GameConstants.h 22 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.92";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int CRE_LEVELS = 10; // number of creature experience levels
  26. const int SPELLBOOK_GOLD_COST = 500;
  27. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  28. const int ARMY_SIZE = 7;
  29. const int SKILL_PER_HERO=8;
  30. const int SKILL_QUANTITY=28;
  31. const int PRIMARY_SKILLS=4;
  32. const int TERRAIN_TYPES=10;
  33. const int RESOURCE_QUANTITY=8;
  34. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  35. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  36. const int F_NUMBER = 9;
  37. const int ARTIFACTS_QUANTITY=171;
  38. const int HEROES_QUANTITY=156;
  39. const int SPELLS_QUANTITY=70;
  40. const int CREATURES_COUNT = 197;
  41. }
  42. class CArtifact;
  43. class CArtifactInstance;
  44. class CGDefInfo;
  45. class CCreature;
  46. class CSpell;
  47. class CGameInfoCallback;
  48. class CNonConstInfoCallback;
  49. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  50. CLASS_NAME(const CLASS_NAME & other) \
  51. { \
  52. num = other.num; \
  53. } \
  54. CLASS_NAME & operator=(const CLASS_NAME & other) \
  55. { \
  56. num = other.num; \
  57. return *this; \
  58. } \
  59. explicit CLASS_NAME(si32 id) \
  60. : num(static_cast<ENUM_NAME>(id)) \
  61. {} \
  62. operator ENUM_NAME() const \
  63. { \
  64. return num; \
  65. } \
  66. ENUM_NAME toEnum() const \
  67. { \
  68. return num; \
  69. } \
  70. template <typename Handler> void serialize(Handler &h, const int version) \
  71. { \
  72. h & num; \
  73. } \
  74. CLASS_NAME & advance(int i) \
  75. { \
  76. num = (ENUM_NAME)((int)num + i); \
  77. return *this; \
  78. }
  79. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  80. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  81. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  86. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  87. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  90. #define OP_DECL_INT(CLASS_NAME, OP) \
  91. bool operator OP (const CLASS_NAME & b) const \
  92. { \
  93. return num OP b.num; \
  94. }
  95. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  96. public: \
  97. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  98. CLASS_NAME(const CLASS_NAME & other): \
  99. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  100. { \
  101. } \
  102. CLASS_NAME & operator=(const CLASS_NAME & other) \
  103. { \
  104. num = other.num; \
  105. return *this; \
  106. } \
  107. explicit CLASS_NAME(si32 id) \
  108. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  109. {}
  110. template < typename Derived, typename NumericType>
  111. class BaseForID
  112. {
  113. protected:
  114. NumericType num;
  115. public:
  116. NumericType getNum() const
  117. {
  118. return num;
  119. }
  120. template <typename Handler> void serialize(Handler &h, const int version)
  121. {
  122. h & num;
  123. }
  124. explicit BaseForID(NumericType _num = -1)
  125. {
  126. num = _num;
  127. }
  128. void advance(int change)
  129. {
  130. num += change;
  131. }
  132. typedef BaseForID<Derived, NumericType> __SelfType;
  133. OP_DECL_INT(__SelfType, ==)
  134. OP_DECL_INT(__SelfType, !=)
  135. OP_DECL_INT(__SelfType, <)
  136. OP_DECL_INT(__SelfType, >)
  137. OP_DECL_INT(__SelfType, <=)
  138. OP_DECL_INT(__SelfType, >=)
  139. };
  140. template<typename Der, typename Num>
  141. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  142. template<typename Der, typename Num>
  143. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  144. {
  145. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  146. typedef typename std::common_type<short, Num>::type Number;
  147. return os << static_cast<Number>(id.getNum());
  148. }
  149. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  150. {
  151. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  152. friend class CGameInfoCallback;
  153. friend class CNonConstInfoCallback;
  154. };
  155. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  156. {
  157. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  158. friend class CGameInfoCallback;
  159. friend class CNonConstInfoCallback;
  160. };
  161. class SlotID : public BaseForID<SlotID, si32>
  162. {
