CPreGame.cpp 122 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CDefHandler.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CTownHandler.h"
  13. #include "../lib/CHeroHandler.h"
  14. #include "../lib/mapping/CCampaignHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "../lib/JsonNode.h"
  17. #include "CMusicHandler.h"
  18. #include "CVideoHandler.h"
  19. #include "Graphics.h"
  20. #include "../lib/Connection.h"
  21. #include "../lib/VCMIDirs.h"
  22. #include "../lib/mapping/CMap.h"
  23. #include "windows/GUIClasses.h"
  24. #include "CPlayerInterface.h"
  25. #include "../CCallback.h"
  26. #include "CMessage.h"
  27. #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
  28. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  29. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  30. #include "CBitmapHandler.h"
  31. #include "Client.h"
  32. #include "../lib/NetPacks.h"
  33. #include "../lib/registerTypes//RegisterTypes.h"
  34. #include "../lib/CThreadHelper.h"
  35. #include "../lib/CConfigHandler.h"
  36. #include "../lib/GameConstants.h"
  37. #include "gui/CGuiHandler.h"
  38. #include "gui/CAnimation.h"
  39. #include "widgets/CComponent.h"
  40. #include "widgets/Buttons.h"
  41. #include "widgets/MiscWidgets.h"
  42. #include "widgets/ObjectLists.h"
  43. #include "widgets/TextControls.h"
  44. #include "windows/InfoWindows.h"
  45. #include "../lib/mapping/CMapService.h"
  46. #include "../lib/mapping/CMap.h"
  47. #include "../lib/CRandomGenerator.h"
  48. /*
  49. * CPreGame.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. namespace fs = boost::filesystem;
  58. void startGame(StartInfo * options, CConnection *serv = nullptr);
  59. void endGame();
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static PlayerColor playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = nullptr;
  86. sInfo = nullptr;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. auto ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = PlayerColor::NEUTRAL;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  142. pset.color = PlayerColor(i);
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  158. {
  159. pset.hero = pinfo.mainCustomHeroId;
  160. pset.heroName = pinfo.mainCustomHeroName;
  161. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  162. }
  163. pset.handicap = PlayerSettings::NO_HANDICAP;
  164. }
  165. }
  166. template <typename T> class CApplyOnPG;
  167. class CBaseForPGApply
  168. {
  169. public:
  170. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  171. virtual ~CBaseForPGApply(){};
  172. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  173. {
  174. return new CApplyOnPG<U>;
  175. }
  176. };
  177. template <typename T> class CApplyOnPG : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  181. {
  182. T *ptr = static_cast<T*>(pack);
  183. ptr->apply(selScr);
  184. }
  185. };
  186. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  187. {
  188. public:
  189. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  190. {
  191. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  192. assert(0);
  193. }
  194. };
  195. static CApplier<CBaseForPGApply> *applier = nullptr;
  196. static CPicture* createPicture(const JsonNode& config)
  197. {
  198. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  199. }
  200. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  201. config(configNode)
  202. {
  203. OBJ_CONSTRUCTION_CAPTURING_ALL;
  204. background = new CPicture(config["background"].String());
  205. if (config["scalable"].Bool())
  206. {
  207. if (background->bg->format->palette)
  208. background->convertToScreenBPP();
  209. background->scaleTo(Point(screen->w, screen->h));
  210. }
  211. pos = background->center();
  212. for(const JsonNode& node : config["items"].Vector())
  213. menuNameToEntry.push_back(node["name"].String());
  214. for(const JsonNode& node : config["images"].Vector())
  215. images.push_back(createPicture(node));
  216. //Hardcoded entry
  217. menuNameToEntry.push_back("credits");
  218. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  219. tabs->type |= REDRAW_PARENT;
  220. }
  221. CIntObject * CMenuScreen::createTab(size_t index)
  222. {
  223. if (config["items"].Vector().size() == index)
  224. return new CreditsScreen();
  225. return new CMenuEntry(this, config["items"].Vector()[index]);
  226. }
  227. void CMenuScreen::showAll(SDL_Surface * to)
  228. {
  229. CIntObject::showAll(to);
  230. if (pos.h != to->h || pos.w != to->w)
  231. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  232. }
  233. void CMenuScreen::show(SDL_Surface * to)
  234. {
  235. if (!config["video"].isNull())
  236. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  237. CIntObject::show(to);
  238. }
  239. void CMenuScreen::activate()
  240. {
  241. CCS->musich->playMusic("Music/MainMenu", true);
  242. if (!config["video"].isNull())
  243. CCS->videoh->open(config["video"]["name"].String());
  244. CIntObject::activate();
  245. }
  246. void CMenuScreen::deactivate()
  247. {
  248. if (!config["video"].isNull())
  249. CCS->videoh->close();
  250. CIntObject::deactivate();
  251. }
  252. void CMenuScreen::switchToTab(size_t index)
  253. {
  254. tabs->setActive(index);
  255. }
  256. //funciton for std::string -> std::function conversion for main menu
  257. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  258. {
  259. static const std::vector<std::string> commandType =
  260. {"to", "campaigns", "start", "load", "exit", "highscores"};
  261. static const std::vector<std::string> gameType =
  262. {"single", "multi", "campaign", "tutorial"};
  263. std::list<std::string> commands;
  264. boost::split(commands, string, boost::is_any_of("\t "));
  265. if (!commands.empty())
  266. {
  267. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  268. commands.pop_front();
  269. if (index > 3 || !commands.empty())
  270. {
  271. switch (index)
  272. {
  273. break; case 0://to - switch to another tab, if such tab exists
  274. {
  275. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  276. if ( index2 != menuType.size())
  277. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  278. }
  279. break; case 1://open campaign selection window
  280. {
  281. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  282. }
  283. break; case 2://start
  284. {
  285. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  286. {
  287. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  288. case 1: return &pushIntT<CMultiMode>;
  289. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  290. //TODO: start tutorial
  291. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  292. }
  293. }
  294. break; case 3://load
  295. {
  296. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  297. {
  298. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  299. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  300. //TODO: load campaign
  301. case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  302. //TODO: load tutorial
  303. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  304. }
  305. }
  306. break; case 4://exit
  307. {
  308. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  309. }
  310. break; case 5://highscores
  311. {
  312. //TODO: high scores
  313. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  314. }
  315. }
  316. }
  317. }
  318. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  319. return std::function<void()>();
  320. }
  321. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  322. {
  323. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  324. std::pair<std::string, std::string> help;
  325. if (!button["help"].isNull() && button["help"].Float() > 0)
  326. help = CGI->generaltexth->zelp[button["help"].Float()];
  327. int posx = button["x"].Float();
  328. if (posx < 0)
  329. posx = pos.w + posx;
  330. int posy = button["y"].Float();
  331. if (posy < 0)
  332. posy = pos.h + posy;
  333. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  334. }
  335. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  336. {
  337. OBJ_CONSTRUCTION_CAPTURING_ALL;
  338. type |= REDRAW_PARENT;
  339. pos = parent->pos;
  340. for(const JsonNode& node : config["images"].Vector())
  341. images.push_back(createPicture(node));
  342. for(const JsonNode& node : config["buttons"].Vector())
  343. {
  344. buttons.push_back(createButton(parent, node));
  345. buttons.back()->hoverable = true;
  346. buttons.back()->type |= REDRAW_PARENT;
  347. }
  348. }
  349. CreditsScreen::CreditsScreen():
  350. positionCounter(0)
  351. {
  352. addUsedEvents(LCLICK | RCLICK);
  353. type |= REDRAW_PARENT;
  354. OBJ_CONSTRUCTION_CAPTURING_ALL;
  355. pos.w = CGP->menu->pos.w;
  356. pos.h = CGP->menu->pos.h;
  357. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  358. std::string text((char*)textFile.first.get(), textFile.second);
  359. size_t firstQuote = text.find('\"')+1;
  360. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  361. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  362. credits->scrollTextTo(-600); // move all text below the screen
  363. }
  364. void CreditsScreen::show(SDL_Surface * to)
  365. {
  366. CIntObject::show(to);
  367. positionCounter++;
  368. if (positionCounter % 2 == 0)
  369. credits->scrollTextBy(1);
  370. //end of credits, close this screen
  371. if (credits->textSize.y + 600 < positionCounter / 2)
  372. clickRight(false, false);
  373. }
  374. void CreditsScreen::clickLeft(tribool down, bool previousState)
  375. {
  376. clickRight(down, previousState);
  377. }
  378. void CreditsScreen::clickRight(tribool down, bool previousState)
  379. {
  380. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  381. assert(menu);
  382. menu->setActive(0);
  383. }
  384. CGPreGameConfig & CGPreGameConfig::get()
  385. {
  386. static CGPreGameConfig config;
  387. return config;
  388. }
  389. const JsonNode & CGPreGameConfig::getConfig() const
  390. {
  391. return config;
  392. }
  393. const JsonNode & CGPreGameConfig::getCampaigns() const
  394. {
  395. return campaignSets;
  396. }
  397. CGPreGameConfig::CGPreGameConfig() :
  398. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  399. config(JsonNode(ResourceID("config/mainmenu.json")))
  400. {
  401. }
  402. CGPreGame::CGPreGame()
  403. {
  404. pos.w = screen->w;
  405. pos.h = screen->h;
  406. GH.defActionsDef = 63;
  407. CGP = this;
  408. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  409. loadGraphics();
  410. }
  411. CGPreGame::~CGPreGame()
  412. {
  413. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  414. disposeGraphics();
  415. if(CGP == this)
  416. CGP = nullptr;
  417. if(GH.curInt == this)
  418. GH.curInt = nullptr;
  419. }
  420. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  421. {
  422. GH.pushInt(new CSelectionScreen(screenType, multi));
  423. }
  424. void CGPreGame::loadGraphics()
  425. {
  426. OBJ_CONSTRUCTION_CAPTURING_ALL;
  427. new CFilledTexture("DIBOXBCK", pos);
  428. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  429. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  430. }
  431. void CGPreGame::disposeGraphics()
  432. {
  433. delete victory;
  434. delete loss;
  435. }
  436. void CGPreGame::update()
  437. {
  438. if(CGP != this) //don't update if you are not a main interface
  439. return;
  440. if (GH.listInt.empty())
  441. {
  442. GH.pushInt(this);
  443. GH.pushInt(menu);
  444. menu->switchToTab(0);
  445. }
  446. if(SEL)
  447. SEL->update();
  448. // Handles mouse and key input
  449. GH.updateTime();
  450. GH.handleEvents();
  451. // check for null othervice crash on finishing a campaign
  452. // /FIXME: find out why GH.listInt is empty to begin with
  453. if (GH.topInt() != nullptr)
  454. GH.topInt()->show(screen);
  455. }
  456. void CGPreGame::openCampaignScreen(std::string name)
  457. {
  458. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  459. {
  460. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  461. return;
  462. }
  463. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  464. }
  465. CGPreGame *CGPreGame::create()
  466. {
  467. if(!CGP)
  468. CGP = new CGPreGame();
  469. return CGP;
  470. }
  471. void CGPreGame::removeFromGui()
  472. {
  473. //remove everything but main menu and background
  474. GH.popInts(GH.listInt.size() - 2);
  475. GH.popInt(GH.topInt()); //remove main menu
  476. GH.popInt(GH.topInt()); //remove background
  477. }
