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- #include "StdInc.h"
- #include "CMapGenerator.h"
- #include "../mapping/CMap.h"
- #include "../VCMI_Lib.h"
- #include "../CGeneralTextHandler.h"
- #include "../mapping/CMapEditManager.h"
- #include "../CObjectHandler.h"
- #include "../CDefObjInfoHandler.h"
- #include "../CTownHandler.h"
- #include "../StringConstants.h"
- #include "../filesystem/CResourceLoader.h"
- CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
- playersCnt(RANDOM_SIZE), teamsCnt(RANDOM_SIZE), compOnlyPlayersCnt(0), compOnlyTeamsCnt(RANDOM_SIZE),
- waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM)
- {
- resetPlayersMap();
- }
- si32 CMapGenOptions::getWidth() const
- {
- return width;
- }
- void CMapGenOptions::setWidth(si32 value)
- {
- assert(value >= 1);
- width = value;
- }
- si32 CMapGenOptions::getHeight() const
- {
- return height;
- }
- void CMapGenOptions::setHeight(si32 value)
- {
- assert(value >= 1);
- height = value;
- }
- bool CMapGenOptions::getHasTwoLevels() const
- {
- return hasTwoLevels;
- }
- void CMapGenOptions::setHasTwoLevels(bool value)
- {
- hasTwoLevels = value;
- }
- si8 CMapGenOptions::getPlayersCnt() const
- {
- return playersCnt;
- }
- void CMapGenOptions::setPlayersCnt(si8 value)
- {
- assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
- playersCnt = value;
- resetPlayersMap();
- }
- si8 CMapGenOptions::getTeamsCnt() const
- {
- return teamsCnt;
- }
- void CMapGenOptions::setTeamsCnt(si8 value)
- {
- assert(playersCnt == RANDOM_SIZE || (value >= 0 && value < playersCnt) || value == RANDOM_SIZE);
- teamsCnt = value;
- }
- si8 CMapGenOptions::getCompOnlyPlayersCnt() const
- {
- return compOnlyPlayersCnt;
- }
- void CMapGenOptions::setCompOnlyPlayersCnt(si8 value)
- {
- assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playersCnt));
- compOnlyPlayersCnt = value;
- resetPlayersMap();
- }
- si8 CMapGenOptions::getCompOnlyTeamsCnt() const
- {
- return compOnlyTeamsCnt;
- }
- void CMapGenOptions::setCompOnlyTeamsCnt(si8 value)
- {
- assert(value == RANDOM_SIZE || compOnlyPlayersCnt == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayersCnt - 1, 0)));
- compOnlyTeamsCnt = value;
- }
- EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
- {
- return waterContent;
- }
- void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
- {
- waterContent = value;
- }
- EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
- {
- return monsterStrength;
- }
- void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
- {
- monsterStrength = value;
- }
- void CMapGenOptions::resetPlayersMap()
- {
- players.clear();
- int realPlayersCnt = playersCnt == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playersCnt;
- int realCompOnlyPlayersCnt = compOnlyPlayersCnt == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayersCnt;
- for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
- {
- CPlayerSettings player;
- player.setColor(PlayerColor(color));
- player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
- players[PlayerColor(color)] = player;
- }
- }
- const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
- {
- return players;
- }
- void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
- {
- auto it = players.find(color);
- if(it == players.end()) assert(0);
- it->second.setStartingTown(town);
- }
- void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
- {
- assert(playerType != EPlayerType::COMP_ONLY);
- auto it = players.find(color);
- if(it == players.end()) assert(0);
- it->second.setPlayerType(playerType);
- }
- void CMapGenOptions::finalize()
- {
- CRandomGenerator gen;
- finalize(gen);
- }
- void CMapGenOptions::finalize(CRandomGenerator & gen)
- {
- if(playersCnt == RANDOM_SIZE)
- {
- // 1 human is required at least
- auto humanPlayers = countHumanPlayers();
- if(humanPlayers == 0) humanPlayers = 1;
- playersCnt = gen.getInteger(humanPlayers, PlayerColor::PLAYER_LIMIT_I);
- // Remove AI players only from the end of the players map if necessary
- for(auto itrev = players.end(); itrev != players.begin();)