  163. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  164. friend class CGameInfoCallback;
  165. friend class CNonConstInfoCallback;
  166. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  167. bool validSlot() const
  168. {
  169. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  170. }
  171. };
  172. class PlayerColor : public BaseForID<PlayerColor, ui8>
  173. {
  174. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  175. enum EPlayerColor
  176. {
  177. PLAYER_LIMIT_I = 8
  178. };
  179. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  180. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  181. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  182. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  183. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  184. friend class CGameInfoCallback;
  185. friend class CNonConstInfoCallback;
  186. };
  187. class TeamID : public BaseForID<TeamID, ui8>
  188. {
  189. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  190. DLL_LINKAGE static const TeamID NO_TEAM;
  191. friend class CGameInfoCallback;
  192. friend class CNonConstInfoCallback;
  193. };
  194. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  195. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  196. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  197. // #endif
  198. // Enum declarations
  199. namespace PrimarySkill
  200. {
  201. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  202. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  203. }
  204. class SecondarySkill
  205. {
  206. public:
  207. enum ESecondarySkill
  208. {
  209. WRONG = -2,
  210. DEFAULT = -1,
  211. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  212. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  213. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  214. FIRST_AID, SKILL_SIZE
  215. };
  216. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  217. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  218. {}
  219. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  220. ESecondarySkill num;
  221. };
  222. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  223. namespace EVictoryConditionType
  224. {
  225. enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
  226. CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
  227. }
  228. namespace ELossConditionType
  229. {
  230. enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
  231. }
  232. namespace EAlignment
  233. {
  234. enum EAlignment { GOOD, EVIL, NEUTRAL };
  235. }
  236. namespace ETownType
  237. {
  238. enum ETownType
  239. {
  240. ANY = -1,
  241. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  242. };
  243. }
  244. class BuildingID
  245. {
  246. public:
  247. //Quite useful as long as most of building mechanics hardcoded
  248. // NOTE: all building with completely configurable mechanics will be removed from list
  249. enum EBuildingID
  250. {
  251. DEFAULT = -50,
  252. NONE = -1,
  253. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  254. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  255. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  256. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  257. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  258. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  259. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  260. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  261. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  262. DWELL_LVL_1 = DWELL_FIRST,
  263. DWELL_LVL_7 = DWELL_LAST,
  264. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  265. DWELL_LVL_7_UP = DWELL_UP_LAST,
  266. //Special buildings for towns.
  267. LIGHTHOUSE = SPECIAL_1,
  268. STABLES = SPECIAL_2, //Castle
  269. BROTHERHOOD = SPECIAL_3,
  270. MYSTIC_POND = SPECIAL_1,
  271. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  272. TREASURY = SPECIAL_4,
  273. ARTIFACT_MERCHANT = SPECIAL_1,
  274. LOOKOUT_TOWER = SPECIAL_2, //Tower
  275. LIBRARY = SPECIAL_3,
  276. WALL_OF_KNOWLEDGE = SPECIAL_4,
  277. STORMCLOUDS = SPECIAL_2,
  278. CASTLE_GATE = SPECIAL_3, //Inferno
  279. ORDER_OF_FIRE = SPECIAL_4,
  280. COVER_OF_DARKNESS = SPECIAL_1,
  281. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  282. SKELETON_TRANSFORMER = SPECIAL_3,
  283. //ARTIFACT_MERCHANT - same ID as in tower
  284. MANA_VORTEX = SPECIAL_2,
