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							- // CMT.cpp : Defines the entry point for the console application.
 
- //
 
- #include "../stdafx.h"
 
- #include <cmath>
 
- #include <string>
 
- #include <vector>
 
- #include <queue>
 
- #include <cmath>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/filesystem/operations.hpp>
 
- #include <boost/thread.hpp>
 
- #include <SDL_mixer.h>
 
- #include "SDL_Extensions.h"
 
- #include "SDL_framerate.h"
 
- #include "CGameInfo.h"
 
- #include "mapHandler.h"
 
- #include "../global.h"
 
- #include "CPreGame.h"
 
- #include "CCastleInterface.h"
 
- #include "../CConsoleHandler.h"
 
- #include "CCursorHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../CCallback.h"
 
- #include "CPlayerInterface.h"
 
- #include "CAdvmapInterface.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "CVideoHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "CMusicHandler.h"
 
- #include "CVideoHandler.h"
 
- #include "../lib/CLodHandler.h"
 
- #include "CDefHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "Graphics.h"
 
- #include "Client.h"
 
- #include "CConfigHandler.h"
 
- #include "../lib/Connection.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include <cstdlib>
 
- #include "../lib/NetPacks.h"
 
- #include "CMessage.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include <boost/program_options.hpp>
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CScriptingModule.h"
 
- #ifdef _WIN32
 
- #include "SDL_syswm.h"
 
- #endif
 
- #include <boost/foreach.hpp>
 
- #include "../lib/CDefObjInfoHandler.h"
 
- #if __MINGW32__
 
- #undef main
 
- #endif
 
- namespace po = boost::program_options;
 
- /*
 
-  * CMT.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- std::string NAME_AFFIX = "client";
 
- std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
 
- CGuiHandler GH;
 
- static CClient *client;
 
- SDL_Surface *screen = NULL, //main screen surface 
 
- 	*screen2 = NULL,//and hlp surface (used to store not-active interfaces layer) 
 
- 	*screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
 
- static boost::thread *mainGUIThread;
 
- SystemOptions GDefaultOptions; 
 
- VCMIDirs GVCMIDirs;
 
- std::queue<SDL_Event*> events;
 
- boost::mutex eventsM;
 
- static bool gOnlyAI = false;
 
- static bool setResolution = false; //set by event handling thread after resolution is adjusted
 
- static bool ermInteractiveMode = false; //structurize when time is right
 
- void processCommand(const std::string &message);
 
- static void setScreenRes(int w, int h, int bpp, bool fullscreen);
 
- void dispose();
 
- void playIntro();
 
- static void listenForEvents();
 
- void requestChangingResolution();
 
- void startGame(StartInfo * options, CConnection *serv = NULL);
 
- #ifndef _WIN32
 
- #ifndef _GNU_SOURCE
 
- #define _GNU_SOURCE
 
- #endif
 
- #include <getopt.h>
 
- #endif
 
- void init()
 
- {
 
- 	timeHandler tmh, pomtime;
 
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
 
- 	int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
 
- #else
 
- 	int rmask = 0x000000ff;	int gmask = 0x0000ff00;	int bmask = 0x00ff0000;	int amask = 0xff000000;
 
- #endif
 
- 	CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
 
- 	tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
 
- 	{
 
- 		//read system options
 
- 		CLoadFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin", 727);
 
- 		if(settings.sfile)
 
- 		{
 
- 			settings >> GDefaultOptions;
 
- 		}
 
- 		else //file not found (probably, may be also some kind of access problem
 
- 		{
 
- 			tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
 
- 			
 
- 			//Try to create file
 
- 			tlog2 << "VCMI will try to save default system options...\n";
 
- 			GDefaultOptions.settingsChanged();
 
- 		}
 
- 	}
 
- 	THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
 
- 	//initializing audio
 
- 	// Note: because of interface button range, volume can only be a
 
- 	// multiple of 11, from 0 to 99.
 