  478. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  479. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  480. serv(nullptr), ongoingClosing(false), myNameID(255)
  481. {
  482. CGPreGame::create(); //we depend on its graphics
  483. screenType = Type;
  484. multiPlayer = MultiPlayer;
  485. OBJ_CONSTRUCTION_CAPTURING_ALL;
  486. bool network = (isGuest() || isHost());
  487. CServerHandler *sh = nullptr;
  488. if(isHost())
  489. {
  490. sh = new CServerHandler;
  491. sh->startServer();
  492. }
  493. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  494. pos.w = 762;
  495. pos.h = 584;
  496. if(Type == CMenuScreen::saveGame)
  497. {
  498. bordered = false;
  499. center(pos);
  500. }
  501. else if(Type == CMenuScreen::campaignList)
  502. {
  503. bordered = false;
  504. bg = new CPicture("CamCust.bmp", 0, 0);
  505. pos = bg->center();
  506. }
  507. else
  508. {
  509. bordered = true;
  510. //load random background
  511. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  512. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  513. pos = bg->center();
  514. }
  515. sInfo.difficulty = 1;
  516. current = nullptr;
  517. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  518. sInfo.turnTime = 0;
  519. curTab = nullptr;
  520. card = new InfoCard(network); //right info card
  521. if (screenType == CMenuScreen::campaignList)
  522. {
  523. opt = nullptr;
  524. }
  525. else
  526. {
  527. opt = new OptionsTab(); //scenario options tab
  528. opt->recActions = DISPOSE;
  529. randMapTab = new CRandomMapTab();
  530. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  531. randMapTab->recActions = DISPOSE;
  532. }
  533. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  534. sel->recActions = DISPOSE;
  535. switch(screenType)
  536. {
  537. case CMenuScreen::newGame:
  538. {
  539. SDL_Color orange = {232, 184, 32, 0};
  540. SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
  541. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  542. card->difficulty->setSelected(1);
  543. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  544. select->addCallback([&]()
  545. {
  546. toggleTab(sel);
  547. changeSelection(sel->getSelectedMapInfo());
  548. });
  549. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  550. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  551. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  552. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  553. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  554. randomBtn->addCallback([&]()
  555. {
  556. toggleTab(randMapTab);
  557. changeSelection(randMapTab->getMapInfo());
  558. });
  559. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  560. if(network)
  561. {
  562. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  563. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  564. if(isGuest())
  565. {
  566. select->block(true);
  567. opts->block(true);
  568. randomBtn->block(true);
  569. start->block(true);
  570. }
  571. }
  572. }
  573. break;
  574. case CMenuScreen::loadGame:
  575. sel->recActions = 255;
  576. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  577. break;
  578. case CMenuScreen::saveGame:
  579. sel->recActions = 255;
  580. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  581. break;
  582. case CMenuScreen::campaignList:
  583. sel->recActions = 255;
  584. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  585. break;
  586. }
  587. start->assignedKeys.insert(SDLK_RETURN);
  588. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  589. if(network)
  590. {
  591. if(isHost())
  592. {
  593. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  594. serv = sh->connectToServer();
  595. *serv << (ui8) 4;
  596. myNameID = 1;
  597. }
  598. else
  599. serv = CServerHandler::justConnectToServer(Address, Port);
  600. serv->enterPregameConnectionMode();
  601. *serv << playerNames.begin()->second;
  602. if(isGuest())
  603. {
  604. const CMapInfo *map;
  605. *serv >> myNameID >> map;
  606. serv->connectionID = myNameID;
  607. changeSelection(map);
  608. }
  609. else if(current)
  610. {
  611. SelectMap sm(*current);
  612. *serv << &sm;
  613. UpdateStartOptions uso(sInfo);
  614. *serv << &uso;
  615. }
  616. applier = new CApplier<CBaseForPGApply>;
  617. registerTypesPregamePacks(*applier);
  618. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  619. }
  620. delete sh;
  621. }
  622. CSelectionScreen::~CSelectionScreen()
  623. {
  624. ongoingClosing = true;
  625. if(serv)
  626. {
  627. assert(serverHandlingThread);
  628. QuitMenuWithoutStarting qmws;
  629. *serv << &qmws;
  630. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  631. // processPacks();
  632. serverHandlingThread->join();
  633. delete serverHandlingThread;
  634. }
  635. playerColor = PlayerColor::CANNOT_DETERMINE;
  636. playerNames.clear();
  637. assert(!serv);
  638. vstd::clear_pointer(applier);
  639. delete mx;
  640. }
  641. void CSelectionScreen::toggleTab(CIntObject *tab)
  642. {
  643. if(isHost() && serv)
  644. {
  645. PregameGuiAction pga;
  646. if(tab == curTab)
  647. pga.action = PregameGuiAction::NO_TAB;
  648. else if(tab == opt)
  649. pga.action = PregameGuiAction::OPEN_OPTIONS;
  650. else if(tab == sel)
  651. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  652. else if(tab == randMapTab)
  653. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  654. *serv << &pga;
  655. }
  656. if(curTab && curTab->active)
  657. {
  658. curTab->deactivate();
  659. curTab->recActions = DISPOSE;
  660. }
  661. if(curTab != tab)
  662. {
  663. tab->recActions = 255;
  664. tab->activate();
  665. curTab = tab;
  666. }
  667. else
  668. {
  669. curTab = nullptr;
  670. };
  671. GH.totalRedraw();
  672. }
  673. void CSelectionScreen::changeSelection(const CMapInfo * to)
  674. {
  675. if(current == to) return;
  676. if(isGuest())
  677. vstd::clear_pointer(current);
  678. current = to;
  679. if(to && (screenType == CMenuScreen::loadGame ||
  680. screenType == CMenuScreen::saveGame))
  681. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  682. if(screenType != CMenuScreen::campaignList)
  683. {
  684. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  685. if(screenType == CMenuScreen::newGame)
  686. {
  687. if(to && to->isRandomMap)
  688. {
  689. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  690. }
  691. else
  692. {
  693. sInfo.mapGenOptions.reset();
  694. }
  695. }
  696. }
  697. card->changeSelection(to);
  698. if(screenType != CMenuScreen::campaignList)
  699. {
  700. opt->recreate();
  701. }
  702. if(isHost() && serv)
  703. {
  704. SelectMap sm(*to);
  705. *serv << &sm;
  706. UpdateStartOptions uso(sInfo);
  707. *serv << &uso;
  708. }
  709. }
  710. void CSelectionScreen::startCampaign()
  711. {
  712. if (SEL->current)
  713. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  714. }
  715. void CSelectionScreen::startScenario()
  716. {
  717. if(screenType == CMenuScreen::newGame)
  718. {
  719. //there must be at least one human player before game can be started
  720. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  721. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  722. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  723. break;
  724. if(i == SEL->sInfo.playerInfos.cend())
  725. {
  726. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  727. return;
  728. }
  729. }
  730. if(isHost())
  731. {
  732. start->block(true);
  733. StartWithCurrentSettings swcs;
  734. *serv << &swcs;
  735. ongoingClosing = true;
  736. return;
  737. }
  738. if(screenType != CMenuScreen::saveGame)
  739. {
  740. if(!current)
  741. return;
  742. if(sInfo.mapGenOptions)
  743. {
  744. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  745. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  746. // Update player settings for RMG
  747. for(const auto & psetPair : sInfo.playerInfos)
  748. {
  749. const auto & pset = psetPair.second;
  750. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  751. if(pset.playerID != PlayerSettings::PLAYER_AI)
  752. {
  753. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  754. }
  755. }
  756. if(!sInfo.mapGenOptions->checkOptions())
  757. {
  758. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  759. return;
  760. }
  761. }
  762. saveGameName.clear();
  763. if(screenType == CMenuScreen::loadGame)
  764. {
  765. saveGameName = sInfo.mapname;
  766. }
  767. auto si = new StartInfo(sInfo);
  768. CGP->removeFromGui();
  769. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  770. }
  771. else
  772. {
  773. if(!(sel && sel->txt && sel->txt->text.size()))
  774. return;
  775. saveGameName = "Saves/" + sel->txt->text;
  776. CFunctionList<void()> overWrite;
  777. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  778. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  779. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  780. {
  781. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  782. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  783. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  784. }
  785. else
  786. overWrite();
  787. }
  788. }
  789. void CSelectionScreen::difficultyChange( int to )
  790. {
  791. assert(screenType == CMenuScreen::newGame);
  792. sInfo.difficulty = to;
  793. propagateOptions();
  794. redraw();
  795. }
  796. void CSelectionScreen::handleConnection()
  797. {
  798. setThreadName("CSelectionScreen::handleConnection");
  799. try
  800. {
  801. assert(serv);
  802. while(serv)
  803. {
  804. CPackForSelectionScreen *pack = nullptr;
  805. *serv >> pack;
  806. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  807. assert(pack);
  808. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  809. {
  810. endingPack->apply(this);
  811. }
  812. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  813. {
  814. endingPack->apply(this);
  815. }
  816. else
  817. {
  818. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  819. upcomingPacks.push_back(pack);
  820. }
  821. }
  822. }
  823. catch(int i)
  824. {
  825. if(i != 666)
  826. throw;
  827. }
  828. catch(...)
  829. {
  830. handleException();
  831. throw;
  832. }
  833. }
  834. void CSelectionScreen::setSInfo(const StartInfo &si)
  835. {
  836. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  837. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  838. {
  839. if(i->second.playerID == myNameID)
  840. {
  841. playerColor = i->first;
  842. break;
  843. }
  844. }
  845. if(i == si.playerInfos.cend()) //not found
  846. playerColor = PlayerColor::CANNOT_DETERMINE;
  847. sInfo = si;
  848. if(current)
  849. opt->recreate(); //will force to recreate using current sInfo
  850. card->difficulty->setSelected(si.difficulty);
  851. if(curTab == randMapTab)
  852. randMapTab->setMapGenOptions(si.mapGenOptions);
  853. GH.totalRedraw();
  854. }
  855. void CSelectionScreen::processPacks()
  856. {
  857. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  858. while(!upcomingPacks.empty())
  859. {
  860. CPackForSelectionScreen *pack = upcomingPacks.front();
  861. upcomingPacks.pop_front();
  862. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  863. apply->applyOnPG(this, pack);
  864. delete pack;
  865. }
  866. }
  867. void CSelectionScreen::update()
  868. {
  869. if(serverHandlingThread)
  870. processPacks();
  871. }
  872. void CSelectionScreen::propagateOptions()
  873. {
  874. if(isHost() && serv)
  875. {
  876. UpdateStartOptions ups(sInfo);
  877. *serv << &ups;
  878. }
  879. }
  880. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  881. {
  882. if(!isGuest() || !serv)
  883. return;
  884. RequestOptionsChange roc(what, dir, myNameID);
  885. *serv << &roc;
  886. }
  887. void CSelectionScreen::postChatMessage(const std::string &txt)
  888. {
  889. assert(serv);
  890. ChatMessage cm;
  891. cm.message = txt;
  892. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  893. *serv << &cm;
  894. }
  895. void CSelectionScreen::propagateNames()
  896. {
  897. PlayersNames pn;
  898. pn.playerNames = playerNames;
  899. *serv << &pn;
  900. }
  901. void CSelectionScreen::showAll(SDL_Surface *to)
  902. {
  903. CIntObject::showAll(to);
  904. if (bordered && (pos.h != to->h || pos.w != to->w))
  905. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  906. }
  907. // A new size filter (Small, Medium, ...) has been selected. Populate
  908. // selMaps with the relevant data.