- {
- auto it = itrev;
- --it;
- if(players.size() == playersCnt) break;
- if(it->second.getPlayerType() == EPlayerType::AI)
- {
- players.erase(it);
- }
- else
- {
- --itrev;
- }
- }
- }
- if(teamsCnt == RANDOM_SIZE)
- {
- teamsCnt = gen.getInteger(0, playersCnt - 1);
- }
- if(compOnlyPlayersCnt == RANDOM_SIZE)
- {
- compOnlyPlayersCnt = gen.getInteger(0, 8 - playersCnt);
- auto totalPlayersCnt = playersCnt + compOnlyPlayersCnt;
- // Remove comp only players only from the end of the players map if necessary
- for(auto itrev = players.end(); itrev != players.begin();)
- {
- auto it = itrev;
- --it;
- if(players.size() <= totalPlayersCnt) break;
- if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
- {
- players.erase(it);
- }
- else
- {
- --itrev;
- }
- }
- // Add some comp only players if necessary
- auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
- for(int i = 0; i < compOnlyPlayersToAdd; ++i)
- {
- CPlayerSettings pSettings;
- pSettings.setPlayerType(EPlayerType::COMP_ONLY);
- pSettings.setColor(getNextPlayerColor());
- players[pSettings.getColor()] = pSettings;
- }
- }
- if(compOnlyTeamsCnt == RANDOM_SIZE)
- {
- compOnlyTeamsCnt = gen.getInteger(0, std::max(compOnlyPlayersCnt - 1, 0));
- }
- // There should be at least 2 players (1-player-maps aren't allowed)
- if(playersCnt + compOnlyPlayersCnt < 2)
- {
- CPlayerSettings pSettings;
- pSettings.setPlayerType(EPlayerType::AI);
- pSettings.setColor(getNextPlayerColor());
- players[pSettings.getColor()] = pSettings;
- playersCnt = 2;
- }
- // 1 team isn't allowed
- if(teamsCnt == 1 && compOnlyPlayersCnt == 0)
- {
- teamsCnt = 0;
- }
- if(waterContent == EWaterContent::RANDOM)
- {
- waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
- }
- if(monsterStrength == EMonsterStrength::RANDOM)
- {
- monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
- }
- }
- int CMapGenOptions::countHumanPlayers() const
- {
- return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
- {
- return pair.second.getPlayerType() == EPlayerType::HUMAN;
- }));
- }
- PlayerColor CMapGenOptions::getNextPlayerColor() const
- {
- for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
- {
- if(!players.count(i))
- {
- return i;
- }
- }
- assert(0);
- return PlayerColor(0);
- }
- CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
- {
- }
- PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
- {
- return color;
- }
- void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
- {
- assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
- color = value;
- }
- si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
- {
- return startingTown;
- }
- void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
- {
- assert(value >= -1 && value < static_cast<int>(VLC->townh->factions.size()));
- startingTown = value;
- }
- EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
- {
- return playerType;
- }
- void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
- {
- playerType = value;
- }
- CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
- mapGenOptions(mapGenOptions), randomSeed(randomSeed)
- {
- gen.seed(randomSeed);
- }
- CMapGenerator::~CMapGenerator()
- {
- }
- std::unique_ptr<CMap> CMapGenerator::generate()
- {
- mapGenOptions.finalize(gen);
- //TODO select a template based on the map gen options or adapt it if necessary
- CRandomMapTemplateStorage::get();
- map = make_unique<CMap>();
- editManager = map->getEditManager();
- editManager->getUndoManager().setUndoRedoLimit(0);
- addHeaderInfo();
- genTerrain();
- genTowns();
- return std::move(map);
- }
- std::string CMapGenerator::getMapDescription() const
- {
- const std::string waterContentStr[3] = { "none", "normal", "islands" };
- const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
- std::stringstream ss;
- ss << "Map created by the Random Map Generator.\nTemplate was <MOCK>, ";
- ss << "Random seed was " << randomSeed << ", size " << map->width << "x";
- ss << map->height << ", levels " << (map->twoLevel ? "2" : "1") << ", ";
- ss << "humans " << static_cast<int>(mapGenOptions.getPlayersCnt()) << ", computers ";