- 	CCS->soundh = new CSoundHandler;
 
- 	CCS->soundh->init();
 
- 	CCS->soundh->setVolume(GDefaultOptions.soundVolume);
 
- 	CCS->musich = new CMusicHandler;
 
- 	CCS->musich->init();
 
- 	CCS->musich->setVolume(GDefaultOptions.musicVolume);
 
- 	tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
 
- 	tlog0<<"Initializing screen and sound handling: "<<tmh.getDif()<<std::endl;
 
- 	initDLL(::console,logfile);
 
- 	const_cast<CGameInfo*>(CGI)->setFromLib();
 
- 	CCS->soundh->initCreaturesSounds(CGI->creh->creatures);
 
- 	CCS->soundh->initSpellsSounds(CGI->spellh->spells);
 
- 	tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
 
- 	pomtime.getDif();
 
- 	CCS->curh = new CCursorHandler;
 
- 	CCS->curh->initCursor();
 
- 	CCS->curh->show();
 
- 	tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
 
- 	pomtime.getDif();
 
- 	graphics = new Graphics();
 
- 	graphics->loadHeroAnims();
 
- 	tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
 
- 	tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
 
- 	CMessage::init();
 
- 	tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
 
- 	//CPG = new CPreGame(); //main menu and submenus
 
- 	//tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
 
- }
 
- static void prog_version(void)
 
- {
 
- 	printf("%s\n", NAME_VER);
 
- 	printf("  data directory:    %s\n", DATA_DIR);
 
- 	printf("  library directory: %s\n", LIB_DIR);
 
- 	printf("  binary directory:  %s\n", BIN_DIR);
 
- }
 
- static void prog_help(const char *progname)
 
- {
 
- 	printf("%s - A Heroes of Might and Magic 3 clone\n", NAME_VER);
 
-     printf("Copyright (C) 2007-2010 VCMI dev team - see AUTHORS file\n");
 
-     printf("This is free software; see the source for copying conditions. There is NO\n");
 
-     printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
 
- 	printf("\n");
 
- 	printf("Usage:\n");
 
- 	printf("  -h, --help        display this help and exit\n");
 
- 	printf("  -v, --version     display version information and exit\n");
 
- }
 
- #ifdef _WIN32
 
- int _tmain(int argc, _TCHAR* argv[])
 
- #else
 
- int main(int argc, char** argv)
 
- #endif
 
- {
 
- 	tlog0 << "Starting... " << std::endl;      
 
- 	po::options_description opts("Allowed options");
 
- 	opts.add_options()
 
- 		("help,h", "display help and exit")
 
- 		("version,v", "display version information and exit")
 
- 		("battle,b", po::value<std::string>(), "runs game in duel mode (battle-only")
 
- 		("nointro,i", "skips intro movies");
 
- 	po::variables_map vm;
 
- 	if(argc > 1)
 
- 	{
 
- 		try
 
- 		{
 
- 			po::store(po::parse_command_line(argc, argv, opts), vm);
 
- 		}
 
- 		catch(std::exception &e) 
 
- 		{
 
- 			tlog1 << "Failure during parsing command-line options:\n" << e.what() << std::endl;
 
- 		}
 
- 	}
 
- 	po::notify(vm);
 
- 	if(vm.count("help"))
 
- 	{
 
- 		prog_help(0);
 
- 		return 0;
 
- 	}
 
- 	if(vm.count("version"))
 
- 	{
 
- 		prog_version();
 
- 		return 0;
 
- 	}
 
- 	//Set environment vars to make window centered. Sometimes work, sometimes not. :/
 
- 	putenv((char*)"SDL_VIDEO_WINDOW_POS");
 
- 	putenv((char*)"SDL_VIDEO_CENTERED=1");
 
- 	timeHandler total, pomtime;
 
- 	std::cout.flags(std::ios::unitbuf);
 
- 	logfile = new std::ofstream("VCMI_Client_log.txt");
 
- 	console = new CConsoleHandler;
 
- 	*console->cb = boost::bind(&processCommand, _1);
 
- 	console->start();
 
- 	atexit(dispose);
 
- 	tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
 
- 	conf.init();
 
- 	tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
 
- 	tlog0 << NAME << std::endl;
 
- 	srand ( time(NULL) );
 
- 	
 
- 	CCS = new CClientState;
 
- 	CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
 
- 	if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
 
- 	{
 
- 		tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
 
- 		exit(-1);
 
- 	}
 
- 	atexit(SDL_Quit);
 
- 	setScreenRes(conf.cc.pregameResx, conf.cc.pregameResy, conf.cc.bpp, conf.cc.fullscreen);
 
