CTownHandler.cpp 35 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214
  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "VCMI_Lib.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "JsonNode.h"
  15. #include "StringConstants.h"
  16. #include "CCreatureHandler.h"
  17. #include "CModHandler.h"
  18. #include "CHeroHandler.h"
  19. #include "CArtHandler.h"
  20. #include "spells/CSpellHandler.h"
  21. #include "filesystem/Filesystem.h"
  22. #include "mapObjects/CObjectClassesHandler.h"
  23. #include "mapObjects/CObjectHandler.h"
  24. #include "HeroBonus.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  27. const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
  28. {
  29. { "normal", CBuilding::BUILD_NORMAL },
  30. { "auto", CBuilding::BUILD_AUTO },
  31. { "special", CBuilding::BUILD_SPECIAL },
  32. { "grail", CBuilding::BUILD_GRAIL }
  33. };
  34. const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
  35. {
  36. { "low", CBuilding::HEIGHT_LOW },
  37. { "average", CBuilding::HEIGHT_AVERAGE },
  38. { "high", CBuilding::HEIGHT_HIGH },
  39. { "skyship", CBuilding::HEIGHT_SKYSHIP }
  40. };
  41. std::string CBuilding::getJsonKey() const
  42. {
  43. return modScope + ':' + identifier;;
  44. }
  45. std::string CBuilding::getNameTranslated() const
  46. {
  47. return VLC->generaltexth->translate(getNameTextID());
  48. }
  49. std::string CBuilding::getDescriptionTranslated() const
  50. {
  51. return VLC->generaltexth->translate(getDescriptionTextID());
  52. }
  53. std::string CBuilding::getNameTextID() const
  54. {
  55. return TextIdentifier("building", modScope, town->faction->identifier, identifier, "name").get();
  56. }
  57. std::string CBuilding::getDescriptionTextID() const
  58. {
  59. return TextIdentifier("building", modScope, town->faction->identifier, identifier, "description").get();
  60. }
  61. BuildingID CBuilding::getBase() const
  62. {
  63. const CBuilding * build = this;
  64. while (build->upgrade >= 0)
  65. {
  66. build = build->town->buildings.at(build->upgrade);
  67. }
  68. return build->bid;
  69. }
  70. si32 CBuilding::getDistance(BuildingID buildID) const
  71. {
  72. const CBuilding * build = town->buildings.at(buildID);
  73. int distance = 0;
  74. while (build->upgrade >= 0 && build != this)
  75. {
  76. build = build->town->buildings.at(build->upgrade);
  77. distance++;
  78. }
  79. if (build == this)
  80. return distance;
  81. return -1;
  82. }
  83. void CBuilding::addNewBonus(std::shared_ptr<Bonus> b, BonusList & bonusList)
  84. {
  85. bonusList.push_back(b);
  86. }
  87. CFaction::CFaction()
  88. {
  89. town = nullptr;
  90. index = 0;
  91. alignment = EAlignment::NEUTRAL;
  92. preferUndergroundPlacement = false;
  93. }
  94. CFaction::~CFaction()
  95. {
  96. delete town;
  97. }
  98. int32_t CFaction::getIndex() const
  99. {
  100. return index;
  101. }
  102. int32_t CFaction::getIconIndex() const
  103. {
  104. return index; //???
  105. }
  106. std::string CFaction::getJsonKey() const
  107. {
  108. return modScope + ':' + identifier;;
  109. }
  110. void CFaction::registerIcons(const IconRegistar & cb) const
  111. {
  112. if(town)
  113. {
  114. auto & info = town->clientInfo;
  115. cb(info.icons[0][0], 0, "ITPT", info.iconLarge[0][0]);
  116. cb(info.icons[0][1], 0, "ITPT", info.iconLarge[0][1]);
  117. cb(info.icons[1][0], 0, "ITPT", info.iconLarge[1][0]);
  118. cb(info.icons[1][1], 0, "ITPT", info.iconLarge[1][1]);
  119. cb(info.icons[0][0] + 2, 0, "ITPA", info.iconSmall[0][0]);
  120. cb(info.icons[0][1] + 2, 0, "ITPA", info.iconSmall[0][1]);
  121. cb(info.icons[1][0] + 2, 0, "ITPA", info.iconSmall[1][0]);
  122. cb(info.icons[1][1] + 2, 0, "ITPA", info.iconSmall[1][1]);
  123. cb(index, 1, "CPRSMALL", info.towerIconSmall);
  124. cb(index, 1, "TWCRPORT", info.towerIconLarge);
  125. }
  126. }
  127. std::string CFaction::getNameTranslated() const
  128. {
  129. return VLC->generaltexth->translate(getNameTextID());
  130. }
  131. std::string CFaction::getNameTextID() const
  132. {
  133. return TextIdentifier("faction", modScope, identifier, "name").get();
  134. }
  135. FactionID CFaction::getId() const
  136. {
  137. return FactionID(index);
  138. }
  139. bool CFaction::hasTown() const
  140. {
  141. return town != nullptr;
  142. }
  143. void CFaction::updateFrom(const JsonNode & data)
  144. {
  145. }
  146. void CFaction::serializeJson(JsonSerializeFormat & handler)
  147. {
  148. }
  149. CTown::CTown()
  150. : faction(nullptr), mageLevel(0), primaryRes(0), moatDamage(0), defaultTavernChance(0)
  151. {
  152. }
  153. CTown::~CTown()
  154. {
  155. for(auto & build : buildings)