  909. void SelectionTab::filter( int size, bool selectFirst )
  910. {
  911. curItems.clear();
  912. if(tabType == CMenuScreen::campaignList)
  913. {
  914. for (auto & elem : allItems)
  915. curItems.push_back(&elem);
  916. }
  917. else
  918. {
  919. for (auto & elem : allItems)
  920. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  921. curItems.push_back(&elem);
  922. }
  923. if(curItems.size())
  924. {
  925. slider->block(false);
  926. slider->setAmount(curItems.size());
  927. sort();
  928. if(selectFirst)
  929. {
  930. slider->moveTo(0);
  931. onSelect(curItems[0]);
  932. }
  933. selectAbs(0);
  934. }
  935. else
  936. {
  937. slider->block(true);
  938. onSelect(nullptr);
  939. }
  940. }
  941. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  942. {
  943. boost::to_upper(dirURI);
  944. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  945. {
  946. return ident.getType() == resType
  947. && boost::algorithm::starts_with(ident.getName(), dirURI);
  948. });
  949. return ret;
  950. }
  951. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  952. {
  953. allItems.clear();
  954. for(auto & file : files)
  955. {
  956. try
  957. {
  958. CMapInfo mapInfo;
  959. mapInfo.mapInit(file.getName());
  960. // ignore unsupported map versions (e.g. WoG maps without WoG
  961. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  962. allItems.push_back(std::move(mapInfo));
  963. }
  964. catch(std::exception & e)
  965. {
  966. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  967. }
  968. }
  969. }
  970. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  971. {
  972. for(auto & file : files)
  973. {
  974. try
  975. {
  976. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  977. lf.checkMagicBytes(SAVEGAME_MAGIC);
  978. // ui8 sign[8];
  979. // lf >> sign;
  980. // if(std::memcmp(sign,"VCMISVG",7))
  981. // {
  982. // throw std::runtime_error("not a correct savefile!");
  983. // }
  984. // Create the map info object
  985. CMapInfo mapInfo;
  986. mapInfo.mapHeader = make_unique<CMapHeader>();
  987. mapInfo.scenarioOpts = new StartInfo;
  988. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  989. mapInfo.fileURI = file.getName();
  990. mapInfo.countPlayers();
  991. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  992. mapInfo.date = std::asctime(std::localtime(&time));
  993. // If multi mode then only multi games, otherwise single
  994. if((mapInfo.actualHumanPlayers > 1) != multi)
  995. {
  996. mapInfo.mapHeader.reset();
  997. }
  998. allItems.push_back(std::move(mapInfo));
  999. }
  1000. catch(const std::exception & e)
  1001. {
  1002. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1003. }
  1004. }
  1005. }
  1006. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1007. {
  1008. allItems.reserve(files.size());
  1009. for (auto & file : files)
  1010. {
  1011. CMapInfo info;
  1012. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1013. info.fileURI = file.getName();
  1014. info.campaignInit();
  1015. allItems.push_back(std::move(info));
  1016. }
  1017. }
  1018. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1019. :bg(nullptr), onSelect(OnSelect)
  1020. {
  1021. OBJ_CONSTRUCTION;
  1022. selectionPos = 0;
  1023. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1024. slider = nullptr;
  1025. txt = nullptr;
  1026. tabType = Type;
  1027. if (Type != CMenuScreen::campaignList)
  1028. {
  1029. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1030. pos = bg->pos;
  1031. }
  1032. else
  1033. {
  1034. bg = nullptr; //use background from parent
  1035. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  1036. pos.w = parent->pos.w;
  1037. pos.h = parent->pos.h;
  1038. pos.x += 3; pos.y += 6;
  1039. }
  1040. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1041. {
  1042. positions = 18;
  1043. }
  1044. else
  1045. {
  1046. switch(tabType)
  1047. {
  1048. case CMenuScreen::newGame:
  1049. parseMaps(getFiles("Maps/", EResType::MAP));
  1050. positions = 18;
  1051. break;
  1052. case CMenuScreen::loadGame:
  1053. case CMenuScreen::saveGame:
  1054. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1055. if(tabType == CMenuScreen::loadGame)
  1056. {
  1057. positions = 18;
  1058. }
  1059. else
  1060. {
  1061. positions = 16;
  1062. }
  1063. if(tabType == CMenuScreen::saveGame)
  1064. {
  1065. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1066. txt->filters += CTextInput::filenameFilter;
  1067. }
  1068. break;
  1069. case CMenuScreen::campaignList:
  1070. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1071. positions = 18;
  1072. break;
  1073. default:
  1074. assert(0);
  1075. break;
  1076. }
  1077. }
  1078. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1079. if (tabType != CMenuScreen::campaignList)
  1080. {
  1081. //size filter buttons
  1082. {
  1083. int sizes[] = {36, 72, 108, 144, 0};
  1084. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1085. for(int i = 0; i < 5; i++)
  1086. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1087. }
  1088. //sort buttons buttons
  1089. {
  1090. int xpos[] = {23, 55, 88, 121, 306, 339};
  1091. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1092. for(int i = 0; i < 6; i++)
  1093. {
  1094. ESortBy criteria = (ESortBy)i;
  1095. if(criteria == _name)
  1096. criteria = generalSortingBy;
  1097. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1098. }
  1099. }
  1100. }
  1101. else
  1102. {
  1103. //sort by buttons
  1104. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1105. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1106. }
  1107. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1108. slider->addUsedEvents(WHEEL);
  1109. format = CDefHandler::giveDef("SCSELC.DEF");
  1110. sortingBy = _format;
  1111. ascending = true;
  1112. filter(0);
  1113. //select(0);
  1114. switch(tabType)
  1115. {
  1116. case CMenuScreen::newGame:
  1117. selectFName("Maps/Arrogance");
  1118. break;
  1119. case CMenuScreen::loadGame:
  1120. case CMenuScreen::campaignList:
  1121. select(0);
  1122. break;
  1123. case CMenuScreen::saveGame:;
  1124. if(saveGameName.empty())
  1125. {
  1126. txt->setText("NEWGAME");
  1127. }
  1128. else
  1129. {
  1130. selectFName(saveGameName);
  1131. }
  1132. }
  1133. }
  1134. SelectionTab::~SelectionTab()
  1135. {
  1136. delete format;
  1137. }
  1138. void SelectionTab::sortBy( int criteria )
  1139. {
  1140. if(criteria == sortingBy)
  1141. {
  1142. ascending = !ascending;
  1143. }
  1144. else
  1145. {
  1146. sortingBy = (ESortBy)criteria;
  1147. ascending = true;
  1148. }
  1149. sort();
  1150. selectAbs(0);
  1151. }
  1152. void SelectionTab::sort()
  1153. {
  1154. if(sortingBy != generalSortingBy)
  1155. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1156. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1157. if(!ascending)
  1158. std::reverse(curItems.begin(), curItems.end());
  1159. redraw();
  1160. }
  1161. void SelectionTab::select( int position )
  1162. {
  1163. if(!curItems.size()) return;
  1164. // New selection. py is the index in curItems.
  1165. int py = position + slider->getValue();
  1166. vstd::amax(py, 0);
  1167. vstd::amin(py, curItems.size()-1);
  1168. selectionPos = py;
  1169. if(position < 0)
  1170. slider->moveBy(position);
  1171. else if(position >= positions)
  1172. slider->moveBy(position - positions + 1);
  1173. if(txt)
  1174. {
  1175. std::string filename = *CResourceHandler::get("local")->getResourceName(
  1176. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1177. txt->setText(CFileInfo(filename).getBaseName());
  1178. }
  1179. onSelect(curItems[py]);
  1180. }
  1181. void SelectionTab::selectAbs( int position )
  1182. {
  1183. select(position - slider->getValue());
  1184. }
  1185. int SelectionTab::getPosition( int x, int y )
  1186. {
  1187. return -1;
  1188. }
  1189. void SelectionTab::sliderMove( int slidPos )
  1190. {
  1191. if(!slider) return; //ignore spurious call when slider is being created
  1192. redraw();
  1193. }
  1194. // Display the tab with the scenario names
  1195. //
  1196. // elemIdx is the index of the maps or saved game to display on line 0
  1197. // slider->capacity contains the number of available screen lines
  1198. // slider->positionsAmnt is the number of elements after filtering
  1199. void SelectionTab::printMaps(SDL_Surface *to)
  1200. {
  1201. int elemIdx = slider->getValue();
  1202. // Display all elements if there's enough space
  1203. //if(slider->amount < slider->capacity)
  1204. // elemIdx = 0;
  1205. SDL_Color itemColor;
  1206. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1207. {
  1208. CMapInfo *currentItem = curItems[elemIdx];
  1209. if (elemIdx == selectionPos)
  1210. itemColor=Colors::YELLOW;
  1211. else
  1212. itemColor=Colors::WHITE;
  1213. if(tabType != CMenuScreen::campaignList)
  1214. {
  1215. //amount of players
  1216. std::ostringstream ostr(std::ostringstream::out);
  1217. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1218. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1219. //map size
  1220. std::string temp2 = "C";
  1221. switch (currentItem->mapHeader->width)
  1222. {
  1223. case 36:
  1224. temp2="S";
  1225. break;
  1226. case 72:
  1227. temp2="M";
  1228. break;
  1229. case 108:
  1230. temp2="L";
  1231. break;
  1232. case 144:
  1233. temp2="XL";
  1234. break;
  1235. }
  1236. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1237. int temp=-1;
  1238. switch (currentItem->mapHeader->version)
  1239. {
  1240. case EMapFormat::ROE:
  1241. temp=0;
  1242. break;
  1243. case EMapFormat::AB:
  1244. temp=1;
  1245. break;
  1246. case EMapFormat::SOD:
  1247. temp=2;
  1248. break;
  1249. case EMapFormat::WOG:
  1250. temp=3;
  1251. break;
  1252. default:
  1253. // Unknown version. Be safe and ignore that map
  1254. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1255. continue;
  1256. }
  1257. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1258. //victory conditions
  1259. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1260. //loss conditions
  1261. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1262. }
  1263. else //if campaign
  1264. {
  1265. //number of maps in campaign
  1266. std::ostringstream ostr(std::ostringstream::out);
  1267. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1268. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1269. }
  1270. std::string name;
  1271. if(tabType == CMenuScreen::newGame)
  1272. {
  1273. if (!currentItem->mapHeader->name.length())
  1274. currentItem->mapHeader->name = "Unnamed";
  1275. name = currentItem->mapHeader->name;
  1276. }
  1277. else if(tabType == CMenuScreen::campaignList)
  1278. {
  1279. name = currentItem->campaignHeader->name;
  1280. }
  1281. else
  1282. {
  1283. name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
  1284. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1285. }
  1286. //print name
  1287. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1288. }
  1289. }
  1290. void SelectionTab::showAll(SDL_Surface * to)
  1291. {
  1292. CIntObject::showAll(to);
  1293. printMaps(to);
  1294. std::string title;
  1295. switch(tabType) {
  1296. case CMenuScreen::newGame:
  1297. title = CGI->generaltexth->arraytxt[229];
  1298. break;
  1299. case CMenuScreen::loadGame:
  1300. title = CGI->generaltexth->arraytxt[230];
  1301. break;
  1302. case CMenuScreen::saveGame:
  1303. title = CGI->generaltexth->arraytxt[231];
  1304. break;
  1305. case CMenuScreen::campaignList:
  1306. title = CGI->generaltexth->allTexts[726];
  1307. break;
  1308. }
  1309. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1310. if(tabType != CMenuScreen::campaignList)
  1311. {
  1312. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1313. }
  1314. }
  1315. void SelectionTab::clickLeft( tribool down, bool previousState )
  1316. {
  1317. if(down)
  1318. {
  1319. int line = getLine();
  1320. if(line != -1)
  1321. select(line);
  1322. }
  1323. }
  1324. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1325. {
  1326. if(key.state != SDL_PRESSED) return;
  1327. int moveBy = 0;
  1328. switch(key.keysym.sym)
  1329. {
  1330. case SDLK_UP:
  1331. moveBy = -1;
  1332. break;
  1333. case SDLK_DOWN:
  1334. moveBy = +1;
  1335. break;
  1336. case SDLK_PAGEUP:
  1337. moveBy = -positions+1;
  1338. break;
  1339. case SDLK_PAGEDOWN:
  1340. moveBy = +positions-1;
  1341. break;
  1342. case SDLK_HOME:
  1343. select(-slider->getValue());
  1344. return;
  1345. case SDLK_END:
  1346. select(curItems.size() - slider->getValue());
  1347. return;
  1348. default:
  1349. return;
  1350. }
  1351. select(selectionPos - slider->getValue() + moveBy);
  1352. }
  1353. void SelectionTab::onDoubleClick()
  1354. {
  1355. if(getLine() != -1) //double clicked scenarios list
  1356. {
  1357. //act as if start button was pressed
  1358. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1359. }
  1360. }
  1361. int SelectionTab::getLine()
  1362. {
  1363. int line = -1;
  1364. Point clickPos(GH.current->button.x, GH.current->button.y);
  1365. clickPos = clickPos - pos.topLeft();
  1366. // Ignore clicks on save name area
  1367. int maxPosY;
  1368. if(tabType == CMenuScreen::saveGame)
  1369. maxPosY = 516;
  1370. else
  1371. maxPosY = 564;
  1372. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1373. {
  1374. line = (clickPos.y-115) / 25; //which line
  1375. }
  1376. return line;
  1377. }
  1378. void SelectionTab::selectFName( std::string fname )
  1379. {
  1380. boost::to_upper(fname);
  1381. for(int i = curItems.size() - 1; i >= 0; i--)
  1382. {
  1383. if(curItems[i]->fileURI == fname)
  1384. {
  1385. slider->moveTo(i);
  1386. selectAbs(i);
  1387. return;
  1388. }
  1389. }
  1390. selectAbs(0);
  1391. }
  1392. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1393. {
  1394. return curItems.empty() ? nullptr : curItems[selectionPos];
  1395. }
  1396. CRandomMapTab::CRandomMapTab()
  1397. {
  1398. OBJ_CONSTRUCTION;
  1399. bg = new CPicture("RANMAPBK", 0, 6);
  1400. // Map Size
  1401. mapSizeBtnGroup = new CToggleGroup(0);
  1402. mapSizeBtnGroup->pos.y += 81;
  1403. mapSizeBtnGroup->pos.x += 158;
  1404. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1405. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1406. mapSizeBtnGroup->setSelected(1);
  1407. mapSizeBtnGroup->addCallback([&](int btnId)
  1408. {
  1409. auto mapSizeVal = getPossibleMapSizes();
  1410. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1411. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1412. if(!SEL->isGuest())
  1413. updateMapInfo();
  1414. });
  1415. // Two levels
  1416. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1417. //twoLevelsBtn->select(true); for now, deactivated
  1418. twoLevelsBtn->addCallback([&](bool on)
  1419. {
  1420. mapGenOptions.setHasTwoLevels(on);
  1421. if(!SEL->isGuest())
  1422. updateMapInfo();
  1423. });
  1424. // Create number defs list
  1425. std::vector<std::string> numberDefs;
  1426. for(int i = 0; i <= 8; ++i)
  1427. {
  1428. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1429. }
  1430. const int NUMBERS_WIDTH = 32;
  1431. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1432. // Amount of players
  1433. playersCntGroup = new CToggleGroup(0);
  1434. playersCntGroup->pos.y += 153;
  1435. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1436. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1437. playersCntGroup->addCallback([&](int btnId)
  1438. {
  1439. mapGenOptions.setPlayerCount(btnId);
  1440. deactivateButtonsFrom(teamsCntGroup, btnId);
  1441. deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
  1442. validatePlayersCnt(btnId);
  1443. if(!SEL->isGuest())
  1444. updateMapInfo();
  1445. });
  1446. // Amount of teams
  1447. teamsCntGroup = new CToggleGroup(0);
  1448. teamsCntGroup->pos.y += 219;
  1449. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1450. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1451. teamsCntGroup->addCallback([&](int btnId)
  1452. {
  1453. mapGenOptions.setTeamCount(btnId);
  1454. if(!SEL->isGuest())
  1455. updateMapInfo();
  1456. });
  1457. // Computer only players
  1458. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1459. compOnlyPlayersCntGroup->pos.y += 285;
  1460. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1461. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1462. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1463. {
  1464. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1465. deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
  1466. validateCompOnlyPlayersCnt(btnId);
  1467. if(!SEL->isGuest())
  1468. updateMapInfo();
  1469. });
  1470. // Computer only teams
  1471. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1472. compOnlyTeamsCntGroup->pos.y += 351;
  1473. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1474. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1475. deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
  1476. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1477. {
  1478. mapGenOptions.setCompOnlyTeamCount(btnId);
  1479. if(!SEL->isGuest())
  1480. updateMapInfo();
  1481. });
  1482. const int WIDE_BTN_WIDTH = 85;
  1483. // Water content
  1484. waterContentGroup = new CToggleGroup(0);
  1485. waterContentGroup->pos.y += 419;
  1486. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1487. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1488. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1489. waterContentGroup->addCallback([&](int btnId)
  1490. {
  1491. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1492. });
  1493. // Monster strength
  1494. monsterStrengthGroup = new CToggleGroup(0);
  1495. monsterStrengthGroup->pos.y += 485;
  1496. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1497. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1498. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1499. monsterStrengthGroup->addCallback([&](int btnId)
  1500. {
  1501. if (btnId < 0)
  1502. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1503. else
  1504. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1505. });
  1506. // Show random maps btn
  1507. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1508. // Initialize map info object
  1509. if(!SEL->isGuest())
  1510. updateMapInfo();
  1511. }
  1512. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1513. {
  1514. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1515. // Buttons are relative to button group, TODO better solution?
