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- /*
- * Moat.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Moat.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../../entities/building/CBuilding.h"
- #include "../../mapObjects/CGTownInstance.h"
- #include "../../bonuses/Limiters.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/CBattleInfoCallback.h"
- #include "../../entities/building/TownFortifications.h"
- #include "../../json/JsonBonus.h"
- #include "../../serializer/JsonSerializeFormat.h"
- #include "../../networkPacks/PacksForClient.h"
- #include "../../networkPacks/PacksForClientBattle.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- static void serializeMoatHexes(JsonSerializeFormat & handler, const std::string & fieldName, std::vector<std::vector<BattleHex>> & moatHexes)
- {
- {
- JsonArraySerializer outer = handler.enterArray(fieldName);
- outer.syncSize(moatHexes, JsonNode::JsonType::DATA_VECTOR);
- for(size_t outerIndex = 0; outerIndex < outer.size(); outerIndex++)
- {
- JsonArraySerializer inner = outer.enterArray(outerIndex);
- inner.syncSize(moatHexes.at(outerIndex), JsonNode::JsonType::DATA_INTEGER);
- for(size_t innerIndex = 0; innerIndex < inner.size(); innerIndex++)
- inner.serializeInt(innerIndex, moatHexes.at(outerIndex).at(innerIndex));
- }
- }
- }
- void Moat::serializeJsonEffect(JsonSerializeFormat & handler)
- {
- handler.serializeBool("hidden", hidden);
- handler.serializeBool("trap", trap);
- handler.serializeBool("removeOnTrigger", removeOnTrigger);
- handler.serializeBool("dispellable", dispellable);
- handler.serializeInt("moatDamage", moatDamage);
- serializeMoatHexes(handler, "moatHexes", moatHexes);
- handler.serializeId("triggerAbility", triggerAbility, SpellID::NONE);
- handler.serializeStruct("defender", sideOptions); //Moats are defender only
- assert(!handler.saving);
- {
- auto guard = handler.enterStruct("bonus");
- const JsonNode & data = handler.getCurrent();
- for(const auto & p : data.Struct())
- {
- //TODO: support JsonSerializeFormat in Bonus
- auto guard = handler.enterStruct(p.first);
- const JsonNode & bonusNode = handler.getCurrent();
- auto b = JsonUtils::parseBonus(bonusNode);
- bonus.push_back(b);
- }
- }
- }
- void Moat::convertBonus(const Mechanics * m, std::vector<Bonus> & converted) const
- {
- for(const auto & b : bonus)
- {
- Bonus nb(*b);
- //Moat battlefield effect is always permanent
- nb.duration = BonusDuration::ONE_BATTLE;
- if(m->battle()->battleGetDefendedTown() && m->battle()->battleGetFortifications().hasMoat)
- {
- nb.sid = BonusSourceID(m->battle()->battleGetDefendedTown()->town->buildings.at(BuildingID::CITADEL)->getUniqueTypeID());
- nb.source = BonusSource::TOWN_STRUCTURE;
- }
- else
- {
- nb.sid = BonusSourceID(m->getSpellId()); //for all
- nb.source = BonusSource::SPELL_EFFECT;//for all
- }
- std::set<BattleHex> flatMoatHexes;
- for(const auto & moatPatch : moatHexes)
- flatMoatHexes.insert(moatPatch.begin(), moatPatch.end());
- nb.limiter = std::make_shared<UnitOnHexLimiter>(std::move(flatMoatHexes));
- converted.push_back(nb);
- }
- }
- void Moat::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
- {
- assert(m->isMassive());
- assert(m->battle()->battleGetDefendedTown());
- if(m->isMassive() && m->battle()->battleGetFortifications().hasMoat)
- {
- EffectTarget moat;
- placeObstacles(server, m, moat);
- std::vector<Bonus> converted;
- convertBonus(m, converted);
- for(auto & b : converted)
- {
- GiveBonus gb(GiveBonus::ETarget::BATTLE);
- gb.id = m->battle()->getBattle()->getBattleID();
- gb.bonus = b;
- server->apply(&gb);
- }
- }
- }
- void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
- {
- assert(m->battle()->battleGetDefendedTown());
- assert(m->casterSide == BattleSide::DEFENDER); // Moats are always cast by defender
- BattleObstaclesChanged pack;
- pack.battleID = m->battle()->getBattle()->getBattleID();
- auto all = m->battle()->battleGetAllObstacles(BattleSide::ALL_KNOWING);
- int obstacleIdToGive = 1;
- for(auto & one : all)
- if(one->uniqueID >= obstacleIdToGive)
- obstacleIdToGive = one->uniqueID + 1;
- for(const auto & destination : moatHexes) //Moat hexes can be different obstacles
- {
- SpellCreatedObstacle obstacle;
- obstacle.uniqueID = obstacleIdToGive++;
- obstacle.pos = destination.at(0);
- obstacle.obstacleType = dispellable ? CObstacleInstance::SPELL_CREATED : CObstacleInstance::MOAT;
- obstacle.ID = m->getSpellIndex();
- obstacle.turnsRemaining = -1; //Moat cannot be expired
- obstacle.casterSpellPower = m->getEffectPower();
- obstacle.spellLevel = m->getEffectLevel(); //todo: level of indirect effect should be also configurable
- obstacle.casterSide = BattleSide::DEFENDER; // Moats are always cast by defender
- obstacle.minimalDamage = moatDamage; // Minimal moat damage
- obstacle.hidden = hidden;
- obstacle.passable = true; //Moats always passable
- obstacle.trigger = triggerAbility;
- obstacle.trap = trap;
- obstacle.removeOnTrigger = removeOnTrigger;
- obstacle.nativeVisible = false; //Moats is invisible for native terrain
- obstacle.appearSound = sideOptions.appearSound; //For dispellable moats
- obstacle.appearAnimation = sideOptions.appearAnimation; //For dispellable moats
- obstacle.animation = sideOptions.animation;
- obstacle.customSize.insert(obstacle.customSize.end(),destination.cbegin(), destination.cend());
- obstacle.animationYOffset = sideOptions.offsetY;
- pack.changes.emplace_back();
- obstacle.toInfo(pack.changes.back());
- }
- if(!pack.changes.empty())
- server->apply(&pack);
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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