- 	tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
 
- 	// Initialize video
 
- #if defined _M_X64 && defined _WIN32 //Win64 -> cannot load 32-bit DLLs for video handling
 
- 	CCS->videoh = new CEmptyVideoPlayer;
 
- #else
 
- 	CCS->videoh = new CVideoPlayer;
 
- #endif
 
- 	tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
 
- 	//we can properly play intro only in the main thread, so we have to move loading to the separate thread
 
- 	boost::thread loading(init);
 
- 	if(!vm.count("battle") && !vm.count("nointro"))
 
- 		playIntro();
 
- 	SDL_FillRect(screen,NULL,0);
 
- 	CSDL_Ext::update(screen);
 
- 	loading.join();
 
- 	tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
 
- 	if(!vm.count("battle"))
 
- 	{
 
- 		//CCS->musich->playMusic(musicBase::mainMenu, -1);
 
- 		GH.curInt = new CGPreGame; //will set CGP pointer to itself
 
- 	}
 
- 	else
 
- 	{
 
- 		StartInfo *si = new StartInfo();
 
- 		si->mode = StartInfo::DUEL;
 
- 		si->mapname = vm["battle"].as<std::string>();
 
- 		si->playerInfos[0].color = 0;
 
- 		si->playerInfos[1].color = 1;
 
- 		startGame(si);
 
- 	}
 
- 	mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
 
- 	listenForEvents();
 
- 	return 0;
 
- }
 
- void printInfoAboutIntObject(const CIntObject *obj, int level)
 
- {
 
- 	int tabs = level;
 
- 	while(tabs--) tlog4 << '\t';
 
- 	tlog4 << typeid(*obj).name() << " *** " << (obj->active ? "" : "not ") << "active\n";
 
- 	BOOST_FOREACH(const CIntObject *child, obj->children)
 
- 		printInfoAboutIntObject(child, level+1);
 
- }
 
- void processCommand(const std::string &message)
 
- {
 
- 	std::istringstream readed;
 
- 	readed.str(message);
 
- 	std::string cn; //command name
 
- 	readed >> cn;
 
- 	if(LOCPLINT && LOCPLINT->cingconsole)
 
- 		LOCPLINT->cingconsole->print(message);
 
- 	if(ermInteractiveMode)
 
- 	{
 
- 		if(cn == "exit")
 
- 		{
 
- 			ermInteractiveMode = false;
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(client && client->erm)
 
- 				client->erm->executeUserCommand(message);
 
- 			tlog0 << "erm>";
 
- 		}
 
- 	}
 
- 	else if(message==std::string("die, fool"))
 
- 	{
 
- 		exit(EXIT_SUCCESS);
 
- 	}
 
- 	else if(cn == "erm")
 
- 	{
 
- 		ermInteractiveMode = true;
 
- 		tlog0 << "erm>";
 
- 	}
 
- 	else if(cn==std::string("activate"))
 
- 	{
 
- 		int what;
 
- 		readed >> what;
 
- 		switch (what)
 
- 		{
 
- 		case 0:
 
- 			GH.topInt()->activate();
 
- 			break;
 
- 		case 1:
 
- 			adventureInt->activate();
 
- 			break;
 
- 		case 2:
 
- 			LOCPLINT->castleInt->activate();
 
- 			break;
 
- 		}
 
- 	}
 
- 	else if(cn=="redraw")
 
- 	{
 
- 		GH.totalRedraw();
 
- 	}
 
- 	else if(cn=="screen")
 
- 	{
 
- 		tlog0 << "Screenbuf points to ";
 
- 		if(screenBuf == screen)
 
- 			tlog1 << "screen";
 
- 		else if(screenBuf == screen2)
 
- 			tlog1 << "screen2";
 
- 		else
 
- 			tlog1 << "?!?";
 
- 		tlog1 << std::endl;
 
- 		SDL_SaveBMP(screen, "Screen_c.bmp");
 
- 		SDL_SaveBMP(screen2, "Screen2_c.bmp");
 
- 	}
 
- 	else if(cn=="save")
 
- 	{
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		client->save(fname);
 
- 	}
 
- 	//else if(cn=="list")
 
- 	//{
 
- 	//	if(CPG)
 
- 	//		for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
 
- 	//			tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
 
- 	//}
 
- 	else if(cn=="load")
 
