| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466 | /* * CComponent.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CComponent.h"#include "CArtifactHolder.h"#include "Images.h"#include <vcmi/spells/Service.h>#include <vcmi/spells/Spell.h>#include "../gui/CGuiHandler.h"#include "../gui/CCursorHandler.h"#include "../CMessage.h"#include "../CGameInfo.h"#include "../windows/CAdvmapInterface.h"#include "../../lib/CArtHandler.h"#include "../../lib/CTownHandler.h"#include "../../lib/CCreatureHandler.h"#include "../../lib/CSkillHandler.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/NetPacksBase.h"CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize)	: perDay(false){	init(Type, Subtype, Val, imageSize);}CComponent::CComponent(const Component & c, ESize imageSize)	: perDay(false){	if(c.id == Component::RESOURCE && c.when==-1)		perDay = true;	init((Etype)c.id, c.subtype, c.val, imageSize);}void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize){	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	addUsedEvents(RCLICK);	compType = Type;	subtype = Subtype;	val = Val;	size = imageSize;	assert(compType < typeInvalid);	assert(size < sizeInvalid);	setSurface(getFileName()[size], (int)getIndex());	pos.w = image->pos.w;	pos.h = image->pos.h;	EFonts font = FONT_SMALL;	if (imageSize < small)		font = FONT_TINY; //other sizes?	pos.h += 4; //distance between text and image	std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);	for(auto & line : textLines)	{		int height = static_cast<int>(graphics->fonts[font]->getLineHeight());		auto label = std::make_shared<CLabel>(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);		pos.h += height;		if(label->pos.w > pos.w)		{			pos.x -= (label->pos.w - pos.w)/2;			pos.w = label->pos.w;		}		lines.push_back(label);	}}const std::vector<std::string> CComponent::getFileName(){	static const std::string  primSkillsArr [] = {"PSKIL32",        "PSKIL32",        "PSKIL42",        "PSKILL"};	static const std::string  secSkillsArr [] =  {"SECSK32",        "SECSK32",        "SECSKILL",       "SECSK82"};	static const std::string  resourceArr [] =   {"SMALRES",        "RESOURCE",       "RESOUR82",       "RESOUR82"};	static const std::string  creatureArr [] =   {"CPRSMALL",       "CPRSMALL",       "TWCRPORT",       "TWCRPORT"};	static const std::string  artifactArr[]  =   {"Artifact",       "Artifact",       "Artifact",       "Artifact"};	static const std::string  spellsArr [] =     {"SpellInt",       "SpellInt",       "SPELLSCR",       "SPELLSCR"};	static const std::string  moraleArr [] =     {"IMRL22",         "IMRL30",         "IMRL42",         "imrl82"};	static const std::string  luckArr [] =       {"ILCK22",         "ILCK30",         "ILCK42",         "ilck82"};	static const std::string  heroArr [] =       {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};	static const std::string  flagArr [] =       {"CREST58",        "CREST58",        "CREST58",        "CREST58"};	auto gen = [](const std::string * arr)	{		return std::vector<std::string>(arr, arr + 4);	};	switch(compType)	{	case primskill:  return gen(primSkillsArr);	case secskill:   return gen(secSkillsArr);	case resource:   return gen(resourceArr);	case creature:   return gen(creatureArr);	case artifact:   return gen(artifactArr);	case experience: return gen(primSkillsArr);	case spell:      return gen(spellsArr);	case morale:     return gen(moraleArr);	case luck:       return gen(luckArr);	case building:   return std::vector<std::string>(4, (*CGI->townh)[subtype]->town->clientInfo.buildingsIcons);	case hero:       return gen(heroArr);	case flag:       return gen(flagArr);	}	assert(0);	return std::vector<std::string>();}size_t CComponent::getIndex(){	switch(compType)	{	case primskill:  return subtype;	case secskill:   return subtype*3 + 3 + val - 1;	case resource:   return subtype;	case creature:   return CGI->creatures()->getByIndex(subtype)->getIconIndex();	case artifact:   return CGI->artifacts()->getByIndex(subtype)->getIconIndex();	case experience: return 4;	case spell:      return subtype;	case morale:     