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- #include "StdInc.h"
- #include "CBuildingHandler.h"
- /*
- * CBuildingHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
- {
- using namespace boost::assign;
- static const std::vector<BuildingID> campToERMU = list_of(BuildingID::TOWN_HALL)(BuildingID::CITY_HALL)
- (BuildingID::CAPITOL)(BuildingID::FORT)(BuildingID::CITADEL)(BuildingID::CASTLE)(BuildingID::TAVERN)
- (BuildingID::BLACKSMITH)(BuildingID::MARKETPLACE)(BuildingID::RESOURCE_SILO)(BuildingID::NONE)
- (BuildingID::MAGES_GUILD_1)(BuildingID::MAGES_GUILD_2)(BuildingID::MAGES_GUILD_3)(BuildingID::MAGES_GUILD_4)
- (BuildingID::MAGES_GUILD_5)
- (BuildingID::SHIPYARD)(BuildingID::GRAIL)
- (BuildingID::SPECIAL_1)(BuildingID::SPECIAL_2)(BuildingID::SPECIAL_3)(BuildingID::SPECIAL_4)
- ; //creature generators with banks - handled separately
- if (camp < campToERMU.size())
- {
- return campToERMU[camp];
- }
- static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
- list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
- int curPos = campToERMU.size();
- for (int i=0; i<7; ++i)
- {
- if(camp == curPos) //non-upgraded
- return BuildingID(30 + i);
- curPos++;
- if(camp == curPos) //upgraded
- return BuildingID(37 + i);
- curPos++;
- //horde building
- if (vstd::contains(hordeLvlsPerTType[townType], i))
- {
- if (camp == curPos)
- {
- if (hordeLvlsPerTType[townType][0] == i)
- {
- if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
- return BuildingID::HORDE_1_UPGR;
- else //upgraded dwelling not presents
- return BuildingID::HORDE_1;
- }
- else
- {
- if(hordeLvlsPerTType[townType].size() > 1)
- {
- if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
- return BuildingID::HORDE_2_UPGR;
- else //upgraded dwelling not presents
- return BuildingID::HORDE_2;
- }
- }
- }
- }
- curPos++;
- }
- assert(0);
- return BuildingID::NONE; //not found
- }
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