| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224 | 
							- #include "StdInc.h"
 
- #include "GUIClasses.h"
 
- #include "gui/SDL_Extensions.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CBitmapHandler.h"
 
- #include "CDefHandler.h"
 
- #include "battle/CBattleInterface.h"
 
- #include "battle/CBattleInterfaceClasses.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCreatureWindow.h"
 
- #include "gui/CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "battle/CCreatureAnimation.h"
 
- #include "CPlayerInterface.h"
 
- #include "Graphics.h"
 
- #include "CAnimation.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CModHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "mapHandler.h"
 
- #include "../lib/CStopWatch.h"
 
- #include "../lib/NetPacksBase.h"
 
- #include "CSpellWindow.h"
 
- #include "CHeroWindow.h"
 
- #include "CVideoHandler.h"
 
- #include "../lib/StartInfo.h"
 
- #include "CPreGame.h"
 
- #include "../lib/HeroBonus.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "CMusicHandler.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/GameConstants.h"
 
- #include "gui/CGuiHandler.h"
 
- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- extern std::queue<SDL_Event> events;
 
- extern boost::mutex eventsM;
 
- std::list<CFocusable*> CFocusable::focusables;
 
- CFocusable * CFocusable::inputWithFocus;
 
- #undef min
 
- #undef max
 
- void CArmyTooltip::init(const InfoAboutArmy &army)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
 
- 	std::vector<Point> slotsPos;
 
- 	slotsPos.push_back(Point(36,73));
 
- 	slotsPos.push_back(Point(72,73));
 
- 	slotsPos.push_back(Point(108,73));
 
- 	slotsPos.push_back(Point(18,122));
 
- 	slotsPos.push_back(Point(54,122));
 
- 	slotsPos.push_back(Point(90,122));
 
- 	slotsPos.push_back(Point(126,122));
 
- 	for(auto & slot : army.army)
 
- 	{
 
- 		if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
 
- 		{
 
-             logGlobal->warnStream() << "Warning: " << army.name << " has stack in slot " << slot.first;
 
- 			continue;
 
- 		}
 
- 		new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y);
 
- 		std::string subtitle;
 
- 		if(army.army.isDetailed)
 
- 			subtitle = boost::lexical_cast<std::string>(slot.second.count);
 
- 		else
 
- 		{
 
- 			//if =0 - we have no information about stack size at all
 
- 			if (slot.second.count)
 
- 				subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
 
- 		}
 
- 		new CLabel(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
 
- 	}
 
- }
 
- CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
 
-     CIntObject(0, pos)
 
- {
 
- 	init(army);
 
- }
 
- CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
 
-     CIntObject(0, pos)
 
- {
 
- 	init(InfoAboutArmy(army, true));
 
- }
 
- void CHeroTooltip::init(const InfoAboutHero &hero)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
 
- 	if(hero.details)
 
- 	{
 
- 		for (size_t i = 0; i < hero.details->primskills.size(); i++)
 
- 			new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
 
- 			           boost::lexical_cast<std::string>(hero.details->primskills[i]));
 
- 		new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
 
- 		           boost::lexical_cast<std::string>(hero.details->mana));
 
- 		new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
 
- 		new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
 
- 	}
 
- }
 
- CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
 
-     CArmyTooltip(pos, hero)
 
- {
 
- 	init(hero);
 
- }
 
- CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
 
-     CArmyTooltip(pos, InfoAboutHero(hero, true))
 
- {
 
- 	init(InfoAboutHero(hero, true));
 
- }
 
- void CTownTooltip::init(const InfoAboutTown &town)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	//order of icons in def: fort, citadel, castle, no fort
 
- 	size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
 
- 	new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
 
- 	assert(town.tType);
 
- 	size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
 
- 	new CAnimImage("itpt", iconIndex, 0, 3, 2);
 
- 	if(town.details)
 
- 	{
 
- 		new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
 
- 		if (town.details->goldIncome)
 
- 			new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
 
- 		               boost::lexical_cast<std::string>(town.details->goldIncome));
 
- 		if(town.details->garrisonedHero) //garrisoned hero icon
 
- 			new CPicture("TOWNQKGH", 149, 76);
 
- 		if(town.details->customRes)//silo is built
 
- 		{
 
- 			if (town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
 
- 			{
 
- 				new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
 
- 				new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
 
- 			}
 
- 			else
 
- 				new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
 
- 		}
 
- 	}
 
- }
 
- CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
 
-     CArmyTooltip(pos, town)
 
- {
 
- 	init(town);
 
- }
 
- CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
 
-     CArmyTooltip(pos, InfoAboutTown(town, true))
 
- {
 
- 	init(InfoAboutTown(town, true));
 
- }
 
- void CGarrisonSlot::setHighlight(bool on)
 
- {
 
- 	if (on)
 
- 		selectionImage->enable(); //show
 
- 	else
 
- 		selectionImage->disable(); //hide
 
- }
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	////Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->getSelection())
 
- 			{
 
- 				if(owner->getSelection() == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4]; //View %s
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->getSelection()->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->getSelection()->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
-                     logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
 
-                     logGlobal->warnStream() << "Highlighted set to nullptr";
 
- 					owner->selectSlot(nullptr);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
 
- 				}
 
- 				else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->allTexts[481]; //Select %s
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->getSelection())
 
- 			{
 
- 				const CArmedInstance *highl = owner->getSelection()->getObj();
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->stacksCount() == 1	//it's only stack
 
- 				  && owner->getSelection()->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6]; //Move %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11]; //Empty
 
- 			}
 
- 		}
 
- 		GH.statusbar->setText(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj() const
 
- {
 
- 	return 	(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
 
- }
 
- bool CGarrisonSlot::our() const
 
- {
 
- 	return 	upg?(owner->owned[1]):(owner->owned[0]);
 
- }
 
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && creature)
 
- 	{
 
- 		GH.pushInt(createCreWindow(myStack, CCreatureWindow::ARMY));
 
- 	}
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->getSelection())
 
- 		{
 
- 			if(owner->getSelection() == this) //view info
 
- 			{
 
- 				UpgradeInfo pom;
 
- 				LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
 
- 				bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
 
- 				bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1  || !getObj()->needsLastStack());
 
- 				std::function<void()> upgr = nullptr;
 
- 				std::function<void()> dism = nullptr;
 
- 				if(canUpgrade) upgr = [=] { LOCPLINT->cb->upgradeCreature(getObj(), ID, pom.newID[0]); };
 
- 				if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
 
- 				owner->selectSlot(nullptr);
 
- 				owner->setSplittingMode(false);
 
- 				for(auto & elem : owner->splitButtons)
 
- 					elem->block(true);
 
- 				redraw();
 
- 				refr = true;
 
- 				CIntObject *creWindow = createCreWindow(myStack, CCreatureWindow::HERO, upgr, dism, &pom);
 
- 				GH.pushInt(creWindow);
 
- 			}
 
- 			else
 
- 			{
 
- 				// Only allow certain moves if troops aren't removable or not ours.
 
- 				if (  ( owner->getSelection()->our()//our creature is selected
 
- 				     || owner->getSelection()->creature == creature )//or we are rebalancing army
 
- 				   && ( owner->removableUnits
 
- 				     || (upg == 0 &&  ( owner->getSelection()->upg == 1 && !creature ) )
 
- 					 || (upg == 1 &&    owner->getSelection()->upg == 1 ) ) )
 
- 				{
 
- 					//we want to split
 
- 					if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
 
- 						&& (!creature
 
- 							|| (creature == owner->getSelection()->creature)))
 
- 					{
 
- 						owner->p2 = ID; //store the second stack pos
 
- 						owner->pb = upg;//store the second stack owner (up or down army)
 
- 						owner->setSplittingMode(false);
 
- 						int minLeft=0, minRight=0;
 
- 						if(upg != owner->getSelection()->upg) //not splitting within same army
 
- 						{
 
- 							if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
 
- 								&& owner->getSelection()->getObj()->needsLastStack() )
 
- 							{
 
- 								minLeft = 1;
 
- 							}
 
- 							if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
 
- 								&& owner->getSelection()->creature == creature
 
- 								&& getObj()->needsLastStack() )
 
- 							{
 
- 								minRight = 1;
 
- 							}
 
- 						}
 
- 						int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
 
- 						int countRight = myStack ? myStack->count : 0;
 
- 						GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
 
- 						                            minLeft, minRight, countLeft, countRight));
 
- 						refr = true;
 
- 					}
 
- 					else if(creature != owner->getSelection()->creature) //swap
 
- 					{
 
- 						LOCPLINT->cb->swapCreatures(
 
- 							(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							ID,owner->getSelection()->ID);
 
- 					}
 
- 					else //merge
 
- 					{
 
- 						LOCPLINT->cb->mergeStacks(
 
- 							(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							owner->getSelection()->ID,ID);
 
- 					}
 
- 				}
 
- 				else // Highlight
 
- 				{
 
- 					if(creature)
 
- 						owner->selectSlot(this);
 
- 					redraw();
 
- 					refr = true;
 
- 				}
 
- 			}
 
- 		}
 
- 		else //highlight or drop artifact
 
- 		{
 
- 			bool artSelected = false;
 
- 			if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
 
- 			{
 
- 				const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
 
- 				if (const CArtifactInstance *art = commonInfo->src.art)
 
- 				{
 
- 					const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
 
- 					artSelected = true;
 
- 					ArtifactLocation src(srcHero, commonInfo->src.slotID);
 
- 					ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
 
- 					if (art->canBePutAt(dst, true))
 
- 					{	//equip clicked stack
 
- 						if(dst.getArt())
 
- 						{
 
- 							//creature can wear only one active artifact
 
- 							//if we are placing a new one, the old one will be returned to the hero's backpack
 
- 							LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
 
- 						}
 
- 						LOCPLINT->cb->swapArtifacts(src, dst);
 
- 					}
 
- 				}
 
- 			}
 
- 			if (!artSelected && creature)
 
- 			{
 
- 				owner->selectSlot(this);
 
- 				if(creature)
 
- 				{
 
- 					for(auto & elem : owner->splitButtons)
 
- 						elem->block(false);
 
- 				}
 
- 			}
 
- 			redraw();
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- void CGarrisonSlot::update()
 
- {
 
- 	if (getObj() != nullptr)
 
- 	{
 
- 		addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 		myStack = getObj()->getStackPtr(ID);
 
- 		creature = myStack ? myStack->type : nullptr;
 
- 	}
 
- 	else
 
- 	{
 
- 		removeUsedEvents(LCLICK | RCLICK | HOVER);
 
- 		myStack = nullptr;
 
- 		creature = nullptr;
 
- 	}
 
- 	if (creature)
 
- 	{
 
- 		creatureImage->enable();
 
- 		creatureImage->setFrame(creature->iconIndex);
 
- 		stackCount->enable();
 
- 		stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
 
- 	}
 
- 	else
 
- 	{
 
- 		creatureImage->disable();
 
- 		stackCount->disable();
 
- 	}
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, int Upg, const CStackInstance * Creature):
 
-     ID(IID),
 
-     owner(Owner),
 
-     myStack(Creature),
 
-     creature(Creature ? Creature->type : nullptr),
 
-     upg(Upg)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if (getObj())
 
- 		addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
 
- 	creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
 
- 	if (!creature)
 
- 		creatureImage->disable();
 
- 	selectionImage = new CAnimImage(imgName, 1);
 
- 	selectionImage->disable();
 
- 	if(Owner->smallIcons)
 
- 	{
 
- 		pos.w = 32;
 
- 		pos.h = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 58;
 
- 		pos.h = 64;
 
- 	}
 
- 	stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
 
- 	if (!creature)
 
- 		stackCount->disable();
 
- 	else
 
- 		stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
 
- }
 
- void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
 
- {
 
- 	addChild(button);
 
- 	button->recActions = defActions;
 
- 	splitButtons.push_back(button);
 
- 	button->block(getSelection() == nullptr);
 
- }
 
- void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
 
- {
 
- 	ret.resize(7);
 
- 	if (set)
 
- 	{
 
- 		for(auto & elem : set->Slots())
 
- 		{
 
- 			ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
 
- 		}
 
- 	}
 
- 	for(int i=0; i<ret.size(); i++)
 
- 		if(!ret[i])
 
- 			ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
 
- 	if (twoRows)
 
- 		for (int i=4; i<ret.size(); i++)
 
- 		{
 
- 			ret[i]->pos.x -= 126;
 
- 			ret[i]->pos.y += 37;
 
- 		};
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int width = smallIcons? 32 : 58;
 
- 	createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
 
- 	createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	selectSlot(nullptr);
 
- 	setSplittingMode(false);
 
- 	for(auto & elem : splitButtons)
 
- 		elem->block(true);
 
- 	for(CGarrisonSlot * slot : slotsUp)
 
- 		slot->update();
 
- 	for(CGarrisonSlot * slot : slotsDown)
 
- 		slot->update();
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!getSelection())
 
- 		return;
 
- 	setSplittingMode(!getSplittingMode());
 
- 	redraw();
 
- }
 
- void CGarrisonInt::splitStacks(int, int amountRight)
 
- {
 
- 	LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
 
-                            SDL_Surface *pomsur, const Point& SurOffset,
 
-                            const CArmedInstance *s1, const CArmedInstance *s2,
 
-                            bool _removableUnits, bool smallImgs, bool _twoRows ) :
 
-     highlighted(nullptr),
 
-     inSplittingMode(false),
 
-     interx(inx),
 
-     garOffset(garsOffset),
 
-     smallIcons(smallImgs),
 
-     removableUnits(_removableUnits),
 
-     twoRows(_twoRows)
 
- {
 
- 	setArmy(s1, false);
 
- 	setArmy(s2, true);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	createSlots();
 
- }
 
- const CGarrisonSlot * CGarrisonInt::getSelection()
 
- {
 
- 	return highlighted;
 
- }
 
- void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
 
- {
 
- 	if (slot != highlighted)
 
- 	{
 
- 		if (highlighted)
 
- 			highlighted->setHighlight(false);
 
- 		highlighted = slot;
 
- 		for (auto button : splitButtons)
 
- 			button->block(highlighted == nullptr);
 
- 		if (highlighted)
 
- 			highlighted->setHighlight(true);
 
- 	}
 
- }
 
- void CGarrisonInt::setSplittingMode(bool on)
 
- {
 
- 	assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
 
- 	if (inSplittingMode || on)
 
- 	{
 
- 		for(CGarrisonSlot * slot : slotsUp)
 
- 			slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
 
- 		for(CGarrisonSlot * slot : slotsDown)
 
- 			slot->setHighlight( ( on && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
 
- 		inSplittingMode = on;
 
- 	}
 
- }
 
- bool CGarrisonInt::getSplittingMode()
 
- {
 
- 	return inSplittingMode;
 
- }
 
- void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
 
- {
 
- 	owned[bottomGarrison] =  army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
 
- 	armedObjs[bottomGarrison] = army;
 
- }
 
- CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	ID = QueryID(-1);
 
- 	for(auto & Button : Buttons)
 
- 	{
 
- 		CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Button.first);
 
- 		button->borderColor = Colors::METALLIC_GOLD;
 
- 		button->borderEnabled = true;
 
- 		button->callback.add(Button.second); //each button will close the window apart from call-defined actions
 
- 		buttons.push_back(button);
 
- 	}
 
- 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
 
- 	if(!text->slider)
 
- 	{
 
- 		text->resize(text->label->textSize);
 
- 	}
 
- 	if(buttons.size())
 
- 	{
 
- 		buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 		buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	}
 
- 	for(auto & comp : comps)
 
- 	{
 
- 		comp->recActions = 0xff;
 
- 		addChild(comp);
 
- 		comp->recActions &= ~(SHOWALL | UPDATE);
 
- 		components.push_back(comp);
 
- 	}
 
- 	setDelComps(delComps);
 
- 	CMessage::drawIWindow(this,Text,player);
 
- }
 
- CInfoWindow::CInfoWindow()
 
- {
 
- 	ID = QueryID(-1);
 
- 	setDelComps(false);
 
- 	text = nullptr;
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- }
 
- CInfoWindow::~CInfoWindow()
 
- {
 
- 	if(!delComps)
 
- 	{
 
- 		for (auto & elem : components)
 
- 			removeChild(elem);
 
- 	}
 
- }
 
- void CInfoWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CSimpleWindow::show(to);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CInfoWindow::showInfoDialog(const std::string &text, const std::vector<CComponent *> *components, bool DelComps, PlayerColor player)
 
- {
 
- 	CInfoWindow * window = CInfoWindow::create(text, player, components, DelComps);
 
- 	GH.pushInt(window);
 
- }
 
- void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, PlayerColor player)
 
- {
 
- 	assert(!LOCPLINT || LOCPLINT->showingDialog->get());
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
 
- 	for(auto & elem : onYes.funcs)
 
- 		temp->buttons[0]->callback += elem;
 
- 	for(auto & elem : onNo.funcs)
 
- 		temp->buttons[1]->callback += elem;
 
- 	GH.pushInt(temp);
 
- }
 
- void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps, PlayerColor player)
 
- {
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text, player, *components, pom, delComps);
 
- 	temp->buttons[0]->callback += onOk;
 
- 	GH.pushInt(temp);
 
- }
 
- CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID /*= 1*/, const std::vector<CComponent*> *components /*= nullptr*/, bool DelComps)
 
- {
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
 
- 	return ret;
 
- }
 
- std::string CInfoWindow::genText(std::string title, std::string description)
 
- {
 
- 	return std::string("{") + title + "}" + "\n\n" + description;
 
- }
 
- void CInfoWindow::setDelComps(bool DelComps)
 
- {
 
- 	delComps = DelComps;
 
- 	for(CComponent *comp : components)
 
- 	{
 
- 		if(delComps)
 
- 			comp->recActions |= DISPOSE;
 
- 		else
 
- 			comp->recActions &= ~DISPOSE;
 
- 	}
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
-  :free(Free),bitmap(Bitmap)
 
- {
 
- 	init(x, y);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
 
-  : free(Free),bitmap(Bitmap)
 
- {
 
- 	switch(alignment)
 
- 	{
 
- 	case BOTTOMRIGHT:
 
- 		init(p.x - Bitmap->w, p.y - Bitmap->h);
 
- 		break;
 
- 	case CENTER:
 
- 		init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
 
- 		break;
 
- 	case TOPLEFT:
 
- 		init(p.x, p.y);
 
- 		break;
 
- 	default:
 
- 		assert(0); //not implemented
 
- 	}
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
 
- {
 
- 	CCS->curh->hide();
 
- 	free=Free;
 
- 	bitmap=Bitmap;
 
- 	if(bitmap)
 
- 	{
 
- 		pos.x = screen->w/2 - bitmap->w/2;
 
- 		pos.y = screen->h/2 - bitmap->h/2;
 
- 		pos.h = bitmap->h;
 
- 		pos.w = bitmap->w;
 
- 	}
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	GH.popIntTotally(this);
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CInfoPopup::~CInfoPopup()
 
- {
 
- 	CCS->curh->show();
 
- }
 
- void CInfoPopup::init(int x, int y)
 
- {
 
- 	CCS->curh->hide();
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- 	// Put the window back on screen if necessary
 
- 	vstd::amax(pos.x, 0);
 
- 	vstd::amax(pos.y, 0);
 
- 	vstd::amin(pos.x, screen->w - bitmap->w);
 
- 	vstd::amin(pos.y, screen->h - bitmap->h);
 
- }
 
- CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
 
- 	image(nullptr),
 
-     perDay(false)
 
- {
 
- 	addUsedEvents(RCLICK);
 
- 	init(Type, Subtype, Val, imageSize);
 
- }
 
- CComponent::CComponent(const Component &c):
 
- 	image(nullptr),
 
-     perDay(false)
 
- {
 
- 	addUsedEvents(RCLICK);
 
- 	if(c.id == Component::RESOURCE && c.when==-1)
 
- 		perDay = true;
 
- 	init((Etype)c.id,c.subtype,c.val, large);
 
- }
 
- void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	compType = Type;
 
- 	subtype = Subtype;
 
- 	val = Val;
 
- 	size = imageSize;
 
- 	assert(compType < typeInvalid);
 
- 	assert(size < sizeInvalid);
 
- 	setSurface(getFileName()[size], getIndex());
 
- 	pos.w = image->pos.w;
 
- 	pos.h = image->pos.h;
 
- 	EFonts font = FONT_SMALL;
 
- 	if (imageSize < small)
 
- 		font = FONT_TINY; //other sizes?
 