- 	{
 
- 		// TODO: this code should end the running game and manage to call startGame instead
 
- 		std::string fname;
 
- 		readed >> fname;
 
- 		client->loadGame(fname);
 
- 	}
 
- 	//else if(cn=="ln")
 
- 	//{
 
- 	//	int num;
 
- 	//	readed >> num;
 
- 	//	std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
 
- 	//	client->load(name.substr(0, name.size()-6));
 
- 	//}
 
- 	else if(cn=="resolution" || cn == "r")
 
- 	{
 
- 		if(LOCPLINT)
 
- 		{
 
- 			tlog1 << "Resolution can be set only before starting the game.\n";
 
- 			return;
 
- 		}
 
- 		std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
 
- 		int i=1, hlp=1;
 
- 		tlog4 << "Available screen resolutions:\n";
 
- 		for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
 
- 			tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
 
- 		tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
 
- 		std::cin >> i;
 
- 		if(i < 0  ||  i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
 
- 		{
 
- 			std::cin.clear();
 
- 			tlog1 << "Invalid resolution ID! Not a number between 0 and  " << conf.guiOptions.size() << ". No settings changed.\n";
 
- 		}
 
- 		else if(!i)
 
- 		{
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
 
- 			conf.SetResolution(j->first.first, j->first.second);
 
- 			conf.cc.screenx = j->first.first;
 
- 			conf.cc.screeny = j->first.second;
 
- 			tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
 
- 		}
 
- 	}
 
- 	else if(message=="get txt")
 
- 	{
 
- 		boost::filesystem::create_directory("Extracted_txts");
 
- 		tlog0<<"Command accepted. Opening .lod file...\t";
 
- 		CLodHandler * txth = new CLodHandler;
 
- 		txth->init(std::string(DATA_DIR "/Data/H3bitmap.lod"),"");
 
- 		tlog0<<"done.\nScanning .lod file\n";
 
- 		
 
- 		BOOST_FOREACH(Entry e, txth->entries)
 
- 			if( e.type == FILE_TEXT )
 
- 				txth->extractFile(std::string(DATA_DIR "/Extracted_txts/")+e.name,e.name);
 
- 		tlog0<<"\rExtracting done :)\n";
 
- 	}
 
- 	else if(cn=="crash")
 
- 	{
 
- 		int *ptr = NULL;
 
- 		*ptr = 666;
 
- 		//disaster!
 
- 	}
 
- 	else if(cn == "onlyai")
 
- 	{
 
- 		gOnlyAI = true;
 
- 	}
 
- 	else if (cn == "ai")
 
- 	{
 
- 		VLC->IS_AI_ENABLED = !VLC->IS_AI_ENABLED;
 
- 		tlog4 << "Current AI status: " << (VLC->IS_AI_ENABLED ? "enabled" : "disabled") << std::endl;
 
- 	}
 
- 	else if(cn == "mp" && adventureInt)
 
- 	{
 
- 		if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
 
- 			tlog0 << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
 
- 	}
 
- 	else if(cn == "bonuses")
 
- 	{
 
- 		tlog0 << "Bonuses of " << adventureInt->selection->getHoverText() << std::endl
 
- 			<< adventureInt->selection->getBonusList() << std::endl;
 
- 		tlog0 << "\nInherited bonuses:\n";
 
- 		TCNodes parents;
 
- 		adventureInt->selection->getParents(parents);
 
- 		BOOST_FOREACH(const CBonusSystemNode *parent, parents)
 
- 		{
 
- 			tlog0 << "\nBonuses from " << typeid(*parent).name() << std::endl << parent->getBonusList() << std::endl;
 
- 		}
 
- 	}
 
- 	else if(cn == "not dialog")
 
- 	{
 
- 		LOCPLINT->showingDialog->setn(false);
 
- 	}
 
- 	else if(cn == "gui")
 
- 	{
 
- 		BOOST_FOREACH(const IShowActivable *child, GH.listInt)
 
- 		{
 
- 			if(const CIntObject *obj = dynamic_cast<const CIntObject *>(child))
 
- 				printInfoAboutIntObject(obj, 0);
 
- 			else
 
- 				tlog4 << typeid(*obj).name() << std::endl;
 
- 		}
 
- 	}
 
- 	else if(cn=="tell")
 
- 	{
 
- 		std::string what;
 
- 		int id1, id2;
 
