Ivan Savenko
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463c404a83
Use bonus only as shared_ptr to avoid memory corruption
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4 mēneši atpakaļ |
Ivan Savenko
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54a46b77a9
Extract library entity randomization logic to separate class
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5 mēneši atpakaļ |
Ivan Savenko
|
4d4da0454f
map objects hierarchy now uses IGameInfoCallback
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5 mēneši atpakaļ |
Ivan Savenko
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6f20235d07
Merge CPrivilegedInfoCallback into CGameInfoCallback
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5 mēneši atpakaļ |
Ivan Savenko
|
716da918f8
Completely remove IGameCallback class
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5 mēneši atpakaļ |
Ivan Savenko
|
62e774c91e
Add new rewards for configurable objects
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5 mēneši atpakaļ |
Ivan Savenko
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0ada2a5ebd
Map objects now use shared_ptr (game)
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7 mēneši atpakaļ |
Ivan Savenko
|
5d64da9b6c
Fixes randomization of Witch Hut preconfigured in map editor
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1 gadu atpakaļ |
Ivan Savenko
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d2839c8e52
Rewardable object randomization is now always server-sided
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1 gadu atpakaļ |
Ivan Savenko
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63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
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1 gadu atpakaļ |
Ivan Savenko
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a15366f5a5
Make IObjectInterface::cb non-static
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1 gadu atpakaļ |
Ivan Savenko
|
54103813dd
Remove no longer used serialization methods
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2 gadi atpakaļ |
Ivan Savenko
|
fd01a25352
Implemented basic version of configurable Witch Hut
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2 gadi atpakaļ |
Ivan Savenko
|
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
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2 gadi atpakaļ |