- 	pos.h += 4; //distance between text and image
 
- 	std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
 
- 	for(auto & line : textLines)
 
- 	{
 
- 		int height = graphics->fonts[font]->getLineHeight();
 
- 		auto   label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
 
- 		pos.h += height;
 
- 		if (label->pos.w > pos.w)
 
- 		{
 
- 			pos.x -= (label->pos.w - pos.w)/2;
 
- 			pos.w = label->pos.w;
 
- 		}
 
- 	}
 
- }
 
- const std::vector<std::string> CComponent::getFileName()
 
- {
 
- 	static const std::string  primSkillsArr [] = {"PSKIL32",        "PSKIL32",        "PSKIL42",        "PSKILL"};
 
- 	static const std::string  secSkillsArr [] =  {"SECSK32",        "SECSK32",        "SECSKILL",       "SECSK82"};
 
- 	static const std::string  resourceArr [] =   {"SMALRES",        "RESOURCE",       "RESOUR82",       "RESOUR82"};
 
- 	static const std::string  creatureArr [] =   {"CPRSMALL",       "CPRSMALL",       "TWCRPORT",       "TWCRPORT"};
 
- 	static const std::string  artifactArr[]  =   {"Artifact",       "Artifact",       "Artifact",       "Artifact"};
 
- 	static const std::string  spellsArr [] =     {"SpellInt",       "SpellInt",       "SPELLSCR",       "SPELLSCR"};
 
- 	static const std::string  moraleArr [] =     {"IMRL22",         "IMRL30",         "IMRL42",         "imrl82"};
 
- 	static const std::string  luckArr [] =       {"ILCK22",         "ILCK30",         "ILCK42",         "ilck82"};
 
- 	static const std::string  heroArr [] =       {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
 
- 	static const std::string  flagArr [] =       {"CREST58",        "CREST58",        "CREST58",        "CREST58"};
 
- 	auto gen = [](const std::string * arr)
 
- 	{
 
- 		return std::vector<std::string>(arr, arr + 4);
 
- 	};
 
- 	switch(compType)
 
- 	{
 
- 	case primskill:  return gen(primSkillsArr);
 
- 	case secskill:   return gen(secSkillsArr);
 
- 	case resource:   return gen(resourceArr);
 
- 	case creature:   return gen(creatureArr);
 
- 	case artifact:   return gen(artifactArr);
 
- 	case experience: return gen(primSkillsArr);
 
- 	case spell:      return gen(spellsArr);
 
- 	case morale:     return gen(moraleArr);
 
- 	case luck:       return gen(luckArr);
 
- 	case building:   return std::vector<std::string>(4, CGI->townh->factions[subtype]->town->clientInfo.buildingsIcons);
 
- 	case hero:       return gen(heroArr);
 
- 	case flag:       return gen(flagArr);
 
- 	}
 
- 	assert(0);
 
- 	return std::vector<std::string>();
 
- }
 
- size_t CComponent::getIndex()
 
- {
 
- 	switch(compType)
 
- 	{
 
- 	case primskill:  return subtype;
 
- 	case secskill:   return subtype*3 + 3 + val - 1;
 
- 	case resource:   return subtype;
 
- 	case creature:   return CGI->creh->creatures[subtype]->iconIndex;
 
- 	case artifact:   return CGI->arth->artifacts[subtype]->iconIndex;
 
- 	case experience: return 4;
 
- 	case spell:      return subtype;
 
- 	case morale:     return val+3;
 
- 	case luck:       return val+3;
 
- 	case building:   return val;
 
- 	case hero:       return subtype;
 
- 	case flag:       return subtype;
 
- 	}
 
- 	assert(0);
 
- 	return 0;
 
- }
 
- std::string CComponent::getDescription()
 
- {
 
- 	switch (compType)
 
- 	{
 
- 	case primskill:  return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
 
- 	                                     : CGI->generaltexth->allTexts[149]; //mana
 
- 	case secskill:   return CGI->generaltexth->skillInfoTexts[subtype][val-1];
 
- 	case resource:   return CGI->generaltexth->allTexts[242];
 
- 	case creature:   return "";
 
- 	case artifact:   return CGI->arth->artifacts[subtype]->Description();
 
- 	case experience: return CGI->generaltexth->allTexts[241];
 
- 	case spell:      return CGI->spellh->objects[subtype]->getLevelInfo(val).description;
 
- 	case morale:     return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
 
- 	case luck:       return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
 
- 	case building:   return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Description();
 
- 	case hero:       return "";
 
- 	case flag:       return "";
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- std::string CComponent::getSubtitle()
 
- {
 
- 	if (!perDay)
 
- 		return getSubtitleInternal();
 
- 	std::string ret = CGI->generaltexth->allTexts[3];
 
- 	boost::replace_first(ret, "%d", getSubtitleInternal());
 
- 	return ret;
 
- }
 
- std::string CComponent::getSubtitleInternal()
 
- {
 
- 	//FIXME: some of these are horrible (e.g creature)
 
- 	switch(compType)
 
- 	{
 
- 	case primskill:  return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
 
- 	case secskill:   return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
 
- 	case resource:   return boost::lexical_cast<std::string>(val);
 
- 	case creature:   return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
 
- 	case artifact:   return CGI->arth->artifacts[subtype]->Name();
 
- 	case experience:
 
- 		{
 
- 			if (subtype == 1) //+1 level - tree of knowledge
 
- 			{
 
- 				std::string level = CGI->generaltexth->allTexts[442];
 
- 				boost::replace_first(level, "1", boost::lexical_cast<std::string>(val));
 
- 				return level;
 
- 			}
 
- 			else
 
- 				return boost::lexical_cast<std::string>(val); //amount of experience OR level required for seer hut;
 
- 		}
 
- 	case spell:      return CGI->spellh->objects[subtype]->name;
 
- 	case morale:     return "";
 
- 	case luck:       return "";
 
- 	case building:   return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Name();
 
- 	case hero:       return "";
 
- 	case flag:       return CGI->generaltexth->capColors[subtype];
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- void CComponent::setSurface(std::string defName, int imgPos)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	vstd::clear_pointer(image);
 
- 	image = new CAnimImage(defName, imgPos);
 
- }
 
- void CComponent::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(!getDescription().empty())
 
- 		adventureInt->handleRightClick(getDescription(), down);
 
- }
 
- void CSelectableComponent::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		if(onSelect)
 
- 			onSelect();
 
- 	}
 
- }
 
- void CSelectableComponent::init()
 
- {
 
- 	selected = false;
 
- }
 
- CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
 
- 	CComponent(c),onSelect(OnSelect)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	addUsedEvents(LCLICK | KEYBOARD);
 
- 	init();
 
- }
 
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
 
- 	CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	addUsedEvents(LCLICK | KEYBOARD);
 
- 	init();
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		selected = on;
 
- 		redraw();
 
- 	}
 
- }
 
- void CSelectableComponent::showAll(SDL_Surface * to)
 
- {
 
- 	CComponent::showAll(to);
 
- 	if(selected)
 
- 	{
 
- 		CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
 
- 	}
 
- }
 
- void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
 
- {
 
- 	if (newSelection == selected)
 
- 		return;
 
- 	if (selected)
 
- 		selected->select(false);
 
- 	selected = newSelection;
 
- 	if (onSelect)
 
- 		onSelect(selectedIndex());
 
- 	if (selected)
 
- 		selected->select(true);
 
- }
 
- int CComponentBox::selectedIndex()
 
- {
 
- 	if (selected)
 
- 		return std::find(components.begin(), components.end(), selected) - components.begin();
 
- 	return -1;
 
- }
 
- Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
 
- {
 
- 	int leftSubtitle  = ( left->pos.w -  left->image->pos.w) / 2;
 
- 	int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
 
- 	int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
 
- 	return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
 
- }
 
- int CComponentBox::getDistance(CComponent *left, CComponent *right)
 
- {
 
- 	static const int betweenImagesMin = 20;
 
- 	static const int betweenSubtitlesMin = 10;
 
- 	int leftSubtitle  = ( left->pos.w -  left->image->pos.w) / 2;
 
- 	int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
 
- 	int subtitlesOffset = leftSubtitle + rightSubtitle;
 
- 	return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
 
- }
 
- void CComponentBox::placeComponents(bool selectable)
 
- {
 
- 	static const int betweenRows = 22;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if (components.empty())
 
- 		return;
 
- 	//prepare components
 
- 	for(auto & comp : components)
 
- 	{
 
- 		addChild(comp);
 
- 		comp->moveTo(Point(pos.x, pos.y));
 
- 	}
 
- 	struct RowData
 
- 	{
 
- 		size_t comps;
 
- 		int width;
 
- 		int height;
 
- 		RowData (size_t Comps, int Width, int Height):
 
- 		comps(Comps), width (Width), height (Height){};
 
- 	};
 
- 	std::vector<RowData> rows;
 
- 	rows.push_back (RowData (0,0,0));
 
- 	//split components in rows
 
- 	CComponent * prevComp = nullptr;
 
- 	for(CComponent * comp : components)
 
- 	{
 
- 		//make sure that components are smaller than our width
 
- 		//assert(pos.w == 0 || pos.w < comp->pos.w);
 
- 		const int distance = prevComp ? getDistance(prevComp, comp) : 0;
 
- 		//start next row
 
- 		if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
 
- 			|| rows.back().comps >= 4) // no more than 4 comps per row
 
- 		{
 
- 			prevComp = nullptr;
 
- 			rows.push_back (RowData (0,0,0));
 
- 		}
 
- 		if (prevComp)
 
- 			rows.back().width += distance;
 
- 		rows.back().comps++;
 
- 		rows.back().width += comp->pos.w;
 
- 		vstd::amax(rows.back().height, comp->pos.h);
 
- 		prevComp = comp;
 
- 	}
 
- 	if (pos.w == 0)
 
- 	{
 
- 		for(auto & row : rows)
 
- 			vstd::amax(pos.w, row.width);
 
- 	}
 
- 	int height = (rows.size() - 1) * betweenRows;
 
- 	for(auto & row : rows)
 
- 		height += row.height;
 
- 	//assert(pos.h == 0 || pos.h < height);
 
- 	if (pos.h == 0)
 
- 		pos.h = height;
 
- 	auto iter = components.begin();
 
- 	int currentY = (pos.h - height) / 2;
 
- 	//move components to their positions
 
- 	for (auto & rows_row : rows)
 
- 	{
 
- 		// amount of free space we may add on each side of every component
 
- 		int freeSpace = (pos.w - rows_row.width) / (rows_row.comps * 2);
 
- 		prevComp = nullptr;
 
- 		int currentX = 0;
 
- 		for (size_t col = 0; col < rows_row.comps; col++)
 
- 		{
 
- 			currentX += freeSpace;
 
- 			if (prevComp)
 
- 			{
 
- 				if (selectable)
 
- 				{
 
- 					Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp, *iter);
 
- 					new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
 
- 				}
 
- 				currentX += getDistance(prevComp, *iter);
 
- 			}
 
- 			(*iter)->moveBy(Point(currentX, currentY));
 
- 			currentX += (*iter)->pos.w;
 
- 			currentX += freeSpace;
 
- 			prevComp = *(iter++);
 
- 		}
 
- 		currentY += rows_row.height + betweenRows;
 
- 	}
 
- }
 
- CComponentBox::CComponentBox(CComponent * _components, Rect position):
 
-     components(1, _components),
 
-     selected(nullptr)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	placeComponents(false);
 
- }
 
- CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
 
-     components(_components),
 
-     selected(nullptr)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	placeComponents(false);
 
- }
 
- CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, std::function<void(int newID)> _onSelect):
 
-     components(_components.begin(), _components.end()),
 
-     selected(nullptr),
 
-     onSelect(_onSelect)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	placeComponents(true);
 
- 	assert(!components.empty());
 
- 	int key = SDLK_1;
 
- 	for(auto & comp : _components)
 
- 	{
 
- 		comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
 
- 		comp->assignedKeys.insert(key++);
 
- 	}
 
- 	selectionChanged(_components.front());
 
- }
 
- void CSelWindow::selectionChange(unsigned to)
 
- {
 
- 	for (unsigned i=0;i<components.size();i++)
 
- 	{
 
- 		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(i==to);
 
- 	}
 
- 	redraw();
 
- }
 
- CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	ID = askID;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
 
- 		if(!i  &&  askID.getNum() >= 0)
 
- 			buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
 
- 		buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	if(buttons.size() > 1  &&  askID.getNum() >= 0) //cancel button functionality
 
- 		buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID);
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->recActions = 255;
 
- 		addChild(comps[i]);
 
- 		components.push_back(comps[i]);
 
- 		comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
 
- 		if(i<9)
 
- 			comps[i]->assignedKeys.insert(SDLK_1+i);
 
- 	}
 
- 	CMessage::drawIWindow(this, Text, player);
 
- }
 
- void CSelWindow::madeChoice()
 
- {
 
- 	if(ID.getNum() < 0)
 
- 		return;
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 	}
 
- 	LOCPLINT->cb->selectionMade(ret+1,ID);
 
- }
 
- CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos.x+=x;
 
- 	pos.y+=y;
 
- 	TFaction faction = cre->faction;
 
- 	assert(CGI->townh->factions.size() > faction);
 
- 	if(Big)
 
- 		bg = new CPicture(CGI->townh->factions[faction]->creatureBg130);
 
- 	else
 
- 		bg = new CPicture(CGI->townh->factions[faction]->creatureBg120);
 
- 	bg->needRefresh = true;
 
- 	anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
 
- 	anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
 
- 	anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- }
 
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
 
-     CIntObject(LCLICK | RCLICK),
 
-     parent(window),
 
-     selected(false),
 
-     creature(crea),
 
-     amount(totalAmount)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pic = new CCreaturePic(1,1, creature, true, true);
 
- 	// 1 + 1 px for borders
 
- 	pos.w = pic->pos.w + 2;
 
- 	pos.h = pic->pos.h + 2;
 
- }
 
- void CRecruitmentWindow::CCreatureCard::select(bool on)
 
- {
 
- 	selected = on;
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		parent->select(this);
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		GH.pushInt(createCreWindow(creature->idNumber, CCreatureWindow::OTHER, 0));
 
- }
 
- void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if (selected)
 
- 		drawBorder(to, pos, int3(248, 0, 0));
 
- 	else
 
- 		drawBorder(to, pos, int3(232, 212, 120));
 
- }
 
- CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
 
- }
 
- void CRecruitmentWindow::CCostBox::set(TResources res)
 
- {
 
- 	//just update values
 
- 	for(auto & item : resources)
 
- 	{
 
- 		item.second.first->setText(boost::lexical_cast<std::string>(res[item.first]));
 
- 	}
 
- }
 
- void CRecruitmentWindow::CCostBox::createItems(TResources res)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	for(auto & curr : resources)
 
- 	{
 
- 		delete curr.second.first;
 
- 		delete curr.second.second;
 
- 	}
 
- 	resources.clear();
 
- 	TResources::nziterator iter(res);
 
- 	while (iter.valid())
 
- 	{
 
- 		CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
 
- 		CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
 
- 		resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
 
- 		iter++;
 
- 	}
 
- 	if (!resources.empty())
 
- 	{
 
- 		int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
 
- 		//reverse to display gold as first resource
 
- 		for (auto & res : boost::adaptors::reverse(resources))
 
- 		{
 
- 			res.second.first->moveBy(Point(curx, 22));
 
- 			res.second.second->moveBy(Point(curx, 22));
 
- 			curx += 48;
 
- 		}
 
- 	}
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::select(CCreatureCard *card)
 
- {
 
- 	if (card == selected)
 
- 		return;
 
- 	if (selected)
 
- 		selected->select(false);
 
- 	selected = card;
 
- 	if (selected)
 
- 		selected->select(true);
 
- 	if (card)
 
- 	{
 
- 		si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
 
- 		vstd::amin(maxAmount, card->amount);
 
- 		slider->setAmount(maxAmount);
 
- 		if(slider->value != maxAmount)
 
- 			slider->moveTo(maxAmount);
 
- 		else // if slider already at 0 - emulate call to sliderMoved()
 
- 			sliderMoved(maxAmount);
 
- 		costPerTroopValue->createItems(card->creature->cost);
 
- 		totalCostValue->createItems(card->creature->cost);
 
- 		costPerTroopValue->set(card->creature->cost);
 
- 		totalCostValue->set(card->creature->cost * maxAmount);
 
- 		//Recruit %s
 
- 		title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
 
- 		maxButton->block(maxAmount == 0);
 
- 		slider->block(maxAmount == 0);
 
- 	}
 
- }
 
- void CRecruitmentWindow::buy()
 
- {
 
- 	CreatureID crid =  selected->creature->idNumber;
 
- 	SlotID dstslot = dst-> getSlotFor(crid);
 
- 	if(!dstslot.validSlot() && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
 
- 	{
 
- 		std::string txt;
 
- 		if(dst->ID == Obj::HERO)
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
 
- 			boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
 
- 		}
 
- 		else
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
 
- 		}
 
- 		LOCPLINT->showInfoDialog(txt);
 
- 		return;
 
- 	}
 
- 	onRecruit(crid, slider->value);
 
- 	if(level >= 0)
 
- 		close();
 
- }
 
- void CRecruitmentWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	// recruit\total values
 
- 	drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
 
- 	drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
 
- 	//cost boxes
 
- 	drawBorder(to, pos.x + 64,  pos.y + 222, 99, 76, int3(239,215,123));
 
- 	drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
 
- 	//buttons borders
 
- 	drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
 
- 	drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
 
- 	drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const std::function<void(CreatureID,int)> &Recruit, int y_offset):
 
-     CWindowObject(PLAYER_COLORED, "TPRCRT"),
 
- 	onRecruit(Recruit),
 
-     level(Level),
 
-     dst(Dst),
 
-     selected(nullptr),
 
-     dwelling(Dwelling)
 
- {
 
- 	moveBy(Point(0, y_offset));
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	slider = new CSlider(176,279,135,nullptr,0,0,0,true);
 
- 	slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
 
- 	maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
 
- 	buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
 
- 	cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
 
- 	availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	costPerTroopValue =  new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
 
- 	totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
 
- 	new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
 
- 	new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
 
- 	availableCreaturesChanged();
 
- }
 
- void CRecruitmentWindow::availableCreaturesChanged()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	size_t selectedIndex = 0;
 
- 	if (!cards.empty() && selected) // find position of selected item
 
- 		selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
 
- 	//deselect card
 
- 	select(nullptr);
 
- 	//delete old cards
 
- 	for(auto & card : cards)
 
- 		delete card;
 
- 	cards.clear();
 
- 	for(int i=0; i<dwelling->creatures.size(); i++)
 
- 	{
 
- 		//find appropriate level
 
- 		if(level >= 0 && i != level)
 
- 			continue;
 
- 		int amount = dwelling->creatures[i].first;
 
- 		//create new cards
 
- 		for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
 
- 			cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
 
- 	}
 
- 	assert(!cards.empty());
 
- 	const int creatureWidth = 102;
 
