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							- /*
 
-  * Unit.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/spells/Caster.h>
 
- #include "../HeroBonus.h"
 
- #include "IUnitInfo.h"
 
- #include "BattleHex.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct MetaString;
 
- class JsonNode;
 
- class JsonSerializeFormat;
 
- namespace battle
 
- {
 
- class CUnitState;
 
- class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer
 
- {
 
- public:
 
- 	virtual ~Unit();
 
- 	virtual bool doubleWide() const = 0;
 
- 	virtual int32_t creatureIndex() const = 0;
 
- 	virtual CreatureID creatureId() const = 0;
 
- 	virtual int32_t creatureLevel() const = 0;
 
- 	virtual int32_t creatureCost() const = 0;
 
- 	virtual int32_t creatureIconIndex() const = 0;
 
- 	virtual bool ableToRetaliate() const = 0;
 
- 	virtual bool alive() const = 0;
 
- 	virtual bool isGhost() const = 0;
 
- 	virtual bool isFrozen() const = 0;
 
- 	bool isDead() const;
 
- 	bool isTurret() const;
 
- 	virtual bool isValidTarget(bool allowDead = false) const = 0; //non-turret non-ghost stacks (can be attacked or be object of magic effect)
 
- 	virtual bool isClone() const = 0;
 
- 	virtual bool hasClone() const = 0;
 
- 	virtual bool canCast() const = 0;
 
- 	virtual bool isCaster() const = 0;
 
- 	virtual bool canShoot() const = 0;
 
- 	virtual bool isShooter() const = 0;
 
- 	virtual int32_t getCount() const = 0;
 
- 	virtual int32_t getFirstHPleft() const = 0;
 
- 	virtual int32_t getKilled() const = 0;
 
- 	virtual int64_t getAvailableHealth() const = 0;
 
- 	virtual int64_t getTotalHealth() const = 0;
 
- 	virtual int getTotalAttacks(bool ranged) const = 0;
 
- 	virtual BattleHex getPosition() const = 0;
 
- 	virtual void setPosition(BattleHex hex) = 0;
 
- 	virtual int32_t getInitiative(int turn = 0) const = 0;
 
- 	virtual bool canMove(int turn = 0) const = 0; //if stack can move
 
- 	virtual bool defended(int turn = 0) const = 0;
 
- 	virtual bool moved(int turn = 0) const = 0; //if stack was already moved this turn
 
- 	virtual bool willMove(int turn = 0) const = 0; //if stack has remaining move this turn
 
- 	virtual bool waited(int turn = 0) const = 0;
 
- 	virtual std::shared_ptr<Unit> acquire() const = 0;
 
- 	virtual std::shared_ptr<CUnitState> acquireState() const = 0;
 
- 	virtual int battleQueuePhase(int turn) const = 0;
 
- 	virtual std::string getDescription() const;
 
- 	std::vector<BattleHex> getSurroundingHexes(BattleHex assumedPosition = BattleHex::INVALID) const; // get six or 8 surrounding hexes depending on creature size
 
- 	std::vector<BattleHex> getAttackableHexes(const Unit * attacker) const;
 
- 	static std::vector<BattleHex> getSurroundingHexes(BattleHex position, bool twoHex, ui8 side);
 
- 	bool coversPos(BattleHex position) const; //checks also if unit is double-wide
 
- 	std::vector<BattleHex> getHexes() const; //up to two occupied hexes, starting from front
 
- 	std::vector<BattleHex> getHexes(BattleHex assumedPos) const; //up to two occupied hexes, starting from front
 
- 	static std::vector<BattleHex> getHexes(BattleHex assumedPos, bool twoHex, ui8 side);
 
- 	BattleHex occupiedHex() const; //returns number of occupied hex (not the position) if stack is double wide; otherwise -1
 
- 	BattleHex occupiedHex(BattleHex assumedPos) const; //returns number of occupied hex (not the position) if stack is double wide and would stand on assumedPos; otherwise -1
 
- 	static BattleHex occupiedHex(BattleHex assumedPos, bool twoHex, ui8 side);
 
- 	///MetaStrings
 
- 	void addText(MetaString & text, ui8 type, int32_t serial, const boost::logic::tribool & plural = boost::logic::indeterminate) const;
 
- 	void addNameReplacement(MetaString & text, const boost::logic::tribool & plural = boost::logic::indeterminate) const;
 
- 	std::string formatGeneralMessage(const int32_t baseTextId) const;
 
- 	int getRawSurrenderCost() const;
 
- 	//NOTE: save could possibly be const, but this requires heavy changes to Json serialization,
 
- 	//also this method should be called only after modifying object
 
- 	virtual void save(JsonNode & data) = 0;
 
- 	virtual void load(const JsonNode & data) = 0;
 
- 	virtual void damage(int64_t & amount) = 0;
 
- 	virtual void heal(int64_t & amount, EHealLevel level, EHealPower power) = 0;
 
- };
 
- class DLL_LINKAGE UnitInfo
 
- {
 
- public:
 
-     uint32_t id;
 
- 	TQuantity count;
 
- 	CreatureID type;
 
- 	ui8 side;
 
- 	BattleHex position;
 
- 	bool summoned;
 
- 	UnitInfo();
 
- 	void serializeJson(JsonSerializeFormat & handler);
 
- 	void save(JsonNode & data);
 
- 	void load(uint32_t id_, const JsonNode & data);
 
- };
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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