  1516. SObjectConstruction obj__i(group);
  1517. const std::string RANDOM_DEF = "RANRAND";
  1518. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1519. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1520. }
  1521. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1522. {
  1523. // Buttons are relative to button group, TODO better solution?
  1524. SObjectConstruction obj__i(group);
  1525. int cnt = nEnd - nStart + 1;
  1526. for(int i = 0; i < cnt; ++i)
  1527. {
  1528. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1529. // For blocked state we should use pressed image actually
  1530. button->setImageOrder(0, 1, 1, 3);
  1531. group->addToggle(i + nStart, button);
  1532. }
  1533. }
  1534. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1535. {
  1536. logGlobal->infoStream() << "Blocking buttons from " << startId;
  1537. for(auto toggle : group->buttons)
  1538. {
  1539. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1540. {
  1541. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1542. {
  1543. button->block(false);
  1544. }
  1545. else
  1546. {
  1547. button->block(true);
  1548. }
  1549. }
  1550. }
  1551. }
  1552. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1553. {
  1554. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1555. {
  1556. return;
  1557. }
  1558. if(mapGenOptions.getTeamCount() >= playersCnt)
  1559. {
  1560. mapGenOptions.setTeamCount(playersCnt - 1);
  1561. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1562. }
  1563. if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
  1564. {
  1565. mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
  1566. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1567. }
  1568. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1569. }
  1570. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1571. {
  1572. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1573. {
  1574. return;
  1575. }
  1576. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1577. {
  1578. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  1579. mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
  1580. compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
  1581. }
  1582. }
  1583. std::vector<int> CRandomMapTab::getPossibleMapSizes()
  1584. {
  1585. return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1586. }
  1587. void CRandomMapTab::showAll(SDL_Surface * to)
  1588. {
  1589. CIntObject::showAll(to);
  1590. // Headline
  1591. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1592. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1593. // Map size
  1594. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1595. // Players cnt
  1596. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1597. // Teams cnt
  1598. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1599. // Computer only players cnt
  1600. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1601. // Computer only teams cnt
  1602. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1603. // Water content
  1604. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1605. // Monster strength
  1606. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1607. }
  1608. void CRandomMapTab::updateMapInfo()
  1609. {
  1610. // Generate header info
  1611. mapInfo = make_unique<CMapInfo>();
  1612. mapInfo->isRandomMap = true;
  1613. mapInfo->mapHeader = make_unique<CMapHeader>();
  1614. mapInfo->mapHeader->version = EMapFormat::SOD;
  1615. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1616. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1617. mapInfo->mapHeader->difficulty = 1; // Normal
  1618. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1619. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1620. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1621. // Generate player information
  1622. mapInfo->mapHeader->players.clear();
  1623. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1624. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1625. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1626. mapInfo->mapHeader->howManyTeams = playersToGen;
  1627. for(int i = 0; i < playersToGen; ++i)
  1628. {
  1629. PlayerInfo player;
  1630. player.isFactionRandom = true;
  1631. player.canComputerPlay = true;
  1632. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1633. {
  1634. player.canHumanPlay = false;
  1635. }
  1636. else
  1637. {
  1638. player.canHumanPlay = true;
  1639. }
  1640. player.team = TeamID(i);
  1641. player.hasMainTown = true;
  1642. player.generateHeroAtMainTown = true;
  1643. mapInfo->mapHeader->players.push_back(player);
  1644. }
  1645. mapInfoChanged(mapInfo.get());
  1646. }
  1647. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1648. {
  1649. return mapInfoChanged;
  1650. }
  1651. const CMapInfo * CRandomMapTab::getMapInfo() const
  1652. {
  1653. return mapInfo.get();
  1654. }
  1655. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1656. {
  1657. return mapGenOptions;
  1658. }
  1659. void CRandomMapTab::setMapGenOptions(shared_ptr<CMapGenOptions> opts)
  1660. {
  1661. mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  1662. twoLevelsBtn->setSelected(opts->getHasTwoLevels());
  1663. playersCntGroup->setSelected(opts->getPlayerCount());
  1664. teamsCntGroup->setSelected(opts->getTeamCount());
  1665. compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
  1666. compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
  1667. waterContentGroup->setSelected(opts->getWaterContent());
  1668. monsterStrengthGroup->setSelected(opts->getMonsterStrength());
  1669. }
  1670. CChatBox::CChatBox(const Rect &rect)
  1671. {
  1672. OBJ_CONSTRUCTION;
  1673. pos += rect;
  1674. addUsedEvents(KEYBOARD | TEXTINPUT);
  1675. captureAllKeys = true;
  1676. type |= REDRAW_PARENT;
  1677. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1678. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1679. inputBox->removeUsedEvents(KEYBOARD);
  1680. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1681. chatHistory->label->color = Colors::GREEN;
  1682. }
  1683. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1684. {
  1685. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1686. {
  1687. SEL->postChatMessage(inputBox->text);
  1688. inputBox->setText("");
  1689. }
  1690. else
  1691. inputBox->keyPressed(key);
  1692. }
  1693. void CChatBox::addNewMessage(const std::string &text)
  1694. {
  1695. CCS->soundh->playSound("CHAT");
  1696. chatHistory->setText(chatHistory->label->text + text + "\n");
  1697. if(chatHistory->slider)
  1698. chatHistory->slider->moveToMax();
  1699. }
  1700. InfoCard::InfoCard( bool Network )
  1701. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1702. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1703. {
  1704. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1705. CIntObject::type |= REDRAW_PARENT;
  1706. pos.x += 393;
  1707. pos.y += 6;
  1708. addUsedEvents(RCLICK);
  1709. mapDescription = nullptr;
  1710. Rect descriptionRect(26, 149, 320, 115);
  1711. mapDescription = new CTextBox("", descriptionRect, 1);
  1712. if(SEL->screenType == CMenuScreen::campaignList)
  1713. {
  1714. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1715. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1716. }
  1717. else
  1718. {
  1719. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1720. parent->addChild(bg);
  1721. auto it = vstd::find(parent->children, this); //our position among parent children
  1722. parent->children.insert(it, bg); //put BG before us
  1723. parent->children.pop_back();
  1724. pos.w = bg->pos.w;
  1725. pos.h = bg->pos.h;
  1726. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1727. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1728. difficulty = new CToggleGroup(0);
  1729. {
  1730. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1731. for(int i = 0; i < 5; i++)
  1732. {
  1733. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1734. difficulty->addToggle(i, button);
  1735. if(SEL->screenType != CMenuScreen::newGame)
  1736. button->block(true);
  1737. }
  1738. }
  1739. if(network)
  1740. {
  1741. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1742. chat = new CChatBox(Rect(26, 132, 340, 132));
  1743. chatOn = true;
  1744. mapDescription->disable();
  1745. }
  1746. }
  1747. }
  1748. InfoCard::~InfoCard()
  1749. {
  1750. delete sizes;
  1751. delete sFlags;
  1752. }
  1753. void InfoCard::showAll(SDL_Surface * to)
  1754. {
  1755. CIntObject::showAll(to);
  1756. //blit texts
  1757. if(SEL->screenType != CMenuScreen::campaignList)
  1758. {
  1759. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1760. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1761. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1762. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1763. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1764. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1765. if(!chatOn)
  1766. {
  1767. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1768. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1769. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1770. }
  1771. else //players list
  1772. {
  1773. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1774. int playerSoFar = 0;
  1775. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1776. {
  1777. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1778. {
  1779. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1780. playerNames.erase(i->second.playerID);
  1781. }
  1782. }
  1783. playerSoFar = 0;
  1784. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1785. {
  1786. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1787. }
  1788. }
  1789. }
  1790. if(SEL->current)
  1791. {
  1792. if(SEL->screenType != CMenuScreen::campaignList)
  1793. {
  1794. int temp = -1;
  1795. if(!chatOn)
  1796. {
  1797. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1798. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1799. CMapHeader * header = SEL->current->mapHeader.get();
  1800. //victory conditions
  1801. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1802. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1803. //loss conditoins
  1804. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1805. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1806. if (!CGP)
  1807. {
  1808. delete loss;
  1809. delete victory;
  1810. }
  1811. }
  1812. //difficulty
  1813. assert(SEL->current->mapHeader->difficulty <= 4);
  1814. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1815. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1816. //selecting size icon
  1817. switch (SEL->current->mapHeader->width)
  1818. {
  1819. case 36:
  1820. temp=0;
  1821. break;
  1822. case 72:
  1823. temp=1;
  1824. break;
  1825. case 108:
  1826. temp=2;
  1827. break;
  1828. case 144:
  1829. temp=3;
  1830. break;
  1831. default:
  1832. temp=4;
  1833. break;
  1834. }
  1835. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1836. if(SEL->screenType == CMenuScreen::loadGame)
  1837. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1838. //print flags
  1839. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1840. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1841. TeamID myT;
  1842. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1843. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1844. else
  1845. myT = TeamID::NO_TEAM;
  1846. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1847. {
  1848. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1849. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1850. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1851. }
  1852. std::string tob;
  1853. switch (SEL->sInfo.difficulty)
  1854. {
  1855. case 0:
  1856. tob="80%";
  1857. break;
  1858. case 1:
  1859. tob="100%";
  1860. break;
  1861. case 2:
  1862. tob="130%";
  1863. break;
  1864. case 3:
  1865. tob="160%";
  1866. break;
  1867. case 4:
  1868. tob="200%";
  1869. break;
  1870. }
  1871. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1872. }
  1873. //blit description
  1874. std::string name;
  1875. if (SEL->screenType == CMenuScreen::campaignList)
  1876. {
  1877. name = SEL->current->campaignHeader->name;
  1878. }
  1879. else
  1880. {
  1881. name = SEL->current->mapHeader->name;
  1882. }
  1883. //name
  1884. if (name.length())
  1885. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1886. else
  1887. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1888. }
  1889. }
  1890. void InfoCard::changeSelection( const CMapInfo *to )
  1891. {
  1892. if(to && mapDescription)
  1893. {
  1894. if (SEL->screenType == CMenuScreen::campaignList)
  1895. mapDescription->setText(to->campaignHeader->description);
  1896. else
  1897. mapDescription->setText(to->mapHeader->description);
  1898. mapDescription->label->scrollTextTo(0);
  1899. if (mapDescription->slider)
  1900. mapDescription->slider->moveToMin();
  1901. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1902. //difficulty->block(true);
  1903. difficulty->setSelected(SEL->sInfo.difficulty);
  1904. }
  1905. }
  1906. redraw();
  1907. }
  1908. void InfoCard::clickRight( tribool down, bool previousState )
  1909. {
  1910. static const Rect flagArea(19, 397, 335, 23);
  1911. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1912. showTeamsPopup();
  1913. }
  1914. void InfoCard::showTeamsPopup()
  1915. {
  1916. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1917. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1918. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1919. {
  1920. std::vector<ui8> flags;
  1921. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1922. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1923. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1924. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1925. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1926. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1927. flags.push_back(j);
  1928. int curx = 128 - 9*flags.size();
  1929. for(auto & flag : flags)