- ss << static_cast<int>(mapGenOptions.getCompOnlyPlayersCnt()) << ", water " << waterContentStr[mapGenOptions.getWaterContent()];
- ss << ", monster " << monsterStrengthStr[mapGenOptions.getMonsterStrength()] << ", second expansion map";
- BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- if(pSettings.getPlayerType() == EPlayerType::HUMAN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
- }
- if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
- << " town choice is " << ETownType::names[pSettings.getStartingTown()];
- }
- }
- return ss.str();
- }
- void CMapGenerator::addPlayerInfo()
- {
- // Calculate which team numbers exist
- std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
- int teamOffset = 0;
- for(int i = 0; i < 2; ++i)
- {
- int playersCnt = i == 0 ? mapGenOptions.getPlayersCnt() : mapGenOptions.getCompOnlyPlayersCnt();
- int teamsCnt = i == 0 ? mapGenOptions.getTeamsCnt() : mapGenOptions.getCompOnlyTeamsCnt();
- if(playersCnt == 0)
- {
- continue;
- }
- int playersPerTeam = playersCnt /
- (teamsCnt == 0 ? playersCnt : teamsCnt);
- int teamsCntNorm = teamsCnt;
- if(teamsCntNorm == 0)
- {
- teamsCntNorm = playersCnt;
- }
- for(int j = 0; j < teamsCntNorm; ++j)
- {
- for(int k = 0; k < playersPerTeam; ++k)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- }
- for(int j = 0; j < playersCnt - teamsCntNorm * playersPerTeam; ++j)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- teamOffset += teamsCntNorm;
- }
- // Team numbers are assigned randomly to every player
- BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- PlayerInfo player;
- player.canComputerPlay = true;
- int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
- if(j == 0)
- {
- player.canHumanPlay = true;
- }
- auto itTeam = std::next(teamNumbers[j].begin(), gen.getInteger(0, teamNumbers[j].size() - 1));
- player.team = TeamID(*itTeam);
- teamNumbers[j].erase(itTeam);
- map->players[pSettings.getColor().getNum()] = player;
- }
- map->howManyTeams = (mapGenOptions.getTeamsCnt() == 0 ? mapGenOptions.getPlayersCnt() : mapGenOptions.getTeamsCnt())
- + (mapGenOptions.getCompOnlyTeamsCnt() == 0 ? mapGenOptions.getCompOnlyPlayersCnt() : mapGenOptions.getCompOnlyTeamsCnt());
- }
- void CMapGenerator::genTerrain()
- {
- map->initTerrain();
- editManager->clearTerrain(&gen);
- editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 20, 30));
- editManager->drawTerrain(ETerrainType::GRASS, &gen);
- }
- void CMapGenerator::genTowns()
- {
- //FIXME mock gen
- const int3 townPos[2] = { int3(17, 13, 0), int3(25,13, 0) };
- const int townTypes[2] = { ETownType::CASTLE, ETownType::DUNGEON };
- for(size_t i = 0; i < map->players.size(); ++i)
- {
- auto & playerInfo = map->players[i];
- if(!playerInfo.canAnyonePlay()) break;
- PlayerColor owner(i);
- int side = i % 2;
- CGTownInstance * town = new CGTownInstance();
- town->ID = Obj::TOWN;
- town->subID = townTypes[side];
- town->tempOwner = owner;
- town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
- town->builtBuildings.insert(BuildingID::FORT);
- town->builtBuildings.insert(BuildingID::DEFAULT);
- editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
- // Update player info
- playerInfo.allowedFactions.clear();
- playerInfo.allowedFactions.insert(townTypes[side]);
- playerInfo.hasMainTown = true;
- playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
- playerInfo.generateHeroAtMainTown = true;
- }
- }
- void CMapGenerator::addHeaderInfo()
- {
- map->version = EMapFormat::SOD;
- map->width = mapGenOptions.getWidth();
- map->height = mapGenOptions.getHeight();
- map->twoLevel = mapGenOptions.getHasTwoLevels();
- map->name = VLC->generaltexth->allTexts[740];
- map->description = getMapDescription();
- map->difficulty = 1;
- addPlayerInfo();
- }
- CTemplateZoneTowns::CTemplateZoneTowns() : minTowns(0), minCastles(0), townDensity(0), castleDensity(0)
- {
- }
- int CTemplateZoneTowns::getMinTowns() const
- {
- return minTowns;
- }
- void CTemplateZoneTowns::setMinTowns(int value)
- {
- assert(value >= 0);