  156. build.second.dellNull();
  157. for(auto & str : clientInfo.structures)
  158. str.dellNull();
  159. }
  160. std::string CTown::getRandomNameTranslated(size_t index) const
  161. {
  162. return VLC->generaltexth->translate(getRandomNameTextID(index));
  163. }
  164. std::string CTown::getRandomNameTextID(size_t index) const
  165. {
  166. return TextIdentifier("faction", faction->modScope, faction->identifier, "randomName", index).get();
  167. }
  168. size_t CTown::getRandomNamesCount() const
  169. {
  170. return namesCount;
  171. }
  172. std::string CTown::getBuildingScope() const
  173. {
  174. if(faction == nullptr)
  175. //no faction == random faction
  176. return "building";
  177. else
  178. return "building." + faction->getJsonKey();
  179. }
  180. std::set<si32> CTown::getAllBuildings() const
  181. {
  182. std::set<si32> res;
  183. for(const auto & b : buildings)
  184. {
  185. res.insert(b.first.num);
  186. }
  187. return res;
  188. }
  189. const CBuilding * CTown::getSpecialBuilding(BuildingSubID::EBuildingSubID subID) const
  190. {
  191. for(const auto & kvp : buildings)
  192. {
  193. if(kvp.second->subId == subID)
  194. return buildings.at(kvp.first);
  195. }
  196. return nullptr;
  197. }
  198. BuildingID::EBuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
  199. {
  200. auto building = getSpecialBuilding(subID);
  201. return building == nullptr ? BuildingID::NONE : building->bid.num;
  202. }
  203. const std::string CTown::getGreeting(BuildingSubID::EBuildingSubID subID) const
  204. {
  205. return VLC->townh->getMappedValue<const std::string, BuildingSubID::EBuildingSubID>(subID, std::string(), specialMessages, false);
  206. }
  207. void CTown::setGreeting(BuildingSubID::EBuildingSubID subID, const std::string message) const
  208. {
  209. specialMessages.insert(std::pair<BuildingSubID::EBuildingSubID, const std::string>(subID, message));
  210. }
  211. CTownHandler::CTownHandler()
  212. {
  213. randomTown = new CTown();
  214. randomFaction = new CFaction();
  215. randomFaction->town = randomTown;
  216. randomTown->faction = randomFaction;
  217. randomFaction->identifier = "random";
  218. randomFaction->modScope = "core";
  219. }
  220. CTownHandler::~CTownHandler()
  221. {
  222. delete randomTown;
  223. }
  224. JsonNode readBuilding(CLegacyConfigParser & parser)
  225. {
  226. JsonNode ret;
  227. JsonNode & cost = ret["cost"];
  228. //note: this code will try to parse mithril as well but wil always return 0 for it
  229. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  230. cost[resID].Float() = parser.readNumber();
  231. cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
  232. parser.endLine();
  233. return ret;
  234. }
  235. TPropagatorPtr & CTownHandler::emptyPropagator()
  236. {
  237. static TPropagatorPtr emptyProp(nullptr);
  238. return emptyProp;
  239. }
  240. std::vector<JsonNode> CTownHandler::loadLegacyData(size_t dataSize)
  241. {
  242. std::vector<JsonNode> dest(dataSize);
  243. objects.resize(dataSize);
  244. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  245. {
  246. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  247. };
  248. CLegacyConfigParser parser("DATA/BUILDING.TXT");
  249. parser.endLine(); // header
  250. parser.endLine();
  251. //Unique buildings
  252. for (size_t town=0; town<dataSize; town++)
  253. {
  254. parser.endLine(); //header
  255. parser.endLine();
  256. int buildID = 17;
  257. do
  258. {
  259. getBuild(town, buildID) = readBuilding(parser);
  260. buildID++;
  261. }
  262. while (!parser.isNextEntryEmpty());
  263. }
  264. // Common buildings
  265. parser.endLine(); // header
  266. parser.endLine();
  267. parser.endLine();
  268. int buildID = 0;
  269. do
  270. {
  271. JsonNode building = readBuilding(parser);
  272. for (size_t town=0; town<dataSize; town++)
  273. getBuild(town, buildID) = building;
  274. buildID++;
  275. }
  276. while (!parser.isNextEntryEmpty());
  277. parser.endLine(); //header
  278. parser.endLine();
  279. //Dwellings
  280. for (size_t town=0; town<dataSize; town++)
  281. {
  282. parser.endLine(); //header
  283. parser.endLine();
  284. for (size_t i=0; i<14; i++)
  285. {
  286. getBuild(town, 30+i) = readBuilding(parser);
  287. }
  288. }
  289. {
  290. CLegacyConfigParser parser("DATA/BLDGNEUT.TXT");
  291. for(int building=0; building<15; building++)
  292. {
  293. std::string name = parser.readString();
  294. std::string descr = parser.readString();
  295. parser.endLine();
  296. for(int j=0; j<dataSize; j++)
  297. {
  298. getBuild(j, building)["name"].String() = name;
  299. getBuild(j, building)["description"].String() = descr;
