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							- #define VCMI_DLL
 
- #pragma warning(disable:4355)
 
- #include "Connection.h"
 
- #include <boost/asio.hpp>
 
- #include <boost/thread.hpp>
 
- #include <fstream>
 
- #ifndef _MSC_VER
 
- #include "../lib/RegisterTypes.cpp"
 
- #endif
 
- //for smart objs serialization over net
 
- #include "../lib/CMapInfo.h"
 
- #include "../StartInfo.h"
 
- #include "BattleState.h"
 
- #include "CGameState.h"
 
- #include "map.h"
 
- #include "CObjectHandler.h"
 
- #include "CCreatureHandler.h"
 
- #include "VCMI_Lib.h"
 
- #include "CArtHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "CSpellHandler.h"
 
- #include "CTownHandler.h"
 
- #include "CCampaignHandler.h"
 
- #include "NetPacks.h"
 
- /*
 
-  * Connection.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost;
 
- using namespace boost::asio::ip;
 
- template<typename Serializer> DLL_EXPORT void registerTypes(Serializer &s); //defined elsewhere and explicitly instantiated for used serializers
 
- CTypeList typeList;
 
- #define LOG(a) \
 
- 	if(logging)\
 
- 		out << a
 
- #if defined(__hppa__) || \
 
-     defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
 
-     (defined(__MIPS__) && defined(__MISPEB__)) || \
 
-     defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
 
-     defined(__sparc__)
 
- #define BIG_ENDIAN
 
- #else
 
- #define LIL_ENDIAN
 
- #endif
 
- void CConnection::init()
 
- {
 
- 	CISer<CConnection>::smartPointerSerialization = false;
 
- 	COSer<CConnection>::smartPointerSerialization = false;
 
- 	registerTypes(static_cast<CISer<CConnection>&>(*this));
 
- 	registerTypes(static_cast<COSer<CConnection>&>(*this));
 
- #ifdef LIL_ENDIAN
 
- 	myEndianess = true;
 
- #else
 
- 	myEndianess = false;
 
- #endif
 
- 	connected = true;
 
- 	std::string pom;
 
- 	//we got connection
 
- 	(*this) << std::string("Aiya!\n") << name << myEndianess; //identify ourselves
 
- 	(*this) >> pom >> pom >> contactEndianess;
 
- 	tlog0 << "Established connection with "<<pom<<std::endl;
 
- 	wmx = new boost::mutex;
 
- 	rmx = new boost::mutex;
 
- 	handler = NULL;
 
- 	receivedStop = sendStop = false;
 
- 	static int cid = 1;
 
- 	connectionID = cid++;
 
- }
 
- CConnection::CConnection(std::string host, std::string port, std::string Name)
 
- :io_service(new asio::io_service), name(Name)
 
- {
 
- 	int i;
 
- 	boost::system::error_code error = asio::error::host_not_found;
 
- 	socket = new tcp::socket(*io_service);
 
-     tcp::resolver resolver(*io_service);
 
-     tcp::resolver::iterator end, pom, endpoint_iterator = resolver.resolve(tcp::resolver::query(host,port),error);
 
- 	if(error)
 
- 	{
 
- 		tlog1 << "Problem with resolving: " << std::endl << error <<std::endl;
 
- 		goto connerror1;
 
- 	}
 
- 	pom = endpoint_iterator;
 
- 	if(pom != end)
 
- 		tlog0<<"Found endpoints:" << std::endl;
 
- 	else
 
- 	{
 
- 		tlog1 << "Critical problem: No endpoints found!" << std::endl;
 
- 		goto connerror1;
 
- 	}
 
- 	i=0;
 
- 	while(pom != end)
 
- 	{
 
- 		tlog0 << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom << std::endl;
 
- 		pom++;
 
- 	}
 
- 	i=0;
 
- 	while(endpoint_iterator != end)
 
- 	{
 
- 		tlog0 << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << "  (" << i++ << ")" << std::endl;
 
- 		socket->connect(*endpoint_iterator, error);
 
- 		if(!error)
 
- 		{
 
- 			init();
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog1 << "Problem with connecting: " << std::endl <<  error << std::endl;
 
- 		}
 
- 		endpoint_iterator++;
 
- 	}
 
- 	//we shouldn't be here - error handling
 
- connerror1:
 
- 	tlog1 << "Something went wrong... checking for error info" << std::endl;
 
- 	if(error)
 
- 		tlog1 << error <<std::endl;
 
