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							- #pragma once
 
- #include "../lib/ConstTransitivePtr.h"
 
- #include "int3.h"
 
- #include "GameConstants.h"
 
- #include "HeroBonus.h"
 
- /*
 
-  * CSpellHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CLegacyConfigParser;
 
- struct BattleHex;
 
- class DLL_LINKAGE CSpell
 
- {
 
- public:
 
- 	enum ETargetType {NO_TARGET, CREATURE, CREATURE_EXPERT_MASSIVE, OBSTACLE};
 
- 	enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
 
- 	SpellID id;
 
- 	std::string identifier;
 
- 	std::string name;
 
- 	std::string abbName; //abbreviated name
 
- 	std::vector<std::string> descriptions; //descriptions of spell for skill levels: 0 - none, 1 - basic, etc
 
- 	si32 level;
 
- 	bool earth;
 
- 	bool water;
 
- 	bool fire;
 
- 	bool air;
 
- 	si32 power; //spell's power
 
- 	std::vector<si32> costs; //per skill level: 0 - none, 1 - basic, etc
 
- 	std::vector<si32> powers; //[er skill level: 0 - none, 1 - basic, etc
 
- 	std::map<TFaction, si32> probabilities; //% chance to gain for castles
 
- 	std::vector<si32> AIVals; //AI values: per skill level: 0 - none, 1 - basic, etc
 
- 	bool combatSpell; //is this spell combat (true) or adventure (false)
 
- 	bool creatureAbility; //if true, only creatures can use this spell
 
- 	si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
 
- 	std::vector<std::string> range; //description of spell's range in SRSL by magic school level
 
- 	std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
 
- 	CSpell();
 
- 	~CSpell();
 
- 	std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = NULL ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
 
- 	si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
 
- 	ETargetType getTargetType() const;
 
- 	inline bool isCombatSpell() const;
 
- 	inline bool isAdventureSpell() const;
 
- 	inline bool isCreatureAbility() const;
 
- 	inline bool isPositive() const;
 
- 	inline bool isNegative() const;
 
- 	inline bool isRisingSpell() const;
 
- 	inline bool isDamageSpell() const;
 
- 	inline bool isOffensiveSpell() const;
 
- 	inline bool hasEffects() const;
 
- 	void getEffects(std::vector<Bonus> &lst, const int level) const;
 
- 	bool isImmuneBy(const IBonusBearer *obj) const;
 
- 	/**
 
- 	* Returns resource name of icon for SPELL_IMMUNITY bonus
 
- 	*/
 
- 	inline const std::string& getIconImmune() const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & identifier & id & name & abbName & descriptions & level & earth & water & fire & air & power & costs
 
- 			& powers & probabilities & AIVals & attributes & combatSpell & creatureAbility & positiveness & range & counteredSpells & mainEffectAnim;
 
- 		h & isRising & isDamage & isOffensive;
 
- 		h & targetType;
 
- 		h & effects & immunities & limiters;
 
- 		h & iconImmune;
 
- 	}
 
- 	friend class CSpellHandler;
 
- private:
 
- 	bool isRising;
 
- 	bool isDamage;
 
- 	bool isOffensive;
 
- 	std::string attributes; //reference only attributes
 
- 	void setAttributes(const std::string& newValue);
 
- 	ETargetType targetType;
 
- 	std::vector<std::vector<Bonus *> > effects; // [level 0-3][list of effects]
 
- 	std::vector<Bonus::BonusType> immunities; //any of these grants immunity
 
- 	std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
 
- 	///graphics related stuff
 
- 	std::string iconImmune;
 
- };
 
- ///CSpell inlines
 
- bool CSpell::isCombatSpell() const
 
- {
 
- 	return combatSpell;
 
- }
 
- bool CSpell::isAdventureSpell() const
 
- {
 
- 	return !combatSpell;
 
- }
 
- bool CSpell::isCreatureAbility() const
 
- {
 
- 	return creatureAbility;
 
- }
 
- bool CSpell::isPositive() const
 
- {
 
- 	return positiveness == POSITIVE;
 
- }
 
- bool CSpell::isNegative() const
 
- {
 
- 	return positiveness == NEGATIVE;
 
- }
 
- bool CSpell::isRisingSpell() const
 
- {
 
- 	return isRising;
 
- }
 
- bool CSpell::isDamageSpell() const
 
- {
 
- 	return isDamage;
 
- }
 
- bool CSpell::isOffensiveSpell() const
 
- {
 
- 	return isOffensive;
 
- }
 
- bool CSpell::hasEffects() const
 
- {
 
- 	return effects.size();
 
- }
 
- const std::string& CSpell::getIconImmune() const
 
- {
 
- 	return iconImmune;
 
- }
 
- bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos); //for spells like Dimension Door
 
- class DLL_LINKAGE CSpellHandler
 
- {
 
- 	CSpell * loadSpell(CLegacyConfigParser & parser, const SpellID id);
 
- public:
 
- 	CSpellHandler();
 
- 	~CSpellHandler();
 
- 	std::vector< ConstTransitivePtr<CSpell> > spells;
 
- 	/**
 
- 	 * Gets a list of default allowed spells. OH3 spells are all allowed by default.
 
- 	 *
 
- 	 * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
 
- 	 */
 
- 	std::vector<bool> getDefaultAllowed() const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & spells ;
 
- 	}
 
- };
 
 
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