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CGameHandler.cpp
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848454d48a
Check for end-of-battle after opening spells are cast, fixes potentially
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%!s(int64=2) %!d(string=hai) anos |
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CGameHandler.h
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30db38c0fe
Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one
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%!s(int64=3) %!d(string=hai) anos |
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CMakeLists.txt
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e61e283b75
[iOS] remove everything related to server app
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%!s(int64=3) %!d(string=hai) anos |
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CQuery.cpp
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ad47a7573c
Code style. Typo. Code clean up.
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%!s(int64=3) %!d(string=hai) anos |
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CQuery.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
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CVCMIServer.cpp
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12d4204334
Fix closing server on ios
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%!s(int64=2) %!d(string=hai) anos |
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CVCMIServer.h
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52375468e4
Remove unused variable
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%!s(int64=3) %!d(string=hai) anos |
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NetPacksLobbyServer.cpp
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930f03e812
uuid check
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%!s(int64=3) %!d(string=hai) anos |
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NetPacksServer.cpp
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56bf8ec2c4
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
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%!s(int64=2) %!d(string=hai) anos |
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StdInc.cpp
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3926920103
Rename radious -> radius
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%!s(int64=9) %!d(string=hai) anos |
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StdInc.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
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VCMI_server.cbp
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ecaa9f5d0b
Entities redesign and a few ERM features
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%!s(int64=4) %!d(string=hai) anos |
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VCMI_server.vcxproj
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54550b50de
Update VS files to 2019, partially fix test project
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%!s(int64=6) %!d(string=hai) anos |