Ivan Savenko
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46931a0ecf
Bugfixing
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2 years ago |
Ivan Savenko
|
47c1803c42
Finalization of refactoring:
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2 years ago |
Ivan Savenko
|
05a1d7c6e3
All text for factions/towns/building are passed through translator
|
2 years ago |
Ivan Savenko
|
d2b837b116
All creature-related texts go through translator
|
2 years ago |
Ivan Savenko
|
17fc9d8d8f
Merge with vcmi/develop
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2 years ago |
Ivan Savenko
|
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
|
2 years ago |
Ivan Savenko
|
526de47ca4
Removed 0.98 compatibility
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2 years ago |
Ivan Savenko
|
1caec0a8cb
Removed default native terrains - breaks neutral faction
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2 years ago |
Ivan Savenko
|
e1799379dd
Terrain/Road/River handler are now in compileable state
|
2 years ago |
Ivan Savenko
|
1468f6aded
Converted terrainTypeHandler into proper handler class
|
2 years ago |
Ivan Savenko
|
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
|
2 years ago |
Ivan Savenko
|
861a6849f9
Added possibility to define per-town tower icon for battle queue in siege
|
2 years ago |
lainon
|
7fdad4e0f6
Code refactor following C++ standard and condition fixes
|
2 years ago |
Tomasz Zieliński
|
20c102e648
Remove T prefix from new typedefs
|
3 years ago |
Tomasz Zieliński
|
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
|
3 years ago |
Tomasz Zieliński
|
4ea57ea7fc
A variety of suggested style tweaks
|
3 years ago |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
Tomasz Zieliński
|
494b0f0226
First version that compiles
|
3 years ago |
Nordsoft91
|
aaa07e4d2e
New terrain support - part 1 (#755)
|
3 years ago |
Nordsoft91
|
9d06e51631
Place proper towns in underground (#743)
|
3 years ago |
Dmitry Orlov
|
f861d3a509
Fix: Visiting hero should receive town bonuses during town siege
|
4 years ago |
AlexVinS
|
483a4689ce
Fixes for code review issues
|
4 years ago |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
7 years ago |
Dmitry Orlov
|
8cd1af6998
Fix: Siege crashes when creature on the archer's tower is not a shooter
|
4 years ago |
Dmitry Orlov
|
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
|
4 years ago |
Dmitry Orlov
|
8f331dce31
Feature: Lodestar Grail should work.
|
4 years ago |
Dmitry Orlov
|
d6a4767865
Mod system improvement: Patch 2
|
5 years ago |
Dmitry Orlov
|
934c4e511d
Special buildings support : Patch 1
|
5 years ago |
Dmitry Orlov
|
195fb8ff41
Mod system improvement Part I : Fix content losing after deserialization
|
5 years ago |
Dmitry Orlov
|
bf07cd0ad9
Mod system improvement Part I : Old saves support & MSVS build fix
|
5 years ago |