  1930. {
  1931. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1932. curx += 18;
  1933. }
  1934. }
  1935. GH.pushInt(new CInfoPopup(bmp, true));
  1936. }
  1937. void InfoCard::toggleChat()
  1938. {
  1939. setChat(!chatOn);
  1940. }
  1941. void InfoCard::setChat(bool activateChat)
  1942. {
  1943. if(chatOn == activateChat)
  1944. return;
  1945. assert(active);
  1946. if(activateChat)
  1947. {
  1948. mapDescription->disable();
  1949. chat->enable();
  1950. playerListBg->enable();
  1951. }
  1952. else
  1953. {
  1954. mapDescription->enable();
  1955. chat->disable();
  1956. playerListBg->disable();
  1957. }
  1958. chatOn = activateChat;
  1959. GH.totalRedraw();
  1960. }
  1961. OptionsTab::OptionsTab():
  1962. turnDuration(nullptr)
  1963. {
  1964. OBJ_CONSTRUCTION;
  1965. bg = new CPicture("ADVOPTBK", 0, 6);
  1966. pos = bg->pos;
  1967. if(SEL->screenType == CMenuScreen::newGame)
  1968. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  1969. }
  1970. OptionsTab::~OptionsTab()
  1971. {
  1972. }
  1973. void OptionsTab::showAll(SDL_Surface * to)
  1974. {
  1975. CIntObject::showAll(to);
  1976. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1977. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1978. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1979. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1980. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1981. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1982. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1983. if (turnDuration)
  1984. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1985. }
  1986. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1987. {
  1988. if(SEL->isGuest())
  1989. {
  1990. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1991. return;
  1992. }
  1993. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1994. si16 &cur = s.castle;
  1995. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1996. if (cur == PlayerSettings::NONE) //no change
  1997. return;
  1998. if (cur == PlayerSettings::RANDOM) //first/last available
  1999. {
  2000. if (dir > 0)
  2001. cur = *allowed.begin(); //id of first town
  2002. else
  2003. cur = *allowed.rbegin(); //id of last town
  2004. }
  2005. else // next/previous available
  2006. {
  2007. if ( (cur == *allowed.begin() && dir < 0 )
  2008. || (cur == *allowed.rbegin() && dir > 0) )
  2009. cur = -1;
  2010. else
  2011. {
  2012. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  2013. auto iter = allowed.find(cur);
  2014. std::advance(iter, dir);
  2015. cur = *iter;
  2016. }
  2017. }
  2018. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2019. {
  2020. usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
  2021. s.hero = PlayerSettings::RANDOM;
  2022. }
  2023. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2024. s.bonus = PlayerSettings::RANDOM;
  2025. entries[player]->selectButtons();
  2026. SEL->propagateOptions();
  2027. entries[player]->update();
  2028. redraw();
  2029. }
  2030. void OptionsTab::nextHero( PlayerColor player, int dir )
  2031. {
  2032. if(SEL->isGuest())
  2033. {
  2034. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2035. return;
  2036. }
  2037. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2038. int old = s.hero;
  2039. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2040. return;
  2041. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2042. {
  2043. int max = CGI->heroh->heroes.size(),
  2044. min = 0;
  2045. s.hero = nextAllowedHero(player, min,max,0,dir);
  2046. }
  2047. else
  2048. {
  2049. if(dir > 0)
  2050. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2051. else
  2052. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  2053. }
  2054. if(old != s.hero)
  2055. {
  2056. usedHeroes.erase(old);
  2057. usedHeroes.insert(s.hero);
  2058. entries[player]->update();
  2059. redraw();
  2060. }
  2061. SEL->propagateOptions();
  2062. }
  2063. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2064. {
  2065. if(dir>0)
  2066. {
  2067. for(int i=min+incl; i<=max-incl; i++)
  2068. if(canUseThisHero(player, i))
  2069. return i;
  2070. }
  2071. else
  2072. {
  2073. for(int i=max-incl; i>=min+incl; i--)
  2074. if(canUseThisHero(player, i))
  2075. return i;
  2076. }
  2077. return -1;
  2078. }
  2079. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2080. {
  2081. return CGI->heroh->heroes.size() > ID
  2082. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2083. && !vstd::contains(usedHeroes, ID)
  2084. && SEL->current->mapHeader->allowedHeroes[ID];
  2085. }
  2086. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2087. {
  2088. if(SEL->isGuest())
  2089. {
  2090. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2091. return;
  2092. }
  2093. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2094. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2095. if (s.hero==PlayerSettings::NONE &&
  2096. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2097. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2098. {
  2099. if (dir<0)
  2100. ret=PlayerSettings::RANDOM;
  2101. else ret=PlayerSettings::GOLD;
  2102. }
  2103. if(ret > PlayerSettings::RESOURCE)
  2104. ret = PlayerSettings::RANDOM;
  2105. if(ret < PlayerSettings::RANDOM)
  2106. ret = PlayerSettings::RESOURCE;
  2107. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2108. {
  2109. if (dir<0)
  2110. ret=PlayerSettings::GOLD;
  2111. else ret=PlayerSettings::RANDOM;
  2112. }
  2113. SEL->propagateOptions();
  2114. entries[player]->update();
  2115. redraw();
  2116. }
  2117. void OptionsTab::recreate()
  2118. {
  2119. for(auto & elem : entries)
  2120. {
  2121. delete elem.second;
  2122. }
  2123. entries.clear();
  2124. usedHeroes.clear();
  2125. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2126. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2127. {
  2128. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2129. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2130. for(auto & heroe : heroes)
  2131. usedHeroes.insert(heroe.heroId);
  2132. }
  2133. }
  2134. void OptionsTab::setTurnLength( int npos )
  2135. {
  2136. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2137. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2138. SEL->sInfo.turnTime = times[npos];
  2139. redraw();
  2140. }
  2141. void OptionsTab::flagPressed( PlayerColor color )
  2142. {
  2143. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2144. PlayerSettings *old = nullptr;
  2145. if(SEL->playerNames.size() == 1) //single player -> just swap
  2146. {
  2147. if(color == playerColor) //that color is already selected, no action needed
  2148. return;
  2149. old = &SEL->sInfo.playerInfos[playerColor];
  2150. swapPlayers(*old, clicked);
  2151. }
  2152. else
  2153. {
  2154. //identify clicked player
  2155. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2156. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2157. {
  2158. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2159. SEL->setPlayer(restPos, playerToRestore.id);
  2160. playerToRestore.reset();
  2161. }
  2162. int newPlayer; //which player will take clicked position
  2163. //who will be put here?
  2164. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2165. {
  2166. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2167. if(!newPlayer) //no "free" player -> get just first one
  2168. newPlayer = SEL->playerNames.begin()->first;
  2169. }
  2170. else //human clicked -> take next
  2171. {
  2172. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2173. i++; //player AFTER clicked one
  2174. if(i != SEL->playerNames.end())
  2175. newPlayer = i->first;
  2176. else
  2177. newPlayer = 0; //AI if we scrolled through all players
  2178. }
  2179. SEL->setPlayer(clicked, newPlayer); //put player
  2180. //if that player was somewhere else, we need to replace him with computer
  2181. if(newPlayer) //not AI
  2182. {
  2183. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2184. {
  2185. int curNameID = i->second.playerID;
  2186. if(i->first != color && curNameID == newPlayer)
  2187. {
  2188. assert(i->second.playerID);
  2189. playerToRestore.color = i->first;
  2190. playerToRestore.id = newPlayer;
  2191. SEL->setPlayer(i->second, 0); //set computer
  2192. old = &i->second;
  2193. break;
  2194. }
  2195. }
  2196. }
  2197. }
  2198. entries[clicked.color]->selectButtons();
  2199. if(old)
  2200. {
  2201. entries[old->color]->selectButtons();
  2202. if(old->hero >= 0)
  2203. usedHeroes.erase(old->hero);
  2204. old->hero = entries[old->color]->pi.defaultHero();
  2205. entries[old->color]->update(); // update previous frame images in case entries were auto-updated
  2206. }
  2207. SEL->propagateOptions();
  2208. GH.totalRedraw();
  2209. }
  2210. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2211. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2212. {
  2213. OBJ_CONSTRUCTION;
  2214. defActions |= SHARE_POS;
  2215. int serial = 0;
  2216. for(int g=0; g < s.color.getNum(); ++g)
  2217. {
  2218. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2219. if( itred.canComputerPlay || itred.canHumanPlay)
  2220. serial++;
  2221. }
  2222. pos.x += 54;
  2223. pos.y += 122 + serial*50;
  2224. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2225. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2226. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2227. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2228. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2229. if(SEL->screenType == CMenuScreen::newGame)
  2230. {
  2231. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2232. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2233. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2234. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2235. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2236. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2237. }
  2238. else
  2239. for(auto & elem : btns)
  2240. elem = nullptr;
  2241. selectButtons();
  2242. assert(SEL->current && SEL->current->mapHeader);
  2243. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2244. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2245. if(p.canHumanPlay && p.canComputerPlay)
  2246. whoCanPlay = HUMAN_OR_CPU;
  2247. else if(p.canComputerPlay)
  2248. whoCanPlay = CPU;
  2249. else
  2250. whoCanPlay = HUMAN;
  2251. if(SEL->screenType != CMenuScreen::scenarioInfo
  2252. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
  2253. {
  2254. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2255. flag->hoverable = true;
  2256. flag->block(SEL->isGuest());
  2257. }
  2258. else
  2259. flag = nullptr;
  2260. town = new SelectedBox(Point(119, 2), s, TOWN);
  2261. hero = new SelectedBox(Point(195, 2), s, HERO);
  2262. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2263. }
  2264. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2265. {
  2266. CIntObject::showAll(to);
  2267. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2268. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2269. }
  2270. void OptionsTab::PlayerOptionsEntry::update()
  2271. {
  2272. town->update();
  2273. hero->update();
  2274. bonus->update();
  2275. }
  2276. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2277. {
  2278. if(!btns[0])
  2279. return;
  2280. if( (pi.defaultCastle() != -1) //fixed tow
  2281. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2282. {
  2283. btns[0]->disable();
  2284. btns[1]->disable();
  2285. }
  2286. else
  2287. {
  2288. btns[0]->enable();
  2289. btns[1]->enable();
  2290. }
  2291. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2292. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2293. {
  2294. btns[2]->disable();
  2295. btns[3]->disable();
  2296. }
  2297. else
  2298. {
  2299. btns[2]->enable();
  2300. btns[3]->enable();
  2301. }
  2302. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2303. {
  2304. btns[4]->disable();
  2305. btns[5]->disable();
  2306. }
  2307. else
  2308. {
  2309. btns[4]->enable();
  2310. btns[5]->enable();
  2311. }
  2312. }
  2313. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2314. {
  2315. enum EBonusSelection //frames of bonuses file
  2316. {
  2317. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2318. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2319. ARTIFACT = 9, RANDOM = 10,
  2320. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2321. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2322. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2323. };
  2324. switch(type)
  2325. {
  2326. case TOWN:
  2327. switch (settings.castle)
  2328. {
  2329. case PlayerSettings::NONE: return TOWN_NONE;
  2330. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2331. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2332. }
  2333. case HERO:
  2334. switch (settings.hero)
  2335. {
  2336. case PlayerSettings::NONE: return HERO_NONE;
  2337. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2338. default:
  2339. {
  2340. if(settings.heroPortrait >= 0)
  2341. return settings.heroPortrait;
  2342. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2343. }
  2344. }
  2345. case BONUS:
  2346. {
  2347. switch(settings.bonus)
  2348. {
  2349. case PlayerSettings::RANDOM: return RANDOM;
  2350. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2351. case PlayerSettings::GOLD: return GOLD;
  2352. case PlayerSettings::RESOURCE:
  2353. {
  2354. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2355. {
  2356. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2357. case Res::WOOD : return WOOD;
  2358. case Res::MERCURY : return MERCURY;
  2359. case Res::ORE : return ORE;
  2360. case Res::SULFUR : return SULFUR;
  2361. case Res::CRYSTAL : return CRYSTAL;
  2362. case Res::GEMS : return GEM;
  2363. case Res::GOLD : return GOLD;
  2364. case Res::MITHRIL : return MITHRIL;
  2365. }
  2366. }
  2367. }
  2368. }
  2369. }
  2370. return 0;
  2371. }
  2372. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2373. {