  300. }
  301. }
  302. parser.endLine(); // silo
  303. parser.endLine(); // blacksmith //unused entries
  304. parser.endLine(); // moat
  305. //shipyard with the ship
  306. std::string name = parser.readString();
  307. std::string descr = parser.readString();
  308. parser.endLine();
  309. for(int town=0; town<dataSize; town++)
  310. {
  311. getBuild(town, 20)["name"].String() = name;
  312. getBuild(town, 20)["description"].String() = descr;
  313. }
  314. //blacksmith
  315. for(int town=0; town<dataSize; town++)
  316. {
  317. getBuild(town, 16)["name"].String() = parser.readString();
  318. getBuild(town, 16)["description"].String() = parser.readString();
  319. parser.endLine();
  320. }
  321. }
  322. {
  323. CLegacyConfigParser parser("DATA/BLDGSPEC.TXT");
  324. for(int town=0; town<dataSize; town++)
  325. {
  326. for(int build=0; build<9; build++)
  327. {
  328. getBuild(town, 17 + build)["name"].String() = parser.readString();
  329. getBuild(town, 17 + build)["description"].String() = parser.readString();
  330. parser.endLine();
  331. }
  332. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  333. getBuild(town, 26)["description"].String() = parser.readString();
  334. parser.endLine();
  335. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  336. getBuild(town, 15)["description"].String() = parser.readString();
  337. parser.endLine();
  338. }
  339. }
  340. {
  341. CLegacyConfigParser parser("DATA/DWELLING.TXT");
  342. for(int town=0; town<dataSize; town++)
  343. {
  344. for(int build=0; build<14; build++)
  345. {
  346. getBuild(town, 30 + build)["name"].String() = parser.readString();
  347. getBuild(town, 30 + build)["description"].String() = parser.readString();
  348. parser.endLine();
  349. }
  350. }
  351. }
  352. {
  353. CLegacyConfigParser typeParser("DATA/TOWNTYPE.TXT");
  354. CLegacyConfigParser nameParser("DATA/TOWNNAME.TXT");
  355. size_t townID=0;
  356. do
  357. {
  358. dest[townID]["name"].String() = typeParser.readString();
  359. for (int i=0; i<NAMES_PER_TOWN; i++)
  360. {
  361. JsonNode name;
  362. name.String() = nameParser.readString();
  363. dest[townID]["town"]["names"].Vector().push_back(name);
  364. nameParser.endLine();
  365. }
  366. townID++;
  367. }
  368. while (typeParser.endLine());
  369. }
  370. return dest;
  371. }
  372. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad)
  373. {
  374. if (source.isNull())
  375. return;
  376. BuildingRequirementsHelper hlp;
  377. hlp.building = building;
  378. hlp.town = building->town;
  379. hlp.json = source;
  380. bidsToLoad.push_back(hlp);
  381. }
  382. template<typename R, typename K>
  383. R CTownHandler::getMappedValue(const K key, const R defval, const std::map<K, R> & map, bool required)
  384. {
  385. auto it = map.find(key);
  386. if(it != map.end())
  387. return it->second;
  388. if(required)
  389. logMod->warn("Warning: Property: '%s' is unknown. Correct the typo or update VCMI.", key);
  390. return defval;
  391. }
  392. template<typename R>
  393. R CTownHandler::getMappedValue(const JsonNode & node, const R defval, const std::map<std::string, R> & map, bool required)
  394. {
  395. if(!node.isNull() && node.getType() == JsonNode::JsonType::DATA_STRING)
  396. return getMappedValue<R, std::string>(node.String(), defval, map, required);
  397. return defval;
  398. }
  399. void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building)
  400. {
  401. std::shared_ptr<Bonus> b;
  402. static TPropagatorPtr playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER);
  403. if(building->subId == BuildingSubID::NONE)
  404. {
  405. if(building->bid == BuildingID::TAVERN)
  406. {
  407. b = createBonus(building, Bonus::MORALE, +1);
  408. }
  409. else if(building->bid == BuildingID::GRAIL
  410. && building->town->faction != nullptr
  411. && boost::algorithm::ends_with(building->town->faction->getJsonKey(), ":cove"))
  412. {
  413. static TPropagatorPtr allCreaturesPropagator(new CPropagatorNodeType(CBonusSystemNode::ENodeTypes::ALL_CREATURES));
  414. static auto factionLimiter = std::make_shared<CreatureFactionLimiter>(building->town->faction->getIndex());
  415. b = createBonus(building, Bonus::NO_TERRAIN_PENALTY, 0, allCreaturesPropagator);
  416. b->addLimiter(factionLimiter);
  417. }
  418. }
  419. else
  420. {
  421. switch(building->subId)
  422. {
  423. case BuildingSubID::BROTHERHOOD_OF_SWORD:
  424. b = createBonus(building, Bonus::MORALE, +2);
  425. building->overrideBids.insert(BuildingID::TAVERN);
  426. break;
  427. case BuildingSubID::FOUNTAIN_OF_FORTUNE:
  428. b = createBonus(building, Bonus::LUCK, +2);
  429. break;