  285. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  286. BATTLE_ACADEMY = SPECIAL_4,
  287. ESCAPE_TUNNEL = SPECIAL_1,
  288. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  289. BALLISTA_YARD = SPECIAL_3,
  290. HALL_OF_VALHALLA = SPECIAL_4,
  291. CAGE_OF_WARLORDS = SPECIAL_1,
  292. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  293. BLOOD_OBELISK = SPECIAL_3,
  294. //ARTIFACT_MERCHANT - same ID as in tower
  295. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  296. };
  297. BuildingID(EBuildingID _num = NONE) : num(_num)
  298. {}
  299. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  300. EBuildingID num;
  301. };
  302. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  303. namespace EBuildingState
  304. {
  305. enum EBuildingState
  306. {
  307. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  308. NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR, TOWN_NOT_OWNED
  309. };
  310. }
  311. namespace ESpellCastProblem
  312. {
  313. enum ESpellCastProblem
  314. {
  315. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  316. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  317. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  318. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  319. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  320. INVALID
  321. };
  322. }
  323. namespace ECastingMode
  324. {
  325. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  326. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  327. }
  328. namespace EMarketMode
  329. {
  330. enum EMarketMode
  331. {
  332. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  333. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  334. MARTKET_AFTER_LAST_PLACEHOLDER
  335. };
  336. }
  337. namespace EBattleStackState
  338. {
  339. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  340. DRAINED_MANA /*remember to drain mana only once per turn*/};
  341. }
  342. namespace ECommander
  343. {
  344. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  345. const int MAX_SKILL_LEVEL = 5;
  346. }
  347. namespace EWallParts
  348. {
  349. enum EWallParts
  350. {
  351. INDESTRUCTIBLE_PART = -2, INVALID = -1,
  352. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
  353. PARTS_COUNT
  354. };
  355. }
  356. namespace EWallState
  357. {
  358. enum EWallState
  359. {
  360. NONE, //no wall
  361. INTACT,
  362. DAMAGED,
  363. DESTROYED
  364. };
  365. }
  366. class Obj
  367. {
  368. public:
  369. enum EObj
  370. {
  371. NO_OBJ = -1,
  372. ALTAR_OF_SACRIFICE = 2,
  373. ANCHOR_POINT = 3,
  374. ARENA = 4,
  375. ARTIFACT = 5,
  376. PANDORAS_BOX = 6,
  377. BLACK_MARKET = 7,
  378. BOAT = 8,
  379. BORDERGUARD = 9,
  380. KEYMASTER = 10,
  381. BUOY = 11,
  382. CAMPFIRE = 12,
  383. CARTOGRAPHER = 13,
  384. SWAN_POND = 14,
  385. COVER_OF_DARKNESS = 15,
  386. CREATURE_BANK = 16,
  387. CREATURE_GENERATOR1 = 17,
  388. CREATURE_GENERATOR2 = 18,
  389. CREATURE_GENERATOR3 = 19,
  390. CREATURE_GENERATOR4 = 20,
  391. CURSED_GROUND1 = 21,
  392. CORPSE = 22,
  393. MARLETTO_TOWER = 23,
  394. DERELICT_SHIP = 24,
  395. DRAGON_UTOPIA = 25,
  396. EVENT = 26,
  397. EYE_OF_MAGI = 27,
  398. FAERIE_RING = 28,
  399. FLOTSAM = 29,
  400. FOUNTAIN_OF_FORTUNE = 30,
  401. FOUNTAIN_OF_YOUTH = 31,
  402. GARDEN_OF_REVELATION = 32,
  403. GARRISON = 33,
  404. HERO = 34,
  405. HILL_FORT = 35,
  406. GRAIL = 36,
  407. HUT_OF_MAGI = 37,
  408. IDOL_OF_FORTUNE = 38,
  409. LEAN_TO = 39,
  410. LIBRARY_OF_ENLIGHTENMENT = 41,
  411. LIGHTHOUSE = 42,
  412. MONOLITH1 = 43,
  413. MONOLITH2 = 44,
  414. MONOLITH3 = 45,
  415. MAGIC_PLAINS1 = 46,
  416. SCHOOL_OF_MAGIC = 47,
  417. MAGIC_SPRING = 48,
  418. MAGIC_WELL = 49,
  419. MERCENARY_CAMP = 51,
  420. MERMAID = 52,
  421. MINE = 53,
  422. MONSTER = 54,
  423. MYSTICAL_GARDEN = 55,
  424. OASIS = 56,
  425. OBELISK = 57,
  426. REDWOOD_OBSERVATORY = 58,
  427. OCEAN_BOTTLE = 59,
  428. PILLAR_OF_FIRE = 60,
  429. STAR_AXIS = 61,
  430. PRISON = 62,
  431. PYRAMID = 63,//subtype 0
  432. WOG_OBJECT = 63,//subtype > 0
  433. RALLY_FLAG = 64,
  434. RANDOM_ART = 65,
  435. RANDOM_TREASURE_ART = 66,
  436. RANDOM_MINOR_ART = 67,
  437. RANDOM_MAJOR_ART = 68,
  438. RANDOM_RELIC_ART = 69,
  439. RANDOM_HERO = 70,
  440. RANDOM_MONSTER = 71,
  441. RANDOM_MONSTER_L1 = 72,
