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							- #include "StdInc.h"
 
- #include "CAdvmapInterface.h"
 
- #include "BattleInterface/CBattleInterface.h"
 
- #include "BattleInterface/CBattleInterfaceClasses.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "UIFramework/CCursorHandler.h"
 
- #include "CKingdomInterface.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CCreatureWindow.h"
 
- #include "CMessage.h"
 
- #include "CPlayerInterface.h"
 
- //#include "UIFramework/SDL_Extensions.h"
 
- #include "UIFramework/SDL_Extensions.h"
 
- #include "CConfigHandler.h"
 
- #include "BattleInterface/CCreatureAnimation.h"
 
- #include "Graphics.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CLodHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/Connection.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/JsonNode.h"
 
- #include "CMusicHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/NetPacks.h"
 
- #include "../lib/map.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "mapHandler.h"
 
- #include "../lib/CStopWatch.h"
 
- #include "../lib/StartInfo.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/GameConstants.h"
 
- #include "UIFramework/CGuiHandler.h"
 
- #include "../lib/UnlockGuard.h"
 
- #ifdef min
 
- #undef min
 
- #endif
 
- #ifdef max
 
- #undef max
 
- #endif
 
- /*
 
-  * CPlayerInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- // The macro below is used to mark functions that are called by client when game state changes.
 
- // They all assume that CPlayerInterface::pim mutex is locked.
 
- #define EVENT_HANDLER_CALLED_BY_CLIENT
 
- // The macro marks functions that are run on a new thread by client.
 
- // They do not own any mutexes intiially.
 
- #define THREAD_CREATED_BY_CLIENT
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- void processCommand(const std::string &message, CClient *&client);
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- boost::recursive_mutex * CPlayerInterface::pim = new boost::recursive_mutex;
 
- CPlayerInterface * LOCPLINT;
 
- CBattleInterface * CPlayerInterface::battleInt;
 
- enum  EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
 
- CondSh<EMoveState> stillMoveHero; //used during hero movement
 
- int CPlayerInterface::howManyPeople = 0;
 
- struct OCM_HLP_CGIN
 
- {
 
- 	bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect>  & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
 
- 	{
 
- 		return (*a.first)<(*b.first);
 
- 	}
 
- } ocmptwo_cgin ;
 
- CPlayerInterface::CPlayerInterface(int Player)
 
- {
 
- 	observerInDuelMode = false;
 
- 	howManyPeople++;
 
- 	GH.defActionsDef = 0;
 
- 	LOCPLINT = this;
 
- 	curAction = NULL;
 
- 	playerID=Player;
 
- 	human=true;
 
- 	castleInt = NULL;
 
- 	battleInt = NULL;
 
- 	//pim = new boost::recursive_mutex;
 
- 	makingTurn = false;
 
- 	showingDialog = new CondSh<bool>(false);
 
- 	cingconsole = new CInGameConsole;
 
- 	terminate_cond.set(false);
 
- 	firstCall = 1; //if loading will be overwritten in serialize
 
- 	autosaveCount = 0;
 
- }
 
- CPlayerInterface::~CPlayerInterface()
 
- {
 
- 	howManyPeople--;
 
- 	//delete pim;
 
- 	//vstd::clear_pointer(pim);
 
- 	delete showingDialog;
 
- 	if(adventureInt)
 
- 	{
 
- 		if(adventureInt->active & CIntObject::KEYBOARD)
 
- 			adventureInt->deactivateKeys();
 
- 		delete adventureInt;
 
- 		adventureInt = NULL;
 
- 	}
 
- 	if(cingconsole->active) //TODO
 
- 		cingconsole->deactivate();
 
- 	delete cingconsole;
 
- 	LOCPLINT = NULL;
 
- }
 
- void CPlayerInterface::init(CCallback * CB)
 
- {
 
- 	cb = dynamic_cast<CCallback*>(CB);
 
- 	if(observerInDuelMode)
 
- 	{
 
- 		return;
 
- 	}
 
- 	if(!adventureInt)
 
- 		adventureInt = new CAdvMapInt();
 
- 	if(!towns.size() && !wanderingHeroes.size())
 
- 	{
 
- 		recreateHeroTownList();
 
- 	}
 
- }
 
- void CPlayerInterface::yourTurn()
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	{
 
- 		boost::unique_lock<boost::mutex> lock(eventsM); //block handling events until interface is ready
 
- 		LOCPLINT = this;
 
- 		GH.curInt = this;
 
- 		adventureInt->selection = NULL;
 
- 		if(firstCall)
 