  2374. switch(type)
  2375. {
  2376. case OptionsTab::TOWN: return "ITPA";
  2377. case OptionsTab::HERO: return "PortraitsSmall";
  2378. case OptionsTab::BONUS: return "SCNRSTAR";
  2379. }
  2380. return "";
  2381. }
  2382. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2383. {
  2384. switch(type)
  2385. {
  2386. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2387. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2388. case OptionsTab::BONUS:
  2389. {
  2390. switch(settings.bonus)
  2391. {
  2392. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2393. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2394. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2395. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2396. }
  2397. }
  2398. }
  2399. return "";
  2400. }
  2401. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2402. {
  2403. switch(type)
  2404. {
  2405. case TOWN:
  2406. {
  2407. switch (settings.castle)
  2408. {
  2409. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2410. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2411. default : return CGI->townh->factions[settings.castle]->name;
  2412. }
  2413. }
  2414. case HERO:
  2415. {
  2416. switch (settings.hero)
  2417. {
  2418. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2419. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2420. default :
  2421. {
  2422. if (!settings.heroName.empty())
  2423. return settings.heroName;
  2424. return CGI->heroh->heroes[settings.hero]->name;
  2425. }
  2426. }
  2427. }
  2428. case BONUS:
  2429. {
  2430. switch (settings.bonus)
  2431. {
  2432. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2433. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2434. }
  2435. }
  2436. }
  2437. return "";
  2438. }
  2439. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2440. {
  2441. switch(type)
  2442. {
  2443. case TOWN: return getName();
  2444. case HERO:
  2445. {
  2446. if (settings.hero >= 0)
  2447. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2448. return getName();
  2449. }
  2450. case BONUS:
  2451. {
  2452. switch(settings.bonus)
  2453. {
  2454. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2455. case PlayerSettings::RESOURCE:
  2456. {
  2457. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2458. {
  2459. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2460. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2461. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2462. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2463. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2464. }
  2465. }
  2466. }
  2467. }
  2468. }
  2469. return "";
  2470. }
  2471. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2472. {
  2473. switch(type)
  2474. {
  2475. case TOWN: return CGI->generaltexth->allTexts[104];
  2476. case HERO: return CGI->generaltexth->allTexts[102];
  2477. case BONUS:
  2478. {
  2479. switch(settings.bonus)
  2480. {
  2481. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2482. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2483. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2484. case PlayerSettings::RESOURCE:
  2485. {
  2486. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2487. {
  2488. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2489. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2490. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2491. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2492. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2493. }
  2494. }
  2495. }
  2496. }
  2497. }
  2498. return "";
  2499. }
  2500. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2501. CWindowObject(BORDERED | RCLICK_POPUP),
  2502. CPlayerSettingsHelper(helper)
  2503. {
  2504. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2505. int value = PlayerSettings::NONE;
  2506. switch(CPlayerSettingsHelper::type)
  2507. {
  2508. break; case TOWN:
  2509. value = settings.castle;
  2510. break; case HERO:
  2511. value = settings.hero;
  2512. break; case BONUS:
  2513. value = settings.bonus;
  2514. }
  2515. if (value == PlayerSettings::RANDOM)
  2516. genBonusWindow();
  2517. else if (CPlayerSettingsHelper::type == BONUS)
  2518. genBonusWindow();
  2519. else if (CPlayerSettingsHelper::type == HERO)
  2520. genHeroWindow();
  2521. else if (CPlayerSettingsHelper::type == TOWN)
  2522. genTownWindow();
  2523. center();
  2524. }
  2525. void OptionsTab::CPregameTooltipBox::genHeader()
  2526. {
  2527. new CFilledTexture("DIBOXBCK", pos);
  2528. updateShadow();
  2529. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2530. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2531. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2532. }
  2533. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2534. {
  2535. pos = Rect(0, 0, 228, 290);
  2536. genHeader();
  2537. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2538. std::vector<CComponent *> components;
  2539. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2540. for (auto & elem : town->creatures)
  2541. {
  2542. if (!elem.empty())
  2543. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2544. }
  2545. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2546. }
  2547. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2548. {
  2549. pos = Rect(0, 0, 292, 226);
  2550. genHeader();
  2551. // specialty
  2552. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2553. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2554. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2555. }
  2556. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2557. {
  2558. pos = Rect(0, 0, 228, 162);
  2559. genHeader();
  2560. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2561. }
  2562. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2563. :CIntObject(RCLICK, position),
  2564. CPlayerSettingsHelper(settings, type)
  2565. {
  2566. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2567. image = new CAnimImage(getImageName(), getImageIndex());
  2568. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2569. pos = image->pos;
  2570. }
  2571. void OptionsTab::SelectedBox::update()
  2572. {
  2573. image->setFrame(getImageIndex());
  2574. subtitle->setText(getName());
  2575. }
  2576. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2577. {
  2578. if (down)
  2579. {
  2580. // cases when we do not need to display a message
  2581. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2582. return;
  2583. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2584. return;
  2585. GH.pushInt(new CPregameTooltipBox(*this));
  2586. }
  2587. }
  2588. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2589. {
  2590. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2591. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2592. {
  2593. if(it->second.playerID)
  2594. {
  2595. playerColor = it->first;
  2596. }
  2597. }
  2598. pos.w = 762;
  2599. pos.h = 584;
  2600. center(pos);
  2601. assert(LOCPLINT);
  2602. sInfo = *LOCPLINT->cb->getStartInfo();
  2603. assert(!SEL->current);
  2604. current = mapInfoFromGame();
  2605. setPlayersFromGame();
  2606. screenType = CMenuScreen::scenarioInfo;
  2607. card = new InfoCard();
  2608. opt = new OptionsTab();
  2609. opt->recreate();
  2610. card->changeSelection(current);
  2611. card->difficulty->setSelected(startInfo->difficulty);
  2612. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2613. }
  2614. CScenarioInfo::~CScenarioInfo()
  2615. {
  2616. delete current;
  2617. }
  2618. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2619. {
  2620. const CMapHeader * a = aaa->mapHeader.get(),
  2621. * b = bbb->mapHeader.get();
  2622. if(a && b) //if we are sorting scenarios
  2623. {
  2624. switch (sortBy)
  2625. {
  2626. case _format: //by map format (RoE, WoG, etc)
  2627. return (a->version<b->version);
  2628. break;
  2629. case _loscon: //by loss conditions
  2630. return (a->defeatMessage < b->defeatMessage);
  2631. break;
  2632. case _playerAm: //by player amount
  2633. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2634. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2635. for (int i=0;i<8;i++)
  2636. {
  2637. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2638. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2639. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2640. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2641. }
  2642. if (playerAmntB!=playerAmntA)
  2643. return (playerAmntA<playerAmntB);
  2644. else
  2645. return (humenPlayersA<humenPlayersB);
  2646. break;
  2647. case _size: //by size of map
  2648. return (a->width<b->width);
  2649. break;
  2650. case _viccon: //by victory conditions
  2651. return (a->victoryMessage < b->victoryMessage);
  2652. break;
  2653. case _name: //by name
  2654. return boost::ilexicographical_compare(a->name, b->name);
  2655. case _fileName: //by filename
  2656. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2657. default:
  2658. return boost::ilexicographical_compare(a->name, b->name);
  2659. }
  2660. }
  2661. else //if we are sorting campaigns
  2662. {
  2663. switch(sortBy)
  2664. {
  2665. case _numOfMaps: //by number of maps in campaign
  2666. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2667. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2668. break;
  2669. case _name: //by name
  2670. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2671. default:
  2672. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2673. }
  2674. }
  2675. }
  2676. CMultiMode::CMultiMode()
  2677. {
  2678. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2679. bg = new CPicture("MUPOPUP.bmp");
  2680. bg->convertToScreenBPP(); //so we could draw without problems
  2681. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2682. pos = bg->center(); //center, window has size of bg graphic
  2683. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2684. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2685. txt->setText(settings["general"]["playerName"].String()); //Player
  2686. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2687. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2688. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2689. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
  2690. }
  2691. void CMultiMode::openHotseat()
  2692. {
  2693. GH.pushInt(new CHotSeatPlayers(txt->text));
  2694. }
  2695. void CMultiMode::hostTCP()
  2696. {
  2697. Settings name = settings.write["general"]["playerName"];
  2698. name->String() = txt->text;
  2699. GH.popIntTotally(this);
  2700. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2701. }
  2702. void CMultiMode::joinTCP()
  2703. {
  2704. Settings name = settings.write["general"]["playerName"];
  2705. name->String() = txt->text;
  2706. GH.pushInt(new CSimpleJoinScreen);
  2707. }
  2708. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2709. {
  2710. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2711. bg = new CPicture("MUHOTSEA.bmp");
  2712. pos = bg->center(); //center, window has size of bg graphic
  2713. std::string text = CGI->generaltexth->allTexts[446];
  2714. boost::replace_all(text, "\t","\n");
  2715. Rect boxRect(25, 20, 315, 50);
  2716. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2717. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2718. {
  2719. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2720. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2721. }
  2722. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2723. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2724. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2725. txt[0]->setText(firstPlayer, true);
  2726. txt[0]->giveFocus();
  2727. }
  2728. void CHotSeatPlayers::onChange(std::string newText)
  2729. {
  2730. size_t namesCount = 0;
  2731. for(auto & elem : txt)
  2732. if(!elem->text.empty())
  2733. namesCount++;
  2734. ok->block(namesCount < 2);
  2735. }
  2736. void CHotSeatPlayers::enterSelectionScreen()
  2737. {
  2738. std::map<ui8, std::string> names;
  2739. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2740. if(txt[i]->text.length())
  2741. names[j++] = txt[i]->text;
  2742. Settings name = settings.write["general"]["playerName"];
  2743. name->String() = names.begin()->second;
  2744. GH.popInts(2); //pop MP mode window and this
  2745. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2746. }
  2747. void CBonusSelection::init()
  2748. {
  2749. highlightedRegion = nullptr;
  2750. ourHeader = nullptr;
  2751. diffLb = nullptr;
  2752. diffRb = nullptr;
  2753. bonuses = nullptr;
  2754. selectedMap = 0;
  2755. // Initialize start info
  2756. startInfo.mapname = ourCampaign->camp->header.filename;
  2757. startInfo.mode = StartInfo::CAMPAIGN;
  2758. startInfo.campState = ourCampaign;
  2759. startInfo.turnTime = 0;
  2760. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2761. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2762. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2763. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2764. loadPositionsOfGraphics();
  2765. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2766. pos.h = background->h;
  2767. pos.w = background->w;
  2768. center();
  2769. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2770. blitAt(panel, 456, 6, background);
  2771. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2772. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2773. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2774. //campaign name
  2775. if (ourCampaign->camp->header.name.length())
  2776. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2777. else
  2778. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2779. //map size icon
  2780. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2781. //campaign description
  2782. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2783. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2784. //campaignDescription->showAll(background);
  2785. //map description
  2786. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2787. //bonus choosing