- 	//normal distance between cards - 18px
 
- 	int requiredSpace = 18;
 
- 	//maximum distance we can use without reaching window borders
 
- 	int availableSpace = pos.w - 50 - creatureWidth * cards.size();
 
- 	if (cards.size() > 1) // avoid division by zero
 
- 		availableSpace /= cards.size() - 1;
 
- 	else
 
- 		availableSpace = 0;
 
- 	assert(availableSpace >= 0);
 
- 	const int spaceBetween = std::min(requiredSpace, availableSpace);
 
- 	const int totalCreatureWidth = spaceBetween + creatureWidth;
 
- 	//now we know total amount of cards and can move them to correct position
 
- 	int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
 
- 	for(auto & card : cards)
 
- 	{
 
- 		card->moveBy(Point(curx, 64));
 
- 		curx += totalCreatureWidth;
 
- 	}
 
- 	//restore selection
 
- 	select(cards[selectedIndex]);
 
- 	if(slider->value == slider->amount)
 
- 		slider->moveTo(slider->amount);
 
- 	else // if slider already at 0 - emulate call to sliderMoved()
 
- 		sliderMoved(slider->amount);
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	if (!selected)
 
- 		return;
 
- 	buyButton->block(!to);
 
- 	availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
 
- 	toRecruitValue->setText(boost::lexical_cast<std::string>(to));
 
- 	totalCostValue->set(selected->creature->cost * to);
 
- }
 
- CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_,
 
-                            int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
 
-     CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
 
-     callback(callback_),
 
-     leftAmount(leftAmount_),
 
-     rightAmount(rightAmount_),
 
-     leftMin(leftMin_),
 
-     rightMin(rightMin_),
 
-     slider(nullptr)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int total = leftAmount + rightAmount;
 
- 	int leftMax = total - rightMin;
 
- 	int rightMax = total - leftMin;
 
- 	ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
 
- 	cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
 
- 	int sliderPositions = total - leftMin - rightMin;
 
- 	leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
 
- 	rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
 
- 	//add filters to allow only number input
 
- 	leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
 
- 	rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
 
- 	leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
 
- 	rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
 
- 	animLeft = new CCreaturePic(20, 54, creature, true, false);
 
- 	animRight = new CCreaturePic(177, 54,creature, true, false);
 
- 	slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s", creature->namePl);
 
- 	new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
 
- }
 
- void CSplitWindow::setAmountText(std::string text, bool left)
 
- {
 
- 	try
 
- 	{
 
- 		setAmount(boost::lexical_cast<int>(text), left);
 
- 		slider->moveTo(rightAmount - rightMin);
 
- 	}
 
- 	catch(boost::bad_lexical_cast &)
 
- 	{
 
- 	}
 
- }
 
- void CSplitWindow::setAmount(int value, bool left)
 
- {
 
- 	int total = leftAmount + rightAmount;
 
- 	leftAmount  = left ? value : total - value;
 
- 	rightAmount = left ? total - value : value;
 
- 	leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
 
- 	rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
 
- }
 
- void CSplitWindow::apply()
 
- {
 
- 	callback(leftAmount, rightAmount);
 
- 	close();
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	setAmount(rightMin + to, false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback):
 
-     CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
 
-     cb(callback)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
 
- 	new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
 
- 	//%s has gained a level.
 
- 	new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
 
- 	           boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
 
- 	//%s is now a level %d %s.
 
- 	new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
 
- 	           boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
 
- 	new CAnimImage("PSKIL42", pskill, 0, 174, 190);
 
- 	new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
 
- 	           CGI->generaltexth->primarySkillNames[pskill] + " +1");
 
- 	if (!skills.empty())
 
- 	{
 
- 		std::vector<CSelectableComponent *> comps;
 
- 		for(auto & skill : skills)
 
- 		{
 
- 			comps.push_back(new CSelectableComponent(
 
- 								CComponent::secskill,
 
- 								skill,
 
- 								hero->getSecSkillLevel( SecondarySkill(skill) )+1,
 
- 								CComponent::medium));
 
- 		}
 
- 		box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
 
- 	}
 
- 	else
 
- 		box = nullptr;
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	//FIXME: call callback if there was nothing to select?
 
- 	if (box && box->selectedIndex() != -1)
 
- 		cb(box->selectedIndex());
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CMinorResDataBar::show(SDL_Surface * to)
 
- {
 
- }
 
- void CMinorResDataBar::showAll(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
 
- 	{
 
- 		std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
 
- 		graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
 
- 	temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
 
- 	temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
 
- 	std::string datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
 
- 	                        + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
 
- 	graphics->fonts[FONT_SMALL]->renderTextCenter(to, processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
 
- }
 
- CMinorResDataBar::CMinorResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap("KRESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = 7;
 
- 	pos.y = 575;
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- }
 
- CMinorResDataBar::~CMinorResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
 
- 	parent(_parent),
 
- 	index(_id)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	border = new CPicture("TPGATES");
 
- 	pos = border->pos;
 
- 	addUsedEvents(LCLICK);
 
- 	type |= REDRAW_PARENT;
 
- 	text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
 
- 	select(index == parent->selected);
 
- }
 
- void CObjectListWindow::CItem::select(bool on)
 
- {
 
- 	if (on)
 
- 		border->recActions = 255;
 
- 	else
 
- 		border->recActions = ~(UPDATE | SHOWALL);
 
- 	redraw();
 
- }
 
- void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if( previousState && !down)
 
- 		parent->changeSelection(index);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
 
- 				std::function<void(int)> Callback):
 
-     CWindowObject(PLAYER_COLORED, "TPGATE"),
 
- 	onSelect(Callback)
 
- {
 
- 	items.reserve(_items.size());
 
- 	for(int id : _items)
 
- 	{
 
- 		items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
 
- 	}
 
- 	init(titlePic, _title, _descr);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CIntObject * titlePic, std::string _title, std::string _descr,
 
- 				std::function<void(int)> Callback):
 
-     CWindowObject(PLAYER_COLORED, "TPGATE"),
 
- 	onSelect(Callback)
 
- {
 
- 	items.reserve(_items.size());
 
- 	for (size_t i=0; i<_items.size(); i++)
 
- 		items.push_back(std::make_pair(int(i), _items[i]));
 
- 	init(titlePic, _title, _descr);
 
- }
 
- void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::string _descr)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
 
- 	descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
 
- 	ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
 
- 	ok->block(true);
 
- 	exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	if (titlePic)
 
- 	{
 
- 		titleImage = titlePic;
 
- 		addChild(titleImage);
 
- 		titleImage->recActions = defActions;
 
- 		titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
 
- 		titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
 
- 	}
 
- 	list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
 
- 		Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
 
- 	list->type |= REDRAW_PARENT;
 
- }
 
- CIntObject * CObjectListWindow::genItem(size_t index)
 
- {
 
- 	if (index < items.size())
 
- 		return new CItem(this, index, items[index].second);
 
- 	return nullptr;
 
- }
 
- void CObjectListWindow::elementSelected()
 
- {
 
- 	std::function<void(int)> toCall = onSelect;//save
 
- 	int where = items[selected].first;      //required variables
 
- 	GH.popIntTotally(this);//then destroy window
 
- 	toCall(where);//and send selected object
 
- }
 
- void CObjectListWindow::changeSelection(size_t which)
 
- {
 
- 	ok->block(false);
 
- 	if (selected == which)
 
- 		return;
 
- 	std::list< CIntObject * > elements = list->getItems();
 
- 	for(CIntObject * element : elements)
 
- 	{
 
- 		CItem *item;
 
- 		if ( (item = dynamic_cast<CItem*>(element)) )
 
- 		{
 
- 			if (item->index == selected)
 
- 				item->select(false);
 
- 			if (item->index == which)
 
- 				item->select(true);
 
- 		}
 
- 	}
 
- 	selected = which;
 
- }
 
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int sel = selected;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	break; case SDLK_UP:
 
- 		sel -=1;
 
- 	break; case SDLK_DOWN:
 
- 		sel +=1;
 
- 	break; case SDLK_PAGEUP:
 
- 		sel -=9;
 
- 	break; case SDLK_PAGEDOWN:
 
- 		sel +=9;
 
- 	break; case SDLK_HOME:
 
- 		sel = 0;
 
- 	break; case SDLK_END:
 
- 		sel = items.size();
 
- 	break; default:
 
- 		return;
 
- 	}
 
- 	vstd::abetween(sel, 0, items.size()-1);
 
- 	list->scrollTo(sel);
 
- 	changeSelection(sel);
 
- }
 
- CTradeWindow::CTradeableItem::CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial):
 
-     CIntObject(LCLICK | HOVER | RCLICK, pos),
 
-     type(EType(-1)),// set to invalid, will be corrected in setType
 
-     id(ID),
 
-     serial(Serial),
 
-     left(Left)
 
- {
 
- 	downSelection = false;
 
- 	hlp = nullptr;
 
- 	image = nullptr;
 
- 	setType(Type);
 
- }
 
- void CTradeWindow::CTradeableItem::setType(EType newType)
 
- {
 
- 	if (type != newType)
 
- 	{
 
- 		OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 		type = newType;
 
- 		delete image;
 
- 		if (getIndex() < 0)
 
- 		{
 
- 			image = new CAnimImage(getFilename(), 0);
 
- 			image->disable();
 
- 		}
 
- 		else
 
- 			image = new CAnimImage(getFilename(), getIndex());
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::setID(int newID)
 
- {
 
- 	if (id != newID)
 
- 	{
 
- 		id = newID;
 
- 		if (image)
 
- 		{
 
- 			int index = getIndex();
 
- 			if (index < 0)
 
- 				image->disable();
 
- 			else
 
- 			{
 
- 				image->enable();
 
- 				image->setFrame(index);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- std::string CTradeWindow::CTradeableItem::getFilename()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		return "RESOURCE";
 
- 	case PLAYER:
 
- 		return "CREST58";
 
- 	case ARTIFACT_TYPE:
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return "artifact";
 
- 	case CREATURE:
 
- 		return "TWCRPORT";
 
- 	default:
 
- 		return "";
 
- 	}
 
- }
 
- int CTradeWindow::CTradeableItem::getIndex()
 
- {
 
- 	if (id < 0)
 
- 		return -1;
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 	case PLAYER:
 
- 		return id;
 
- 	case ARTIFACT_TYPE:
 
- 	case ARTIFACT_INSTANCE:
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 		return VLC->arth->artifacts[id]->iconIndex;
 
- 	case CREATURE:
 
- 		return VLC->creh->creatures[id]->iconIndex;
 
- 	default:
 
- 		return -1;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
 
- {
 
- 	Point posToBitmap;
 
- 	Point posToSubCenter;
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		posToBitmap = Point(19,9);
 
- 		posToSubCenter = Point(36, 59);
 
- 		break;
 
- 	case CREATURE_PLACEHOLDER:
 
- 	case CREATURE:
 
- 		posToSubCenter = Point(29, 76);
 
- 		if(downSelection)
 
- 			posToSubCenter.y += 5;
 
- 		break;
 
- 	case PLAYER:
 
- 		posToSubCenter = Point(31, 76);
 
- 		break;
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		posToSubCenter = Point(19, 55);
 
- 		if(downSelection)
 
- 			posToSubCenter.y += 8;
 
- 		break;
 
- 	case ARTIFACT_TYPE:
 
- 		posToSubCenter = Point(19, 58);
 
- 		break;
 
- 	}
 
- 	if (image)
 
- 	{
 
- 		image->moveTo(pos.topLeft() + posToBitmap);
 
- 		CIntObject::showAll(to);
 
- 	}
 
- 	printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::WHITE, to);
 
- }
 
- void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
 
- 	assert(mw);
 
- 	if(down)
 
- 	{
 
- 		if(type == ARTIFACT_PLACEHOLDER)
 
- 		{
 
- 			CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
 
- 			if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
 
- 			{
 
- 				aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
 
- 			}
 
- 			else if(const CArtifactInstance *art = getArtInstance())
 
- 			{
 
- 				aw->arts->commonInfo->src.AOH = aw->arts;
 
- 				aw->arts->commonInfo->src.art = art;
 
- 				aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
 
- 				aw->arts->markPossibleSlots(art);
 
- 				//aw->arts->commonInfo->dst.AOH = aw->arts;
 
- 				CCS->curh->dragAndDropCursor(new CAnimImage("artifact", art->artType->iconIndex));
 
- 				aw->arts->artifactsOnAltar.erase(art);
 
- 				setID(-1);
 
- 				subtitle = "";
 
- 				aw->deal->block(!aw->arts->artifactsOnAltar.size());
 
- 			}
 
- 			aw->calcTotalExp();
 
- 			return;
 
- 		}
 
- 		if(left)
 
- 		{
 
- 			if(mw->hLeft != this)
 
- 				mw->hLeft = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(mw->hRight != this)
 
- 				mw->hRight = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		mw->selectionChanged(left);
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
 
- {
 
- 	Rect oldPos = pos;
 
- 	std::string oldSub = subtitle;
 
- 	downSelection = true;
 
- 	moveTo(dstPos);
 
- 	subtitle = customSub;
 
- 	showAll(to);
 
- 	downSelection = false;
 
- 	moveTo(oldPos.topLeft());
 
- 	subtitle = oldSub;
 
- }
 
- void CTradeWindow::CTradeableItem::hover(bool on)
 
- {
 
- 	if(!on)
 
- 	{
 
- 		GH.statusbar->clear();
 
- 		return;
 
- 	}
 
- 	switch(type)
 
- 	{
 
- 	case CREATURE:
 
- 	case CREATURE_PLACEHOLDER:
 
- 		GH.statusbar->setText(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
 
- 		break;
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 		if(id < 0)
 
- 			GH.statusbar->setText(CGI->generaltexth->zelp[582].first);
 
- 		else
 
- 			GH.statusbar->setText(CGI->arth->artifacts[id]->Name());
 
- 		break;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		switch(type)
 
- 		{
 
- 		case CREATURE:
 
- 		case CREATURE_PLACEHOLDER:
 
- 			//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
 
- 			break;
 
- 		case ARTIFACT_TYPE:
 
- 		case ARTIFACT_PLACEHOLDER:
 
- 			if(id >= 0)
 
- 				adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case PLAYER:
 
- 		return CGI->generaltexth->capColors[id];
 
- 	case RESOURCE:
 
- 		return CGI->generaltexth->restypes[id];
 
- 	case CREATURE:
 
- 		if(number == 1)
 
- 			return CGI->creh->creatures[id]->nameSing;
 
- 		else
 
- 			return CGI->creh->creatures[id]->namePl;
 
- 	case ARTIFACT_TYPE:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return CGI->arth->artifacts[id]->Name();
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return (const CArtifactInstance *)hlp;
 
- 	default:
 
- 		return nullptr;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
 
- {
 
- 	assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
 
- 	hlp = art;
 
- 	if(art)
 
- 		setID(art->artType->id);
 
- 	else
 
- 		setID(-1);
 
- }
 
- CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
 
-     CWindowObject(PLAYER_COLORED, bgName),
 
- 	market(Market),
 
-     hero(Hero),
 
-     arts(nullptr),
 
-     hLeft(nullptr),
 
-     hRight(nullptr),
 
-     readyToTrade(false)
 
- {
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	mode = Mode;
 
- 	initTypes();
 
- }
 
- void CTradeWindow::initTypes()
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = PLAYER;
 
- 		break;
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		itemsType[1] = CREATURE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = ARTIFACT_TYPE;
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		itemsType[1] = ARTIFACT_INSTANCE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case EMarketMode::CREATURE_EXP:
 
- 		itemsType[1] = CREATURE;
 
- 		itemsType[0] = CREATURE_PLACEHOLDER;
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 		itemsType[1] = ARTIFACT_TYPE;
 
- 		itemsType[0] = ARTIFACT_PLACEHOLDER;
 
- 		break;
 
- 	}
 
- }
 
- void CTradeWindow::initItems(bool Left)
 
- {
 
- 	if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
 
- 	{
 
- 		int xOffset = 0, yOffset = 0;
 
- 		if(mode == EMarketMode::ARTIFACT_RESOURCE)
 
- 		{
 
- 			xOffset = -361;
 
- 			yOffset = +46;
 
- 			auto  hlp = new CTradeableItem(Point(137, 469), itemsType[Left], -1, 1, 0);
 
- 			hlp->recActions &= ~(UPDATE | SHOWALL);
 
- 			items[Left].push_back(hlp);
 
- 		}
 
- 		else //ARTIFACT_EXP
 
- 		{
 
- 			xOffset = -363;
 
- 			yOffset = -12;
 
- 		}
 
- 		BLOCK_CAPTURING;
 
- 		arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
 
- 		arts->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		arts->commonInfo->participants.insert(arts);
 
- 		arts->recActions = 255;
 
- 		arts->setHero(hero);
 
- 		arts->allowedAssembling = false;
 
- 		addChild(arts);
 
- 		artSets.push_back(arts);
 
- 		if(mode == EMarketMode::ARTIFACT_RESOURCE)
 
- 			arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
 
- 		return;
 
- 	}
 
- 	std::vector<int> *ids = getItemsIds(Left);
 
- 	std::vector<Rect> pos;
 
- 	int amount = -1;
 
- 	getPositionsFor(pos, Left, itemsType[Left]);
 
- 	if(Left || !ids)
 
- 		amount = 7;
 
- 	else
 
- 		amount = ids->size();
 
- 	if(ids)
 
- 		vstd::amin(amount, ids->size());
 
- 	for(int j=0; j<amount; j++)
 
- 	{
 
- 		int id = (ids && ids->size()>j) ? (*ids)[j] : j;
 
- 		if(id < 0 && mode != EMarketMode::ARTIFACT_EXP)  //when sacrificing artifacts we need to prepare empty slots
 
- 			continue;
 
- 		auto  hlp = new CTradeableItem(pos[j].topLeft(), itemsType[Left], id, Left, j);
 
- 		hlp->pos = pos[j] + this->pos.topLeft();
 
- 		items[Left].push_back(hlp);
 
- 	}
 
- 	initSubs(Left);
 
- }
 
- std::vector<int> *CTradeWindow::getItemsIds(bool Left)
 
- {
 
- 	std::vector<int> *ids = nullptr;
 
- 	if(mode == EMarketMode::ARTIFACT_EXP)
 
- 		return new std::vector<int>(22, -1);
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case CREATURE:
 
- 			ids = new std::vector<int>;
 
- 			for(int i = 0; i < 7; i++)
 
- 			{
 
- 				if(const CCreature *c = hero->getCreature(SlotID(i)))
 
- 					ids->push_back(c->idNumber);
 
- 				else
 
- 					ids->push_back(-1);
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case PLAYER:
 
- 			ids = new std::vector<int>;
 
- 			for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 				if(PlayerColor(i) != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(PlayerColor(i)) == EPlayerStatus::INGAME)
 
- 					ids->push_back(i);
 
- 			break;
 
- 		case ARTIFACT_TYPE:
 
- 			ids = new std::vector<int>(market->availableItemsIds(mode));
 
- 			break;
 
- 		}
 
- 	}
 
- 	return ids;
 
- }
 
- void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
 
- {
 
- 	if(mode == EMarketMode::ARTIFACT_EXP && !Left)
 
- 	{
 
- 		//22 boxes, 5 in row, last row: two boxes centered
 
- 		int h, w, x, y, dx, dy;
 
- 		h = w = 44;
 
- 		x = 317;
 
- 		y = 53;
 
- 		dx = 54;
 
- 		dy = 70;
 
- 		for (int i = 0; i < 4 ; i++)
 
- 			for (int j = 0; j < 5 ; j++)
 
- 				poss += Rect(x + dx*j, y + dy*i, w, h);
 
- 		poss += Rect(x + dx*1.5, y + dy*4, w, h);
 