- 	else
 
- 		tlog1 << "No error info. " << std::endl;
 
- 	delete io_service;
 
- 	//delete socket;	
 
- 	throw std::string("Can't establish connection :(");
 
- }
 
- CConnection::CConnection(TSocket * Socket, std::string Name )
 
- 	:socket(Socket),io_service(&Socket->io_service()), name(Name)//, send(this), rec(this)
 
- {
 
- 	init();
 
- }
 
- CConnection::CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name)
 
- : name(Name)//, send(this), rec(this)
 
- {
 
- 	boost::system::error_code error = asio::error::host_not_found;
 
- 	socket = new tcp::socket(*io_service);
 
- 	acceptor->accept(*socket,error);
 
- 	if (error)
 
- 	{ 
 
- 		tlog1 << "Error on accepting: " << std::endl << error << std::endl;
 
- 		delete socket;	
 
- 		throw "Can't establish connection :("; 
 
- 	}
 
- 	init();
 
- }
 
- int CConnection::write(const void * data, unsigned size)
 
- {
 
- 	//LOG("Sending " << size << " byte(s) of data" <<std::endl);
 
- 	try
 
- 	{
 
- 		int ret;
 
- 		ret = asio::write(*socket,asio::const_buffers_1(asio::const_buffer(data,size)));
 
- 		return ret;
 
- 	}
 
- 	catch(...)
 
- 	{
 
- 		//connection has been lost
 
- 		connected = false;
 
- 		throw;
 
- 	}
 
- }
 
- int CConnection::read(void * data, unsigned size)
 
- {
 
- 	//LOG("Receiving " << size << " byte(s) of data" <<std::endl);
 
- 	try
 
- 	{
 
- 		int ret = asio::read(*socket,asio::mutable_buffers_1(asio::mutable_buffer(data,size)));
 
- 		return ret;
 
- 	}
 
- 	catch(...)
 
- 	{
 
- 		//connection has been lost
 
- 		connected = false;
 
- 		throw;
 
- 	}
 
- }
 
- CConnection::~CConnection(void)
 
- {
 
- 	if(handler)
 
- 		handler->join();
 
- 	delete handler;
 
- 	close();
 
-  	delete io_service;
 
-  	delete wmx;
 
-  	delete rmx;
 
- }
 
- template<class T>
 
- CConnection & CConnection::operator&(const T &t) {
 
-     throw new std::exception();
 
- //XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
 
- //    problem for more details contact [email protected] or [email protected]
 
- //    do not remove this exception it shoudnt be called
 
-     return *this;
 
- }
 
- void CConnection::close()
 
- {
 
- 	if(socket)
 
- 	{
 
- 		socket->close();
 
- 		delete socket;
 
- 		socket = NULL;
 
- 	}
 
- }
 
- bool CConnection::isOpen() const
 
- {
 
- 	return socket && connected;
 
- }
 
- void CConnection::reportState(CLogger &out)
 
- {
 
- 	out << "CConnection\n";
 
- 	if(socket && socket->is_open())
 
- 	{
 
- 		out << "\tWe have an open and valid socket\n";
 
- 		out << "\t" << socket->available() <<" bytes awaiting\n";
 
- 	}
 
- }
 
- CPack * CConnection::retreivePack()
 
- {
 
- 	CPack *ret = NULL;
 
- 	boost::unique_lock<boost::mutex> lock(*rmx);
 
- 	tlog5 << "Listening... ";
 
- 	*this >> ret;
 
- 	tlog5 << "\treceived server message of type " << typeid(*ret).name() << std::endl;
 
- 	return ret;
 
- }
 
- CSaveFile::CSaveFile( const std::string &fname )
 
- 	:sfile(NULL)
 
- {
 
- 	registerTypes(*this);
 
- 	openNextFile(fname);
 
- }
 
- CSaveFile::~CSaveFile()
 
- {
 
- 	delete sfile;
 
- }
 
- int CSaveFile::write( const void * data, unsigned size )
 
- {
 
- 	sfile->write((char *)data,size);
 
- 	return size;
 
- }
 
- void CSaveFile::close()
 
- {
 
- 	delete sfile;
 
- 	sfile = NULL;
 
- }
 
- void CSaveFile::openNextFile(const std::string &fname)
 
- {
 
- 	fName = fname;
 
- 	close();
 
- 	sfile = new std::ofstream(fname.c_str(),std::ios::binary);
 
- 	if(!(*sfile))
 
- 	{
 
- 		tlog1 << "Error: cannot open to write " << fname << std::endl;
 