  430. case BuildingSubID::SPELL_POWER_GARRISON_BONUS:
  431. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER);
  432. break;
  433. case BuildingSubID::ATTACK_GARRISON_BONUS:
  434. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK);
  435. break;
  436. case BuildingSubID::DEFENSE_GARRISON_BONUS:
  437. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE);
  438. break;
  439. case BuildingSubID::LIGHTHOUSE:
  440. b = createBonus(building, Bonus::SEA_MOVEMENT, +500, playerPropagator);
  441. break;
  442. }
  443. }
  444. if(b)
  445. building->addNewBonus(b, building->buildingBonuses);
  446. }
  447. std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, int subtype)
  448. {
  449. return createBonus(build, type, val, emptyPropagator(), subtype);
  450. }
  451. std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype)
  452. {
  453. std::ostringstream descr;
  454. descr << build->getNameTranslated();
  455. return createBonusImpl(build->bid, type, val, prop, descr.str(), subtype);
  456. }
  457. std::shared_ptr<Bonus> CTownHandler::createBonusImpl(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, const std::string & description, int subtype)
  458. {
  459. auto b = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, description, subtype);
  460. if(prop)
  461. b->addPropagator(prop);
  462. return b;
  463. }
  464. void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building)
  465. {
  466. for(auto b : source.Vector())
  467. {
  468. auto bonus = JsonUtils::parseBuildingBonus(b, building->bid, building->getNameTranslated());
  469. if(bonus == nullptr)
  470. continue;
  471. if(bonus->limiter != nullptr)
  472. {
  473. auto limPtr = dynamic_cast<CreatureFactionLimiter*>(bonus->limiter.get());
  474. if(limPtr != nullptr && limPtr->faction == (TFaction)-1)
  475. limPtr->faction = building->town->faction->getIndex();
  476. }
  477. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  478. if(bonus->propagator != nullptr
  479. && bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
  480. bonus->addPropagator(emptyPropagator());
  481. building->addNewBonus(bonus, bonusList);
  482. }
  483. }
  484. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  485. {
  486. assert(stringID.find(':') == std::string::npos);
  487. assert(!source.meta.empty());
  488. auto ret = new CBuilding();
  489. ret->bid = getMappedValue<BuildingID, std::string>(stringID, BuildingID::NONE, MappedKeys::BUILDING_NAMES_TO_TYPES, false);
  490. if(ret->bid == BuildingID::NONE)
  491. ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
  492. if (ret->bid == BuildingID::NONE)
  493. logMod->error("Error: Building '%s' has not internal ID and won't work properly. Correct the typo or update VCMI.", stringID);
  494. ret->mode = ret->bid == BuildingID::GRAIL
  495. ? CBuilding::BUILD_GRAIL
  496. : getMappedValue<CBuilding::EBuildMode>(source["mode"], CBuilding::BUILD_NORMAL, CBuilding::MODES);
  497. ret->subId = getMappedValue<BuildingSubID::EBuildingSubID>(source["type"], BuildingSubID::NONE, MappedKeys::SPECIAL_BUILDINGS);
  498. ret->height = CBuilding::HEIGHT_NO_TOWER;
  499. if(ret->subId == BuildingSubID::LOOKOUT_TOWER
  500. || ret->bid == BuildingID::GRAIL)
  501. ret->height = getMappedValue<CBuilding::ETowerHeight>(source["height"], CBuilding::HEIGHT_NO_TOWER, CBuilding::TOWER_TYPES);
  502. ret->identifier = stringID;
  503. ret->modScope = source.meta;
  504. ret->town = town;
  505. VLC->generaltexth->registerString(ret->getNameTextID(), source["name"].String());
  506. VLC->generaltexth->registerString(ret->getDescriptionTextID(), source["description"].String());
  507. ret->resources = TResources(source["cost"]);
  508. ret->produce = TResources(source["produce"]);
  509. if(ret->bid == BuildingID::TAVERN)
  510. addBonusesForVanilaBuilding(ret);
  511. else if(ret->bid.IsSpecialOrGrail())
  512. {
  513. loadSpecialBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  514. if(ret->buildingBonuses.empty())
  515. addBonusesForVanilaBuilding(ret);
  516. loadSpecialBuildingBonuses(source["onVisitBonuses"], ret->onVisitBonuses, ret);
  517. if(!ret->onVisitBonuses.empty())
  518. {
  519. if(ret->subId == BuildingSubID::NONE)
  520. ret->subId = BuildingSubID::CUSTOM_VISITING_BONUS;
  521. for(auto & bonus : ret->onVisitBonuses)
  522. bonus->sid = Bonus::getSid32(ret->town->faction->getIndex(), ret->bid);
  523. }
  524. }
  525. //MODS COMPATIBILITY FOR 0.96
  526. if(!ret->produce.nonZero())
  527. {
  528. switch (ret->bid) {
  529. break; case BuildingID::VILLAGE_HALL: ret->produce[Res::GOLD] = 500;
  530. break; case BuildingID::TOWN_HALL : ret->produce[Res::GOLD] = 1000;