- 		poss += Rect(x + dx*2.5, y + dy*4, w, h);
 
- 	}
 
- 	else
 
- 	{
 
- 		//seven boxes:
 
- 		//  X  X  X
 
- 		//  X  X  X
 
- 		//     X
 
- 		int h, w, x, y, dx, dy;
 
- 		int leftToRightOffset;
 
- 		getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
 
- 		poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
 
- 			genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
 
- 			genRect(h, w, x + dx, y + 2*dy);
 
- 		if(!Left)
 
- 		{
 
- 			for(Rect &r : poss)
 
- 				r.x += leftToRightOffset;
 
- 		}
 
- 	}
 
- }
 
- void CTradeWindow::initSubs(bool Left)
 
- {
 
- 	for(CTradeableItem *t : items[Left])
 
- 	{
 
- 		if(Left)
 
- 		{
 
- 			switch(itemsType[1])
 
- 			{
 
- 			case CREATURE:
 
- 				t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(SlotID(t->serial)));
 
- 				break;
 
- 			case RESOURCE:
 
- 				t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(t->serial)));
 
- 				break;
 
- 			}
 
- 		}
 
- 		else //right side
 
- 		{
 
- 			if(itemsType[0] == PLAYER)
 
- 			{
 
- 				t->subtitle = CGI->generaltexth->capColors[t->id];
 
- 			}
 
- 			else if(hLeft)//artifact, creature
 
- 			{
 
- 				int h1, h2; //hlp variables for getting offer
 
- 				market->getOffer(hLeft->id, t->id, h1, h2, mode);
 
- 				if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
 
- 				{
 
- 					std::ostringstream oss;
 
- 					oss << h2;
 
- 					if(h1!=1)
 
- 						oss << "/" << h1;
 
- 					t->subtitle = oss.str();
 
- 				}
 
- 				else
 
- 					t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
 
- 			}
 
- 			else
 
- 				t->subtitle = "";
 
- 		}
 
- 	}
 
- }
 
- void CTradeWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	if(hRight)
 
- 		CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
 
- 	if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
 
- 		CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
 
- 	if(readyToTrade)
 
- 	{
 
- 		hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
 
- 		hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
 
- 	}
 
- }
 
- void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
 
- {
 
- 	for(CTradeableItem *t : toRemove)
 
- 		removeItem(t);
 
- }
 
- void CTradeWindow::removeItem(CTradeableItem * t)
 
- {
 
- 	items[t->left] -= t;
 
- 	delete t;
 
- 	if(hRight == t)
 
- 	{
 
- 		hRight = nullptr;
 
- 		selectionChanged(false);
 
- 	}
 
- }
 
- void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
 
- {
 
- 	for(CTradeableItem *t : items[1])
 
- 		if(!hero->getStackCount(SlotID(t->serial)))
 
- 			toRemove.insert(t);
 
- }
 
- void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
 
- {
 
- 	const IMarket *m = market;
 
- 	const CGHeroInstance *h = hero;
 
- 	CTradeWindow *nwindow = nullptr;
 
- 	GH.popIntTotally(this);
 
- 	switch(Mode)
 
- 	{
 
- 	case EMarketMode::CREATURE_EXP:
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 		nwindow = new CAltarWindow(m, h, Mode);
 
- 		break;
 
- 	default:
 
- 		nwindow = new CMarketplaceWindow(m, h, Mode);
 
- 		break;
 
- 	}
 
- 	GH.pushInt(nwindow);
 
- }
 
- void CTradeWindow::artifactSelected(CArtPlace *slot)
 
- {
 
- 	assert(mode == EMarketMode::ARTIFACT_RESOURCE);
 
- 	items[1][0]->setArtInstance(slot->ourArt);
 
- 	if(slot->ourArt)
 
- 		hLeft = items[1][0];
 
- 	else
 
- 		hLeft = nullptr;
 
- 	selectionChanged(true);
 
- }
 
- std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 		return "TPMRKRES.bmp";
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		return "TPMRKPTS.bmp";
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		return "TPMRKCRS.bmp";
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		return "TPMRKABS.bmp";
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		return "TPMRKASS.bmp";
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
 
-     : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	madeTransaction = false;
 
- 	bool sliderNeeded = true;
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	std::string title;
 
- 	if (market->o->ID == Obj::TOWN)
 
- 	{
 
- 		switch (mode)
 
- 		{
 
- 		break; case EMarketMode::CREATURE_RESOURCE:
 
- 			title = CGI->townh->factions[ETownType::STRONGHOLD]->town->buildings[BuildingID::FREELANCERS_GUILD]->Name();
 
- 		break; case EMarketMode::RESOURCE_ARTIFACT:
 
- 			title = CGI->townh->factions[market->o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->Name();
 
- 			sliderNeeded = false;
 
- 		break; case EMarketMode::ARTIFACT_RESOURCE:
 
- 			title = CGI->townh->factions[market->o->subID]->town->buildings[BuildingID::ARTIFACT_MERCHANT]->Name();
 
- 			sliderNeeded = false;
 
- 		break; default:
 
- 			title = CGI->generaltexth->allTexts[158];
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (market->o->ID)
 
- 		{
 
- 		break; case Obj::BLACK_MARKET:   title = CGI->generaltexth->allTexts[349];
 
- 		break; case Obj::TRADING_POST:  title = CGI->generaltexth->allTexts[159];
 
- 		break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159];
 
- 		break; default:  title = market->o->getHoverText();
 
- 		}
 
- 	}
 
- 	new CLabel(300, 27, FONT_BIG, CENTER, Colors::YELLOW, title);
 
- 	initItems(false);
 
- 	initItems(true);
 
- 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
 
- 	deal->block(true);
 
- 	if(sliderNeeded)
 
- 	{
 
- 		slider = new CSlider(231,490,137,nullptr,0,0);
 
- 		slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
 
- 		max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
 
- 		max->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		slider = nullptr;
 
- 		max = nullptr;
 
- 		deal->moveBy(Point(-30, 0));
 
- 	}
 
- 	Rect traderTextRect;
 
- 	//left side
 
- 	switch(Mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		new CLabel(154, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[270]);
 
- 		break;
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		//%s's Creatures
 
- 		new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
 
- 		           boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		//%s's Artifacts
 
- 		new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
 
- 		           boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
 
- 		break;
 
- 	}
 
- 	//right side
 
- 	switch(Mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		new CLabel(445, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[168]);
 
- 		traderTextRect = Rect(316, 48, 260, 75);
 
- 		break;
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		new CLabel(445, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[169]);
 
- 		traderTextRect = Rect(28, 48, 260, 75);
 
- 		break;
 
- 	}
 
- 	traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
 
- 	int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
 
- 	if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
 
- 	if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
 
- 	if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
 
- 	if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
 
- 	if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
 
- 	updateTraderText();
 
- }
 
- CMarketplaceWindow::~CMarketplaceWindow()
 
- {
 
- 	hLeft = hRight = nullptr;
 
- 	for(auto & elem : items[1])
 
- 		delete elem;
 
- 	for(auto & elem : items[0])
 
- 		delete elem;
 
- 	items[1].clear();
 
- 	items[0].clear();
 
- }
 
- void CMarketplaceWindow::setMax()
 
- {
 
- 	slider->moveToMax();
 
- }
 
- void CMarketplaceWindow::makeDeal()
 
- {
 
- 	int sliderValue = 0;
 
- 	if(slider)
 
- 		sliderValue = slider->value;
 
- 	else
 
- 		sliderValue = !deal->isBlocked(); //should always be 1
 
- 	if(!sliderValue)
 
- 		return;
 
- 	int leftIdToSend = -1;
 
- 	switch (mode)
 
- 	{
 
- 		case EMarketMode::CREATURE_RESOURCE:
 
- 			leftIdToSend = hLeft->serial;
 
- 			break;
 
- 		case EMarketMode::ARTIFACT_RESOURCE:
 
- 			leftIdToSend = hLeft->getArtInstance()->id.getNum();
 
- 			break;
 
- 		default:
 
- 			leftIdToSend = hLeft->id;
 
- 			break;
 
- 	}
 
- 	if(slider)
 
- 	{
 
- 		LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
 
- 		slider->moveTo(0);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
 
- 	}
 
- 	madeTransaction = true;
 
- 	hLeft = nullptr;
 
- 	hRight = nullptr;
 
- 	selectionChanged(true);
 
- }
 
- void CMarketplaceWindow::sliderMoved( int to )
 
- {
 
- 	redraw();
 
- }
 
- void CMarketplaceWindow::selectionChanged(bool side)
 
- {
 
- 	readyToTrade = hLeft && hRight;
 
- 	if(mode == EMarketMode::RESOURCE_RESOURCE)
 
- 		readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
 
-  	if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
 
- 		arts->unmarkSlots(false);
 
- 	if(readyToTrade)
 
- 	{
 
- 		int soldItemId = hLeft->id;
 
- 		market->getOffer(soldItemId, hRight->id, r1, r2, mode);
 
- 		if(slider)
 
- 		{
 
- 			int newAmount = -1;
 
- 			if(itemsType[1] == RESOURCE)
 
- 				newAmount = LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(soldItemId));
 
- 			else if(itemsType[1] ==  CREATURE)
 
- 				newAmount = hero->getStackCount(SlotID(hLeft->serial)) - (hero->Slots().size() == 1  &&  hero->needsLastStack());
 
- 			else
 
- 				assert(0);
 
- 			slider->setAmount(newAmount / r1);
 
- 			slider->moveTo(0);
 
- 			max->block(false);
 
- 			deal->block(false);
 
- 		}
 
- 		else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
 
- 		{
 
- 			deal->block(LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(soldItemId)) < r1);
 
- 		}
 
- 		else
 
- 			deal->block(false);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(slider)
 
- 		{
 
- 			max->block(true);
 
- 			slider->setAmount(0);
 
- 			slider->moveTo(0);
 
- 		}
 
- 		deal->block(true);
 
- 	}
 
- 	if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
 
- 		initSubs(false);
 
- 	updateTraderText();
 
- 	redraw();
 
- }
 
- bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
 
- {
 
- 	return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
 
- }
 
- void CMarketplaceWindow::garrisonChanged()
 
- {
 
- 	if(mode != EMarketMode::CREATURE_RESOURCE)
 
- 		return;
 
- 	std::set<CTradeableItem *> toRemove;
 
- 	getEmptySlots(toRemove);
 
- 	removeItems(toRemove);
 
- 	initSubs(true);
 
- }
 
- void CMarketplaceWindow::artifactsChanged(bool Left)
 
- {
 
- 	assert(!Left);
 
- 	if(mode != EMarketMode::RESOURCE_ARTIFACT)
 
- 		return;
 
- 	std::vector<int> available = market->availableItemsIds(mode);
 
- 	std::set<CTradeableItem *> toRemove;
 
- 	for(CTradeableItem *t : items[0])
 
- 		if(!vstd::contains(available, t->id))
 
- 			toRemove.insert(t);
 
- 	removeItems(toRemove);
 
- 	redraw();
 
- }
 
- std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
 
- {
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case RESOURCE:
 
- 		case CREATURE:
 
- 			{
 
- 				int val = slider
 
- 					? slider->value * r1
 
- 					: (((deal->isBlocked())) ? 0 : r1);
 
- 				return boost::lexical_cast<std::string>(val);
 
- 			}
 
- 		case ARTIFACT_INSTANCE:
 
- 			return ((deal->isBlocked()) ? "0" : "1");
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case RESOURCE:
 
- 			if(slider)
 
- 				return boost::lexical_cast<std::string>( slider->value * r2 );
 
- 			else
 
- 				return boost::lexical_cast<std::string>(r2);
 
- 		case ARTIFACT_TYPE:
 
- 			return ((deal->isBlocked()) ? "0" : "1");
 
- 		case PLAYER:
 
- 			return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
 
- 		}
 
- 	}
 
- 	return "???";
 
- }
 
- Point CMarketplaceWindow::selectionOffset(bool Left) const
 
- {
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case RESOURCE:
 
- 			return Point(122, 446);
 
- 		case CREATURE:
 
- 			return Point(128, 450);
 
- 		case ARTIFACT_INSTANCE:
 
- 			return Point(134, 466);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case RESOURCE:
 
- 			if(mode == EMarketMode::ARTIFACT_RESOURCE)
 
- 				return Point(410, 469);
 
- 			else
 
- 				return Point(410, 446);
 
- 		case ARTIFACT_TYPE:
 
- 			return Point(425, 447);
 
- 		case PLAYER:
 
- 			return Point(417, 451);
 
- 		}
 
- 	}
 
- 	assert(0);
 
- 	return Point(0,0);
 
- }
 
- void CMarketplaceWindow::resourceChanged(int type, int val)
 
- {
 
- 	initSubs(true);
 
- }
 
- void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		dx = 82;
 
- 		dy = 79;
 
- 		x = 39;
 
- 		y = 180;
 
- 		h = 66;
 
- 		w = 74;
 
- 		break;
 
- 	case PLAYER:
 
- 		dx = 83;
 
- 		dy = 118;
 
- 		h = 64;
 
- 		w = 58;
 
- 		x = 44;
 
- 		y = 83;
 
- 		assert(Right);
 
- 		break;
 
- 	case CREATURE://45,123
 
- 		x = 45;
 
- 		y = 123;
 
- 		w = 58;
 
- 		h = 64;
 
- 		dx = 83;
 
- 		dy = 98;
 
- 		assert(!Right);
 
- 		break;
 
- 	case ARTIFACT_TYPE://45,123
 
- 		x = 340-289;
 
- 		y = 180;
 
- 		w = 44;
 
- 		h = 44;
 
- 		dx = 83;
 
- 		dy = 79;
 
- 		break;
 
- 	}
 
- 	leftToRightOffset = 289;
 
- }
 
- void CMarketplaceWindow::updateTraderText()
 
- {
 
- 	if(readyToTrade)
 
- 	{
 
- 		if(mode == EMarketMode::RESOURCE_PLAYER)
 
- 		{
 
- 			//I can give %s to the %s player.
 
- 			traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
 
- 		}
 
- 		else if(mode == EMarketMode::RESOURCE_ARTIFACT)
 
- 		{
 
- 			//I can offer you the %s for %d %s of %s.
 
- 			traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
 
- 		}
 
- 		else if(mode == EMarketMode::RESOURCE_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for %d %s of %s.
 
- 			traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
 
- 		}
 
- 		else if(mode == EMarketMode::CREATURE_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for %d %s.
 
- 			traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
 
- 		}
 
- 		else if(mode == EMarketMode::ARTIFACT_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for your %s.
 
- 			traderText->setText(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
 
- 		}
 
- 		return;
 
- 	}
 
- 	int gnrtxtnr = -1;
 
- 	if(madeTransaction)
 
- 	{
 
- 		if(mode == EMarketMode::RESOURCE_PLAYER)
 
- 			gnrtxtnr = 166; //Are there any other resources you'd like to give away?
 
- 		else
 
- 			gnrtxtnr = 162; //You have received quite a bargain.  I expect to make no profit on the deal.  Can I interest you in any of my other wares?
 
- 	}
 
- 	else
 
- 	{
 
- 		if(mode == EMarketMode::RESOURCE_PLAYER)
 
- 			gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
 
- 		else
 
- 			gnrtxtnr = 163; //Please inspect our fine wares.  If you feel like offering a trade, click on the items you wish to trade with and for.
 
- 	}
 
- 	traderText->setText(CGI->generaltexth->allTexts[gnrtxtnr]);
 
- }
 
- CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= nullptr*/, EMarketMode::EMarketMode Mode)
 
- 	:CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if(Mode == EMarketMode::CREATURE_EXP)
 
- 	{
 
- 		//%s's Creatures
 
- 		new CLabel(155, 30, FONT_SMALL, CENTER, Colors::YELLOW,
 
- 		           boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
 
- 		//Altar of Sacrifice
 
- 		new CLabel(450, 30, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[479]);
 
- 		 //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
 
- 		new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
 
- 		slider = new CSlider(231,481,137,nullptr,0,0);
 
- 		slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
 
- 		max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
 
- 		sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
 
- 		sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
 
- 		sacrificeBackpack = nullptr;
 
- 		initItems(true);
 
- 		mimicCres();
 
- 		artIcon = nullptr;
 
- 	}
 
- 	else
 
- 	{
 
- 		//Sacrifice artifacts for experience
 
- 		new CLabel(450, 34, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]);
 
- 		//%s's Creatures
 
- 		new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]);
 
- 		sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
 
- 		sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
 
- 		sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
 
- 		sacrificeBackpack->block(hero->artifactsInBackpack.empty());
 
- 		slider = nullptr;
 
- 		max = nullptr;
 
- 		initItems(true);
 
- 		initItems(false);
 
- 		artIcon = new CAnimImage("ARTIFACT", 0, 0, 281, 442);
 
- 		artIcon->disable();
 
- 	}
 
- 	//Experience needed to reach next level
 
- 	new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::YELLOW);
 
- 	//Total experience on the Altar
 
- 	new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
 
- 	if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
 
- 	if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
 
- 	expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
 
- 	getExpValues();
 
- 	expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
 
- 	expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
 
- 	setExpToLevel();
 
- 	calcTotalExp();
 
- 	blockTrade();
 
- }
 
- CAltarWindow::~CAltarWindow()
 
- {
 
- }
 
- void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
 
- {
 
- 	leftToRightOffset = 289;
 
- 	x = 45;
 
- 	y = 110;
 
- 	w = 58;
 
- 	h = 64;
 
- 	dx = 83;
 
- 	dy = 98;
 
- }
 
- void CAltarWindow::sliderMoved(int to)
 
- {
 
- 	sacrificedUnits[hLeft->serial] = to;
 
- 	updateRight(hRight);
 
- 	deal->block(!to);
 
- 	calcTotalExp();
 
- 	redraw();
 
- }
 
- void CAltarWindow::makeDeal()
 
- {
 
- 	if(mode == EMarketMode::CREATURE_EXP)
 
- 	{
 
- 		blockTrade();
 
- 		slider->value = 0;
 
- 		std::vector<int> toSacrifice = sacrificedUnits;
 
- 		for (int i = 0; i < toSacrifice.size(); i++)
 
- 		{
 
- 			if(toSacrifice[i])
 
- 				LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
 
- 		}
 
- 		for(int& val : sacrificedUnits)
 
- 			val = 0;
 
- 		for(CTradeableItem *t : items[0])
 
- 		{
 
- 			t->setType(CREATURE_PLACEHOLDER);
 
- 			t->subtitle = "";
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(const CArtifactInstance *art : arts->artifactsOnAltar) //sacrifice each artifact on the list
 
- 		{
 
- 			LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
 
- 		}
 
- 		arts->artifactsOnAltar.clear();
 
- 		for(CTradeableItem *t : items[0])
 
- 		{
 
- 			t->setID(-1);
 
- 			t->subtitle = "";
 
- 		}
 
- 		arts->commonInfo->reset();
 
- 		//arts->scrollBackpack(0);
 
- 		deal->block(true);
 
- 	}
 
- 	calcTotalExp();
 
- }
 
- void CAltarWindow::SacrificeAll()
 
- {
 
- 	if(mode == EMarketMode::CREATURE_EXP)
 
- 	{
 
- 		bool movedAnything = false;
 
- 		for(CTradeableItem *t : items[1])
 
- 			sacrificedUnits[t->serial] = hero->getStackCount(SlotID(t->serial));
 
- 		sacrificedUnits[items[1].front()->serial]--;
 
- 		for(CTradeableItem *t : items[0])
 
- 		{
 
- 			updateRight(t);
 
- 			if(t->type == CREATURE)
 
- 				movedAnything = true;
 
- 		}
 
- 		deal->block(!movedAnything);
 