- 		sfile = NULL;
 
- 	}
 
- 	else
 
- 	{
 
- 		sfile->write("VCMI",4); //write magic identifier
 
- 		*this << version; //write format version
 
- 	}
 
- }
 
- void CSaveFile::reportState(CLogger &out)
 
- {
 
- 	out << "CSaveFile" << std::endl;
 
- 	if(sfile && *sfile)
 
- 	{
 
- 		out << "\tOpened " << fName << "\n\tPosition: " << sfile->tellp() << std::endl;
 
- 	}
 
- }
 
- CLoadFile::CLoadFile(const std::string &fname, int minimalVersion /*= version*/)
 
- :sfile(NULL)
 
- {
 
- 	registerTypes(*this);
 
- 	openNextFile(fname, minimalVersion);
 
- }
 
- CLoadFile::~CLoadFile()
 
- {
 
- 	delete sfile;
 
- }
 
- int CLoadFile::read( const void * data, unsigned size )
 
- {
 
- 	sfile->read((char *)data,size);
 
- 	return size;
 
- }
 
- void CLoadFile::close()
 
- {
 
- 	delete sfile;
 
- 	sfile = NULL;
 
- }
 
- void CLoadFile::openNextFile(const std::string &fname, int minimalVersion)
 
- {
 
- 	fName = fname;
 
- 	sfile = new std::ifstream(fname.c_str(),std::ios::binary);
 
- 	if(!(*sfile))
 
- 	{
 
- 		tlog1 << "Error: cannot open to read " << fname << std::endl;
 
- 		sfile = NULL;
 
- 	}
 
- 	else
 
- 	{
 
- 		char buffer[4];
 
- 		sfile->read(buffer, 4);
 
- 		if(std::memcmp(buffer,"VCMI",4))
 
- 		{
 
- 			tlog1 << "Error: not a VCMI file! ( " << fname << " )\n";
 
- 			delete sfile;
 
- 			sfile = NULL;
 
- 			return;
 
- 		}
 
- 		*this >> myVersion;	
 
- 		if(myVersion < minimalVersion)
 
- 		{
 
- 			tlog1 << "Error: Old file format! (file " << fname << " )\n";
 
- 			delete sfile;
 
- 			sfile = NULL;
 
- 		}
 
- 	}
 
- }
 
- void CLoadFile::reportState(CLogger &out)
 
- {
 
- 	out << "CLoadFile" << std::endl;
 
- 	if(sfile && *sfile)
 
- 	{
 
- 		out << "\tOpened " << fName << "\n\tPosition: " << sfile->tellg() << std::endl;
 
- 	}
 
- }
 
- CTypeList::CTypeList()
 
- {
 
- 	registerTypes(*this);
 
- }
 
- ui16 CTypeList::registerType( const std::type_info *type )
 
- {
 
- 	TTypeMap::const_iterator i = types.find(type);
 
- 	if(i != types.end())
 
- 		return i->second; //type found, return ID
 
- 	//type not found - add it to the list and return given ID
 
- 	ui16 id = types.size() + 1;
 
- 	types.insert(std::make_pair(type,id));
 
- 	return id;
 
- }
 
- ui16 CTypeList::getTypeID( const std::type_info *type )
 
- {
 
- 	TTypeMap::const_iterator i = types.find(type);
 
- 	if(i != types.end())
 
- 		return i->second;
 
- 	else
 
- 		return 0;
 
- }
 
-  std::ostream & operator<<(std::ostream &str, const CConnection &cpc)
 
-  {
 
-  	return str << "Connection with " << cpc.name << " (ID: " << cpc.connectionID << /*", " << (cpc.host ? "host" : "guest") <<*/ ")";
 
-  }
 
- CSerializer::~CSerializer()
 
- {
 
- }
 
- CSerializer::CSerializer()
 
- {
 
- 	smartVectorMembersSerialization = false;
 
- }
 
- void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
 
- {
 
- 	registerVectoredType(&gs->map->objects, &CGObjectInstance::id);
 
- 	registerVectoredType(&lib->heroh->heroes, &CHero::ID);
 
- 	registerVectoredType(&lib->creh->creatures, &CCreature::idNumber);
 
- 	registerVectoredType(&lib->arth->artifacts, &CArtifact::id);
 
- 	registerVectoredType(&gs->map->artInstances, &CArtifactInstance::id);
 
- 	smartVectorMembersSerialization = true;
 
- }
 
 
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