap)
- bonus.info2 |= bjson[ps.first].Integer() << ps.second;
- break;
-
- default:
- bonus.info2 = bjson["type"].Integer();
- }
- break;
- }
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- case 2: //reading of players (colors / scenarios ?) player can choose
- {
- for(auto & bjson : reader["bonuses"].Vector())
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
- bonus.info1 = bjson["playerColor"].Integer(); //player color
- bonus.info2 = bjson["scenario"].Integer(); //from what scenario
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- case 3: //heroes player can choose between
- {
- for(auto & bjson : reader["bonuses"].Vector())
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = CScenarioTravel::STravelBonus::HERO;
- bonus.info1 = bjson["playerColor"].Integer(); //player color
-
- if(int heroId = heroSpecialMap[bjson["hero"].String()])
- bonus.info2 = heroId;
- else
- if (auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
- bonus.info2 = identifier.value();
- else
- logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
-
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- default:
- {
- logGlobal->warn("VCMP Loading: Unsupported start options value");
- break;
- }
- }
- return ret;
- }
- CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
- {
- CCampaignHeader ret;
- ret.version = reader.readUInt32();
- ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
- ret.loadLegacyData(campId);
- ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
- ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
- if (ret.version > CampaignVersion::RoE)
- ret.difficultyChoosenByPlayer = reader.readInt8();
- else
- ret.difficultyChoosenByPlayer = false;
- reader.readInt8(); //music - skip as unused
- ret.filename = filename;
- ret.modName = modName;
- ret.encoding = encoding;
- ret.valid = true;
- return ret;
- }
- CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CCampaignHeader & header)
- {
- auto prologEpilogReader = [&](const std::string & identifier) -> CCampaignScenario::SScenarioPrologEpilog
- {
- CCampaignScenario::SScenarioPrologEpilog ret;
- ret.hasPrologEpilog = reader.readUInt8();
- if(ret.hasPrologEpilog)
- {
- ret.prologVideo = CCampaignHandler::prologVideoName(reader.readUInt8());
- ret.prologMusic = CCampaignHandler::prologMusicName(reader.readUInt8());
- ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
- }
- return ret;
- };
- CCampaignScenario ret;
- ret.conquered = false;
- ret.mapName = reader.readBaseString();
- reader.readUInt32(); //packedMapSize - not used
- if(header.numberOfScenarios > 8) //unholy alliance
- {
- ret.loadPreconditionRegions(reader.readUInt16());
- }
- else
- {
- ret.loadPreconditionRegions(reader.readUInt8());
- }
- ret.regionColor = reader.readUInt8();
- ret.difficulty = reader.readUInt8();
- ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
- ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
- ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
- ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
- return ret;
- }
- void CCampaignScenario::loadPreconditionRegions(ui32 regions)
- {
- for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
- {
- if ( (1 << i) & regions)
- preconditionRegions.insert(i);
- }
- }
- CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
- {
- CScenarioTravel ret;
- ui8 whatHeroKeeps = reader.readUInt8();
- ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
- ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
- ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
- ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
- ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
-
- //TODO: replace with template lambda form C++20 and make typed containers
- auto bitMaskToId = [&reader](std::set<int> & container, int size)
- {
- for(int iId = 0, byte = 0; iId < size * 8; ++iId)
- {
- if(iId % 8 == 0)
- byte = reader.readUInt8();
- if(byte & (1 << iId % 8))
- container.insert(iId);
- }
- };
-
- bitMaskToId(ret.monstersKeptByHero, 19);
- bitMaskToId(ret.artifactsKeptByHero, version < CampaignVersion::SoD ? 17 : 18);
- ret.startOptions = reader.readUInt8();
- switch(ret.startOptions)
- {
- case 0:
- //no bonuses. Seems to be OK
- break;
- case 1: //reading of bonuses player can choose
- {
- ret.playerColor = reader.readUInt8();
- ui8 numOfBonuses = reader.readUInt8();
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
- //hero: FFFD means 'most powerful' and FFFE means 'generated'
- switch(bonus.type)
- {
- case CScenarioTravel::STravelBonus::SPELL:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt8(); //spell ID
- break;
- }
- case CScenarioTravel::STravelBonus::MONSTER:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt16(); //monster type
- bonus.info3 = reader.readUInt16(); //monster count
- break;
- }
- case CScenarioTravel::STravelBonus::BUILDING:
- {
- bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
- break;
- }
- case CScenarioTravel::STravelBonus::ARTIFACT:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt16(); //artifact ID
- break;
- }
- case CScenarioTravel::STravelBonus::SPELL_SCROLL:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt8(); //spell ID
- break;
- }
- case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
- break;
- }
- case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
- {
- bonus.info1 = reader.readUInt16(); //hero
- bonus.info2 = reader.readUInt8(); //skill ID
- bonus.info3 = reader.readUInt8(); //skill level
- break;
- }
- case CScenarioTravel::STravelBonus::RESOURCE:
- {
- bonus.info1 = reader.readUInt8(); //type
- //FD - wood+ore
- //FE - mercury+sulfur+crystal+gem
- bonus.info2 = reader.readUInt32(); //count
- break;
- }
- default:
- logGlobal->warn("Corrupted h3c file");
- break;
- }
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- case 2: //reading of players (colors / scenarios ?) player can choose
- {
- ui8 numOfBonuses = reader.readUInt8();
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
- bonus.info1 = reader.readUInt8(); //player color
- bonus.info2 = reader.readUInt8(); //from what scenario
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- case 3: //heroes player can choose between