- 		calcTotalExp();
 
- 	}
 
- 	else
 
- 	{
 
- 		for(auto i = hero->artifactsWorn.cbegin(); i != hero->artifactsWorn.cend(); i++)
 
- 		{
 
- 			if(i->second.artifact->artType->id != ArtifactID::ART_LOCK) //ignore locks from assembled artifacts
 
- 				moveFromSlotToAltar(i->first, nullptr, i->second.artifact);
 
- 		}
 
- 		SacrificeBackpack();
 
- 	}
 
- 	redraw();
 
- }
 
- void CAltarWindow::selectionChanged(bool side)
 
- {
 
- 	if(mode != EMarketMode::CREATURE_EXP)
 
- 		return;
 
- 	CTradeableItem *&selected = side ? hLeft : hRight;
 
- 	CTradeableItem *&theOther = side ? hRight : hLeft;
 
- 	theOther = *std::find_if(items[!side].begin(), items[!side].end(), [&](const CTradeableItem * item)
 
- 	{
 
- 		return item->serial == selected->serial;
 
- 	});
 
- 	int stackCount = 0;
 
- 	for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
 
- 		if(hero->getStackCount(SlotID(i)) > sacrificedUnits[i])
 
- 			stackCount++;
 
- 	slider->setAmount(hero->getStackCount(SlotID(hLeft->serial)) - (stackCount == 1));
 
- 	slider->block(!slider->amount);
 
- 	slider->value = sacrificedUnits[hLeft->serial];
 
- 	max->block(!slider->amount);
 
- 	readyToTrade = true;
 
- 	redraw();
 
- }
 
- void CAltarWindow::mimicCres()
 
- {
 
- 	std::vector<Rect> positions;
 
- 	getPositionsFor(positions, false, CREATURE);
 
- 	for(CTradeableItem *t : items[1])
 
- 	{
 
- 		auto  hlp = new CTradeableItem(positions[t->serial].topLeft(), CREATURE_PLACEHOLDER, t->id, false, t->serial);
 
- 		hlp->pos = positions[t->serial] + this->pos.topLeft();
 
- 		items[0].push_back(hlp);
 
- 	}
 
- }
 
- Point CAltarWindow::selectionOffset(bool Left) const
 
- {
 
- 	if(Left)
 
- 		return Point(150, 421);
 
- 	else
 
- 		return Point(396, 421);
 
- }
 
- std::string CAltarWindow::selectionSubtitle(bool Left) const
 
- {
 
- 	if(Left && slider && hLeft)
 
- 		return boost::lexical_cast<std::string>(slider->value);
 
- 	else if(!Left && hRight)
 
- 		return hRight->subtitle;
 
- 	else
 
- 		return "";
 
- }
 
- void CAltarWindow::artifactsChanged(bool left)
 
- {
 
- }
 
- void CAltarWindow::garrisonChanged()
 
- {
 
- 	if(mode != EMarketMode::CREATURE_EXP)
 
- 		return;
 
- 	std::set<CTradeableItem *> empty;
 
- 	getEmptySlots(empty);
 
- 	for(CTradeableItem *t : empty)
 
- 	{
 
- 		removeItem(*std::find_if(items[0].begin(), items[0].end(), [&](const CTradeableItem * item)
 
- 		{
 
- 			return item->serial == t->serial;
 
- 		}));
 
- 	}
 
- 	initSubs(true);
 
- 	getExpValues();
 
- }
 
- void CAltarWindow::getExpValues()
 
- {
 
- 	int dump;
 
- 	for(CTradeableItem *t : items[1])
 
- 		if(t->id >= 0)
 
- 			market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
 
- }
 
- void CAltarWindow::calcTotalExp()
 
- {
 
- 	int val = 0;
 
- 	if(mode == EMarketMode::CREATURE_EXP)
 
- 	{
 
- 		for (int i = 0; i < sacrificedUnits.size(); i++)
 
- 		{
 
- 			val += expPerUnit[i] * sacrificedUnits[i];
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(const CArtifactInstance *art : arts->artifactsOnAltar)
 
- 		{
 
- 			int dmp, valOfArt;
 
- 			market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
 
- 			val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
 
- 		}
 
- 	}
 
- 	val = hero->calculateXp(val);
 
- 	expOnAltar->setText(boost::lexical_cast<std::string>(val));
 
- }
 
- void CAltarWindow::setExpToLevel()
 
- {
 
- 	expToLevel->setText(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
 
- }
 
- void CAltarWindow::blockTrade()
 
- {
 
- 	hLeft = hRight = nullptr;
 
- 	readyToTrade = false;
 
- 	if(slider)
 
- 	{
 
- 		slider->block(true);
 
- 		max->block(true);
 
- 	}
 
- 	deal->block(true);
 
- }
 
- void CAltarWindow::updateRight(CTradeableItem *toUpdate)
 
- {
 
- 	int val = sacrificedUnits[toUpdate->serial];
 
- 	toUpdate->setType(val ? CREATURE : CREATURE_PLACEHOLDER);
 
- 	toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
 
- }
 
- int CAltarWindow::firstFreeSlot()
 
- {
 
- 	int ret = -1;
 
- 	while(items[0][++ret]->id >= 0  &&  ret + 1 < items[0].size());
 
- 	return ret < items[0].size() ? ret : -1;
 
- }
 
- void CAltarWindow::SacrificeBackpack()
 
- {
 
- 	std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
 
- 	for (auto & elem : hero->artifactsInBackpack)
 
- 	{
 
- 		if(vstd::contains(toOmmit, elem.artifact))
 
- 		{
 
- 			toOmmit -= elem.artifact;
 
- 			continue;
 
- 		}
 
- 		putOnAltar(nullptr, elem.artifact);
 
- 	}
 
- 	arts->scrollBackpack(0);
 
- 	calcTotalExp();
 
- }
 
- void CAltarWindow::artifactPicked()
 
- {
 
- 	redraw();
 
- }
 
- void CAltarWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CTradeWindow::showAll(to);
 
- 	if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
 
- 	{
 
- 		artIcon->setFrame(arts->commonInfo->src.art->artType->iconIndex);
 
- 		artIcon->showAll(to);
 
- 		int dmp, val;
 
- 		market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
 
- 		printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
 
- 	}
 
- }
 
- bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
 
- {
 
- 	int artID = art->artType->id;
 
- 	if(artID != 1 && artID < 7) //special art
 
- 	{
 
-         logGlobal->warnStream() << "Cannot put special artifact on altar!";
 
- 		return false;
 
- 	}
 
- 	if(!altarSlot)
 
- 	{
 
- 		int slotIndex = firstFreeSlot();
 
- 		if(slotIndex < 0)
 
- 		{
 
-             logGlobal->warnStream() << "No free slots on altar!";
 
- 			return false;
 
- 		}
 
- 		altarSlot = items[0][slotIndex];
 
- 	}
 
- 	int dmp, val;
 
- 	market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
 
- 	arts->artifactsOnAltar.insert(art);
 
- 	altarSlot->setArtInstance(art);
 
- 	altarSlot->subtitle = boost::lexical_cast<std::string>(val);
 
- 	deal->block(false);
 
- 	return true;
 
- }
 
- void CAltarWindow::moveFromSlotToAltar(ArtifactPosition slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
 
- {
 
- 	auto freeBackpackSlot = ArtifactPosition(hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
 
- 	if(arts->commonInfo->src.art)
 
- 	{
 
- 		arts->commonInfo->dst.slotID = freeBackpackSlot;
 
- 		arts->commonInfo->dst.AOH = arts;
 
- 	}
 
- 	if(putOnAltar(altarSlot, art))
 
- 	{
 
- 		if(slotID < GameConstants::BACKPACK_START)
 
- 			LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
 
- 		else
 
- 		{
 
- 			arts->commonInfo->src.clear();
 
- 			arts->commonInfo->dst.clear();
 
- 			CCS->curh->dragAndDropCursor(nullptr);
 
- 			arts->unmarkSlots(false);
 
- 		}
 
- 	}
 
- }
 
- void CSystemOptionsWindow::setMusicVolume( int newVolume )
 
- {
 
- 	Settings volume = settings.write["general"]["music"];
 
- 	volume->Float() = newVolume;
 
- }
 
- void CSystemOptionsWindow::setSoundVolume( int newVolume )
 
- {
 
- 	Settings volume = settings.write["general"]["sound"];
 
- 	volume->Float() = newVolume;
 
- }
 
- void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
 
- {
 
- 	Settings speed = settings.write["adventure"]["heroSpeed"];
 
- 	speed->Float() = newSpeed;
 
- }
 
- void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
 
- {
 
- 	Settings speed = settings.write["adventure"]["scrollSpeed"];
 
- 	speed->Float() = newSpeed;
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow():
 
-     CWindowObject(PLAYER_COLORED, "SysOpBck"),
 
-     onFullscreenChanged(settings.listen["video"]["fullscreen"])
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
 
- 	const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
 
- 	//left window section
 
- 	leftGroup =  new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
 
- 	leftGroup->add(122,  64, CGI->generaltexth->allTexts[569]);
 
- 	leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
 
- 	leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
 
- 	leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
 
- 	leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
 
- 	leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
 
- 	//right section
 
- 	rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
 
- 	rightGroup->add(282, 57,  CGI->generaltexth->allTexts[572]);
 
- 	rightGroup->add(282, 89,  CGI->generaltexth->allTexts[573]);
 
- 	rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
 
- 	rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
 
- 	rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
 
- 	rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
 
- 	//setting up buttons
 
- 	load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
 
- 									boost::bind(&CSystemOptionsWindow::bloadf, this), 246,  298, "SOLOAD.DEF", SDLK_l);
 
- 	load->swappedImages = true;
 
- 	load->update();
 
- 	save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
 
- 	                                boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
 
- 	save->swappedImages = true;
 
- 	save->update();
 
- 	restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
 
- 									   boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
 
- 	restart->swappedImages = true;
 
- 	restart->update();
 
- 	mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
 
- 	                                    boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
 
- 	mainMenu->swappedImages = true;
 
- 	mainMenu->update();
 
- 	quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
 
- 	                                    boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
 
- 	quitGame->swappedImages = true;
 
- 	quitGame->update();
 
- 	backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
 
- 	                                     boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
 
- 	backToMap->swappedImages = true;
 
- 	backToMap->update();
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	heroMoveSpeed = new CHighlightableButtonsGroup(0);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
 
- 	heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
 
- 	heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
 
- 	mapScrollSpeed = new CHighlightableButtonsGroup(0);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
 
- 	mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
 
- 	mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
 
- 	musicVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 		musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
 
- 	musicVolume->select(CCS->musich->getVolume(), 1);
 
- 	musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
 
- 	effectsVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 		effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
 
- 	effectsVolume->select(CCS->soundh->getVolume(), 1);
 
- 	effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
 
- 	showReminder = new CHighlightableButton(
 
- 		boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
 
- 		std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", nullptr, 246, 87, false);
 
- 	quickCombat = new CHighlightableButton(
 
- 		boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, true), boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, false),
 
- 		std::map<int,std::string>(), CGI->generaltexth->zelp[362].second, false, "sysopchk.def", nullptr, 246, 87+32, false);
 
- 	spellbookAnim = new CHighlightableButton(
 
- 		boost::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, true), boost::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, false),
 
- 		std::map<int,std::string>(), CGI->generaltexth->zelp[364].second, false, "sysopchk.def", nullptr, 246, 87+64, false);
 
- 	newCreatureWin = new CHighlightableButton(
 
- 		boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
 
- 		std::map<int,std::string>(), texts["creatureWindowButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 183, false);
 
- 	fullscreen = new CHighlightableButton(
 
- 		boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
 
- 		std::map<int,std::string>(), texts["fullscreenButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 215, false);
 
- 	showReminder->select(settings["adventure"]["heroReminder"].Bool());
 
- 	quickCombat->select(settings["adventure"]["quickCombat"].Bool());
 
- 	spellbookAnim->select(settings["video"]["spellbookAnimation"].Bool());
 
- 	newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
 
- 	fullscreen->select(settings["video"]["fullscreen"].Bool());
 
- 	onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
 
- 	gameResButton = new CAdventureMapButton("", texts["resolutionButton"]["help"].String(),
 
- 	                                        boost::bind(&CSystemOptionsWindow::selectGameRes, this),
 
- 	                                        28, 275,"SYSOB12", SDLK_g);
 
- 	std::string resText;
 
- 	resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
 
- 	resText += "x";
 
- 	resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
 
- 	gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
 
- }
 
- void CSystemOptionsWindow::selectGameRes()
 
- {
 
- 	std::vector<std::string> items;
 
- 	const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
 
- 	for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
 
- 	{
 
- 		std::string resX = boost::lexical_cast<std::string>(value.first.first);
 
- 		std::string resY = boost::lexical_cast<std::string>(value.first.second);
 
- 		items.push_back(resX + 'x' + resY);
 
- 	}
 
- 	GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(),
 
- 			   boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
 
- }
 
- void CSystemOptionsWindow::setGameRes(int index)
 
- {
 
- 	auto iter = conf.guiOptions.begin();
 
- 	std::advance(iter, index);
 
- 	//do not set resolution to illegal one (0x0)
 
- 	assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
 
- 	Settings gameRes = settings.write["video"]["screenRes"];
 
- 	gameRes["width"].Float() = iter->first.first;
 
- 	gameRes["height"].Float() = iter->first.second;
 
- 	std::string resText;
 
- 	resText += boost::lexical_cast<std::string>(iter->first.first);
 
- 	resText += "x";
 
- 	resText += boost::lexical_cast<std::string>(iter->first.second);
 
- 	gameResLabel->setText(resText);
 
- }
 
- void CSystemOptionsWindow::toggleReminder(bool on)
 
- {
 
- 	Settings heroReminder = settings.write["adventure"]["heroReminder"];
 
- 	heroReminder->Bool() = on;
 
- }
 
- void CSystemOptionsWindow::toggleQuickCombat(bool on)
 
- {
 
- 	Settings quickCombat = settings.write["adventure"]["quickCombat"];
 
- 	quickCombat->Bool() = on;
 
- }
 
- void CSystemOptionsWindow::toggleSpellbookAnim(bool on)
 
- {
 
- 	Settings quickCombat = settings.write["video"]["spellbookAnimation"];
 
- 	quickCombat->Bool() = on;
 
- }
 
- void CSystemOptionsWindow::toggleCreatureWin(bool on)
 
- {
 
- 	Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
 
- 	classicCreatureWindow->Bool() = on;
 
- }
 
- void CSystemOptionsWindow::toggleFullscreen(bool on)
 
- {
 
- 	Settings fullscreen = settings.write["video"]["fullscreen"];
 
- 	fullscreen->Bool() = on;
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSystemOptionsWindow::bmainmenuf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
 
- }
 
- void CSystemOptionsWindow::bloadf()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	LOCPLINT->proposeLoadingGame();
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
 
- }
 
- void CSystemOptionsWindow::brestartf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
 
- }
 
- void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
 
- {
 
- 	GH.popIntTotally(this);
 
- 	GH.pushSDLEvent(eventType, code);
 
- }
 
- CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
 
-     CWindowObject(PLAYER_COLORED, "TPTAVERN"),
 
- 	tavernObj(TavernObj)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
 
- 	if(h.size() < 2)
 
- 		h.resize(2, nullptr);
 
- 	h1 = new HeroPortrait(selected,0,72,299,h[0]);
 
- 	h2 = new HeroPortrait(selected,1,162,299,h[1]);
 
- 	selected = 0;
 
- 	if (!h[0])
 
- 		selected = 1;
 
- 	if (!h[0] && !h[1])
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
 
- 	new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
 
- 	new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
 
- 	recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
 
- 	thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
 
- 		recruit->block(true);
 
- 	}
 
- 	else if (LOCPLINT->castleInt && LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
 
- 		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(true)));
 
- 		recruit->block(true);
 
- 	}
 
- 	else if ((!LOCPLINT->castleInt) && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
 
- 		boost::algorithm::replace_first(recruit->hoverTexts[0], "%d", boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));
 
- 		recruit->block(true);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(selected == -1)
 
- 			recruit->block(true);
 
- 	}
 
- 	if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->town->clientInfo.tavernVideo!="")
 
- 		CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
 
- 	else
 
- 		CCS->videoh->open("TAVERN.BIK");
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
 
- 	const CGObjectInstance *obj = tavernObj;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(obj, toBuy);
 
- }
 
- void CTavernWindow::thievesguildb()
 
- {
 
- 	GH.pushInt( new CThievesGuildWindow(tavernObj) );
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	CCS->videoh->close();
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	CWindowObject::show(to);
 
- 	CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
 
- 	if(selected >= 0)
 
- 	{
 
- 		HeroPortrait *sel = selected ? h2 : h1;
 
- 		if (selected != oldSelected  &&  !recruit->isBlocked())
 
- 		{
 
- 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 
- 			oldSelected = selected;
 
- 			recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
 
- 		}
 
- 		printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
 
- 		CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && !down && h)
 
- 		*_sel = _id;
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && h)
 
- 	{
 
- 		GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
 
- 	}
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
 
- : h(H), _sel(&sel), _id(id)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	h = H;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 		int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 			if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
 
- 				artifs--;
 
- 		description = CGI->generaltexth->allTexts[215];
 
- 		boost::algorithm::replace_first(description, "%s", h->name);
 
- 		boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
 
- 		boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
 
- 		boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
 
- 		new CAnimImage("portraitsLarge", h->portrait);
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::hover( bool on )
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 		GH.statusbar->setText(hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	int number = 0;
 
- 	std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
 
- 	boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 	for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
 
- 	{
 
- 		Point leftBottomCorner(0, screen->h);
 
- 		if(LOCPLINT->battleInt)
 
- 		{
 
- 			leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
 
- 		}
 
- 		graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
 
- 		    Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
 
- 		if(SDL_GetTicks() - it->second > defaultTimeout)
 
- 		{
 
- 			toDel.push_back(it);
 
- 		}
 
- 	}
 
- 	for(auto & elem : toDel)
 
- 	{
 
- 		texts.erase(elem);
 
- 	}
 
- }
 
- void CInGameConsole::print(const std::string &txt)
 
- {
 
- 	boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 	int lineLen = conf.go()->ac.outputLineLength;
 
- 	if(txt.size() < lineLen)
 
- 	{
 
- 		texts.push_back(std::make_pair(txt, SDL_GetTicks()));
 
- 		if(texts.size() > maxDisplayedTexts)
 
- 		{
 
- 			texts.pop_front();
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(lineLen);
 
- 		for(int g=0; g<txt.size() / lineLen + 1; ++g)
 
- 		{
 
- 			std::string part = txt.substr(g * lineLen, lineLen);
 
- 			if(part.size() == 0)
 
- 				break;
 
- 			texts.push_back(std::make_pair(part, SDL_GetTicks()));
 
- 			if(texts.size() > maxDisplayedTexts)
 
- 			{
 
- 				texts.pop_front();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.type != SDL_KEYDOWN) return;
 
- 	if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_TAB:
 
- 	case SDLK_ESCAPE:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(false);
 
- 			}
 
- 			else if(SDLK_TAB)
 
- 			{
 
- 				captureAllKeys = true;
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(enteredText.size() > 0  &&  captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(true);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				enteredText.resize(enteredText.size()-1);
 
- 				enteredText[enteredText.size()-1] = '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(previouslyEntered.size() == 0)
 
- 				break;
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = previouslyEntered.size() - 1;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
 
- 			{
 
- 				if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
 
- 				{
 
- 					enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
 
- 					enteredText += "_";
 
- 					refreshEnteredText();
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	enteredText = "_";
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->alignment = TOPLEFT;
 
- 		GH.statusbar->setText(enteredText);
 