  531. break; case BuildingID::CITY_HALL : ret->produce[Res::GOLD] = 2000;
  532. break; case BuildingID::CAPITOL : ret->produce[Res::GOLD] = 4000;
  533. break; case BuildingID::GRAIL : ret->produce[Res::GOLD] = 5000;
  534. break; case BuildingID::RESOURCE_SILO :
  535. {
  536. switch (ret->town->primaryRes)
  537. {
  538. case Res::GOLD:
  539. ret->produce[ret->town->primaryRes] = 500;
  540. break;
  541. case Res::WOOD_AND_ORE:
  542. ret->produce[Res::WOOD] = 1;
  543. ret->produce[Res::ORE] = 1;
  544. break;
  545. default:
  546. ret->produce[ret->town->primaryRes] = 1;
  547. break;
  548. }
  549. }
  550. }
  551. }
  552. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  553. if(ret->bid.IsSpecialOrGrail())
  554. loadBuildingRequirements(ret, source["overrides"], overriddenBidsToLoad);
  555. if (!source["upgrades"].isNull())
  556. {
  557. // building id and upgrades can't be the same
  558. if(stringID == source["upgrades"].String())
  559. {
  560. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
  561. stringID % ret->town->faction->getNameTranslated()));
  562. }
  563. VLC->modh->identifiers.requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  564. {
  565. ret->upgrade = BuildingID(identifier);
  566. });
  567. }
  568. else
  569. ret->upgrade = BuildingID::NONE;
  570. ret->town->buildings[ret->bid] = ret;
  571. registerObject(source.meta, ret->town->getBuildingScope(), ret->identifier, ret->bid);
  572. }
  573. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  574. {
  575. for(auto & node : source.Struct())
  576. {
  577. if (!node.second.isNull())
  578. {
  579. loadBuilding(town, node.first, node.second);
  580. }
  581. }
  582. }
  583. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source)
  584. {
  585. auto ret = new CStructure();
  586. ret->building = nullptr;
  587. ret->buildable = nullptr;
  588. VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  589. {
  590. ret->building = town.buildings[BuildingID(identifier)];
  591. });
  592. if (source["builds"].isNull())
  593. {
  594. VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  595. {
  596. ret->building = town.buildings[BuildingID(identifier)];
  597. });
  598. }
  599. else
  600. {
  601. VLC->modh->identifiers.requestIdentifier("building." + town.faction->getJsonKey(), source["builds"], [=, &town](si32 identifier) mutable
  602. {
  603. ret->buildable = town.buildings[BuildingID(identifier)];
  604. });
  605. }
  606. ret->identifier = stringID;
  607. ret->pos.x = static_cast<si32>(source["x"].Float());
  608. ret->pos.y = static_cast<si32>(source["y"].Float());
  609. ret->pos.z = static_cast<si32>(source["z"].Float());
  610. ret->hiddenUpgrade = source["hidden"].Bool();
  611. ret->defName = source["animation"].String();
  612. ret->borderName = source["border"].String();
  613. ret->areaName = source["area"].String();
  614. town.clientInfo.structures.push_back(ret);
  615. }
  616. void CTownHandler::loadStructures(CTown &town, const JsonNode & source)
  617. {
  618. for(auto &node : source.Struct())
  619. {
  620. if (!node.second.isNull())
  621. loadStructure(town, node.first, node.second);
  622. }
  623. }
  624. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source)
  625. {
  626. auto & dstSlots = town.clientInfo.hallSlots;
  627. auto & srcSlots = source.Vector();
  628. dstSlots.resize(srcSlots.size());
  629. for(size_t i=0; i<dstSlots.size(); i++)
  630. {
  631. auto & dstRow = dstSlots[i];
  632. auto & srcRow = srcSlots[i].Vector();
  633. dstRow.resize(srcRow.size());
  634. for(size_t j=0; j < dstRow.size(); j++)
  635. {
  636. auto & dstBox = dstRow[j];
  637. auto & srcBox = srcRow[j].Vector();
  638. dstBox.resize(srcBox.size());
  639. for(size_t k=0; k<dstBox.size(); k++)
  640. {
  641. auto & dst = dstBox[k];
  642. auto & src = srcBox[k];
  643. VLC->modh->identifiers.requestIdentifier("building." + town.faction->getJsonKey(), src, [&](si32 identifier)
  644. {
  645. dst = BuildingID(identifier);
  646. });
  647. }
  648. }
  649. }
  650. }
  651. Point JsonToPoint(const JsonNode & node)
  652. {
  653. Point ret;
  654. ret.x = static_cast<si32>(node["x"].Float());
  655. ret.y = static_cast<si32>(node["y"].Float());
  656. return ret;
  657. }
  658. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
  659. {
  660. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  661. town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
  662. town.clientInfo.towerIconLarge = source["towerIconLarge"].String();
  663. VLC->modh->identifiers.requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  664. {
  665. auto crId = CreatureID(creature);
  666. if(!(*VLC->creh)[crId]->animation.missleFrameAngles.size())