  442. RANDOM_MONSTER_L2 = 73,
  443. RANDOM_MONSTER_L3 = 74,
  444. RANDOM_MONSTER_L4 = 75,
  445. RANDOM_RESOURCE = 76,
  446. RANDOM_TOWN = 77,
  447. REFUGEE_CAMP = 78,
  448. RESOURCE = 79,
  449. SANCTUARY = 80,
  450. SCHOLAR = 81,
  451. SEA_CHEST = 82,
  452. SEER_HUT = 83,
  453. CRYPT = 84,
  454. SHIPWRECK = 85,
  455. SHIPWRECK_SURVIVOR = 86,
  456. SHIPYARD = 87,
  457. SHRINE_OF_MAGIC_INCANTATION = 88,
  458. SHRINE_OF_MAGIC_GESTURE = 89,
  459. SHRINE_OF_MAGIC_THOUGHT = 90,
  460. SIGN = 91,
  461. SIRENS = 92,
  462. SPELL_SCROLL = 93,
  463. STABLES = 94,
  464. TAVERN = 95,
  465. TEMPLE = 96,
  466. DEN_OF_THIEVES = 97,
  467. TOWN = 98,
  468. TRADING_POST = 99,
  469. LEARNING_STONE = 100,
  470. TREASURE_CHEST = 101,
  471. TREE_OF_KNOWLEDGE = 102,
  472. SUBTERRANEAN_GATE = 103,
  473. UNIVERSITY = 104,
  474. WAGON = 105,
  475. WAR_MACHINE_FACTORY = 106,
  476. SCHOOL_OF_WAR = 107,
  477. WARRIORS_TOMB = 108,
  478. WATER_WHEEL = 109,
  479. WATERING_HOLE = 110,
  480. WHIRLPOOL = 111,
  481. WINDMILL = 112,
  482. WITCH_HUT = 113,
  483. HOLE = 124,
  484. RANDOM_MONSTER_L5 = 162,
  485. RANDOM_MONSTER_L6 = 163,
  486. RANDOM_MONSTER_L7 = 164,
  487. BORDER_GATE = 212,
  488. FREELANCERS_GUILD = 213,
  489. HERO_PLACEHOLDER = 214,
  490. QUEST_GUARD = 215,
  491. RANDOM_DWELLING = 216,
  492. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  493. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  494. GARRISON2 = 219,
  495. ABANDONED_MINE = 220,
  496. TRADING_POST_SNOW = 221,
  497. CLOVER_FIELD = 222,
  498. CURSED_GROUND2 = 223,
  499. EVIL_FOG = 224,
  500. FAVORABLE_WINDS = 225,
  501. FIERY_FIELDS = 226,
  502. HOLY_GROUNDS = 227,
  503. LUCID_POOLS = 228,
  504. MAGIC_CLOUDS = 229,
  505. MAGIC_PLAINS2 = 230,
  506. ROCKLANDS = 231,
  507. };
  508. Obj(EObj _num = NO_OBJ) : num(_num)
  509. {}
  510. ID_LIKE_CLASS_COMMON(Obj, EObj)
  511. bmap<int, ConstTransitivePtr<CGDefInfo> > & toDefObjInfo() const;
  512. EObj num;
  513. };
  514. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  515. namespace SecSkillLevel
  516. {
  517. enum SecSkillLevel
  518. {
  519. NONE,
  520. BASIC,
  521. ADVANCED,
  522. EXPERT,
  523. LEVELS_SIZE
  524. };
  525. }
  526. //follows ERM BI (battle image) format
  527. namespace BattlefieldBI
  528. {
  529. enum BattlefieldBI
  530. {
  531. NONE = -1,
  532. COASTAL,
  533. CURSED_GROUND,
  534. MAGIC_PLAINS,
  535. HOLY_GROUND,
  536. EVIL_FOG,
  537. CLOVER_FIELD,
  538. LUCID_POOLS,
  539. FIERY_FIELDS,
  540. ROCKLANDS,
  541. MAGIC_CLOUDS,
  542. };
  543. }
  544. namespace Date
  545. {
  546. enum EDateType
  547. {
  548. DAY = 0,
  549. DAY_OF_WEEK = 1,
  550. WEEK = 2,
  551. MONTH = 3,
  552. DAY_OF_MONTH
  553. };
  554. }
  555. namespace Battle
  556. {
  557. enum ActionType
  558. {
  559. END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
  560. STACK_HEAL, DAEMON_SUMMONING
  561. };
  562. }
  563. class ETerrainType
  564. {
  565. public:
  566. enum EETerrainType
  567. {
  568. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  569. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  570. };
  571. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  572. {}
  573. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  574. EETerrainType num;
  575. };
  576. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  577. class BFieldType
  578. {
  579. public:
  580. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  581. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  582. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  583. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  584. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  585. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  586. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  587. ROUGH, SHIP_TO_SHIP, SHIP
  588. };
  589. BFieldType(EBFieldType _num = NONE) : num(_num)
  590. {}
  591. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  592. EBFieldType num;
  593. };
  594. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  595. namespace EPlayerStatus
  596. {
  597. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  598. }
  599. namespace PlayerRelations
  600. {
  601. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  602. }
  603. class ArtifactPosition
  604. {
  605. public:
  606. enum EArtifactPosition
  607. {
  608. FIRST_AVAILABLE = -2,
  609. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  610. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
  611. MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
  612. AFTER_LAST,
  613. //cres
  614. CREATURE_SLOT = 0,
  615. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  616. };
  617. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  618. {}
  619. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  620. EArtifactPosition num;
  621. };
  622. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  623. class ArtifactID
  624. {
  625. public:
  626. enum EArtifactID
  627. {
  628. NONE = -1,
  629. SPELLBOOK = 0,
  630. SPELL_SCROLL = 1,
  631. GRAIL = 2,
  632. CATAPULT = 3,
  633. BALLISTA = 4,
  634. AMMO_CART = 5,
  635. FIRST_AID_TENT = 6,
  636. //CENTAUR_AXE = 7,
  637. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  638. //CORNUCOPIA = 140,
  639. ART_SELECTION = 144,
  640. ART_LOCK = 145,
  641. AXE_OF_SMASHING = 146,
  642. MITHRIL_MAIL = 147,
  643. SWORD_OF_SHARPNESS = 148,
  644. HELM_OF_IMMORTALITY = 149,
  645. PENDANT_OF_SORCERY = 150,
  646. BOOTS_OF_HASTE = 151,
  647. BOW_OF_SEEKING = 152,
  648. DRAGON_EYE_RING = 153
  649. //HARDENED_SHIELD = 154,
  650. //SLAVAS_RING_OF_POWER = 155
  651. };
  652. ArtifactID(EArtifactID _num = NONE) : num(_num)
  653. {}
  654. DLL_LINKAGE CArtifact * toArtifact() const;
  655. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  656. EArtifactID num;
  657. };
  658. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  659. class CreatureID
  660. {
  661. public:
  662. enum ECreatureID
  663. {
  664. NONE = -1,
  665. CAVALIER = 10,
  666. CHAMPION = 11,
  667. STONE_GOLEM = 32,
  668. IRON_GOLEM = 33,
  669. IMP = 42,
  670. SKELETON = 56,
  671. WALKING_DEAD = 58,
  672. WIGHTS = 60,
  673. LICHES = 64,
  674. TROGLODYTES = 70,
  675. AIR_ELEMENTAL = 112,
  676. EARTH_ELEMENTAL = 113,
  677. FIRE_ELEMENTAL = 114,
  678. WATER_ELEMENTAL = 115,
  679. GOLD_GOLEM = 116,
  680. DIAMOND_GOLEM = 117,
  681. CATAPULT = 145,
  682. BALLISTA = 146,
  683. FIRST_AID_TENT = 147,
  684. AMMO_CART = 148,
  685. ARROW_TOWERS = 149
  686. };
  687. CreatureID(ECreatureID _num = NONE) : num(_num)
  688. {}
  689. DLL_LINKAGE CCreature * toCreature() const;
  690. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  691. ECreatureID num;
  692. };
  693. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  694. class SpellID
  695. {
  696. public:
  697. enum ESpellID
  698. {
  699. PRESET = -2,
  700. NONE = -1,
  701. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  702. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  703. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  704. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  705. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  706. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  707. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  708. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  709. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  710. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  711. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  712. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  713. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  714. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  715. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  716. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  717. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  718. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
  719. };
  720. SpellID(ESpellID _num = NONE) : num(_num)
  721. {}
  722. //TODO: should this be const?
  723. DLL_LINKAGE CSpell * toSpell() const;
  724. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  725. ESpellID num;
  726. };
  727. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  728. // Typedef declarations
  729. typedef ui8 TFaction;
  730. typedef si64 TExpType;
  731. typedef std::pair<ui32, ui32> TDmgRange;
  732. typedef si32 TBonusSubtype;
  733. typedef si32 TQuantity;
  734. #undef ID_LIKE_CLASS_COMMON
  735. #undef ID_LIKE_OPERATORS_DECLS
  736. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  737. #undef INSTID_LIKE_CLASS_COMMON
  738. #undef OP_DECL_INT