- 		//Prevent changes to the text from mouse interaction with the adventure map
 
- 		GH.statusbar->lock(true);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- void CInGameConsole::endEnteringText(bool printEnteredText)
 
- {
 
- 	prevEntDisp = -1;
 
- 	if(printEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		LOCPLINT->cb->sendMessage(txt);
 
- 		previouslyEntered.push_back(txt);
 
- 		//print(txt);
 
- 	}
 
- 	enteredText = "";
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->alignment = CENTER;
 
- 		GH.statusbar->lock(false);
 
- 		GH.statusbar->clear();
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = "";
 
- 	}
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->lock(false);
 
- 		GH.statusbar->clear();
 
- 		GH.statusbar->setText(enteredText);
 
- 		GH.statusbar->lock(true);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
 
- {
 
- 	addUsedEvents(KEYBOARD);
 
- }
 
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
 
-     CWindowObject(PLAYER_COLORED, "GARRISON")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
 
- 	{
 
- 		CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
 
- 		removeChild(split);
 
- 		garr->addSplitBtn(split);
 
- 	}
 
- 	quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
 
- 	std::string titleText;
 
- 	if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
 
- 		titleText = CGI->generaltexth->allTexts[709];
 
- 	else
 
- 	{
 
- 		titleText = CGI->generaltexth->allTexts[35];
 
- 		boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
 
- 	}
 
- 	new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
 
- 	new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
 
- 	new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
 
- }
 
- IShowActivatable::IShowActivatable()
 
- {
 
- 	type = 0;
 
- }
 
- CGarrisonHolder::CGarrisonHolder()
 
- {
 
- }
 
- void CWindowWithGarrison::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- }
 
- CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
 
-     locked(false), picked(false), marked(false), ourArt(Art)
 
- {
 
- 	pos += position;
 
- 	pos.w = pos.h = 44;
 
- 	createImage();
 
- }
 
- void CArtPlace::createImage()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int graphic = 0;
 
- 	if (ourArt)
 
- 		graphic = ourArt->artType->iconIndex;
 
- 	if (locked)
 
- 		graphic = ArtifactID::ART_LOCK;
 
- 	image = new CAnimImage("artifact", graphic);
 
- 	if (!ourArt)
 
- 		image->disable();
 
- 	selection = new CAnimImage("artifact", ArtifactID::ART_SELECTION);
 
- 	selection->disable();
 
- }
 
- void CArtPlace::lockSlot(bool on)
 
- {
 
- 	if (locked == on)
 
- 		return;
 
- 	locked = on;
 
- 	if (on)
 
- 		image->setFrame(ArtifactID::ART_LOCK);
 
- 	else
 
- 		image->setFrame(ourArt->artType->iconIndex);
 
- }
 
- void CArtPlace::pickSlot(bool on)
 
- {
 
- 	if (picked == on)
 
- 		return;
 
- 	picked = on;
 
- 	if (on)
 
- 		image->disable();
 
- 	else
 
- 		image->enable();
 
- }
 
- void CArtPlace::selectSlot(bool on)
 
- {
 
- 	if (marked == on)
 
- 		return;
 
- 	marked = on;
 
- 	if (on)
 
- 		selection->enable();
 
- 	else
 
- 		selection->disable();
 
- }
 
- void CArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	//LRClickableAreaWTextComp::clickLeft(down);
 
- 	bool inBackpack = slotID >= GameConstants::BACKPACK_START,
 
- 		srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
 
- 		srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
 
- 	if(ourOwner->highlightModeCallback && ourArt)
 
- 	{
 
- 		if(down)
 
- 		{
 
- 			if(ourArt->artType->id < 7) //War Machine or Spellbook
 
- 			{
 
- 				LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
 
- 			}
 
- 			else
 
- 			{
 
- 				ourOwner->unmarkSlots(false);
 
- 				selectSlot(true);
 
- 				ourOwner->highlightModeCallback(this);
 
- 			}
 
- 		}
 
- 		return;
 
- 	}
 
- 	// If clicked on spellbook, open it only if no artifact is held at the moment.
 
- 	if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
 
- 	{
 
- 		if(ourArt->artType->id == 0)
 
- 		{
 
- 			auto   spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
 
- 			GH.pushInt(spellWindow);
 
- 		}
 
- 	}
 
- 	if (!down && previousState)
 
- 	{
 
- 		if(ourArt && ourArt->artType->id == 0) //spellbook
 
- 			return; //this is handled separately
 
- 		if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
 
- 		{
 
- 			if(ourArt  //to prevent selecting empty slots (bugfix to what GrayFace reported)
 
- 				&&  ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
 
- 			{
 
- 				if(ourArt->artType->id == 3) //catapult cannot be highlighted
 
- 				{
 
- 					std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
 
- 					LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
 
- 					return;
 
- 				}
 
- 				select();
 
- 			}
 
- 		}
 
- 		else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
 
- 		{
 
- 			deselect();
 
- 		}
 
- 		else //perform artifact transition
 
- 		{
 
- 			if(inBackpack) // Backpack destination.
 
- 			{
 
- 				if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
 
- 				{
 
- 					deselect();
 
- 				}
 
- 				else
 
- 				{
 
- 					const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
 
- 					switch(cur->id)
 
- 					{
 
- 					case ArtifactID::CATAPULT:
 
- 						//should not happen, catapult cannot be selected
 
- 						assert(cur->id != ArtifactID::CATAPULT);
 
- 						break;
 
- 					case ArtifactID::BALLISTA: case ArtifactID::AMMO_CART: case ArtifactID::FIRST_AID_TENT: //war machines cannot go to backpack
 
- 						LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
 
- 						break;
 
- 					default:
 
- 						setMeAsDest();
 
- 						vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
 
- 							ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
 
- 						if(srcInBackpack && srcInSameHero)
 
- 						{
 
- 							if(!ourArt								//cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
 
- 							  || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
 
- 								vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
 
- 						}
 
- 						if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
 
- 							deselect();
 
- 						else
 
- 							ourOwner->realizeCurrentTransaction();
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 			//check if swap is possible
 
- 			else if (fitsHere(ourOwner->commonInfo->src.art) &&
 
- 				(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
 
- 			{
 
- 				setMeAsDest();
 
- //
 
- // 				// Special case when the dest artifact can't be fit into the src slot.
 
- // 				//CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
 
- // 				const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
 
- // 				ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
 
- // 				if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
 
- // 				{
 
- // 					// Put dest artifact into owner's backpack.
 
- // 					ourOwner->commonInfo->src.AOH = ourOwner;
 
- // 					ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
 
- // 				}
 
- 				ourOwner->realizeCurrentTransaction();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && ourArt && !locked && text.size() && !picked)  //if there is no description or it's a lock, do nothing ;]
 
- 	{
 
- 		if (slotID < GameConstants::BACKPACK_START)
 
- 		{
 
- 			if(ourOwner->allowedAssembling)
 
- 			{
 
- 				std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
 
- 				// If the artifact can be assembled, display dialog.
 
- 				for(const CArtifact *combination : assemblyPossibilities)
 
- 				{
 
- 					LOCPLINT->showArtifactAssemblyDialog(
 
- 						ourArt->artType->id,
 
- 						combination->id,
 
- 						true,
 
- 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, true, combination->id),
 
- 						0);
 
- 					if(assemblyPossibilities.size() > 2)
 
- 					{
 
-                         logGlobal->warnStream() << "More than one possibility of assembling... taking only first";
 
- 						break;
 
- 					}
 
- 					return;
 
- 				}
 
- 				// Otherwise if the artifact can be diasassembled, display dialog.
 
- 				if(ourArt->canBeDisassembled())
 
- 				{
 
- 					LOCPLINT->showArtifactAssemblyDialog(
 
- 						ourArt->artType->id,
 
- 						0,
 
- 						false,
 
- 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()),
 
- 						0);
 
- 					return;
 
- 				}
 
- 			}
 
- 		}
 
- 		// Lastly just show the artifact description.
 
- 		LRClickableAreaWTextComp::clickRight(down, previousState);
 
- 	}
 
- }
 
- /**
 
-  * Selects artifact slot so that the containing artifact looks like it's picked up.
 
-  */
 
- void CArtPlace::select ()
 
- {
 
- 	if (locked)
 
- 		return;
 
- 	selectSlot(true);
 
- 	pickSlot(true);
 
- 	if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
 
- 	{
 
- 		for(int i = 0; i < GameConstants::BACKPACK_START; i++)
 
- 		{
 
- 			CArtPlace *ap = ourOwner->getArtPlace(i);
 
- 			ap->pickSlot(ourArt->isPart(ap->ourArt));
 
- 		}
 
- 	}
 
- 	//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
 
- 	CCS->curh->dragAndDropCursor(new CAnimImage("artifact", ourArt->artType->iconIndex));
 
- 	ourOwner->commonInfo->src.setTo(this, false);
 
- 	ourOwner->markPossibleSlots(ourArt);
 
- 	if(slotID >= GameConstants::BACKPACK_START)
 
- 		ourOwner->scrollBackpack(0); //will update slots
 
- 	ourOwner->updateParentWindow();
 
- 	ourOwner->safeRedraw();
 
- }
 
- /**
 
-  * Deselects the artifact slot. FIXME: Not used. Maybe it should?
 
-  */
 
- void CArtPlace::deselect ()
 
- {
 
- 	pickSlot(false);
 
- 	if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
 
- 	{
 
- 		for(int i = 0; i < GameConstants::BACKPACK_START; i++)
 
- 			ourOwner->getArtPlace(i)->pickSlot(false);
 
- 	}
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- 	ourOwner->unmarkSlots();
 
- 	ourOwner->commonInfo->src.clear();
 
- 	if(slotID >= GameConstants::BACKPACK_START)
 
- 		ourOwner->scrollBackpack(0); //will update slots
 
- 	ourOwner->updateParentWindow();
 
- 	ourOwner->safeRedraw();
 
- }
 
- void CArtPlace::showAll(SDL_Surface * to)
 
- {
 
- 	if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
 
- 	{
 
- 		CIntObject::showAll(to);
 
- 	}
 
- 	if(marked && active)
 
- 	{
 
- 		// Draw vertical bars.
 
- 		for (int i = 0; i < pos.h; ++i)
 
- 		{
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x,             pos.y + i, 240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
 
- 		}
 
- 		// Draw horizontal bars.
 
- 		for (int i = 0; i < pos.w; ++i)
 
- 		{
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y,             240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
 
- 		}
 
- 	}
 
- }
 
- bool CArtPlace::fitsHere(const CArtifactInstance * art) const
 
- {
 
- 	// You can place 'no artifact' anywhere.
 
- 	if(!art)
 
- 		return true;
 
- 	// Anything can but War Machines can be placed in backpack.
 
- 	if (slotID >= GameConstants::BACKPACK_START)
 
- 		return !CGI->arth->isBigArtifact(art->artType->id);
 
- 	return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
 
- }
 
- void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
 
- {
 
- 	ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
 
- }
 
- void CArtPlace::setArtifact(const CArtifactInstance *art)
 
- {
 
- 	baseType = -1; //by default we don't store any component
 
- 	ourArt = art;
 
- 	if(!art)
 
- 	{
 
- 		image->disable();
 
- 		text = std::string();
 
- 		hoverText = CGI->generaltexth->allTexts[507];
 
- 	}
 
- 	else
 
- 	{
 
- 		image->enable();
 
- 		image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->iconIndex);
 
- 		std::string artDesc = ourArt->artType->Description();
 
- 		if (vstd::contains (artDesc, '{'))
 
- 			text = artDesc;
 
- 		else
 
- 			text = '{' + ourArt->artType->Name() + "}\n\n" + artDesc; //workaround for new artifacts with single name, turns it to H3-style
 
- 		if(art->artType->id == 1) //spell scroll
 
- 		{
 
- 			// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
 
- 			// so we want to replace text in [...] with a spell name
 
- 			// however other language versions don't have name placeholder at all, so we have to be careful
 
- 			int spellID = art->getGivenSpellID();
 
- 			size_t nameStart = text.find_first_of('[');
 
- 			size_t nameEnd = text.find_first_of(']', nameStart);
 
- 			if(spellID >= 0)
 
- 			{
 
- 				if(nameStart != std::string::npos  &&  nameEnd != std::string::npos)
 
- 					text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->objects[spellID]->name);
 
- 				//add spell component info (used to provide a pic in r-click popup)
 
- 				baseType = CComponent::spell;
 
- 				type = spellID;
 
- 				bonusValue = 0;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			baseType = CComponent::artifact;
 
- 			type = art->artType->id;
 
- 			bonusValue = 0;
 
- 		}
 
- 		if (art->artType->constituents) //display info about components of combined artifact
 
- 		{
 
- 			//TODO
 
- 		}
 
- 		else if (art->artType->constituentOf.size()) //display info about set
 
- 		{
 
- 			std::string artList;
 
- 			auto combinedArt = art->artType->constituentOf[0];
 
- 			text += "\n\n";
 
- 			text += "{" + combinedArt->Name() + "}";
 
- 			int wornArtifacts = 0;
 
- 			for (auto a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
 
- 			{
 
- 				artList += "\n" + a->Name();
 
- 				if (ourOwner->curHero->hasArt(a->id, true))
 
- 					wornArtifacts++;
 
- 			}
 
- 			text += " (" + boost::str(boost::format("%d") % wornArtifacts) +  " / " +
 
- 				boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
 
- 			//TODO: fancy colors and fonts for this text
 
- 		}
 
- 		if (locked) // Locks should appear as empty.
 
- 			hoverText = CGI->generaltexth->allTexts[507];
 
- 		else
 
- 			hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
 
- 	}
 
- }
 
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState)
 
- 	{
 
- 		std::vector<CComponent*> comp(1, createComponent());
 
- 		LOCPLINT->showInfoDialog(text, comp);
 
- 	}
 
- }
 
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
 
- 	: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
 
- {
 
- }
 
- CComponent * LRClickableAreaWTextComp::createComponent() const
 
- {
 
- 	if(baseType >= 0)
 
- 		return new CComponent(CComponent::Etype(baseType), type, bonusValue);
 
- 	else
 
- 		return nullptr;
 
- }
 
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		if(CComponent *comp = createComponent())
 
- 		{
 
- 			CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
 
- 			return;
 
- 		}
 
- 	}
 
- 	LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
 
- }
 
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	pos.x += x;	pos.w = 58;
 
- 	pos.y += y;	pos.h = 64;
 
- 	if (hero)
 
- 		new CAnimImage("PortraitsLarge", hero->portrait);
 
- }
 
- void CHeroArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::hover(bool on)
 
- {
 
- 	if (on && hero)
 
- 		GH.statusbar->setText(hero->hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		{
 
- 		LOCPLINT->openTownWindow(town);
 
- 		if ( type == 2 )
 
- 			LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
 
- 		else if ( type == 3 && town->fortLevel() )
 
- 			LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
 
- 		}
 
- }
 
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		LOCPLINT->openTownWindow(town);//TODO: popup?
 
- }
 
- LRClickableAreaOpenTown::LRClickableAreaOpenTown()
 
- 	: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
 
- {
 
- }
 
- void CArtifactsOfHero::SCommonPart::reset()
 
- {
 
- 	src.clear();
 
- 	dst.clear();
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- }
 
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
 
- {
 
- // 	// An update is made, rather than initialization.
 
- // 	if (curHero && curHero->id == hero->id)
 
- // 	{
 
- // 		if(curHero != hero)
 
- // 		{
 
- // 			//delete	curHero;
 
- // 			curHero = hero; //was: creating a copy
 
- // 		}
 
- //
 
- // 		// Compensate backpack pos if an artifact was insertad before it.
 
- // 		if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
 
- // 			&& commonInfo->dst.slotID - 19 < backpackPos)
 
- // 		{
 
- // 			backpackPos++;
 
- // 		}
 
- //
 
- // 		if (updateState && commonInfo->srcAOH == this)
 
- // 		{
 
- // 			// A swap was made, make the replaced artifact the current selected.
 
- // 			if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
 
- // 			{
 
- // // 				// Temporarily remove artifact from hero.
 
- // // 				if (commonInfo->srcSlotID < 19)
 
- // // 					CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
 
- // // 				else
 
- // // 					curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
 
- //
 
- // 				updateParentWindow(); //TODO: evil! but does the thing
 
- //
 
- // 				// Source <- Dest
 
- // 				commonInfo->srcArtifact = commonInfo->destArtifact;
 
- //
 
- // 				// Reset destination parameters.
 
- // 				commonInfo->dst.clear();
 
- //
 
- // 				CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
 
- // 				markPossibleSlots(commonInfo->srcArtifact);
 
- // 			}
 
- // 			else if (commonInfo->destAOH != nullptr)
 
- // 			{
 
- // 				// Reset all parameters.
 
- // 				commonInfo->reset();
 
- // 				unmarkSlots();
 
- // 			}
 
- // 		}
 
- // 	}
 
- // 	else
 
- // 	{
 
- // 		commonInfo->reset();
 
- // 	}
 
- //
 
- // 	if(hero != curHero)
 
- // 	{
 
- // // 		delete curHero;
 
- // 		// 		curHero = new CGHeroInstance(*hero);
 
- // 		curHero = hero; //was: creating a copy
 
- // 	}
 
- 	curHero = hero;
 
- 	if (curHero->artifactsInBackpack.size() > 0)
 
- 		backpackPos %= curHero->artifactsInBackpack.size();
 
- 	else
 
- 		backpackPos = 0;
 
- 	// Fill the slots for worn artifacts and backpack.
 
- 	for (int g = 0; g < artWorn.size() ; g++)
 
- 		setSlotData(artWorn[g], ArtifactPosition(g));
 
- 	scrollBackpack(0);
 
- }
 
- void CArtifactsOfHero::dispose()
 
- {
 
- 	//vstd::clear_pointer(curHero);
 
- 	//unmarkSlots(false);
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- }
 
- void CArtifactsOfHero::scrollBackpack(int dir)
 
- {
 
- 	int artsInBackpack = curHero->artifactsInBackpack.size();
 
- 	backpackPos += dir;
 
- 	if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
 
- 		backpackPos += artsInBackpack;
 
- 	if(artsInBackpack)
 
- 		backpackPos %= artsInBackpack;
 
- 	std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
 
- 	if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
 
- 		toOmit.insert(commonInfo->src.art);
 
- 	int omitedSoFar = 0;
 
- 	//set new data
 
- 	size_t s = 0;
 
- 	for( ; s < artsInBackpack; ++s)
 
- 	{
 
- 		if (s < artsInBackpack)
 
- 		{
 
- 			auto slotID = ArtifactPosition(GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack);
 
- 			const CArtifactInstance *art = curHero->getArt(slotID);
 
- 			assert(art);
 
- 			if(!vstd::contains(toOmit, art))
 
- 			{
 
- 				if(s - omitedSoFar < backpack.size())
 
- 					setSlotData(backpack[s-omitedSoFar], slotID);
 
- 			}
 
- 			else
 
- 			{
 
- 				toOmit -= art;
 
- 				omitedSoFar++;
 
- 				continue;
 
- 			}
 
- 		}
 
- 	}
 
- 	for( ; s - omitedSoFar < backpack.size(); s++)
 
- 		eraseSlotData(backpack[s-omitedSoFar], ArtifactPosition(GameConstants::BACKPACK_START + s));
 
- 	//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
 
- 	if(highlightModeCallback)
 
- 	{
 
- 		for(auto & elem : backpack)
 
- 		{
 
- 			if(elem->marked)
 
- 			{
 
- 				highlightModeCallback(elem);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	//blocking scrolling if there is not enough artifacts to scroll
 
- 	bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
 
- 	leftArtRoll->block(!scrollingPossible);
 
- 	rightArtRoll->block(!scrollingPossible);
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Marks possible slots where a given artifact can be placed, except backpack.
 
