DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 jaren geleden
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CCampaignHandler.cpp d0a5a6eab4 - Implemented hero recreate handling correctly 11 jaren geleden
CCampaignHandler.h d0a5a6eab4 - Implemented hero recreate handling correctly 11 jaren geleden
CMap.cpp dd33fd51a8 int3 dist2d microoptimization 11 jaren geleden
CMap.h 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 jaren geleden
CMapEditManager.cpp d2fd71d087 Zone shapes & terrains work nicely. 11 jaren geleden
CMapEditManager.h d2fd71d087 Zone shapes & terrains work nicely. 11 jaren geleden
CMapInfo.cpp a1f545792b Compile fixes specific for VS 2012" 12 jaren geleden
CMapInfo.h a1f545792b Compile fixes specific for VS 2012" 12 jaren geleden
CMapService.cpp cd8a0c01e4 Data for campaign win/loss conditions. All campaigns should now have 12 jaren geleden
CMapService.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 12 jaren geleden
MapFormatH3M.cpp aee748d8d6 - Added monoliths between remote zones 11 jaren geleden
MapFormatH3M.h 2c4c964a45 Large rewrite of adventure map objects: 12 jaren geleden
MapFormatJson.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 jaren geleden
MapFormatJson.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or 12 jaren geleden