AlexVinS
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32c15a8266
Extract fps counter drawing
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10 years ago |
AlexVinS
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cc669b0ae7
Move gui locking to GUIHandler
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10 years ago |
DjWarmonger
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6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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10 years ago |
ArseniyShestakov
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323c4e1637
RMG Options: make "Computer only teams" buttons work as expected
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10 years ago |
ArseniyShestakov
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078bf6c69c
CSelectionScreen: always use isHost and isGuest when suitable
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10 years ago |
ArseniyShestakov
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c4000f2ac7
Multiplayer: always display flags in lobby, but block them for guest
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10 years ago |
ArseniyShestakov
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eeff8f3ea4
Multiplayer: add sync for RMG options in lobby
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10 years ago |
ArseniyShestakov
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67aa869a33
Multiplayer: make chat history visible in lobby and improve CTextBox
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10 years ago |
ArseniyShestakov
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1f1f61cf15
Custom campaigns list: redraw parent as we use it's background
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10 years ago |
ArseniyShestakov
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f8747a1f16
Multiplayer: don't add newly joined players to CPU-only slots
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10 years ago |
AlexVinS
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685deddac1
Start spell-relatet files reorganisation
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10 years ago |
AlexVinS
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c46999bcb8
Conurrency related tweaks. Crashes in renderFrame should be fixed, but synchronization is still not perfect
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10 years ago |
AlexVinS
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aa5e9fc959
get rid of global debug macros.
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10 years ago |
Fay
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551925b6d7
Added comments;
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10 years ago |
Fay
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ad8a6c55d7
Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
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10 years ago |
ArseniyShestakov
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0e346a4f0d
Reset mapDescription scrolling position on change of map / save
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11 years ago |
ArseniyShestakov
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6fd0f76547
Fix invisible save select when click on save name area
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11 years ago |
Ivan Savenko
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dce9880d16
Minor refactoring of FunctionList using variadic templates.
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11 years ago |
Ilya Pomaskin
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447979d051
bind -> std::bind
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11 years ago |
AlexVinS
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66b022f93e
initializer lists part1
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11 years ago |
Ivan Savenko
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1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
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11 years ago |
Ivan Savenko
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b1285bc506
Merged GUI refactoring into develop, fixed conflicts
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11 years ago |
beegee1
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5139378319
- migrated boost::function/ref/bind to std:: variants
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11 years ago |
Ivan Savenko
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77a73fbaa9
Merge branch 'feature/freegfx' into refactoring/guiClasses
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11 years ago |
Ivan Savenko
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7390647cd5
End of buttons refactoring:
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11 years ago |
Ivan Savenko
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10fc1892a8
Large refactoring of button classes:
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11 years ago |
DjWarmonger
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e8580229dc
RMG will now actually use all the settings from pregame. Till now it did not.
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11 years ago |
Ivan Savenko
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731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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11 years ago |
Ivan Savenko
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92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
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11 years ago |
Ivan Savenko
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647b9c683f
Reorganized client source tree:
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11 years ago |