-  *
 
-  * @param art Artifact checked against.
 
-  */
 
- void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
 
- {
 
- 	for(CArtifactsOfHero *aoh : commonInfo->participants)
 
- 		for(CArtPlace *place : aoh->artWorn)
 
- 			place->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true));
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Unamarks all slots.
 
-  */
 
- void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
 
- {
 
- 	if(commonInfo)
 
- 		for(CArtifactsOfHero *aoh : commonInfo->participants)
 
- 			aoh->unmarkLocalSlots(false);
 
- 	else
 
- 		unmarkLocalSlots(false);\
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
 
- {
 
- 	for(CArtPlace *place : artWorn)
 
- 		place->selectSlot(false);
 
- 	for(CArtPlace *place : backpack)
 
- 		place->selectSlot(false);
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- /**
 
-  * Assigns an artifacts to an artifact place depending on it's new slot ID.
 
-  */
 
- void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, ArtifactPosition slotID)
 
- {
 
- 	if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
 
- 	{
 
- 		return;
 
- 	}
 
- 	artPlace->pickSlot(false);
 
- 	artPlace->slotID = slotID;
 
- 	if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
 
- 	{
 
- 		artPlace->setArtifact(asi->artifact);
 
- 		artPlace->lockSlot(asi->locked);
 
- 	}
 
- 	else
 
- 		artPlace->setArtifact(nullptr);
 
- }
 
- /**
 
-  * Makes given artifact slot appear as empty with a certain slot ID.
 
-  */
 
- void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, ArtifactPosition slotID)
 
- {
 
- 	artPlace->pickSlot(false);
 
- 	artPlace->slotID = slotID;
 
- 	artPlace->setArtifact(nullptr);
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
 
- 	CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
 
- 	curHero(nullptr),
 
- 	artWorn(ArtWorn), backpack(Backpack),
 
- 	backpackPos(0), commonInfo(nullptr), updateState(false),
 
- 	leftArtRoll(leftScroll), rightArtRoll(rightScroll),
 
- 	allowedAssembling(true), highlightModeCallback(nullptr)
 
- {
 
- 	if(createCommonPart)
 
- 	{
 
- 		commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		commonInfo->participants.insert(this);
 
- 	}
 
- 	// Init slots for worn artifacts.
 
- 	for (size_t g = 0; g < artWorn.size() ; g++)
 
- 	{
 
- 		artWorn[g]->ourOwner = this;
 
- 		eraseSlotData(artWorn[g], ArtifactPosition(g));
 
- 	}
 
- 	// Init slots for the backpack.
 
- 	for(size_t s=0; s<backpack.size(); ++s)
 
- 	{
 
- 		backpack[s]->ourOwner = this;
 
- 		eraseSlotData(backpack[s], ArtifactPosition(GameConstants::BACKPACK_START + s));
 
- 	}
 
- 	leftArtRoll->callback  += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
 
- 	rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
 
-  : curHero(nullptr), backpackPos(0), commonInfo(nullptr), updateState(false), allowedAssembling(true), highlightModeCallback(nullptr)
 
- {
 
- 	if(createCommonPart)
 
- 	{
 
- 		commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		commonInfo->participants.insert(this);
 
- 	}
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos += position;
 
- 	artWorn.resize(19);
 
- 	std::vector<Point> slotPos;
 
- 	slotPos += Point(509,30),  Point(567,240), Point(509,80),
 
- 	           Point(383,68),  Point(564,183), Point(509,130),
 
- 	           Point(431,68),  Point(610,183), Point(515,295),
 
- 	           Point(383,143), Point(399,194), Point(415,245),
 
- 	           Point(431,296), Point(564,30),  Point(610,30),
 
- 	           Point(610,76),  Point(610,122), Point(610,310),
 
- 	           Point(381,296);
 
- 	// Create slots for worn artifacts.
 
- 	for (size_t g = 0; g < GameConstants::BACKPACK_START ; g++)
 
- 	{
 
- 		artWorn[g] = new CArtPlace(slotPos[g]);
 
- 		artWorn[g]->ourOwner = this;
 
- 		eraseSlotData(artWorn[g], ArtifactPosition(g));
 
- 	}
 
- 	// Create slots for the backpack.
 
- 	for(size_t s=0; s<5; ++s)
 
- 	{
 
- 		auto   add = new CArtPlace(Point(403 + 46 * s, 365));
 
- 		add->ourOwner = this;
 
- 		eraseSlotData(add, ArtifactPosition(GameConstants::BACKPACK_START + s));
 
- 		backpack.push_back(add);
 
- 	}
 
- 	leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
 
- 	rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
 
- }
 
- CArtifactsOfHero::~CArtifactsOfHero()
 
- {
 
- 	dispose();
 
- }
 
- void CArtifactsOfHero::updateParentWindow()
 
- {
 
- 	if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
 
- 	{
 
- 		if(updateState)
 
- 			chw->curHero = curHero;
 
- 		else
 
- 			chw->update(curHero, true);
 
- 	}
 
- 	else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
 
- 	{
 
- 		//use our copy of hero to draw window
 
- 		if(cew->heroInst[0]->id == curHero->id)
 
- 			cew->heroInst[0] = curHero;
 
- 		else
 
- 			cew->heroInst[1] = curHero;
 
- 		if(!updateState)
 
- 		{
 
- 			cew->deactivate();
 
- // 			for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
 
- // 			{
 
- // 				if(cew->heroInst[g] == curHero)
 
- // 				{
 
- // 					cew->artifs[g]->setHero(curHero);
 
- // 				}
 
- // 			}
 
- 			cew->prepareBackground();
 
- 			cew->redraw();
 
- 			cew->activate();
 
- 		}
 
- 	}
 
- }
 
- void CArtifactsOfHero::safeRedraw()
 
- {
 
- 	if (active)
 
- 	{
 
- 		if(parent)
 
- 			parent->redraw();
 
- 		else
 
- 			redraw();
 
- 	}
 
- }
 
- void CArtifactsOfHero::realizeCurrentTransaction()
 
- {
 
- 	assert(commonInfo->src.AOH);
 
- 	assert(commonInfo->dst.AOH);
 
- 	LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
 
- 								ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
 
- }
 
- void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
 
- {
 
- 	bool isCurHeroSrc = src.isHolder(curHero),
 
- 		isCurHeroDst = dst.isHolder(curHero);
 
- 	if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
 
- 		updateSlot(src.slot);
 
- 	if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
 
- 		updateSlot(dst.slot);
 
- 	if(isCurHeroSrc  ||  isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
 
- 		updateWornSlots(false);
 
- 	if (!src.isHolder(curHero) && !isCurHeroDst)
 
- 		return;
 
- 	if(commonInfo->src == src) //artifact was taken from us
 
- 	{
 
- 		assert(commonInfo->dst == dst  //expected movement from slot ot slot
 
- 			||  dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
 
- 			|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
 
- 		commonInfo->reset();
 
- 		unmarkSlots();
 
- 	}
 
- 	else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
 
- 	{
 
- 		assert(dst.slot >= GameConstants::BACKPACK_START);
 
- 		commonInfo->reset();
 
- 		CArtPlace *ap = nullptr;
 
- 		for(CArtifactsOfHero *aoh : commonInfo->participants)
 
- 		{
 
- 			if(dst.isHolder(aoh->curHero))
 
- 			{
 
- 				commonInfo->src.AOH = aoh;
 
- 				if((ap = aoh->getArtPlace(dst.slot)))
 
- 					break;
 
- 			}
 
- 		}
 
- 		if(ap)
 
- 		{
 
- 			ap->select();
 
- 		}
 
- 		else
 
- 		{
 
- 			commonInfo->src.art = dst.getArt();
 
- 			commonInfo->src.slotID = dst.slot;
 
- 			assert(commonInfo->src.AOH);
 
- 			CCS->curh->dragAndDropCursor(new CAnimImage("artifact", dst.getArt()->artType->iconIndex));
 
- 			markPossibleSlots(dst.getArt());
 
- 		}
 
- 	}
 
- 	else if(src.slot >= GameConstants::BACKPACK_START &&
 
- 	        src.slot <  commonInfo->src.slotID &&
 
- 			src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
 
- 	{
 
- 		//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
 
- 		vstd::advance(commonInfo->src.slotID, -1);
 
- 		assert(commonInfo->src.valid());
 
- 	}
 
- 	else
 
- 	{
 
- 		//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
 
- 		// however after first movement we pick the art from backpack and the second movement coming when
 
- 		// we have a different artifact may look surprising... but it's valid.
 
- 	}
 
- 	updateParentWindow();
 
-  	int shift = 0;
 
- // 	if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
 
- // 		shift++;
 
- //
 
-  	if(src.slot < GameConstants::BACKPACK_START  &&  dst.slot - GameConstants::BACKPACK_START < backpackPos)
 
- 		shift++;
 
- 	if(dst.slot < GameConstants::BACKPACK_START  &&  src.slot - GameConstants::BACKPACK_START < backpackPos)
 
-  		shift--;
 
- 	if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
 
- 	 || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
 
- 		scrollBackpack(shift); //update backpack slots
 
- }
 
- void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
 
- {
 
- 	if(al.isHolder(curHero))
 
- 	{
 
- 		if(al.slot < GameConstants::BACKPACK_START)
 
- 			updateWornSlots(0);
 
- 		else
 
- 			scrollBackpack(0); //update backpack slots
 
- 	}
 
- }
 
- CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
 
- {
 
- 	if(slot < GameConstants::BACKPACK_START)
 
- 	{
 
- 		return artWorn[slot];
 
- 	}
 
- 	else
 
- 	{
 
- 		for(CArtPlace *ap : backpack)
 
- 			if(ap->slotID == slot)
 
- 				return ap;
 
- 	}
 
- 	return nullptr;
 
- }
 
- void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
 
- {
 
- 	if(al.isHolder(curHero))
 
- 		updateWornSlots();
 
- }
 
- void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
 
- {
 
- 	if(al.isHolder(curHero))
 
- 		updateWornSlots();
 
- }
 
- void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
 
- {
 
- 	for(int i = 0; i < artWorn.size(); i++)
 
- 		updateSlot(ArtifactPosition(i));
 
- 	if(redrawParent)
 
- 		updateParentWindow();
 
- }
 
- const CGHeroInstance * CArtifactsOfHero::getHero() const
 
- {
 
- 	return curHero;
 
- }
 
- void CArtifactsOfHero::updateSlot(ArtifactPosition slotID)
 
- {
 
- 	setSlotData(getArtPlace(slotID), slotID);
 
- }
 
- void CExchangeWindow::questlog(int whichHero)
 
- {
 
- 	CCS->curh->dragAndDropCursor(nullptr);
 
- }
 
- void CExchangeWindow::prepareBackground()
 
- {
 
- 	//printing heroes' names and levels
 
- 	auto genTitle = [](const CGHeroInstance *h)
 
- 	{
 
- 		return boost::str(boost::format(CGI->generaltexth->allTexts[138])
 
- 	                      % h->name % h->level % h->type->heroClass->name);
 
- 	};
 
- 	new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
 
- 	new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
 
- 	//printing primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 		new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
 
- 		//printing primary skills' amounts
 
- 		for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
 
- 			new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
 
- 		               boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
 
- 		//printing secondary skills
 
- 		for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
 
- 		{
 
- 			int id = heroInst[b]->secSkills[m].first;
 
- 			int level = heroInst[b]->secSkills[m].second;
 
- 			new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
 
- 		}
 
- 		//hero's specialty
 
- 		new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
 
- 		//experience
 
- 		new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
 
- 		new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
 
- 		//mana points
 
- 		new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
 
- 		new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
 
- 	}
 
- 	//printing portraits
 
- 	new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
 
- 	new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
 
- }
 
- CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID):
 
-     CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	heroInst[0] = LOCPLINT->cb->getHero(hero1);
 
- 	heroInst[1] = LOCPLINT->cb->getHero(hero2);
 
- 	prepareBackground();
 
- 	artifs[0] = new CArtifactsOfHero(Point(-334, 150));
 
- 	artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 	artifs[0]->commonInfo->participants.insert(artifs[0]);
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[1] = new CArtifactsOfHero(Point(96, 150));
 
- 	artifs[1]->commonInfo = artifs[0]->commonInfo;
 
- 	artifs[1]->commonInfo->participants.insert(artifs[1]);
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	artSets.push_back(artifs[0]);
 
- 	artSets.push_back(artifs[1]);
 
- 	//primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//primary skill's clickable areas
 
- 		primSkillAreas.push_back(new LRClickableAreaWTextComp());
 
- 		primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
 
- 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 
- 		primSkillAreas[g]->type = g;
 
- 		primSkillAreas[g]->bonusValue = -1;
 
- 		primSkillAreas[g]->baseType = 0;
 
- 		primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
 
- 		boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
 
- 	}
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		//secondary skill's clickable areas
 
- 		for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
 
- 		{
 
- 			int skill = heroInst[b]->secSkills[g].first,
 
- 				level = heroInst[b]->secSkills[g].second; // <1, 3>
 
- 			secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
 
- 			secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
 
- 			secSkillAreas[b][g]->baseType = 1;
 
- 			secSkillAreas[b][g]->type = skill;
 
- 			secSkillAreas[b][g]->bonusValue = level;
 
- 			secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 
- 			secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
 
- 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
 
- 			boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->skillName[skill]);
 
- 		}
 
- 		portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
 
- 		specialty[b] = new LRClickableAreaWText();
 
- 		specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
 
- 		specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
 
- 		specialty[b]->text = heroInst[b]->type->specDescr;
 
- 		experience[b] = new LRClickableAreaWText();
 
- 		experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
 
- 		experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
 
- 		experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
 
- 		boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
 
- 		boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
 
- 		boost::algorithm::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
 
- 		spellPoints[b] = new LRClickableAreaWText();
 
- 		spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
 
- 		spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
 
- 		spellPoints[b]->text = CGI->generaltexth->allTexts[205];
 
- 		boost::algorithm::replace_first(spellPoints[b]->text, "%s", heroInst[b]->name);
 
- 		boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->mana));
 
- 		boost::algorithm::replace_first(spellPoints[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->manaLimit()));
 
- 		//setting morale
 
- 		morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
 
- 		morale[b]->set(heroInst[b]);
 
- 		//setting luck
 
- 		luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
 
- 		luck[b]->set(heroInst[b]);
 
- 	}
 
- 	//buttons
 
- 	quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
 
- 	if(queryID.getNum() > 0)
 
- 		quit->callback += [=]{ LOCPLINT->cb->selectionMade(0, queryID); };
 
- 	questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10,  44, "hsbtns4.def");
 
- 	questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
 
- 	Rect barRect(5, 578, 725, 18);
 
- 	ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
 
- 	//garrison interface
 
- 	garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
 
- 	garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr),  10, 132, "TSBTNS.DEF"));
 
- 	garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
 
- }
 
- CExchangeWindow::~CExchangeWindow() //d-tor
 
- {
 
- 	delete artifs[0]->commonInfo;
 
- 	artifs[0]->commonInfo = nullptr;
 
- 	artifs[1]->commonInfo = nullptr;
 
- }
 
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const std::function<void()> &onBuy):
 
-     CWindowObject(PLAYER_COLORED, "TPSHIP")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bgWater = new CPicture("TPSHIPBK", 100, 69);
 
- 	std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
 
- 	Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
 
- 	bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
 
- 	bgShip->center(waterCenter);
 
- 	// Create resource icons and costs.
 
- 	std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
 
- 	std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
 
- 	goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
 
- 	woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
 
- 	goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
 
- 	woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
 
- 	quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
 
- 	build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
 
- 	build->callback += onBuy;
 
- 	for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
 
- 	{
 
- 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 
- 		{
 
- 			build->block(true);
 
- 			break;
 
- 		}
 
- 	}
 
- 	statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	title =     new CLabel(164, 27,  FONT_BIG,    CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
 
- 	costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE,   CGI->generaltexth->jktexts[14]);
 
- }
 
- CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
 
-     CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
 
-     grailPos(GrailPos),
 
-     currentAlpha(SDL_ALPHA_OPAQUE)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	CCS->soundh->playSound(soundBase::OBELISK);
 
- 	quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
 
- 	quitb->assignedKeys.insert(SDLK_ESCAPE);
 
- 	quitb->borderColor = Colors::METALLIC_GOLD;
 
- 	quitb->borderEnabled = true;
 
- 	new CPicture("PUZZLOGO", 607, 3);
 
- 	new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
 
- 	new CResDataBar("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
 
- 	int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
 
- 	auto & puzzleMap = CGI->townh->factions[faction]->puzzleMap;
 
- 	for(auto & elem : puzzleMap)
 
- 	{
 
- 		const SPuzzleInfo & info = elem;
 
- 		auto   piece = new CPicture(info.filename, info.x, info.y);
 
- 		//piece that will slowly disappear
 
- 		if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
 
- 		{
 
- 			piecesToRemove.push_back(piece);
 
- 			piece->needRefresh = true;
 
- 			piece->recActions = piece->recActions & ~SHOWALL;
 
- 		}
 
- 	}
 
- }
 
- void CPuzzleWindow::showAll(SDL_Surface * to)
 
- {
 
- 	int3 moveInt = int3(8, 9, 0);
 
- 	Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
 
- 	CGI->mh->terrainRect
 
- 		(grailPos - moveInt, adventureInt->anim,
 
- 		 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
 
- 		 to, &mapRect, 0, 0, true, moveInt);
 
- 	CWindowObject::showAll(to);
 
- }
 
- void CPuzzleWindow::show(SDL_Surface * to)
 
- {
 
- 	static int animSpeed = 2;
 
- 	if (currentAlpha < animSpeed)
 
- 	{
 
- 		//animation done
 
- 		for(auto & piece : piecesToRemove)
 
- 			delete piece;
 
- 		piecesToRemove.clear();
 
- 	}
 
- 	else
 
- 	{
 
- 		//update disappearing puzzles
 
- 		for(auto & piece : piecesToRemove)
 
- 			piece->setAlpha(currentAlpha);
 
- 		currentAlpha -= animSpeed;
 
- 	}
 
- 	CWindowObject::show(to);
 
- }
 
- void CTransformerWindow::CItem::move()
 
- {
 
- 	if (left)
 
- 		moveBy(Point(289, 0));
 
- 	else
 
- 		moveBy(Point(-289, 0));
 
- 	left = !left;
 
- }
 
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		move();
 
- 		parent->showAll(screen2);
 
- 	}
 
- }
 
- void CTransformerWindow::CItem::update()
 
- {
 
- 	icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
 
- }
 
- CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
 
- 	id(id), size(size), parent(parent)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	addUsedEvents(LCLICK);
 
- 	left = true;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	pos.x += 45  + (id%3)*83 + id/6*83;
 
- 	pos.y += 109 + (id/3)*98;
 
- 	icon = new CAnimImage("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
 
- 	new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
 
- }
 
- void CTransformerWindow::makeDeal()
 
- {
 
- 	for (auto & elem : items)
 
- 		if (!elem->left)
 
- 			LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
 
- }
 
- void CTransformerWindow::addAll()
 
- {
 
- 	for (auto & elem : items)
 
- 		if (elem->left)
 
- 			elem->move();
 
- 	showAll(screen2);
 
- }
 
- void CTransformerWindow::updateGarrisons()
 
- {
 
- 	for(auto & item : items)
 
- 	{
 
- 		item->update();
 
- 	}
 
- }
 
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
 
-     CWindowObject(PLAYER_COLORED, "SKTRNBK"),
 
-     hero(_hero),
 
-     town(_town)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if (hero)
 
- 		army = hero;
 
- 	else
 
- 		army = town;
 