- {
- ui8 numOfBonuses = reader.readUInt8();
- for (int g=0; g<numOfBonuses; ++g)
- {
- CScenarioTravel::STravelBonus bonus;
- bonus.type = CScenarioTravel::STravelBonus::HERO;
- bonus.info1 = reader.readUInt8(); //player color
- bonus.info2 = reader.readUInt16(); //hero, FF FF - random
- ret.bonusesToChoose.push_back(bonus);
- }
- break;
- }
- default:
- {
- logGlobal->warn("Corrupted h3c file");
- break;
- }
- }
- return ret;
- }
- std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
- {
- CCompressedStream stream(std::move(file), true);
- std::vector< std::vector<ui8> > ret;
- do
- {
- std::vector<ui8> block(stream.getSize());
- stream.read(block.data(), block.size());
- ret.push_back(block);
- }
- while (!headerOnly && stream.getNextBlock());
- return ret;
- }
- bool CCampaign::conquerable( int whichScenario ) const
- {
- //check for void scenraio
- if (!scenarios[whichScenario].isNotVoid())
- {
- return false;
- }
- if (scenarios[whichScenario].conquered)
- {
- return false;
- }
- //check preconditioned regions
- for (int g=0; g<scenarios.size(); ++g)
- {
- if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
- return false; //prerequisite does not met
- }
- return true;
- }
- bool CCampaignScenario::isNotVoid() const
- {
- return !mapName.empty();
- }
- const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
- {
- std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
- {
- auto * h = CCampaignState::crossoverDeserialize(node);
- bool result = h->tempOwner == owner;
- vstd::clear_pointer(h);
- return result;
- };
- auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
- auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
- {
- auto * h = CCampaignState::crossoverDeserialize(node);
- double result = h->getHeroStrength();
- vstd::clear_pointer(h);
- return result;
- });
- return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
- }
- std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
- {
- std::vector<CGHeroInstance *> lostCrossoverHeroes;
- if(conquered)
- {
- for(auto node2 : placedCrossoverHeroes)
- {
- auto * hero = CCampaignState::crossoverDeserialize(node2);
- auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
- {
- auto * h = CCampaignState::crossoverDeserialize(node);
- bool result = hero->subID == h->subID;
- vstd::clear_pointer(h);
- return result;
- });
- if(it == crossoverHeroes.end())
- {
- lostCrossoverHeroes.push_back(hero);
- }
- }
- }
- return lostCrossoverHeroes;
- }
- void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
- {
- camp->scenarios[*currentMap].crossoverHeroes.clear();
- for(CGHeroInstance * hero : heroes)
- {
- camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
- }
- mapsConquered.push_back(*currentMap);
- mapsRemaining -= *currentMap;
- camp->scenarios[*currentMap].conquered = true;
- }
- std::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
- {
- auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
- assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
- if(bonuses.empty())
- return std::optional<CScenarioTravel::STravelBonus>();
- else
- return bonuses[currentBonusID()];
- }
- const CCampaignScenario & CCampaignState::getCurrentScenario() const
- {
- return camp->scenarios[*currentMap];
- }
- CCampaignScenario & CCampaignState::getCurrentScenario()
- {
- return camp->scenarios[*currentMap];
- }
- ui8 CCampaignState::currentBonusID() const
- {
- return chosenCampaignBonuses.at(*currentMap);
- }
- CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
- {
- for(int i = 0; i < camp->scenarios.size(); i++)
- {
- if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
- mapsRemaining.push_back(i);
- }
- }
- CMap * CCampaignState::getMap(int scenarioId) const
- {
- // FIXME: there is certainly better way to handle maps inside campaigns
- if(scenarioId == -1)
- scenarioId = currentMap.value();
-
- CMapService mapService;
- std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
- boost::to_lower(scenarioName);
- scenarioName += ':' + std::to_string(scenarioId);
- std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
- const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
- return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
- }
- std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
- {
- if(scenarioId == -1)
- scenarioId = currentMap.value();
-
- CMapService mapService;
- std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
- boost::to_lower(scenarioName);
- scenarioName += ':' + std::to_string(scenarioId);
- std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
- const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
- return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
- }
- std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
- {
- if(scenarioId == -1)
- scenarioId = currentMap.value();
- auto mapInfo = std::make_shared<CMapInfo>();
- mapInfo->fileURI = camp->header.filename;
- mapInfo->mapHeader = getHeader(scenarioId);
- mapInfo->countPlayers();
- return mapInfo;
- }
- JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
- {
- JsonNode node;
- JsonSerializer handler(nullptr, node);
- hero->serializeJsonOptions(handler);
- return node;
- }
- CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
- {
- JsonDeserializer handler(nullptr, node);
- auto * hero = new CGHeroInstance();
- hero->ID = Obj::HERO;
- hero->serializeJsonOptions(handler);
- return hero;
- }
- std::string CCampaignHandler::prologVideoName(ui8 index)
- {
- JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
- auto vids = config["videos"].Vector();
- if(index < vids.size())
- return vids[index].String();
- return "";
- }
- std::string CCampaignHandler::prologMusicName(ui8 index)
- {
- std::vector<std::string> music;
- return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
- }
- std::string CCampaignHandler::prologVoiceName(ui8 index)
- {
- JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
- auto audio = config["voice"].Vector();
- if(index < audio.size())
- return audio[index].String();
- return "";
- }
- VCMI_LIB_NAMESPACE_END
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