AlexVinS 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
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AdventureSpellMechanics.cpp a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. %!s(int64=9) %!d(string=hai) anos
AdventureSpellMechanics.h a23144b361 Extracted adventure spell mechanics to distinct class hierarchy. %!s(int64=9) %!d(string=hai) anos
BattleSpellMechanics.cpp 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
BattleSpellMechanics.h 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
CDefaultSpellMechanics.cpp 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
CDefaultSpellMechanics.h 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
CSpellHandler.cpp 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
CSpellHandler.h 62abde6c46 Prepare battle log for spell-cast on server side. %!s(int64=9) %!d(string=hai) anos
CreatureSpellMechanics.cpp 62abde6c46 Prepare battle log for spell-cast on server side. %!s(int64=9) %!d(string=hai) anos
CreatureSpellMechanics.h f3d9e718bf Handle AcidBreathDamage immunity in standard way. %!s(int64=9) %!d(string=hai) anos
ISpellMechanics.cpp 73c7b49eb7 Hide effectValue calculation inside BattleSpellCastParameters %!s(int64=9) %!d(string=hai) anos
ISpellMechanics.h 374e30c972 Added a few safety checks %!s(int64=9) %!d(string=hai) anos
Magic.h 53fbf88316 Spell cast logging refactored. %!s(int64=9) %!d(string=hai) anos
SpellMechanics.h 3926920103 Rename radious -> radius %!s(int64=9) %!d(string=hai) anos
ViewSpellInt.cpp 5fda2aac9a formatting %!s(int64=10) %!d(string=hai) anos
ViewSpellInt.h 5fda2aac9a formatting %!s(int64=10) %!d(string=hai) anos