- minTowns = value;
- }
- int CTemplateZoneTowns::getMinCastles() const
- {
- return minCastles;
- }
- void CTemplateZoneTowns::setMinCastles(int value)
- {
- assert(value >= 0);
- minCastles = value;
- }
- int CTemplateZoneTowns::getTownDensity() const
- {
- return townDensity;
- }
- void CTemplateZoneTowns::setTownDensity(int value)
- {
- assert(value >= 0);
- townDensity = value;
- }
- int CTemplateZoneTowns::getCastleDensity() const
- {
- return castleDensity;
- }
- void CTemplateZoneTowns::setCastleDensity(int value)
- {
- assert(value >= 0);
- castleDensity = value;
- }
- CTemplateZone::CTemplateZone() : id(0), type(ETemplateZoneType::HUMAN_START), baseSize(0), owner(0),
- neutralTownsAreSameType(false), matchTerrainToTown(true)
- {
- }
- TTemplateZoneId CTemplateZone::getId() const
- {
- return id;
- }
- void CTemplateZone::setId(TTemplateZoneId value)
- {
- id = value;
- }
- ETemplateZoneType::ETemplateZoneType CTemplateZone::getType() const
- {
- return type;
- }
- void CTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
- {
- type = value;
- }
- int CTemplateZone::getBaseSize() const
- {
- return baseSize;
- }
- void CTemplateZone::setBaseSize(int value)
- {
- assert(value >= 0);
- baseSize = value;
- }
- int CTemplateZone::getOwner() const
- {
- return owner;
- }
- void CTemplateZone::setOwner(int value)
- {
- owner = value;
- }
- const CTemplateZoneTowns & CTemplateZone::getPlayerTowns() const
- {
- return playerTowns;
- }
- void CTemplateZone::setPlayerTowns(const CTemplateZoneTowns & value)
- {
- playerTowns = value;
- }
- const CTemplateZoneTowns & CTemplateZone::getNeutralTowns() const
- {
- return neutralTowns;
- }
- void CTemplateZone::setNeutralTowns(const CTemplateZoneTowns & value)
- {
- neutralTowns = value;
- }
- bool CTemplateZone::getNeutralTownsAreSameType() const
- {
- return neutralTownsAreSameType;
- }
- void CTemplateZone::setNeutralTownsAreSameType(bool value)
- {
- neutralTownsAreSameType = value;
- }
- const std::set<TFaction> & CTemplateZone::getAllowedTownTypes() const
- {
- return allowedTownTypes;
- }
- void CTemplateZone::setAllowedTownTypes(const std::set<TFaction> & value)
- {
- allowedTownTypes = value;
- }
- bool CTemplateZone::getMatchTerrainToTown() const
- {
- return matchTerrainToTown;
- }
- void CTemplateZone::setMatchTerrainToTown(bool value)
- {
- matchTerrainToTown = value;
- }
- const std::set<ETerrainType> & CTemplateZone::getTerrainTypes() const
- {
- return terrainTypes;
- }
- void CTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
- {
- assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
- value.find(ETerrainType::WATER) == value.end());
- terrainTypes = value;
- }
- CTemplateZoneConnection::CTemplateZoneConnection() : zoneA(0), zoneB(0), guardStrength(0)
- {
- }
- TTemplateZoneId CTemplateZoneConnection::getZoneA() const
- {
- return zoneA;
- }
- void CTemplateZoneConnection::setZoneA(TTemplateZoneId value)
- {
- zoneA = value;
- }
- TTemplateZoneId CTemplateZoneConnection::getZoneB() const
- {
- return zoneB;
- }
- void CTemplateZoneConnection::setZoneB(TTemplateZoneId value)
- {
- zoneB = value;
- }
- int CTemplateZoneConnection::getGuardStrength() const
- {
- return guardStrength;
- }
- void CTemplateZoneConnection::setGuardStrength(int value)
- {
- assert(value >= 0);
- guardStrength = value;
- }
- CRandomMapTemplateSize::CRandomMapTemplateSize() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), under(true)
- {
- }
- CRandomMapTemplateSize::CRandomMapTemplateSize(int width, int height, bool under) : width(width), height(height), under(under)
- {
- }
- int CRandomMapTemplateSize::getWidth() const
- {
- return width;
- }
- void CRandomMapTemplateSize::setWidth(int value)
- {
- assert(value >= 1);
- width = value;
- }
- int CRandomMapTemplateSize::getHeight() const
- {
- return height;
- }
- void CRandomMapTemplateSize::setHeight(int value)
- {
- assert(value >= 1);
- height = value;
- }
- bool CRandomMapTemplateSize::getUnder() const
- {
- return under;
- }
- void CRandomMapTemplateSize::setUnder(bool value)
- {