- 		readed >> what >> id1 >> id2;
 
- 		if(what == "hs")
 
- 		{
 
- 			BOOST_FOREACH(const CGHeroInstance *h, LOCPLINT->cb->getHeroesInfo())
 
- 				if(h->type->ID == id1)
 
- 					if(const CArtifactInstance *a = h->getArt(id2))
 
- 						tlog4 << a->nodeName();
 
- 		}
 
- 		else if (what == "anim" )
 
- 		{
 
- 			CAnimation::getAnimInfo();
 
- 		}
 
- 	}
 
- 	else if (cn == "switchCreWin" )
 
- 	{
 
- 		conf.cc.classicCreatureWindow = !conf.cc.classicCreatureWindow;
 
- 	}
 
- 	else if(client && client->serv && client->serv->connected) //send to server
 
- 	{
 
- 		PlayerMessage pm(LOCPLINT->playerID,message);
 
- 		*client->serv << ±
 
- 	}
 
- }
 
- //plays intro, ends when intro is over or button has been pressed (handles events)
 
- void playIntro()
 
- {
 
- 	if(CCS->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
 
- 	{
 
- 		CCS->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
 
- 	}
 
- }
 
- void dispose()
 
- {
 
- 	if (console)
 
- 		delete console;
 
- 	delete logfile;
 
- }
 
- static void setScreenRes(int w, int h, int bpp, bool fullscreen)
 
- {	
 
- 	// VCMI will only work with 2, 3 or 4 bytes per pixel
 
- 	amax(bpp, 16);
 
- 	amin(bpp, 32);
 
- 	// Try to use the best screen depth for the display
 
- 	int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
 
- 	if(suggestedBpp == 0)
 
- 	{
 
- 		tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
 
- 		return;
 
- 	}
 
- 	bool bufOnScreen = (screenBuf == screen);
 
- 	
 
- 	if(suggestedBpp != bpp)
 
- 	{
 
- 		tlog2 << "Warning: SDL says that "  << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
 
- 	}
 
- 	if(screen) //screen has been already initialized
 
- 		SDL_QuitSubSystem(SDL_INIT_VIDEO);
 
- 	SDL_InitSubSystem(SDL_INIT_VIDEO);
 
- 	
 
- 	if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
 
- 	{
 
- 		tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
 
- 		throw "Requested screen resolution is not available\n";
 
- 	}
 
- 	tlog0 << "New screen flags: " << screen->flags << std::endl;
 
- 	if(screen2)
 
- 		SDL_FreeSurface(screen2);
 
- 	screen2 = CSDL_Ext::copySurface(screen);
 
- 	SDL_EnableUNICODE(1);
 
- 	SDL_WM_SetCaption(NAME.c_str(),""); //set window title
 
- 	SDL_ShowCursor(SDL_DISABLE);
 
- 	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 
- #ifdef _WIN32
 
- 	SDL_SysWMinfo wm;
 
- 	SDL_VERSION(&wm.version);
 
- 	int getwm = SDL_GetWMInfo(&wm);
 
- 	if(getwm == 1)
 
- 	{
 
- 		int sw = GetSystemMetrics(SM_CXSCREEN),
 
- 			sh = GetSystemMetrics(SM_CYSCREEN);
 
- 		RECT curpos;
 
- 		GetWindowRect(wm.window,&curpos);
 
- 		int ourw = curpos.right - curpos.left,
 
- 			ourh = curpos.bottom - curpos.top;
 
- 		SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
 
- 	}
 
- 	else
 
- 	{
 
- 		tlog3 << "Something went wrong, getwm=" << getwm << std::endl;
 
- 		tlog3 << "SDL says: " << SDL_GetError() << std::endl;
 
- 		tlog3 << "Window won't be centered.\n";
 
- 	}
 
- #endif
 
- 	//TODO: centering game window on other platforms (or does the environment do their job correctly there?)
 