  667. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  668. , town.faction->getNameTranslated()
  669. , (*VLC->creh)[crId]->getNameSingularTranslated());
  670. town.clientInfo.siegeShooter = crId;
  671. });
  672. auto & pos = town.clientInfo.siegePositions;
  673. pos.resize(21);
  674. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  675. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  676. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  677. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  678. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  679. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  680. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  681. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  682. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  683. pos[9] = JsonToPoint(source["gate"]["gate"]);
  684. pos[10] = JsonToPoint(source["gate"]["arch"]);
  685. pos[7] = JsonToPoint(source["walls"]["upper"]);
  686. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  687. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  688. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  689. pos[13] = JsonToPoint(source["moat"]["moat"]);
  690. pos[14] = JsonToPoint(source["moat"]["bank"]);
  691. pos[11] = JsonToPoint(source["static"]["bottom"]);
  692. pos[12] = JsonToPoint(source["static"]["top"]);
  693. pos[1] = JsonToPoint(source["static"]["background"]);
  694. }
  695. static void readIcon(JsonNode source, std::string & small, std::string & large)
  696. {
  697. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  698. {
  699. small = source["small"].String();
  700. large = source["large"].String();
  701. }
  702. }
  703. void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
  704. {
  705. CTown::ClientInfo & info = town.clientInfo;
  706. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  707. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  708. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  709. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  710. info.hallBackground = source["hallBackground"].String();
  711. info.musicTheme = source["musicTheme"].String();
  712. info.townBackground = source["townBackground"].String();
  713. info.guildWindow = source["guildWindow"].String();
  714. info.buildingsIcons = source["buildingsIcons"].String();
  715. //left for back compatibility - will be removed later
  716. if(!source["guildBackground"].String().empty())
  717. info.guildBackground = source["guildBackground"].String();
  718. else
  719. info.guildBackground = "TPMAGE.bmp";
  720. if(!source["tavernVideo"].String().empty())
  721. info.tavernVideo = source["tavernVideo"].String();
  722. else
  723. info.tavernVideo = "TAVERN.BIK";
  724. //end of legacy assignment
  725. loadTownHall(town, source["hallSlots"]);
  726. loadStructures(town, source["structures"]);
  727. loadSiegeScreen(town, source["siege"]);
  728. }
  729. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  730. {
  731. auto resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  732. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  733. town->primaryRes = Res::WOOD_AND_ORE; //Wood + Ore
  734. else
  735. town->primaryRes = static_cast<ui16>(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  736. warMachinesToLoad[town] = source["warMachine"];
  737. town->moatDamage = static_cast<si32>(source["moatDamage"].Float());
  738. town->moatHexes = source["moatHexes"].convertTo<std::vector<BattleHex> >();
  739. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  740. town->namesCount = 0;
  741. for (auto const & name : source["names"].Vector())
  742. {
  743. VLC->generaltexth->registerString(town->getRandomNameTextID(town->namesCount), name.String());
  744. town->namesCount += 1;
  745. }
  746. // Horde building creature level
  747. for(const JsonNode &node : source["horde"].Vector())
  748. town->hordeLvl[(int)town->hordeLvl.size()] = static_cast<int>(node.Float());
  749. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  750. // but anything below 2 must be handled here
  751. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  752. town->hordeLvl[(int)i] = -1;
  753. const JsonVector & creatures = source["creatures"].Vector();
  754. town->creatures.resize(creatures.size());
  755. for (size_t i=0; i< creatures.size(); i++)
  756. {
  757. const JsonVector & level = creatures[i].Vector();
  758. town->creatures[i].resize(level.size());
  759. for (size_t j=0; j<level.size(); j++)
  760. {
  761. VLC->modh->identifiers.requestIdentifier("creature", level[j], [=](si32 creature)
  762. {
  763. town->creatures[i][j] = CreatureID(creature);