- under = value;
- }
- CRandomMapTemplate::CRandomMapTemplate() : minHumanCnt(1), maxHumanCnt(PlayerColor::PLAYER_LIMIT_I), minTotalCnt(2),
- maxTotalCnt(PlayerColor::PLAYER_LIMIT_I)
- {
- minSize = CRandomMapTemplateSize(CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, false);
- maxSize = CRandomMapTemplateSize(CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, true);
- }
- const std::string & CRandomMapTemplate::getName() const
- {
- return name;
- }
- void CRandomMapTemplate::setName(const std::string & value)
- {
- name = value;
- }
- const CRandomMapTemplateSize & CRandomMapTemplate::getMinSize() const
- {
- return minSize;
- }
- void CRandomMapTemplate::setMinSize(const CRandomMapTemplateSize & value)
- {
- minSize = value;
- }
- const CRandomMapTemplateSize & CRandomMapTemplate::getMaxSize() const
- {
- return maxSize;
- }
- void CRandomMapTemplate::setMaxSize(const CRandomMapTemplateSize & value)
- {
- maxSize = value;
- }
- int CRandomMapTemplate::getMinHumanCnt() const
- {
- return minHumanCnt;
- }
- void CRandomMapTemplate::setMinHumanCnt(int value)
- {
- assert(value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I);
- minHumanCnt = value;
- }
- int CRandomMapTemplate::getMaxHumanCnt() const
- {
- return maxHumanCnt;
- }
- void CRandomMapTemplate::setMaxHumanCnt(int value)
- {
- assert(value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I);
- maxHumanCnt = value;
- }
- int CRandomMapTemplate::getMinTotalCnt() const
- {
- return minTotalCnt;
- }
- void CRandomMapTemplate::setMinTotalCnt(int value)
- {
- assert(value >= 2 && value <= PlayerColor::PLAYER_LIMIT_I);
- minTotalCnt = value;
- }
- int CRandomMapTemplate::getMaxTotalCnt() const
- {
- return maxTotalCnt;
- }
- void CRandomMapTemplate::setMaxTotalCnt(int value)
- {
- assert(value >= 2 && value <= PlayerColor::PLAYER_LIMIT_I);
- maxTotalCnt = value;
- }
- const std::map<TTemplateZoneId, CTemplateZone> & CRandomMapTemplate::getZones() const
- {
- return zones;
- }
- void CRandomMapTemplate::setZones(const std::map<TTemplateZoneId, CTemplateZone> & value)
- {
- zones = value;
- }
- const std::list<CTemplateZoneConnection> & CRandomMapTemplate::getConnections() const
- {
- return connections;
- }
- void CRandomMapTemplate::setConnections(const std::list<CTemplateZoneConnection> & value)
- {
- connections = value;
- }
- const std::map<std::string, CRandomMapTemplate> & CRmTemplateLoader::getTemplates() const
- {
- return templates;
- }
- void CJsonRmTemplateLoader::loadTemplates()
- {
- const JsonNode rootNode(ResourceID("config/rmg.json"));
- BOOST_FOREACH(const auto & templatePair, rootNode.Struct())
- {
- CRandomMapTemplate tpl;
- tpl.setName(templatePair.first);
- const auto & templateNode = templatePair.second;
- // Parse main template data
- tpl.setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
- tpl.setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
- tpl.setMinHumanCnt(templateNode["minHumanCnt"].Float());
- tpl.setMaxHumanCnt(templateNode["maxHumanCnt"].Float());
- tpl.setMinTotalCnt(templateNode["minTotalCnt"].Float());
- tpl.setMaxTotalCnt(templateNode["maxTotalCnt"].Float());
- // Parse zones
- std::map<TTemplateZoneId, CTemplateZone> zones;
- BOOST_FOREACH(const auto & zonePair, templateNode["zones"].Struct())
- {
- CTemplateZone zone;
- auto zoneId = boost::lexical_cast<TTemplateZoneId>(zonePair.first);
- zone.setId(zoneId);
- const auto & zoneNode = zonePair.second;
- zone.setType(getZoneType(zoneNode["type"].String()));
- zone.setBaseSize(zoneNode["baseSize"].Float());
- zone.setOwner(zoneNode["owner"].Float());
- zone.setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
- zone.setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
- zone.setAllowedTownTypes(getFactions(zoneNode["allowedTownTypes"].Vector()));
- zone.setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
- zone.setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector()));
- zone.setNeutralTownsAreSameType((zoneNode["neutralTownsAreSameType"].Bool()));
- zones[zone.getId()] = zone;
- }
- tpl.setZones(zones);