  2788. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2789. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2790. //set left part of window
  2791. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2792. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2793. {
  2794. if(ourCampaign->camp->conquerable(g))
  2795. {
  2796. regions.push_back(new CRegion(this, true, true, g));
  2797. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2798. if(highlightedRegion == nullptr)
  2799. {
  2800. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2801. {
  2802. highlightedRegion = regions.back();
  2803. selectMap(g, true);
  2804. }
  2805. }
  2806. }
  2807. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2808. {
  2809. regions.push_back(new CRegion(this, false, false, g));
  2810. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2811. }
  2812. }
  2813. //allies / enemies
  2814. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2815. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2816. SDL_FreeSurface(panel);
  2817. //difficulty
  2818. std::vector<std::string> difficulty;
  2819. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2820. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2821. //difficulty pics
  2822. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2823. {
  2824. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2825. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2826. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2827. surfToDuplicate->flags);
  2828. delete cde;
  2829. }
  2830. //difficulty selection buttons
  2831. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2832. {
  2833. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2834. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2835. }
  2836. //load miniflags
  2837. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2838. }
  2839. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2840. {
  2841. init();
  2842. }
  2843. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2844. {
  2845. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2846. init();
  2847. }
  2848. CBonusSelection::~CBonusSelection()
  2849. {
  2850. SDL_FreeSurface(background);
  2851. delete sizes;
  2852. delete ourHeader;
  2853. delete sFlags;
  2854. for (auto & elem : diffPics)
  2855. {
  2856. SDL_FreeSurface(elem);
  2857. }
  2858. }
  2859. void CBonusSelection::goBack()
  2860. {
  2861. GH.popIntTotally(this);
  2862. }
  2863. void CBonusSelection::showAll(SDL_Surface * to)
  2864. {
  2865. blitAt(background, pos.x, pos.y, to);
  2866. CIntObject::showAll(to);
  2867. show(to);
  2868. if (pos.h != to->h || pos.w != to->w)
  2869. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2870. }
  2871. void CBonusSelection::loadPositionsOfGraphics()
  2872. {
  2873. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2874. int idx = 0;
  2875. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2876. {
  2877. SCampPositions sc;
  2878. sc.campPrefix = campaign["prefix"].String();
  2879. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2880. for(const JsonNode &desc : campaign["desc"].Vector())
  2881. {
  2882. SCampPositions::SRegionDesc rd;
  2883. rd.infix = desc["infix"].String();
  2884. rd.xpos = desc["x"].Float();
  2885. rd.ypos = desc["y"].Float();
  2886. sc.regions.push_back(rd);
  2887. }
  2888. campDescriptions.push_back(sc);
  2889. idx++;
  2890. }
  2891. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2892. }
  2893. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2894. {
  2895. if(initialSelect || selectedMap != mapNr)
  2896. {
  2897. // initialize restart / start button
  2898. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2899. {
  2900. // draw start button
  2901. restartB->disable();
  2902. startB->enable();
  2903. if (!ourCampaign->mapsConquered.empty())
  2904. backB->block(true);
  2905. else
  2906. backB->block(false);
  2907. }
  2908. else
  2909. {
  2910. // draw restart button
  2911. startB->disable();
  2912. restartB->enable();
  2913. backB->block(false);
  2914. }
  2915. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2916. selectedMap = mapNr;
  2917. selectedBonus = boost::none;
  2918. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2919. boost::to_lower(scenarioName);
  2920. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2921. //get header
  2922. delete ourHeader;
  2923. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2924. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2925. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2926. std::map<ui8, std::string> names;
  2927. names[1] = settings["general"]["playerName"].String();
  2928. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2929. mapDescription->setText(ourHeader->description);
  2930. updateBonusSelection();
  2931. GH.totalRedraw();
  2932. }
  2933. }
  2934. void CBonusSelection::show(SDL_Surface * to)
  2935. {
  2936. //blitAt(background, pos.x, pos.y, to);
  2937. //map name
  2938. std::string mapName = ourHeader->name;
  2939. if (mapName.length())
  2940. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2941. else
  2942. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2943. //map description
  2944. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2945. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2946. //map size icon
  2947. int temp;
  2948. switch (ourHeader->width)
  2949. {
  2950. case 36:
  2951. temp=0;
  2952. break;
  2953. case 72:
  2954. temp=1;
  2955. break;
  2956. case 108:
  2957. temp=2;
  2958. break;
  2959. case 144:
  2960. temp=3;
  2961. break;
  2962. default:
  2963. temp=4;
  2964. break;
  2965. }
  2966. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2967. //flags
  2968. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2969. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2970. TeamID myT;
  2971. myT = ourHeader->players[playerColor.getNum()].team;
  2972. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2973. {
  2974. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2975. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2976. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2977. }
  2978. //difficulty
  2979. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2980. CIntObject::show(to);
  2981. }
  2982. void CBonusSelection::updateBonusSelection()
  2983. {
  2984. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2985. //graphics:
  2986. //spell - SPELLBON.DEF
  2987. //monster - TWCRPORT.DEF
  2988. //building - BO*.BMP graphics
  2989. //artifact - ARTIFBON.DEF
  2990. //spell scroll - SPELLBON.DEF
  2991. //prim skill - PSKILBON.DEF
  2992. //sec skill - SSKILBON.DEF
  2993. //resource - BORES.DEF
  2994. //player - CREST58.DEF
  2995. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2996. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2997. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2998. updateStartButtonState(-1);
  2999. delete bonuses;
  3000. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  3001. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  3002. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  3003. for(int i = 0; i < bonDescs.size(); i++)
  3004. {
  3005. std::string picName=bonusPics[bonDescs[i].type];
  3006. size_t picNumber=bonDescs[i].info2;
  3007. std::string desc;
  3008. switch(bonDescs[i].type)
  3009. {
  3010. case CScenarioTravel::STravelBonus::SPELL:
  3011. desc = CGI->generaltexth->allTexts[715];
  3012. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3013. break;
  3014. case CScenarioTravel::STravelBonus::MONSTER:
  3015. picNumber = bonDescs[i].info2 + 2;
  3016. desc = CGI->generaltexth->allTexts[717];
  3017. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3018. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3019. break;
  3020. case CScenarioTravel::STravelBonus::BUILDING:
  3021. {
  3022. int faction = -1;
  3023. for(auto & elem : startInfo.playerInfos)
  3024. {
  3025. if (elem.second.playerID)
  3026. {
  3027. faction = elem.second.castle;
  3028. break;
  3029. }
  3030. }
  3031. assert(faction != -1);
  3032. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3033. picName = graphics->ERMUtoPicture[faction][buildID];
  3034. picNumber = -1;
  3035. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3036. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3037. }
  3038. break;
  3039. case CScenarioTravel::STravelBonus::ARTIFACT:
  3040. desc = CGI->generaltexth->allTexts[715];
  3041. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3042. break;
  3043. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3044. desc = CGI->generaltexth->allTexts[716];
  3045. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3046. break;
  3047. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3048. {
  3049. int leadingSkill = -1;
  3050. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3051. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3052. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3053. {
  3054. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3055. {
  3056. leadingSkill = g;
  3057. }
  3058. if (ptr[g] != 0)
  3059. {
  3060. toPrint.push_back(std::make_pair(g, ptr[g]));
  3061. }
  3062. }
  3063. picNumber = leadingSkill;
  3064. desc = CGI->generaltexth->allTexts[715];
  3065. std::string substitute; //text to be printed instead of %s
  3066. for (int v=0; v<toPrint.size(); ++v)
  3067. {
  3068. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3069. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3070. if(v != toPrint.size() - 1)
  3071. {
  3072. substitute += ", ";
  3073. }
  3074. }
  3075. boost::algorithm::replace_first(desc, "%s", substitute);
  3076. break;
  3077. }
  3078. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3079. desc = CGI->generaltexth->allTexts[718];
  3080. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3081. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3082. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3083. break;
  3084. case CScenarioTravel::STravelBonus::RESOURCE:
  3085. {
  3086. int serialResID = 0;
  3087. switch(bonDescs[i].info1)
  3088. {
  3089. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3090. serialResID = bonDescs[i].info1;
  3091. break;
  3092. case 0xFD: //wood + ore
  3093. serialResID = 7;
  3094. break;
  3095. case 0xFE: //rare resources
  3096. serialResID = 8;
  3097. break;
  3098. }
  3099. picNumber = serialResID;
  3100. desc = CGI->generaltexth->allTexts[717];
  3101. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3102. std::string replacement;
  3103. if (serialResID <= 6)
  3104. {
  3105. replacement = CGI->generaltexth->restypes[serialResID];
  3106. }
  3107. else
  3108. {
  3109. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3110. }
  3111. boost::algorithm::replace_first(desc, "%s", replacement);
  3112. }
  3113. break;
  3114. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3115. {
  3116. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3117. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3118. picNumber = superhero ? superhero->portrait : 0;
  3119. desc = CGI->generaltexth->allTexts[719];
  3120. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3121. }
  3122. break;
  3123. case CScenarioTravel::STravelBonus::HERO:
  3124. desc = CGI->generaltexth->allTexts[718];
  3125. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3126. if (bonDescs[i].info2 == 0xFFFF)
  3127. {
  3128. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3129. picNumber = -1;
  3130. picName = "CBONN1A3.BMP";
  3131. }
  3132. else
  3133. {
  3134. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3135. }
  3136. break;
  3137. }
  3138. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3139. if (picNumber != -1)
  3140. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3141. auto anim = new CAnimation();
  3142. anim->setCustom(picName, 0);
  3143. bonusButton->setImage(anim);
  3144. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3145. bonusButton->borderColor = brightYellow;
  3146. bonuses->addToggle(i, bonusButton);
  3147. }
  3148. // set bonus if already chosen
  3149. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3150. {
  3151. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3152. }
  3153. }
  3154. void CBonusSelection::updateCampaignState()
  3155. {
  3156. ourCampaign->currentMap = selectedMap;
  3157. if (selectedBonus)
  3158. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3159. }
  3160. void CBonusSelection::startMap()
  3161. {
  3162. auto si = new StartInfo(startInfo);
  3163. auto showPrologVideo = [=]()
  3164. {
  3165. auto exitCb = [=]()
  3166. {
  3167. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3168. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3169. };
  3170. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3171. if (scenario.prolog.hasPrologEpilog)
  3172. {
  3173. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3174. }
  3175. else
  3176. {
  3177. exitCb();
  3178. }
  3179. };
  3180. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3181. {
  3182. GH.popInt(this);
  3183. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3184. {
  3185. updateCampaignState();
  3186. endGame();
  3187. GH.curInt = CGPreGame::create();
  3188. showPrologVideo();
  3189. }, 0);
  3190. }
  3191. else
  3192. {
  3193. updateCampaignState();
  3194. showPrologVideo();
  3195. }
  3196. }
  3197. void CBonusSelection::restartMap()
  3198. {
  3199. GH.popInt(this);
  3200. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3201. {
  3202. updateCampaignState();
  3203. auto si = new StartInfo(startInfo);
  3204. SDL_Event event;
  3205. event.type = SDL_USEREVENT;
  3206. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3207. event.user.data1 = si;
  3208. SDL_PushEvent(&event);
  3209. }, 0);
  3210. }
  3211. void CBonusSelection::selectBonus(int id)
  3212. {
  3213. // Total redraw is needed because the border around the bonus images
  3214. // have to be undrawn/drawn.
