Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons 2 lat temu
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CAnimation.cpp fb3a08e0a6 Added fading animation for fade-in effect for summons 2 lat temu
CAnimation.h fb3a08e0a6 Added fading animation for fade-in effect for summons 2 lat temu
CCursorHandler.cpp a05ae78e67 Fixed lots of warnings. 5 lat temu
CCursorHandler.h 75f8c8b29a Gui cleanup4 (#446) 7 lat temu
CGuiHandler.cpp c79634b6a7 Moved all animation ordering logic to callers 2 lat temu
CGuiHandler.h 7a6ad671ab Separated battle control panel into new class, refactoring of 3 lat temu
CIntObject.cpp 7a6ad671ab Separated battle control panel into new class, refactoring of 3 lat temu
CIntObject.h d40d5250b7 changes to status bar according to review comments: 2 lat temu
Canvas.cpp fb3a08e0a6 Added fading animation for fade-in effect for summons 2 lat temu
Canvas.h fb3a08e0a6 Added fading animation for fade-in effect for summons 2 lat temu
Fonts.cpp c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 5 lat temu
Fonts.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
Geometries.cpp a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 lat temu
Geometries.h e7206cb759 Cleaned up BattleHero class 2 lat temu
NotificationHandler.cpp 6c36a1a2f6 Tray notifications for MXE 3 lat temu
NotificationHandler.h 2fc7cf02b0 tray notification for windows 3 lat temu
SDL_Compat.h f1e5797834 Code style: move or add licensing information on top of every file 8 lat temu
SDL_Extensions.cpp e76cd1b6a7 Bugfixing: fix crashes on battle start & most noticeable glitches 3 lat temu
SDL_Extensions.h c302efd315 Fix crash on accessing not yet created object 2 lat temu
SDL_Pixels.h f1e5797834 Code style: move or add licensing information on top of every file 8 lat temu