CRewardableConstructor.h 1.2 KB

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  1. /*
  2. * CRewardableConstructor.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "AObjectTypeHandler.h"
  12. #include "../rewardable/Info.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. struct Bonus;
  15. class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
  16. {
  17. Rewardable::Info objectInfo;
  18. void assignBonuses(std::vector<std::shared_ptr<Bonus>> & bonuses, MapObjectID objectID) const;
  19. void initTypeData(const JsonNode & config) override;
  20. bool blockVisit = false;
  21. public:
  22. bool hasNameTextID() const override;
  23. std::shared_ptr<CGObjectInstance> create(IGameInfoCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  24. void configureObject(CGObjectInstance * object, IGameRandomizer & gameRandomizer) const override;
  25. std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
  26. Rewardable::Configuration generateConfiguration(IGameInfoCallback * cb, IGameRandomizer & gameRandomizer, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const;
  27. };
  28. VCMI_LIB_NAMESPACE_END