  764. });
  765. }
  766. }
  767. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  768. /// set chance of specific hero class to appear in this town
  769. for(auto &node : source["tavern"].Struct())
  770. {
  771. int chance = static_cast<int>(node.second.Float());
  772. VLC->modh->identifiers.requestIdentifier(node.second.meta, "heroClass",node.first, [=](si32 classID)
  773. {
  774. VLC->heroh->classes[HeroClassID(classID)]->selectionProbability[town->faction->getIndex()] = chance;
  775. });
  776. }
  777. for(auto &node : source["guildSpells"].Struct())
  778. {
  779. int chance = static_cast<int>(node.second.Float());
  780. VLC->modh->identifiers.requestIdentifier(node.second.meta, "spell", node.first, [=](si32 spellID)
  781. {
  782. VLC->spellh->objects.at(spellID)->probabilities[town->faction->getIndex()] = chance;
  783. });
  784. }
  785. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  786. {
  787. town->dwellings.push_back(d["graphics"].String());
  788. town->dwellingNames.push_back(d["name"].String());
  789. }
  790. loadBuildings(town, source["buildings"]);
  791. loadClientData(*town, source);
  792. }
  793. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source)
  794. {
  795. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  796. std::string prefix = source["prefix"].String();
  797. for(const JsonNode &piece : source["pieces"].Vector())
  798. {
  799. size_t index = faction.puzzleMap.size();
  800. SPuzzleInfo spi;
  801. spi.x = static_cast<si16>(piece["x"].Float());
  802. spi.y = static_cast<si16>(piece["y"].Float());
  803. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  804. spi.number = static_cast<ui16>(index);
  805. // filename calculation
  806. std::ostringstream suffix;
  807. suffix << std::setfill('0') << std::setw(2) << index;
  808. spi.filename = prefix + suffix.str();
  809. faction.puzzleMap.push_back(spi);
  810. }
  811. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  812. }
  813. CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  814. {
  815. assert(identifier.find(':') == std::string::npos);
  816. auto faction = new CFaction();
  817. faction->index = static_cast<TFaction>(index);
  818. faction->modScope = scope;
  819. faction->identifier = identifier;
  820. VLC->generaltexth->registerString(faction->getNameTextID(), source["name"].String());
  821. faction->creatureBg120 = source["creatureBackground"]["120px"].String();
  822. faction->creatureBg130 = source["creatureBackground"]["130px"].String();
  823. int alignment = vstd::find_pos(EAlignment::names, source["alignment"].String());
  824. if (alignment == -1)
  825. faction->alignment = EAlignment::NEUTRAL;
  826. else
  827. faction->alignment = static_cast<EAlignment::EAlignment>(alignment);
  828. auto preferUndergound = source["preferUndergroundPlacement"];
  829. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  830. // NOTE: semi-workaround - normally, towns are supposed to have native terrains.
  831. // Towns without one are exceptions. So, vcmi requires nativeTerrain to be defined
  832. // But allows it to be defined with explicit value of "none" if town should not have native terrain
  833. // This is better than allowing such terrain-less towns silently, leading to issues with RMG
  834. faction->nativeTerrain = ETerrainId::NONE;
  835. if ( !source["nativeTerrain"].isNull() && source["nativeTerrain"].String() != "none")
  836. {
  837. VLC->modh->identifiers.requestIdentifier("terrain", source["nativeTerrain"], [=](int32_t index){
  838. faction->nativeTerrain = TerrainId(index);
  839. });
  840. }
  841. if (!source["town"].isNull())
  842. {
  843. faction->town = new CTown();
  844. faction->town->faction = faction;
  845. loadTown(faction->town, source["town"]);
  846. }
  847. else
  848. faction->town = nullptr;
  849. if (!source["puzzleMap"].isNull())
  850. loadPuzzle(*faction, source["puzzleMap"]);
  851. return faction;
  852. }
  853. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  854. {
  855. auto object = loadFromJson(scope, data, name, objects.size());
  856. objects.push_back(object);
  857. if (object->town)
  858. {
  859. auto & info = object->town->clientInfo;
  860. info.icons[0][0] = 8 + object->index * 4 + 0;
  861. info.icons[0][1] = 8 + object->index * 4 + 1;
  862. info.icons[1][0] = 8 + object->index * 4 + 2;
  863. info.icons[1][1] = 8 + object->index * 4 + 3;
  864. VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
  865. {
  866. // register town once objects are loaded
  867. JsonNode config = data["town"]["mapObject"];
  868. config["faction"].String() = name;
  869. config["faction"].meta = scope;
