123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331 |
- #include "StdInc.h"
- #include "CMap.h"
- #include "../CArtHandler.h"
- #include "../VCMI_Lib.h"
- #include "../CTownHandler.h"
- #include "../CHeroHandler.h"
- #include "../CDefObjInfoHandler.h"
- #include "../CSpellHandler.h"
- #include "CMapEditManager.h"
- SHeroName::SHeroName() : heroId(-1)
- {
- }
- PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
- aiTactic(EAiTactic::RANDOM), isFactionRandom(false), mainHeroPortrait(-1), hasMainTown(false),
- generateHeroAtMainTown(false), team(255), generateHero(false), p7(0), hasHero(false), customHeroID(-1), powerPlaceholders(-1)
- {
- auto allowed = VLC->townh->getDefaultAllowed();
- for (size_t i=0; i<allowed.size(); i++)
- if (allowed[i])
- allowedFactions.insert(i);
- }
- si8 PlayerInfo::defaultCastle() const
- {
- if(allowedFactions.size() == 1 || !isFactionRandom)
- {
- // faction can't be chosen - set to first that is marked as allowed
- assert(!allowedFactions.empty());
- return *allowedFactions.begin();
- }
- // set to random
- return -1;
- }
- si8 PlayerInfo::defaultHero() const
- {
- // we will generate hero in front of main town
- if((generateHeroAtMainTown && hasMainTown) || hasHero)
- {
- //random hero
- return -1;
- }
- return -2;
- }
- bool PlayerInfo::canAnyonePlay() const
- {
- return canHumanPlay || canComputerPlay;
- }
- LossCondition::LossCondition() : typeOfLossCon(ELossConditionType::LOSSSTANDARD),
- pos(int3(-1, -1, -1)), timeLimit(-1), obj(nullptr)
- {
- }
- VictoryCondition::VictoryCondition() : condition(EVictoryConditionType::WINSTANDARD),
- allowNormalVictory(false), appliesToAI(false), pos(int3(-1, -1, -1)), objectId(0),
- count(0), obj(nullptr)
- {
- }
- DisposedHero::DisposedHero() : heroId(0), portrait(255), players(0)
- {
- }
- CMapEvent::CMapEvent() : players(0), humanAffected(0), computerAffected(0),
- firstOccurence(0), nextOccurence(0)
- {
- }
- bool CMapEvent::earlierThan(const CMapEvent & other) const
- {
- return firstOccurence < other.firstOccurence;
- }
- bool CMapEvent::earlierThanOrEqual(const CMapEvent & other) const
- {
- return firstOccurence <= other.firstOccurence;
- }
- CCastleEvent::CCastleEvent() : town(nullptr)
- {
- }
- TerrainTile::TerrainTile() : terType(ETerrainType::BORDER), terView(0), riverType(ERiverType::NO_RIVER),
- riverDir(0), roadType(ERoadType::NO_ROAD), roadDir(0), extTileFlags(0), visitable(false),
- blocked(false)
- {
- }
- bool TerrainTile::entrableTerrain(const TerrainTile * from /*= NULL*/) const
- {
- return entrableTerrain(from ? from->terType != ETerrainType::WATER : true, from ? from->terType == ETerrainType::WATER : true);
- }
- bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
- {
- return terType != ETerrainType::ROCK
- && ((allowSea && terType == ETerrainType::WATER) || (allowLand && terType != ETerrainType::WATER));
- }
- bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
- {
- return entrableTerrain(from) && !blocked;
- }
- int TerrainTile::topVisitableId() const
- {
- return visitableObjects.size() ? visitableObjects.back()->ID : -1;
- }
- bool TerrainTile::isCoastal() const
- {
- return extTileFlags & 64;
- }
- bool TerrainTile::hasFavourableWinds() const
- {
- return extTileFlags & 128;
- }
- bool TerrainTile::isWater() const
- {
- return terType == ETerrainType::WATER;
- }
- const int CMapHeader::MAP_SIZE_SMALL = 36;
- const int CMapHeader::MAP_SIZE_MIDDLE = 72;
- const int CMapHeader::MAP_SIZE_LARGE = 108;
- const int CMapHeader::MAP_SIZE_XLARGE = 144;
- CMapHeader::CMapHeader() : version(EMapFormat::SOD), height(72), width(72),
- twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
- {
- allowedHeroes = VLC->heroh->getDefaultAllowed();
- players.resize(PlayerColor::PLAYER_LIMIT_I);
- }
- CMapHeader::~CMapHeader()
- {
- }
- CMap::CMap() : checksum(0), grailPos(-1, -1, -1), grailRadious(0), terrain(nullptr)
- {
- allowedAbilities = VLC->heroh->getDefaultAllowedAbilities();
- allowedArtifact = VLC->arth->getDefaultAllowed();
- allowedSpell = VLC->spellh->getDefaultAllowed();
- }
- CMap::~CMap()
- {
- if(terrain)
- {
- for(int ii=0;ii<width;ii++)
- {
- for(int jj=0;jj<height;jj++)
- delete [] terrain[ii][jj];
- delete [] terrain[ii];
- }
- delete [] terrain;
- }
- }
- void CMap::removeBlockVisTiles(CGObjectInstance * obj, bool total)
- {
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects -= obj;
- curt.visitable = curt.visitableObjects.size();
- }
- if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects -= obj;
- curt.blocked = curt.blockingObjects.size();
- }
- }
- }
- }
- }
- void CMap::addBlockVisTiles(CGObjectInstance * obj)
- {
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects.push_back(obj);
- curt.visitable = true;
- }
- if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects.push_back(obj);
- curt.blocked = true;
- }
- }
- }
- }
- }
- CGHeroInstance * CMap::getHero(int heroID)
- {
- for(ui32 i=0; i<heroes.size();i++)
- if(heroes[i]->subID == heroID)
- return heroes[i];
- return nullptr;
- }
- bool CMap::isInTheMap(const int3 & pos) const
- {
- if(pos.x < 0 || pos.y < 0 || pos.z < 0 || pos.x >= width || pos.y >= height
- || pos.z > (twoLevel ? 1 : 0))
- {
- return false;
- }
- else
- {
- return true;
- }
- }
- TerrainTile & CMap::getTile(const int3 & tile)
- {
- assert(isInTheMap(tile));
- return terrain[tile.x][tile.y][tile.z];
- }
- const TerrainTile & CMap::getTile(const int3 & tile) const
- {
- assert(isInTheMap(tile));
- return terrain[tile.x][tile.y][tile.z];
- }
- bool CMap::isWaterTile(const int3 &pos) const
- {
- return isInTheMap(pos) && getTile(pos).terType == ETerrainType::WATER;
- }
- const CGObjectInstance * CMap::getObjectiveObjectFrom(int3 pos, bool lookForHero)
- {
- const std::vector<CGObjectInstance *> & objs = getTile(pos).visitableObjects;
- assert(objs.size());
- if(objs.size() > 1 && lookForHero && objs.front()->ID != Obj::HERO)
- {
- assert(objs.back()->ID == Obj::HERO);
- return objs.back();
- }
- else
- return objs.front();
- }
- void CMap::checkForObjectives()
- {
- if(isInTheMap(victoryCondition.pos))
- {
- victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
- }
- if(isInTheMap(lossCondition.pos))
- {
- lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
- }
- }
- void CMap::addNewArtifactInstance(CArtifactInstance * art)
- {
- art->id = ArtifactInstanceID(artInstances.size());
- artInstances.push_back(art);
- }
- void CMap::eraseArtifactInstance(CArtifactInstance * art)
- {
- assert(artInstances[art->id.getNum()] == art);
- artInstances[art->id.getNum()].dellNull();
- }
- void CMap::addQuest(CGObjectInstance * quest)
- {
- auto q = dynamic_cast<IQuestObject *>(quest);
- q->quest->qid = quests.size();
- quests.push_back(q->quest);
- }
- void CMap::initTerrain()
- {
- terrain = new TerrainTile**[width];
- for(int i = 0; i < width; ++i)
- {
- terrain[i] = new TerrainTile*[height];
- for(int j = 0; j < height; ++j)
- {
- terrain[i][j] = new TerrainTile[twoLevel ? 2 : 1];
- }
- }
- }
- CMapEditManager * CMap::getEditManager()
- {
- if(!editManager) editManager = make_unique<CMapEditManager>(this);
- return editManager.get();
- }
|