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- #define VCMI_DLL
- #include "CCreatureSet.h"
- #include "../hch/CCreatureHandler.h"
- #include "VCMI_Lib.h"
- #include <assert.h>
- #include "../hch/CObjectHandler.h"
- #include "IGameCallback.h"
- #include "CGameState.h"
- #include "../hch/CGeneralTextHandler.h"
- const CStackInstance &CCreatureSet::operator[](TSlot slot) const
- {
- TSlots::const_iterator i = slots.find(slot);
- if (i != slots.end())
- return *i->second;
- else
- throw std::string("That slot is empty!");
- }
- const CCreature* CCreatureSet::getCreature(TSlot slot) const /*workaround of map issue */
- {
- TSlots::const_iterator i = slots.find(slot);
- if (i != slots.end())
- return i->second->type;
- else
- return NULL;
- }
- bool CCreatureSet::setCreature(TSlot slot, TCreature type, TQuantity quantity) /*slots 0 to 6 */
- {
- if(slot > 6 || slot < 0)
- {
- tlog1 << "Cannot set slot " << slot << std::endl;
- return false;
- }
- if(!quantity)
- {
- tlog2 << "Using set creature to delete stack?\n";
- eraseStack(slot);
- }
- if(vstd::contains(slots, slot)) //remove old creature
- {
- eraseStack(slot);
- }
- CStackInstance *stack = new CStackInstance(type, quantity);
- stack->armyObj = castToArmyObj(); //brutal force
- slots[slot] = stack;
- }
- TSlot CCreatureSet::getSlotFor(TCreature creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
- {
- for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
- {
- if(i->second->type->idNumber == creature)
- {
- return i->first; //if there is already such creature we return its slot id
- }
- }
- for(ui32 i=0; i<slotsAmount; i++)
- {
- if(slots.find(i) == slots.end())
- {
- return i; //return first free slot
- }
- }
- return -1; //no slot available
- }
- int CCreatureSet::getAmount(TSlot slot) const
- {
- TSlots::const_iterator i = slots.find(slot);
- if (i != slots.end())
- return i->second->count;
- else
- return 0; //TODO? consider issuing a warning
- }
- bool CCreatureSet::mergableStacks(std::pair<TSlot, TSlot> &out, TSlot preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */
- {
- //try to match creature to our preferred stack
- if(preferable >= 0 && vstd::contains(slots, preferable))
- {
- const CCreature *cr = slots.find(preferable)->second->type;
- for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j)
- {
- if(cr == j->second->type && j->first != preferable)
- {
- out.first = preferable;
- out.second = j->first;
- return true;
- }
- }
- }
- for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
- {
- for(TSlots::const_iterator j=slots.begin(); j!=slots.end(); ++j)
- {
- if(i->second->type == j->second->type && i->first != j->first)
- {
- out.first = i->first;
- out.second = j->first;
- return true;
- }
- }
- }
- return false;
- }
- void CCreatureSet::sweep()
- {
- for(TSlots::iterator i=slots.begin(); i!=slots.end(); ++i)
- {
- if(!i->second->count)
- {
- slots.erase(i);
- sweep();
- break;
- }
- }
- }
- void CCreatureSet::addToSlot(TSlot slot, TCreature cre, TQuantity count, bool allowMerging/* = true*/)
- {
- const CCreature *c = VLC->creh->creatures[cre];
- if(!vstd::contains(slots, slot))
- {
- setCreature(slot, cre, count);
- }
- else if(slots[slot]->type == c && allowMerging); //that slot was empty or contained same type creature
- {
- setStackCount(slot, slots[slot]->count + count);
- }
- }
- void CCreatureSet::addToSlot(TSlot slot, CStackInstance *stack, bool allowMerging/* = true*/)
- {
- assert(stack->type == VLC->creh->creatures[stack->type->idNumber]);
- if(!vstd::contains(slots, slot))
- {
- slots[slot] = stack;
- stack->setArmyObj(castToArmyObj());
- }
- else
- {
- addToSlot(slot, stack->type->idNumber, stack->count, allowMerging);
- }
- }
- bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const
- {
- for(TSlots::const_iterator i=slots.begin(); i!=slots.end(); ++i)
- {
- bool isRand = (i->second->idRand != -1);