- 	screenBuf = bufOnScreen ? screen : screen2;
 
- 	setResolution = true;
 
- }
 
- static void listenForEvents()
 
- {
 
- 	while(1) //main SDL events loop
 
- 	{
 
- 		SDL_Event *ev = new SDL_Event();
 
- 		//tlog0 << "Waiting... ";
 
- 		int ret = SDL_WaitEvent(ev);
 
- 		//tlog0 << "got " << (int)ev->type;
 
- 		if (ret == 0 || (ev->type==SDL_QUIT) ||
 
- 			(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
 
- 		{
 
- 			if (client)
 
- 				client->endGame();
 
- 			if (mainGUIThread) 
 
- 			{
 
- 				GH.terminate = true;
 
- 				mainGUIThread->join();
 
- 				delete mainGUIThread;
 
- 				mainGUIThread = NULL;
 
- 			}
 
- 			delete console;
 
- 			console = NULL;
 
- 			SDL_Delay(750);
 
- 			SDL_Quit();
 
- 			tlog0 << "Ending...\n";
 
- 			break;
 
- 		}
 
- 		else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
 
- 		{
 
- 			boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
 
- 			bool full = !(screen->flags&SDL_FULLSCREEN);
 
- 			setScreenRes(conf.cc.screenx, conf.cc.screeny, conf.cc.bpp, full);
 
- 			GH.totalRedraw();
 
- 			delete ev;
 
- 			continue;
 
- 		}
 
- 		else if(ev->type == SDL_USEREVENT)
 
- 		{
 
- 			switch(ev->user.code)
 
- 			{
 
- 			case 1:
 
- 				tlog0 << "Changing resolution has been requested\n";
 
- 				setScreenRes(conf.cc.screenx, conf.cc.screeny, conf.cc.bpp, conf.cc.fullscreen);
 
- 				break;
 
- 			case 2:
 
- 				client->endGame();
 
- 				delete client;
 
- 				client = NULL;
 
- 				delete CGI->dobjinfo.get();
 
- 				const_cast<CGameInfo*>(CGI)->dobjinfo = new CDefObjInfoHandler;
 
- 				const_cast<CGameInfo*>(CGI)->dobjinfo->load();
 
- 				GH.curInt = CGP;
 
- 				GH.defActionsDef = 63;
 
- 				break;
 
- 			case 3:
 
- 				client->endGame(false);
 
- 				break;
 
- 			}
 
- 			delete ev;
 
- 			continue;
 
- 		} 
 
- 		//tlog0 << " pushing ";
 
- 		eventsM.lock();
 
- 		events.push(ev);
 
- 		eventsM.unlock();
 
- 		//tlog0 << " done\n";
 
- 	}
 
- }
 
- void startGame(StartInfo * options, CConnection *serv/* = NULL*/) 
 
- {
 
- 	GH.curInt =NULL;
 
- 	SDL_FillRect(screen, 0, 0);
 
- 	if(gOnlyAI)
 
- 	{
 
- 		for(std::map<int, PlayerSettings>::iterator it = options->playerInfos.begin(); 
 
- 			it != options->playerInfos.end(); ++it)
 
- 		{
 
- 			it->second.human = false;
 
- 		}
 
- 	}
 
- 	if(screen->w != conf.cc.screenx   ||   screen->h != conf.cc.screeny)
 
- 	{
 
- 		requestChangingResolution();
 
- 		//allow event handling thread change resolution
 
- 		eventsM.unlock();
 
- 		while(!setResolution) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
 
- 		eventsM.lock();
 
- 	}
 
- 	else
 
- 		setResolution = true;
 
- 	client = new CClient;
 
- 	CPlayerInterface::howManyPeople = 0;
 
- 	switch(options->mode) //new game
 
- 	{
 
- 	case StartInfo::NEW_GAME:
 
- 	case StartInfo::CAMPAIGN:
 
- 	case StartInfo::DUEL:
 
- 		client->newGame(serv, options);
 
- 		break;
 
- 	case StartInfo::LOAD_GAME:
 
- 		std::string fname = options->mapname;
 
- 		boost::algorithm::erase_last(fname,".vlgm1");
 
- 		client->loadGame(fname);
 
- 		break;
 
- 	}
 
- 	client->connectionHandler = new boost::thread(&CClient::run, client);
 
- }
 
- void requestChangingResolution()
 
- {
 
- 	//mark that we are going to change resolution
 
- 	setResolution = false;
 
- 	//push special event to order event reading thread to change resolution
 
- 	SDL_Event ev;
 
- 	ev.type = SDL_USEREVENT;
 
- 	ev.user.code = 1;
 
- 	SDL_PushEvent(&ev);
 
- }
 
 
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