- 	for (int i=0; i<GameConstants::ARMY_SIZE; i++ )
 
- 		if ( army->getCreature(SlotID(i)) )
 
- 			items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i));
 
- 	all    = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this),     146,416,"ALTARMY.DEF",SDLK_a);
 
- 	convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this),   269,416,"ALTSACR.DEF",SDLK_RETURN);
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	bar    = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
 
- 	new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
 
- 	new CTextBox(CGI->generaltexth->allTexts[487], Rect(26,  56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
 
- 	new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
 
- }
 
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		if ( state() != 2 )
 
- 			return;
 
- 		auto  win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
 
- 		GH.pushInt(win);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
 
- 		        new CComponent(CComponent::secskill, ID, 1));
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::hover(bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->setText(CGI->generaltexth->skillName[ID]);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- int CUniversityWindow::CItem::state()
 
- {
 
- 	if (parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
 
- 		return 1;
 
- 	if (!parent->hero->canLearnSkill())//can't learn more skills
 
- 		return 0;
 
- 	if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
 
- 		return 0;
 
- 	return 2;
 
- }
 
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
 
- {
 
- 	CPicture * bar;
 
- 	switch (state())
 
- 	{
 
- 		case 0: bar = parent->red;
 
- 		        break;
 
- 		case 1: bar = parent->yellow;
 
- 		        break;
 
- 		case 2: bar = parent->green;
 
- 		        break;
 
- 		default:bar = nullptr;
 
- 		        break;
 
- 	}
 
- 	assert(bar);
 
- 	blitAtLoc(bar->bg, -28, -22, to);
 
- 	blitAtLoc(bar->bg, -28,  48, to);
 
- 	printAtMiddleLoc  (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
 
- 	printAtMiddleLoc  (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
 
- 	CAnimImage::showAll(to);
 
- }
 
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
 
- 	CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
 
- 	ID(_ID),
 
- 	parent(_parent)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- }
 
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
 
-     CWindowObject(PLAYER_COLORED, "UNIVERS1"),
 
-     hero(_hero),
 
-     market(_market)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	green  = new CPicture("UNIVGREN.PCX");
 
- 	yellow = new CPicture("UNIVGOLD.PCX");//bars
 
- 	red    = new CPicture("UNIVRED.PCX");
 
- 	green->recActions  =
 
- 	yellow->recActions =
 
- 	red->recActions    = DISPOSE;
 
- 	CIntObject * titlePic = nullptr;
 
- 	if (market->o->ID == Obj::TOWN)
 
- 		titlePic = new CAnimImage(CGI->townh->factions[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
 
- 	else
 
- 		titlePic = new CPicture("UNIVBLDG");
 
- 	titlePic->center(Point(232 + pos.x, 76 + pos.y));
 
- 	//Clerk speech
 
- 	new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
 
- 	//University
 
- 	new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
 
- 	std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
 
- 	assert(list.size() == 4);
 
- 	for (int i=0; i<list.size(); i++)//prepare clickable items
 
- 		items.push_back(new CItem(this, list[i], 54+i*104, 234));
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
 
- 		boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
 
-     CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
 
-     parent(PARENT)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	std::string text = CGI->generaltexth->allTexts[608];
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
 
- 	new CLabel(230, 37,  FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
 
- 	new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
 
- 	new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
 
- 	new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
 
- 	new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
 
- 	std::string hoverText = CGI->generaltexth->allTexts[609];
 
- 	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
 
- 	text = CGI->generaltexth->zelp[633].second;
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
 
- 	         148,299,"IBY6432.DEF",SDLK_RETURN);
 
- 	confirm->block(!available);
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
 
- 	         252,299,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- void CUnivConfirmWindow::makeDeal(int skill)
 
- {
 
- 	LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
 
- 	close();
 
- }
 
- CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
 
-     CWindowObject(PLAYER_COLORED, "APHLFTBK"),
 
- 	fort(object),
 
-     hero(visitor)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	slotsCount=7;
 
- 	resources =  CDefHandler::giveDefEss("SMALRES.DEF");
 
- 	new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort
 
- 	heroPic = new CHeroArea(30, 60, hero);
 
- 	currState.resize(slotsCount+1);
 
- 	costs.resize(slotsCount);
 
- 	totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
 
- 	std::vector<std::string> files;
 
- 	files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		currState[i] = getState(SlotID(i));
 
- 		upgrade[i] = new CAdventureMapButton(getTextForSlot(SlotID(i)),"",boost::bind(&CHillFortWindow::makeDeal, this, SlotID(i)),
 
- 		                                    107+i*76, 171, "", SDLK_1+i, &files);
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 	}
 
- 	files.clear();
 
- 	files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
 
- 	currState[slotsCount] = getState(SlotID(slotsCount));
 
- 	upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, SlotID(slotsCount)),
 
- 	                                    30, 231, "", SDLK_0, &files);
 
- 	quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,nullptr);
 
- 	updateGarrisons();
 
- }
 
- void CHillFortWindow::updateGarrisons()
 
- {
 
- 	for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 		totalSumm[i]=0;
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		costs[i].clear();
 
- 		int newState = getState(SlotID(i));
 
- 		if (newState != -1)
 
- 		{
 
- 			UpgradeInfo info;
 
- 			LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
 
- 			if (info.newID.size())//we have upgrades here - update costs
 
- 			{
 
- 				costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
 
- 				totalSumm += costs[i];
 
- 			}
 
- 		}
 
- 		currState[i] = newState;
 
- 		upgrade[i]->setIndex(newState);
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 		upgrade[i]->hoverTexts[0] = getTextForSlot(SlotID(i));
 
- 	}
 
- 	int newState = getState(SlotID(slotsCount));
 
- 	currState[slotsCount] = newState;
 
- 	upgradeAll->setIndex(newState);
 
- 	garr->recreateSlots();
 
- }
 
- void CHillFortWindow::makeDeal(SlotID slot)
 
- {
 
- 	assert(slot.getNum()>=0);
 
- 	int offset = (slot.getNum() == slotsCount)?2:0;
 
- 	switch (currState[slot.getNum()])
 
- 	{
 
- 		case 0:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
 
- 			          std::vector<CComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 1:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
 
- 			          std::vector<CComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 2:
 
- 			for (int i=0; i<slotsCount; i++)
 
- 				if ( slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
 
- 				{
 
- 					UpgradeInfo info;
 
- 					LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
 
- 					LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
 
- 				}
 
- 			break;
 
- 	}
 
- }
 
- void CHillFortWindow::showAll (SDL_Surface *to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	for ( int i=0; i<slotsCount; i++)
 
- 	{
 
- 		if ( currState[i] == 0 || currState[i] == 2 )
 
- 		{
 
- 			if ( costs[i].size() )//we have several elements
 
- 			{
 
- 				int curY = 128;//reverse iterator is used to display gold as first element
 
- 				for(int j = costs[i].size()-1; j >= 0; j--)
 
- 				{
 
- 					int val = costs[i][j];
 
- 					if(!val) continue;
 
- 					blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
 
- 					printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
 
- 					curY += 20;
 
- 				}
 
- 			}
 
- 			else//free upgrade - print gold image and "Free" text
 
- 			{
 
- 				blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
 
- 				printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
 
- 			}
 
- 		}
 
- 	}
 
- 	for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 	{
 
- 		if (totalSumm[i])//this resource is used - display it
 
- 		{
 
- 			blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
 
- 			printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
 
- 		}
 
- 	}
 
- }
 
- std::string CHillFortWindow::getTextForSlot(SlotID slot)
 
- {
 
- 	if ( !hero->getCreature(slot) )//we dont have creature here
 
- 		return "";
 
- 	std::string str = CGI->generaltexth->allTexts[318];
 
- 	int amount = hero->getStackCount(slot);
 
- 	if ( amount == 1 )
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
 
- 	else
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
 
- 	return str;
 
- }
 
- int CHillFortWindow::getState(SlotID slot)
 
- {
 
- 	TResources myRes = LOCPLINT->cb->getResourceAmount();
 
- 	if ( slot.getNum() == slotsCount )//"Upgrade all" slot
 
- 	{
 
- 		bool allUpgraded = true;//All creatures are upgraded?
 
- 		for (int i=0; i<slotsCount; i++)
 
- 			allUpgraded &=  currState[i] == 1 || currState[i] == -1;
 
- 		if (allUpgraded)
 
- 			return 1;
 
- 		if(!totalSumm.canBeAfforded(myRes))
 
- 			return 0;
 
- 		return 2;
 
- 	}
 
- 	if (hero->slotEmpty(slot))//no creature here
 
- 		return -1;
 
- 	UpgradeInfo info;
 
- 	LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
 
- 	if (!info.newID.size())//already upgraded
 
- 		return 1;
 
- 	if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
 
- 			return 0;
 
- 	return 2;//can upgrade
 
- }
 
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 
-     CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
 
- 	owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	SThievesGuildInfo tgi; //info to be displayed
 
- 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
 
- 	exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
 
- 	exitb->assignedKeys.insert(SDLK_ESCAPE);
 
- 	statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
 
- 	resdatabar = new CMinorResDataBar();
 
- 	resdatabar->pos.x += pos.x;
 
- 	resdatabar->pos.y += pos.y;
 
- 	//data for information table:
 
- 	// fields[row][column] = list of id's of players for this box
 
- 	static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
 
- 		{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes,       &SThievesGuildInfo::gold,
 
- 		  &SThievesGuildInfo::woodOre,    &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
 
- 		  &SThievesGuildInfo::artifacts,  &SThievesGuildInfo::army,              &SThievesGuildInfo::income };
 
- 	//printing texts & descriptions to background
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		int posY[] = {400, 460, 510};
 
- 		int y;
 
- 		if(g < 9)
 
- 			y = 52 + 32*g;
 
- 		else
 
- 			y = posY[g-9];
 
- 		std::string text = CGI->generaltexth->jktexts[24+g];
 
- 		boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
 
- 		new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
 
- 	}
 
- 	for(int g=1; g<tgi.playerColors.size(); ++g)
 
- 		new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
 
- 	for(int g=0; g<tgi.playerColors.size(); ++g)
 
- 		new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
 
- 	//printing flags
 
- 	for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
 
- 	{
 
- 		for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
 
- 		{
 
- 			std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
 
- 			//position of box
 
- 			int xpos = 259 + 66 * b;
 
- 			int ypos = 41 +  32 * g;
 
- 			size_t rowLength[2]; //size of each row
 
- 			rowLength[0] = std::min<size_t>(players.size(), 4);
 
- 			rowLength[1] = players.size() - rowLength[0];
 
- 			for (size_t j=0; j< 2; j++)
 
- 			{
 
- 				// origin of this row | offset for 2nd row| shift right for short rows
 
- 				//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
 
- 				int rowStartX = xpos   +   (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
 
- 				int rowStartY = ypos   +   (j ? 4 : 0);
 
- 				for (size_t i=0; i< rowLength[j]; i++)
 
- 				{
 
- 					new CAnimImage("itgflags", players[i + j*4].getNum(), 0, rowStartX + i*12, rowStartY);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
 
- 	//printing best hero
 
- 	int counter = 0;
 
- 	for(auto & iter : tgi.colorToBestHero)
 
- 	{
 
- 		if(iter.second.portrait >= 0)
 
- 		{
 
- 			new CPicture(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334);
 
- 			new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
 
- 			//TODO: r-click info:
 
- 			// - r-click on hero
 
- 			// - r-click on primary skill label
 
- 			if(iter.second.details)
 
- 			{
 
- 				new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
 
- 				             0, FONT_TINY, TOPLEFT, Colors::WHITE);
 
- 				for (int i=0; i<iter.second.details->primskills.size(); ++i)
 
- 				{
 
- 					new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
 
- 					           boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
 
- 				}
 
- 			}
 
- 		}
 
- 		counter++;
 
- 	}
 
- 	//printing best creature
 
- 	counter = 0;
 
- 	for(auto & it : tgi.bestCreature)
 
- 	{
 
- 		if(it.second >= 0)
 
- 			new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
 
- 		counter++;
 
- 	}
 
- 	//printing personality
 
- 	counter = 0;
 
- 	for(auto & it : tgi.personality)
 
- 	{
 
- 		std::string text;
 
-         if(it.second == EAiTactic::NONE)
 
-         {
 
- 			text = CGI->generaltexth->arraytxt[172];
 
-         }
 
-         else if(it.second != EAiTactic::RANDOM)
 
-         {
 
-             text = CGI->generaltexth->arraytxt[168 + it.second];
 
-         }
 
- 		new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
 
- 		counter++;
 
- 	}
 
- }
 
- void MoraleLuckBox::set(const IBonusBearer *node)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
 
- 	const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
 
- 	const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
 
- 	const int componentType[] = {CComponent::luck, CComponent::morale};
 
- 	const int hoverTextBase[] = {7, 4};
 
- 	const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
 
- 	int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
 
- 	int mrlt = -9;
 
- 	TModDescr mrl;
 
- 	if (node)
 
- 	{
 
- 		node->getModifiersWDescr(mrl, bonusType[morale]);
 
- 		bonusValue = (node->*getValue[morale])();
 
- 	}
 
- 	else
 
- 		bonusValue = 0;
 
- 	mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
 
- 	hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
 
- 	baseType = componentType[morale];
 
- 	text = CGI->generaltexth->arraytxt[textId[morale]];
 
- 	boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
 
- 	if (!mrl.size())
 
- 		text += CGI->generaltexth->arraytxt[noneTxtId];
 
- 	else
 
- 	{
 
- 		//it's a creature window
 
- 		if ((morale && node->hasBonusOfType(Bonus::UNDEAD)) ||
 
- 			node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))
 
- 		{
 
- 			text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
 
- 		}
 
- 		else
 
- 		{
 
- 			for(auto & elem : mrl)
 
- 			{
 
- 				if (elem.first) //no bonuses with value 0
 
- 					text += "\n" + elem.second;
 
- 			}
 
- 		}
 
- 	}
 
- 	std::string imageName;
 
- 	if (small)
 
- 		imageName = morale ? "IMRL30": "ILCK30";
 
- 	else
 
- 		imageName = morale ? "IMRL42" : "ILCK42";
 
- 	delete image;
 
- 	image = new CAnimImage(imageName, bonusValue + 3);
 
- 	image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
 
- }
 
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
 
- 	image(nullptr),
 
- 	morale(Morale),
 
- 	small(Small)
 
- {
 
- 	bonusValue = 0;
 
- 	pos = r + pos;
 
- }
 
- CArtifactHolder::CArtifactHolder()
 
- {
 
- }
 
- void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
 
- {
 
- 	for(CArtifactsOfHero *aoh : artSets)
 
- 		aoh->artifactRemoved(artLoc);
 
- }
 
- void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
 
- {
 
- 	CArtifactsOfHero *destaoh = nullptr;
 
- 	for(CArtifactsOfHero *aoh : artSets)
 
- 	{
 
- 		aoh->artifactMoved(artLoc, destLoc);
 
- 		aoh->redraw();
 
- 		if(destLoc.isHolder(aoh->getHero()))
 
- 			destaoh = aoh;
 
- 	}
 
- 	//Make sure the status bar is updated so it does not display old text
 
- 	if(destaoh != nullptr && destaoh->getArtPlace(destLoc.slot) != nullptr)
 
- 	{
 
- 		destaoh->getArtPlace(destLoc.slot)->hover(true);
 
- 	}
 
- }
 
- void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
 
- {
 
- 	for(CArtifactsOfHero *aoh : artSets)
 
- 		aoh->artifactDisassembled(artLoc);
 
- }
 
- void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
 
- {
 
- 	for(CArtifactsOfHero *aoh : artSets)
 
- 		aoh->artifactAssembled(artLoc);
 
- }
 
- void CArtifactsOfHero::SCommonPart::Artpos::clear()
 
- {
 
- 	slotID = ArtifactPosition::PRE_FIRST;
 
- 	AOH = nullptr;
 
- 	art = nullptr;
 
- }
 
- CArtifactsOfHero::SCommonPart::Artpos::Artpos()
 
- {
 
- 	clear();
 
- }
 
- void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
 
- {
 
- 	slotID = place->slotID;
 
- 	AOH = place->ourOwner;
 
- 	if(slotID >= 19 && dontTakeBackpack)
 
- 		art = nullptr;
 
- 	else
 
- 		art = place->ourArt;
 
- }
 
- bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
 
- {
 
- 	if(!AOH)
 
- 		return false;
 
- 	bool ret = al.isHolder(AOH->curHero)  &&  al.slot == slotID;
 
- 	//assert(al.getArt() == art);
 
- 	return ret;
 
- }
 
- bool CArtifactsOfHero::SCommonPart::Artpos::valid()
 
- {
 
- 	assert(AOH && art);
 
- 	return art == AOH->curHero->getArt(slotID);
 
- }
 
- void CRClickPopup::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
 
- {
 
- 	PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
 
- 	CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
 
- 	temp->center(Point(GH.current->motion)); //center on mouse
 
- 	temp->fitToScreen(10);
 
- 	auto  rcpi = new CRClickPopupInt(temp,true);
 
- 	GH.pushInt(rcpi);
 
- }
 
- void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
 
- {
 
- 	CInfoWindow::TCompsInfo intComps;
 
- 	intComps.push_back(component);
 
- 	createAndPush(txt, intComps);
 
- }
 
- Point CInfoBoxPopup::toScreen(Point p)
 
- {
 
- 	vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
 
- 	vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
 
- 	return p;
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
 
-     CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
 
- {
 
- 	InfoAboutTown iah;
 
- 	LOCPLINT->cb->getTownInfo(town, iah);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CTownTooltip(Point(9, 10), iah);
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
 
-     CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
 
- {
 
- 	InfoAboutHero iah;
 
- 	LOCPLINT->cb->getHeroInfo(hero, iah);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CHeroTooltip(Point(9, 10), iah);
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
 
-     CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
 
- {
 
- 	InfoAboutTown iah;
 
- 	LOCPLINT->cb->getTownInfo(garr, iah);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CArmyTooltip(Point(9, 10), iah);
 
- }
 
- CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
 
- {
 
- 	if(!specific)
 
- 		specific = adventureInt->selection;
 
- 	assert(specific);
 
- 	switch(specific->ID)
 
- 	{
 
- 	case Obj::HERO:
 
- 		return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
 
- 	case Obj::TOWN:
 
- 		return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
 
- 	case Obj::GARRISON:
 
- 	case Obj::GARRISON2:
 
- 		return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
 
- 	default:
 
- 		return nullptr;
 
- 	}
 
- }
 
- void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
 
- {
 
- 	CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
 
- 	if(iWin)
 
- 		GH.pushInt(iWin);
 
- 	else
 
- 		CRClickPopup::createAndPush(obj->getHoverText());
 
- }
 
- CRClickPopup::CRClickPopup()
 
- {
 
- 	addUsedEvents(RCLICK);
 
- }
 
- CRClickPopup::~CRClickPopup()
 
- {
 
- }
 
- void CRClickPopupInt::show(SDL_Surface * to)
 
- {
 
- 	inner->show(to);
 
- }
 
- CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
 
- {
 
- 	CCS->curh->hide();
 
- 	inner = our;
 
- 	delInner = deleteInt;
 
- }
 
- CRClickPopupInt::~CRClickPopupInt()
 
- {
 
- 	// 	//workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
 
- 	// 	//TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
 
- 	// 	if(LOCPLINT && inner == adventureInt->heroWindow)
 
- 	// 		adventureInt->heroWindow->dispose();
 
- 	if(delInner)
 
- 		delete inner;
 
- 	CCS->curh->show();
 
- }
 
- void CRClickPopupInt::showAll(SDL_Surface * to)
 
- {
 
- 	inner->showAll(to);
 
- }
 
 
  |