  3215. if (!selectedBonus || *selectedBonus != id)
  3216. {
  3217. selectedBonus = id;
  3218. GH.totalRedraw();
  3219. updateStartButtonState(id);
  3220. }
  3221. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3222. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3223. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3224. {
  3225. std::map<ui8, std::string> names;
  3226. names[1] = settings["general"]["playerName"].String();
  3227. for(auto & elem : startInfo.playerInfos)
  3228. {
  3229. if(elem.first == PlayerColor(bonDescs[id].info1))
  3230. ::setPlayer(elem.second, 1, names);
  3231. else
  3232. ::setPlayer(elem.second, 0, names);
  3233. }
  3234. }
  3235. }
  3236. void CBonusSelection::increaseDifficulty()
  3237. {
  3238. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3239. }
  3240. void CBonusSelection::decreaseDifficulty()
  3241. {
  3242. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3243. }
  3244. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3245. {
  3246. if(selected == -1)
  3247. {
  3248. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3249. }
  3250. else if(startB->isBlocked())
  3251. {
  3252. startB->block(false);
  3253. }
  3254. }
  3255. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3256. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3257. {
  3258. OBJ_CONSTRUCTION;
  3259. addUsedEvents(LCLICK | RCLICK);
  3260. static const std::string colors[2][8] = {
  3261. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3262. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3263. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3264. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3265. pos.x += desc.xpos;
  3266. pos.y += desc.ypos;
  3267. //loading of graphics
  3268. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3269. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3270. static const std::string infix [] = {"En", "Se", "Co"};
  3271. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3272. {
  3273. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3274. }
  3275. pos.w = graphics[0]->w;
  3276. pos.h = graphics[0]->h;
  3277. }
  3278. CBonusSelection::CRegion::~CRegion()
  3279. {
  3280. for (auto & elem : graphics)
  3281. {
  3282. SDL_FreeSurface(elem);
  3283. }
  3284. }
  3285. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3286. {
  3287. //select if selectable & clicked inside our graphic
  3288. if ( indeterminate(down) )
  3289. {
  3290. return;
  3291. }
  3292. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3293. {
  3294. owner->selectMap(myNumber, false);
  3295. owner->highlightedRegion = this;
  3296. parent->showAll(screen);
  3297. }
  3298. }
  3299. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3300. {
  3301. //show r-click text
  3302. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3303. rclickText.size() )
  3304. {
  3305. CRClickPopup::createAndPush(rclickText);
  3306. }
  3307. }
  3308. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3309. {
  3310. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3311. if (!accessible)
  3312. {
  3313. //show as striped
  3314. blitAtLoc(graphics[2], 0, 0, to);
  3315. }
  3316. else if (this == owner->highlightedRegion)
  3317. {
  3318. //show as selected
  3319. blitAtLoc(graphics[1], 0, 0, to);
  3320. }
  3321. else
  3322. {
  3323. //show as not selected selected
  3324. blitAtLoc(graphics[0], 0, 0, to);
  3325. }
  3326. }
  3327. CSavingScreen::CSavingScreen(bool hotseat)
  3328. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3329. {
  3330. ourGame = mapInfoFromGame();
  3331. sInfo = *LOCPLINT->cb->getStartInfo();
  3332. setPlayersFromGame();
  3333. }
  3334. CSavingScreen::~CSavingScreen()
  3335. {
  3336. }
  3337. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3338. {
  3339. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3340. assert(!SEL);
  3341. SEL = this;
  3342. current = nullptr;
  3343. if(Names && !Names->empty()) //if have custom set of player names - use it
  3344. playerNames = *Names;
  3345. else
  3346. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3347. }
  3348. ISelectionScreenInfo::~ISelectionScreenInfo()
  3349. {
  3350. assert(SEL == this);
  3351. SEL = nullptr;
  3352. }
  3353. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3354. {
  3355. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3356. }
  3357. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3358. {
  3359. ::setPlayer(pset, player, playerNames);
  3360. }
  3361. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3362. {
  3363. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3364. if(!sInfo.getPlayersSettings(i->first)) //
  3365. return i->first;
  3366. return 0;
  3367. }
  3368. bool ISelectionScreenInfo::isGuest() const
  3369. {
  3370. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3371. }
  3372. bool ISelectionScreenInfo::isHost() const
  3373. {
  3374. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3375. }
  3376. void ChatMessage::apply(CSelectionScreen *selScreen)
  3377. {
  3378. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3379. GH.totalRedraw();
  3380. }
  3381. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3382. {
  3383. if(!selScreen->ongoingClosing)
  3384. {
  3385. *selScreen->serv << this; //resend to confirm
  3386. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3387. }
  3388. vstd::clear_pointer(selScreen->serv);
  3389. }
  3390. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3391. {
  3392. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3393. SEL->playerNames[connectionID] = playerName;
  3394. //put new player in first slot with AI
  3395. for(auto & elem : SEL->sInfo.playerInfos)
  3396. {
  3397. if(!elem.second.playerID && !elem.second.compOnly)
  3398. {
  3399. selScreen->setPlayer(elem.second, connectionID);
  3400. selScreen->opt->entries[elem.second.color]->selectButtons();
  3401. break;
  3402. }
  3403. }
  3404. selScreen->propagateNames();
  3405. selScreen->propagateOptions();
  3406. selScreen->toggleTab(selScreen->curTab);
  3407. GH.totalRedraw();
  3408. }
  3409. void SelectMap::apply(CSelectionScreen *selScreen)
  3410. {
  3411. if(selScreen->isGuest())
  3412. {
  3413. free = false;
  3414. selScreen->changeSelection(mapInfo);
  3415. }
  3416. }
  3417. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3418. {
  3419. if(!selScreen->isGuest())
  3420. return;
  3421. selScreen->setSInfo(*options);
  3422. }
  3423. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3424. {
  3425. if(!selScreen->isGuest())
  3426. return;
  3427. switch(action)
  3428. {
  3429. case NO_TAB:
  3430. selScreen->toggleTab(selScreen->curTab);
  3431. break;
  3432. case OPEN_OPTIONS:
  3433. selScreen->toggleTab(selScreen->opt);
  3434. break;
  3435. case OPEN_SCENARIO_LIST:
  3436. selScreen->toggleTab(selScreen->sel);
  3437. break;
  3438. case OPEN_RANDOM_MAP_OPTIONS:
  3439. selScreen->toggleTab(selScreen->randMapTab);
  3440. break;
  3441. }
  3442. }
  3443. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3444. {
  3445. if(!selScreen->isHost())
  3446. return;
  3447. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3448. switch(what)
  3449. {
  3450. case TOWN:
  3451. selScreen->opt->nextCastle(color, direction);
  3452. break;
  3453. case HERO:
  3454. selScreen->opt->nextHero(color, direction);
  3455. break;
  3456. case BONUS:
  3457. selScreen->opt->nextBonus(color, direction);
  3458. break;
  3459. }
  3460. }
  3461. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3462. {
  3463. if(selScreen->isGuest())
  3464. return;
  3465. SEL->playerNames.erase(playerID);
  3466. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3467. {
  3468. selScreen->setPlayer(*s, 0);
  3469. selScreen->opt->entries[s->color]->selectButtons();
  3470. }
  3471. selScreen->propagateNames();
  3472. selScreen->propagateOptions();
  3473. GH.totalRedraw();
  3474. }
  3475. void PlayersNames::apply(CSelectionScreen *selScreen)
  3476. {
  3477. if(selScreen->isGuest())
  3478. selScreen->playerNames = playerNames;
  3479. }
  3480. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3481. {
  3482. startingInfo.reset();
  3483. startingInfo.serv = selScreen->serv;
  3484. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3485. if(!selScreen->ongoingClosing)
  3486. {
  3487. *selScreen->serv << this; //resend to confirm
  3488. }
  3489. selScreen->serv = nullptr; //hide it so it won't be deleted
  3490. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3491. saveGameName.clear();
  3492. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3493. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3494. }
  3495. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3496. {
  3497. pos.x += config["x"].Float();
  3498. pos.y += config["y"].Float();
  3499. pos.w = 200;
  3500. pos.h = 116;
  3501. campFile = config["file"].String();
  3502. video = config["video"].String();
  3503. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3504. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3505. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3506. hoverText = header.name;
  3507. if (status != CCampaignScreen::DISABLED)
  3508. {
  3509. addUsedEvents(LCLICK | HOVER);
  3510. image = new CPicture(config["image"].String());
  3511. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3512. parent->addChild(hoverLabel);
  3513. }
  3514. if (status == CCampaignScreen::COMPLETED)
  3515. checkMark = new CPicture("CAMPCHK");
  3516. }
  3517. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3518. {
  3519. if (down)
  3520. {
  3521. // Close running video and open the selected campaign
  3522. CCS->videoh->close();
  3523. GH.pushInt( new CBonusSelection(campFile) );
  3524. }
  3525. }
  3526. void CCampaignScreen::CCampaignButton::hover(bool on)
  3527. {
  3528. if (on)
  3529. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3530. else
  3531. hoverLabel->setText(" ");
  3532. }
  3533. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3534. {
  3535. if (status == CCampaignScreen::DISABLED)
  3536. return;
  3537. CIntObject::show(to);
  3538. // Play the campaign button video when the mouse cursor is placed over the button
  3539. if (hovered)
  3540. {
  3541. if (CCS->videoh->fname != video)
  3542. CCS->videoh->open(video);
  3543. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3544. }
  3545. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3546. {
  3547. CCS->videoh->close();
  3548. redraw();
  3549. }
  3550. }
  3551. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3552. {
  3553. std::pair<std::string, std::string> help;
  3554. if (!button["help"].isNull() && button["help"].Float() > 0)
  3555. help = CGI->generaltexth->zelp[button["help"].Float()];
  3556. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3557. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3558. }
  3559. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3560. {
  3561. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3562. for(const JsonNode& node : config["images"].Vector())
  3563. images.push_back(createPicture(node));
  3564. if (!images.empty())
  3565. {
  3566. images[0]->center(); // move background to center
  3567. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3568. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3569. pos = images[0]->pos; // fix height\width of this window
  3570. }
  3571. if (!config["exitbutton"].isNull())
  3572. {
  3573. back = createExitButton(config["exitbutton"]);
  3574. back->hoverable = true;
  3575. }
  3576. for(const JsonNode& node : config["items"].Vector())
  3577. campButtons.push_back(new CCampaignButton(node));
  3578. }
  3579. void CCampaignScreen::showAll(SDL_Surface *to)
  3580. {
  3581. CIntObject::showAll(to);
  3582. if (pos.h != to->h || pos.w != to->w)
  3583. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3584. }
  3585. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3586. {
  3587. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3588. CGP->removeFromGui();
  3589. GH.pushInt(new CLoadingScreen(loader));
  3590. }
  3591. std::string CLoadingScreen::getBackground()
  3592. {
  3593. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3594. if(conf.empty())
  3595. {
  3596. return "loadbar";
  3597. }
  3598. else
  3599. {
  3600. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3601. }
  3602. }
  3603. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3604. CWindowObject(BORDERED, getBackground()),
  3605. loadingThread(loader)
  3606. {
  3607. CCS->musich->stopMusic(5000);
  3608. }
  3609. CLoadingScreen::~CLoadingScreen()
  3610. {
  3611. loadingThread.join();
  3612. }
  3613. void CLoadingScreen::showAll(SDL_Surface *to)
  3614. {
  3615. Rect rect(0,0,to->w, to->h);
  3616. SDL_FillRect(to, &rect, 0);
  3617. CWindowObject::showAll(to);
  3618. }
  3619. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3620. CWindowObject(BORDERED),
  3621. spe(_spe),
  3622. positionCounter(0),
  3623. voiceSoundHandle(-1),
  3624. exitCb(callback)
  3625. {
  3626. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3627. addUsedEvents(LCLICK);
  3628. pos = center(Rect(0,0, 800, 600));
  3629. updateShadow();
  3630. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3631. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3632. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3633. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3634. text->scrollTextTo(-100);
  3635. }
  3636. void CPrologEpilogVideo::show( SDL_Surface * to )
  3637. {
  3638. CSDL_Ext::fillRectBlack(to, &pos);
  3639. //BUG: some videos are 800x600 in size while some are 800x400
  3640. //VCMI should center them in the middle of the screen. Possible but needs modification
  3641. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3642. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3643. //move text every 5 calls/frames; seems to be good enough
  3644. ++positionCounter;
  3645. if(positionCounter % 5 == 0)
  3646. {
  3647. text->scrollTextBy(1);
  3648. }
  3649. else
  3650. text->showAll(to);// blit text over video, if needed
  3651. if (text->textSize.y + 100 < positionCounter / 5)
  3652. clickLeft(false, false);
  3653. }
  3654. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3655. {
  3656. GH.popInt(this);
  3657. CCS->soundh->stopSound(voiceSoundHandle);
  3658. exitCb();
  3659. }
  3660. CSimpleJoinScreen::CSimpleJoinScreen()
  3661. {
  3662. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3663. bg = new CPicture("MUDIALOG.bmp"); // address background
  3664. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3665. Rect boxRect(20, 20, 205, 50);
  3666. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3667. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3668. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3669. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3670. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3671. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3672. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), SDLK_RETURN);
  3673. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3674. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3675. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3676. address->setText(settings["server"]["server"].String(), true);
  3677. address->giveFocus();
  3678. }
  3679. void CSimpleJoinScreen::enterSelectionScreen()
  3680. {
  3681. std::string textAddress = address->text;
  3682. std::string textPort = port->text;
  3683. GH.popIntTotally(this);
  3684. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3685. }
  3686. void CSimpleJoinScreen::onChange(const std::string & newText)
  3687. {
  3688. ok->block(address->text.empty() || port->text.empty());
  3689. }