- if(!isRand)
- {
- assert(i->second->type);
- assert(i->second->type == VLC->creh->creatures[i->second->type->idNumber]);
- }
- else
- assert(allowUnrandomized);
- }
- return true;
- }
- bool CCreatureSet::slotEmpty(TSlot slot) const
- {
- return !vstd::contains(slots, slot);
- }
- bool CCreatureSet::needsLastStack() const
- {
- return false;
- }
- int CCreatureSet::getArmyStrength() const
- {
- int ret = 0;
- for(TSlots::const_iterator i = slots.begin(); i != slots.end(); i++)
- ret += i->second->type->AIValue * i->second->count;
- return ret;
- }
- ui64 CCreatureSet::getPower (TSlot slot) const
- {
- return getCreature(slot)->AIValue * getAmount(slot);
- }
- std::string CCreatureSet::getRoughAmount (TSlot slot) const
- {
- return VLC->generaltexth->arraytxt[174 + 3*CCreature::getQuantityID(getAmount(slot))];
- }
- int CCreatureSet::stacksCount() const
- {
- return slots.size();
- }
- void CCreatureSet::addStack(TSlot slot, CStackInstance *stack)
- {
- addToSlot(slot, stack, false);
- }
- void CCreatureSet::setFormation(bool tight)
- {
- formation = tight;
- }
- void CCreatureSet::setStackCount(TSlot slot, TQuantity count)
- {
- assert(vstd::contains(slots, slot));
- assert(count > 0);
- slots[slot]->count = count;
- }
- void CCreatureSet::clear()
- {
- slots.clear();
- }
- const CStackInstance& CCreatureSet::getStack(TSlot slot) const
- {
- assert(vstd::contains(slots, slot));
- return *slots.find(slot)->second;
- }
- void CCreatureSet::eraseStack(TSlot slot)
- {
- assert(vstd::contains(slots, slot));
- slots.erase(slot);
- }
- bool CCreatureSet::contains(const CStackInstance *stack) const
- {
- if(!stack)
- return false;
- for(TSlots::const_iterator i = slots.begin(); i != slots.end(); ++i)
- if(i->second == stack)
- return true;
- return false;
- }
- TSlot CCreatureSet::findStack(const CStackInstance *stack) const
- {
- if(!stack)
- return -1;
- for(TSlots::const_iterator i = slots.begin(); i != slots.end(); ++i)
- if(i->second == stack)
- return i->first;
- return -1;
- }
- CArmedInstance * CCreatureSet::castToArmyObj()
- {
- return dynamic_cast<CArmedInstance *>(this);
- }
- CStackInstance::CStackInstance()
- {
- init();
- }
- CStackInstance::CStackInstance(TCreature id, TQuantity Count, const CArmedInstance *ArmyObj)
- {
- init();
- setType(id);
- setArmyObj(ArmyObj);
- count = Count;
- }
- CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count)
- {
- init();
- type = cre;
- count = Count;
- }
- void CStackInstance::init()
- {
- experience = 0;
- count = 0;
- type = NULL;
- idRand = -1;
- armyObj = NULL;
- nodeType = STACK;
- }
- int CStackInstance::getQuantityID() const
- {
- return CCreature::getQuantityID(count);
- }
- void CStackInstance::setType(int creID)
- {
- if(type)
- detachFrom(const_cast<CCreature*>(type));
- type = VLC->creh->creatures[creID];
- attachTo(const_cast<CCreature*>(type));
- }
- void CStackInstance::setArmyObj(const CArmedInstance *ArmyObj)
- {
- if(armyObj)
- detachFrom(const_cast<CArmedInstance*>(armyObj));
- armyObj = ArmyObj;
- attachTo(const_cast<CArmedInstance*>(armyObj));
- }
- // void CStackInstance::getParents(TCNodes &out, const CBonusSystemNode *source /*= NULL*/) const
- // {
- // out.insert(type);
- //
- // if(source && source != this) //we should be root, if not - do not inherit anything
- // return;
- //
- // if(armyObj)
- // out.insert(armyObj);
- // else
- // out.insert(&IObjectInterface::cb->gameState()->globalEffects);
- // }
- std::string CStackInstance::getQuantityTXT(bool capitalized /*= true*/) const
- {
- return VLC->generaltexth->arraytxt[174 + getQuantityID()*3 + 2 - capitalized];
- }
- CStackBasicDescriptor::CStackBasicDescriptor()
- {
- type = NULL;
- count = -1;
- }
- CStackBasicDescriptor::CStackBasicDescriptor(TCreature id, TQuantity Count)
- : type (VLC->creh->creatures[id]), count(Count)
- {
- }
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