  870. if (config.meta.empty())// MODS COMPATIBILITY FOR 0.96
  871. config.meta = scope;
  872. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  873. // MODS COMPATIBILITY FOR 0.96
  874. auto & advMap = data["town"]["adventureMap"];
  875. if (!advMap.isNull())
  876. {
  877. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  878. JsonNode config;
  879. config["animation"] = advMap["castle"];
  880. VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  881. }
  882. });
  883. }
  884. registerObject(scope, "faction", name, object->index);
  885. }
  886. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  887. {
  888. auto object = loadFromJson(scope, data, name, index);
  889. if (objects.size() > index)
  890. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  891. else
  892. objects.resize(index + 1);
  893. objects[index] = object;
  894. if (object->town)
  895. {
  896. auto & info = object->town->clientInfo;
  897. info.icons[0][0] = (GameConstants::F_NUMBER + object->index) * 2 + 0;
  898. info.icons[0][1] = (GameConstants::F_NUMBER + object->index) * 2 + 1;
  899. info.icons[1][0] = object->index * 2 + 0;
  900. info.icons[1][1] = object->index * 2 + 1;
  901. VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
  902. {
  903. // register town once objects are loaded
  904. JsonNode config = data["town"]["mapObject"];
  905. config["faction"].String() = name;
  906. config["faction"].meta = scope;
  907. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  908. });
  909. }
  910. registerObject(scope, "faction", name, object->index);
  911. }
  912. void CTownHandler::loadRandomFaction()
  913. {
  914. static const ResourceID randomFactionPath("config/factions/random.json");
  915. JsonNode randomFactionJson(randomFactionPath);
  916. randomFactionJson.setMeta(CModHandler::scopeBuiltin(), true);
  917. loadBuildings(randomTown, randomFactionJson["random"]["town"]["buildings"]);
  918. }
  919. void CTownHandler::loadCustom()
  920. {
  921. loadRandomFaction();
  922. }
  923. void CTownHandler::afterLoadFinalization()
  924. {
  925. initializeRequirements();
  926. initializeOverridden();
  927. initializeWarMachines();
  928. }
  929. void CTownHandler::initializeRequirements()
  930. {
  931. // must be done separately after all ID's are known
  932. for (auto & requirement : requirementsToLoad)
  933. {
  934. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  935. {
  936. if (node.Vector().size() > 1)
  937. {
  938. logMod->warn("Unexpected length of town buildings requirements: %d", node.Vector().size());
  939. logMod->warn("Entry contains: ");
  940. logMod->warn(node.toJson());
  941. }
  942. return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).get());
  943. });
  944. }
  945. requirementsToLoad.clear();
  946. }
  947. void CTownHandler::initializeOverridden()
  948. {
  949. for(auto & bidHelper : overriddenBidsToLoad)
  950. {
  951. auto jsonNode = bidHelper.json;
  952. auto scope = bidHelper.town->getBuildingScope();
  953. for(auto b : jsonNode.Vector())
  954. {
  955. auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).get());
  956. bidHelper.building->overrideBids.insert(bid);
  957. }
  958. }
  959. overriddenBidsToLoad.clear();
  960. }
  961. void CTownHandler::initializeWarMachines()
  962. {
  963. // must be done separately after all objects are loaded
  964. for(auto & p : warMachinesToLoad)
  965. {
  966. CTown * t = p.first;
  967. JsonNode creatureKey = p.second;
  968. auto ret = VLC->modh->identifiers.getIdentifier("creature", creatureKey, false);
  969. if(ret)
  970. {
  971. const CCreature * creature = CreatureID(*ret).toCreature();
  972. t->warMachine = creature->warMachine;
  973. }
  974. }
  975. warMachinesToLoad.clear();
  976. }
  977. std::vector<bool> CTownHandler::getDefaultAllowed() const
  978. {
  979. std::vector<bool> allowedFactions;
  980. for(auto town : objects)
  981. {
  982. allowedFactions.push_back(town->town != nullptr);
  983. }
  984. return allowedFactions;
  985. }
  986. std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown) const
  987. {
  988. std::set<TFaction> allowedFactions;
  989. std::vector<bool> allowed;
  990. if (withTown)
  991. allowed = getDefaultAllowed();
  992. else
  993. allowed.resize( objects.size(), true);
  994. for (size_t i=0; i<allowed.size(); i++)
  995. if (allowed[i])
  996. allowedFactions.insert((TFaction)i);
  997. return allowedFactions;
  998. }
  999. const std::vector<std::string> & CTownHandler::getTypeNames() const
  1000. {
  1001. static const std::vector<std::string> typeNames = { "faction", "town" };
  1002. return typeNames;
  1003. }
  1004. VCMI_LIB_NAMESPACE_END