- // Parse connections
- std::list<CTemplateZoneConnection> connections;
- BOOST_FOREACH(const auto & connPair, templateNode["connections"].Vector())
- {
- CTemplateZoneConnection conn;
- conn.setZoneA(boost::lexical_cast<TTemplateZoneId>(connPair["a"].String()));
- conn.setZoneB(boost::lexical_cast<TTemplateZoneId>(connPair["b"].String()));
- conn.setGuardStrength(connPair["guardStrength"].Float());
- connections.push_back(conn);
- }
- tpl.setConnections(connections);
- templates[tpl.getName()] = tpl;
- }
- }
- CRandomMapTemplateSize CJsonRmTemplateLoader::parseMapTemplateSize(const std::string & text) const
- {
- CRandomMapTemplateSize size;
- if(text.empty()) return size;
- std::vector<std::string> parts;
- boost::split(parts, text, boost::is_any_of("+"));
- static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL)
- ("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE);
- auto it = mapSizeMapping.find(parts[0]);
- if(it == mapSizeMapping.end())
- {
- // Map size is given as a number representation
- const auto & numericalRep = parts[0];
- parts.clear();
- boost::split(parts, numericalRep, boost::is_any_of("x"));
- assert(parts.size() == 3);
- size.setWidth(boost::lexical_cast<int>(parts[0]));
- size.setHeight(boost::lexical_cast<int>(parts[1]));
- size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
- }
- else
- {
- size.setWidth(it->second);
- size.setHeight(it->second);
- size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
- }
- return size;
- }
- ETemplateZoneType::ETemplateZoneType CJsonRmTemplateLoader::getZoneType(const std::string & type) const
- {
- static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of
- ("humanStart", ETemplateZoneType::HUMAN_START)("computerStart", ETemplateZoneType::COMPUTER_START)
- ("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION);
- auto it = zoneTypeMapping.find(type);
- assert(it != zoneTypeMapping.end());
- return it->second;
- }
- CTemplateZoneTowns CJsonRmTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
- {
- CTemplateZoneTowns towns;
- towns.setMinTowns(node["minTowns"].Float());
- towns.setMinCastles(node["minCastles"].Float());
- towns.setTownDensity(node["townDensity"].Float());
- towns.setCastleDensity(node["castleDensity"].Float());
- return towns;
- }
- std::set<TFaction> CJsonRmTemplateLoader::getFactions(const std::vector<JsonNode> factionStrings) const
- {
- std::set<TFaction> factions;
- BOOST_FOREACH(const auto & factionNode, factionStrings)
- {
- auto factionStr = factionNode.String();
- if(factionStr == "all")
- {
- factions.clear();
- BOOST_FOREACH(auto factionPtr, VLC->townh->factions)
- {
- factions.insert(factionPtr->index);
- }
- return factions;
- }
- BOOST_FOREACH(auto factionPtr, VLC->townh->factions)
- {
- if(factionStr == factionPtr->name)
- {
- factions.insert(factionPtr->index);
- break;
- }
- }
- }
- return factions;
- }
- std::set<ETerrainType> CJsonRmTemplateLoader::parseTerrainTypes(const std::vector<JsonNode> terTypeStrings) const
- {
- std::set<ETerrainType> terTypes;
- BOOST_FOREACH(const auto & node, terTypeStrings)
- {
- const auto & terTypeStr = node.String();
- if(terTypeStr == "all")
- {
- for(int i = 0; i < GameConstants::TERRAIN_TYPES; ++i) terTypes.insert(ETerrainType(i));
- break;
- }
- terTypes.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr)));
- }
- return terTypes;
- }
- boost::mutex CRandomMapTemplateStorage::smx;
- CRandomMapTemplateStorage & CRandomMapTemplateStorage::get()
- {
- TLockGuard _(smx);
- static CRandomMapTemplateStorage storage;
- return storage;
- }
- const std::map<std::string, CRandomMapTemplate> & CRandomMapTemplateStorage::getTemplates() const
- {
- return templates;
- }
- CRandomMapTemplateStorage::CRandomMapTemplateStorage()
- {
- auto jsonLoader = make_unique<CJsonRmTemplateLoader>();
- jsonLoader->loadTemplates();
- const auto & tpls = jsonLoader->getTemplates();
- templates.insert(tpls.begin(), tpls.end());
- }
- CRandomMapTemplateStorage::~CRandomMapTemplateStorage()
- {
- }
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