beegee1 42c2c29976 - Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing 12 years ago
..
filesystem 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
logging 7a3f5dc23b - Replaced exceptions with assert for internal-API code 12 years ago
mapping 42c2c29976 - Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing 12 years ago
rmg 42c2c29976 - Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing 12 years ago
AI_Base.h cce814c41b * Final commit 14 years ago
BattleAction.cpp 8769f67c5d * JsonReader can convert to enums 12 years ago
BattleAction.h 8769f67c5d * JsonReader can convert to enums 12 years ago
BattleHex.cpp c0ce8712c1 add some missing licence headers 13 years ago
BattleHex.h 8ffd482324 - gcc compile fix 12 years ago
BattleState.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
BattleState.h 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CArtHandler.cpp 8273f323b1 - it is possible to edit data of another mod or H3 data via mods 12 years ago
CArtHandler.h 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 years ago
CBattleCallback.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CBattleCallback.h 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CBonusTypeHandler.cpp c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
CBonusTypeHandler.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
CBuildingHandler.cpp 6d06710684 * fixes for town building campaign bonus 12 years ago
CBuildingHandler.h 8a8eecd063 * refactoring 12 years ago
CConfigHandler.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
CConfigHandler.h a602d7e9da - build system update 13 years ago
CConsoleHandler.cpp f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 years ago
CConsoleHandler.h f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 years ago
CCreatureHandler.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CCreatureHandler.h 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 years ago
CCreatureSet.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
CCreatureSet.h 4db13ba845 - proper destructors for handlers and lib objects 12 years ago
CDefObjInfoHandler.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CDefObjInfoHandler.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
CGameInterface.cpp 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
CGameInterface.h 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
CGameState.cpp 3358a8efec - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required 12 years ago
CGameState.h ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
CGeneralTextHandler.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CGeneralTextHandler.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
CHeroHandler.cpp 8297102350 - some groundwork for wog optionality 12 years ago
CHeroHandler.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
CMakeLists.txt 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 years ago
CModHandler.cpp b20f8fd3d4 - fixed uninitialized access into modHander 12 years ago
CModHandler.h b20f8fd3d4 - fixed uninitialized access into modHander 12 years ago
CObjectHandler.cpp a7ed3ee3d0 Fixed #987 12 years ago
CObjectHandler.h a7ed3ee3d0 Fixed #987 12 years ago
CObstacleInstance.cpp ceea466f54 [refactor] spell handling 12 years ago
CObstacleInstance.h c0ce8712c1 add some missing licence headers 13 years ago
CRandomGenerator.h 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 years ago
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
CSpellHandler.cpp 0dc5a13596 Fixed missing spell effects, root cause of #1257. 12 years ago
CSpellHandler.h 0dc5a13596 Fixed missing spell effects, root cause of #1257. 12 years ago
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 years ago
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot 13 years ago
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 years ago
CTownHandler.cpp 8273f323b1 - it is possible to edit data of another mod or H3 data via mods 12 years ago
CTownHandler.h 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 years ago
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 years ago
Connection.cpp 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
Connection.h 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
GameConstants.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
GameConstants.h e71bace8e3 - fixed crash on missing icons 12 years ago
HeroBonus.cpp c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
HeroBonus.h dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
IBonusTypeHandler.h 2eb8263e51 Basic Configuration for bonus types 12 years ago
IGameCallback.cpp c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
IGameCallback.h e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
IGameEventsReceiver.h 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
IHandlerBase.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 years ago
JsonNode.cpp 8297102350 - some groundwork for wog optionality 12 years ago
JsonNode.h 8297102350 - some groundwork for wog optionality 12 years ago
NetPacks.h e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
NetPacksLib.cpp d30571aa4d AI won't access enemy heroes' objects that went under FoW. Fixes #1235. 12 years ago
RegisterTypes.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase 12 years ago
RegisterTypes.h 602827d1ae * MSVC compilation fixes 12 years ago
ResourceSet.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
ResourceSet.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 years ago
StartInfo.h feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 years ago
StdInc.cpp cce814c41b * Final commit 14 years ago
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
UnlockGuard.h c0ce8712c1 add some missing licence headers 13 years ago
VCMIDirs.cpp 277eb13cb4 Fixed OS X compilation 12 years ago
VCMIDirs.h b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 12 years ago
VCMI_Lib.cpp b20f8fd3d4 - fixed uninitialized access into modHander 12 years ago
VCMI_Lib.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
VCMI_lib.cbp feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 years ago
VCMI_lib.vcxproj 5de00c752c VC project updated. 12 years ago
int3.h c54b983663 Some improvements for AI logging. 13 years ago
vcmi_endian.h 8ffd482324 - gcc compile fix 12 years ago