return val+3;	case luck:       return val+3;	case building:   return val;	case hero:       return subtype;	case flag:       return subtype;	}	assert(0);	return 0;}std::string CComponent::getDescription(){	switch(compType)	{	case primskill:  return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill										 : CGI->generaltexth->allTexts[149]; //mana	case secskill:   return CGI->skillh->skillInfo(subtype, val);	case resource:   return CGI->generaltexth->allTexts[242];	case creature:   return "";	case artifact:	{		std::unique_ptr<CArtifactInstance> art;		if (subtype != ArtifactID::SPELL_SCROLL)		{			art.reset(CArtifactInstance::createNewArtifactInstance(subtype));		}		else		{			art.reset(CArtifactInstance::createScroll(SpellID(val)));		}		return art->getEffectiveDescription();	}	case experience: return CGI->generaltexth->allTexts[241];	case spell:      return SpellID(subtype).toSpell(CGI->spells())->getLevelDescription(val);	case morale:     return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];	case luck:       return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];	case building:   return (*CGI->townh)[subtype]->town->buildings[BuildingID(val)]->Description();	case hero:       return "";	case flag:       return "";	}	assert(0);	return "";}std::string CComponent::getSubtitle(){	if(!perDay)		return getSubtitleInternal();	std::string ret = CGI->generaltexth->allTexts[3];	boost::replace_first(ret, "%d", getSubtitleInternal());	return ret;}std::string CComponent::getSubtitleInternal(){	//FIXME: some of these are horrible (e.g creature)	switch(compType)	{	case primskill:  return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));	case secskill:   return CGI->generaltexth->levels[val-1] + "\n" + CGI->skillh->skillName(subtype);	case resource:   return boost::lexical_cast<std::string>(val);	case creature:   return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->objects[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);	case artifact:   return CGI->artifacts()->getByIndex(subtype)->getName();	case experience:		{			if(subtype == 1) //+1 level - tree of knowledge			{				std::string level = CGI->generaltexth->allTexts[442];				boost::replace_first(level, "1", boost::lexical_cast<std::string>(val));				return level;			}			else			{				return boost::lexical_cast<std::string>(val); //amount of experience OR level required for seer hut;			}		}	case spell:      return CGI->spells()->getByIndex(subtype)->getName();	case morale:     return "";	case luck:       return "";	case building:		{			auto building = (*CGI->townh)[subtype]->town->buildings[BuildingID(val)];			if(!building)			{				logGlobal->error("Town of faction %s has no building #%d", (*CGI->townh)[subtype]->town->faction->name, val);				return (boost::format("Missing building #%d") % val).str();			}			return building->Name();		}	case hero:       return "";	case flag:       return CGI->generaltexth->capColors[subtype];	}	logGlobal->error("Invalid CComponent type: %d", (int)compType);	return "";}void CComponent::setSurface(std::string defName, int imgPos){	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);	image = std::make_shared<CAnimImage>(defName, imgPos);}void CComponent::clickRight(tribool down, bool previousState){	if(!getDescription().empty())		adventureInt->handleRightClick(getDescription(), down);}void CSelectableComponent::clickLeft(tribool down, bool previousState){	if (down)	{		if(onSelect)			onSelect();	}}void CSelectableComponent::init(){	selected = false;}CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):	CComponent(c),onSelect(OnSelect){	type |= REDRAW_PARENT;	addUsedEvents(LCLICK | KEYBOARD);	init();}CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, std::function<void()> OnSelect):	CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect){	type |= REDRAW_PARENT;	addUsedEvents(LCLICK | KEYBOARD);	init();}void CSelectableComponent::select(bool on){	if(on != selected)	{		selected = on;		redraw();	}}void CSelectableComponent::showAll(SDL_Surface * to){	CComponent::showAll(to);	if(selected)	{		CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));	}}void CComponentBox::selectionChanged(std::shared_ptr<CSelectableComponent> newSelection){	if (newSelection == selected)		return;	if (selected)		selected->select(false);	selected = newSelection;	if (onSelect)		onSelect(selectedIndex());	if (selected)		selected->select(true);}int CComponentBox::selectedIndex(){	if (selected)		return static_cast<int>(std::find(components.begin(), components.end(), selected) - components.begin());	return -1;}Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right){	int leftSubtitle  = ( left->pos.w -  left->image->pos.w) / 2;	int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;	int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;	return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);}int CComponentBox::getDistance(CComponent *left, CComponent *right){	static const int betweenImagesMin = 20;	static const int betweenSubtitlesMin = 10;	int leftSubtitle  = ( left->pos.w -  left->image->pos.w) / 2;	int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;	int subtitlesOffset = leftSubtitle + rightSubtitle;	return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);}void CComponentBox::placeComponents(bool selectable){	static const int betweenRows = 22;	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);	if (components.empty())		return;	//prepare components	for(auto & comp : components)	{		addChild(comp.get());		comp->moveTo(Point(pos.x, pos.y));	}	struct RowData	{		size_t comps;		int width;		int height;		RowData (size_t Comps, int Width, int Height):		comps(Comps), width (Width), height (Height){};	};	std::vector<RowData> rows;	rows.push_back (RowData (0,0,0));	//split components in rows	std::shared_ptr<CComponent> prevComp;	for(std::shared_ptr<CComponent> comp : components)	{		//make sure that components are smaller than our width		//assert(pos.w == 0 || pos.w < comp->pos.w);		const int distance = prevComp ? getDistance(prevComp.get(), comp.get()) : 0;		//start next row		if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full			|| rows.back().comps >= 4) // no more than 4 comps per row		{			prevComp = nullptr;			rows.push_back (RowData (0,0,0));		}		if (prevComp)			rows.back().width += distance;		rows.back().comps++;		rows.back().width += comp->pos.w;		vstd::amax(rows.back().height, comp->pos.h);		prevComp = comp;	}	if (pos.w == 0)	{		for(auto & row : rows)			vstd::amax(pos.w, row.width);	}	int height = ((int)rows.size() - 1) * betweenRows;	for(auto & row : rows)		height += row.height;	//assert(pos.h == 0 || pos.h < height);	if (pos.h == 0)		pos.h = height;	auto iter = components.begin();	int currentY = (pos.h - height) / 2;	//move components to their positions	for (auto & rows_row : rows)	{		// amount of free space we may add on each side of every component		int freeSpace = (pos.w - rows_row.width) / ((int)rows_row.comps * 2);		prevComp = nullptr;		int currentX = 0;		for (size_t col = 0; col < rows_row.comps; col++)		{			currentX += freeSpace;			if (prevComp)			{				if (selectable)				{					Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp.get(), iter->get());					orLabels.push_back(std::make_shared<CLabel>(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]));				}				currentX += getDistance(prevComp.get(), iter->get());			}			(*iter)->moveBy(Point(currentX, currentY));			currentX += (*iter)->pos.w;			currentX += freeSpace;			prevComp = *(iter++);		}		currentY += rows_row.height + betweenRows;	}}CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position):	components(_components){	type |= REDRAW_PARENT;	pos = position + pos;	placeComponents(false);}CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect):	components(_components.begin(), _components.end()),	onSelect(_onSelect){	type |= REDRAW_PARENT;	pos = position + pos;	placeComponents(true);	assert(!components.empty());	int key = SDLK_1;	for(auto & comp : _components)	{		comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);		comp->assignedKeys.insert(key++);	}	selectionChanged(_components.front());}
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