- 		{
 
- 			if(howManyPeople == 1)
 
- 				adventureInt->setPlayer(playerID);
 
- 			autosaveCount = getLastIndex("Autosave_");
 
- 			if(firstCall > 0) //new game, not loaded
 
- 			{
 
- 				int index = getLastIndex("Newgame_Autosave_");
 
- 				index %= SAVES_COUNT;
 
- 				cb->save("Newgame_Autosave_" + boost::lexical_cast<std::string>(index + 1));
 
- 			}
 
- 			firstCall = 0;
 
- 		}
 
- 		else
 
- 		{
 
- 			LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
 
- 			autosaveCount %= 5;
 
- 		}
 
- 		if(adventureInt->player != playerID)
 
- 			adventureInt->setPlayer(playerID);
 
- 		if(howManyPeople > 1) //hot seat message
 
- 		{
 
- 			adventureInt->startHotSeatWait(playerID);
 
- 			makingTurn = true;
 
- 			std::string msg = CGI->generaltexth->allTexts[13];
 
- 			boost::replace_first(msg, "%s", cb->getStartInfo()->playerInfos.find(playerID)->second.name);
 
- 			std::vector<CComponent*> cmp;
 
- 			cmp.push_back(new CComponent(CComponent::flag, playerID, 0));
 
- 			showInfoDialog(msg, cmp);
 
- 		}
 
- 		else
 
- 		{
 
- 			makingTurn = true;
 
- 			adventureInt->startTurn();
 
- 		}
 
- 	}
 
- 	acceptTurn();
 
- }
 
- STRONG_INLINE void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
 
- {
 
- 	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
 
- 	for(int h=0; h<hlp.objects.size(); ++h)
 
- 		if(hlp.objects[h].first->id==hid)
 
- 		{
 
- 			hlp.objects[h].second = r;
 
- 			return;
 
- 		}
 
- }
 
- STRONG_INLINE void delObjRect(const int & x, const int & y, const int & z, const int & hid)
 
- {
 
- 	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
 
- 	for(int h=0; h<hlp.objects.size(); ++h)
 
- 		if(hlp.objects[h].first->id==hid)
 
- 		{
 
- 			hlp.objects.erase(hlp.objects.begin()+h);
 
- 			return;
 
- 		}
 
- }
 
- void CPlayerInterface::heroMoved(const TryMoveHero & details)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	waitWhileDialog();
 
- 	if(LOCPLINT != this)
 
- 		return;
 
- 	const CGHeroInstance * ho = cb->getHero(details.id); //object representing this hero
 
- 	int3 hp = details.start;
 
- 	if(!ho)
 
- 	{
 
- 		//AI hero left the visible area (we can't obtain info)
 
- 		//TODO very evil workaround -> retreive pointer to hero so we could animate it
 
- 		// TODO -> we should not need full CGHeroInstance structure to display animation or it should not be handled by playerint (but by the client itself)
 
- 		const TerrainTile2 &tile = CGI->mh->ttiles[hp.x-1][hp.y][hp.z];
 
- 		for(int i = 0; i < tile.objects.size(); i++)
 
- 			if(tile.objects[i].first->id == details.id)
 
- 				ho = dynamic_cast<const CGHeroInstance *>(tile.objects[i].first);
 
- 		if(!ho) //still nothing...
 
- 			return;
 
- 	}
 
- 	adventureInt->centerOn(ho); //actualizing screen pos
 
- 	adventureInt->minimap.draw(screen2);
 
- 	adventureInt->heroList.draw(screen2);
 
- 	bool directlyAttackingCreature =
 
- 		CGI->mh->map->isInTheMap(details.attackedFrom)
 
- 		&& adventureInt->terrain.currentPath					//in case if movement has been canceled in the meantime and path was already erased
 
- 		&& adventureInt->terrain.currentPath->nodes.size() == 3;//FIXME should be 2 but works nevertheless...
 
- 	if(makingTurn  &&  ho->tempOwner == playerID) //we are moving our hero - we may need to update assigned path
 
- 	{
 
- 		//We may need to change music - select new track, music handler will change it if needed
 
- 		CCS->musich->playMusic(CCS->musich->terrainMusics[LOCPLINT->cb->getTile(ho->visitablePos())->tertype], -1);
 
- 		if(details.result == TryMoveHero::TELEPORTATION)
 
- 		{
 
- 			if(adventureInt->terrain.currentPath)
 
- 			{ 
 
- 				assert(adventureInt->terrain.currentPath->nodes.size() >= 2);
 
- 				std::vector<CGPathNode>::const_iterator nodesIt = adventureInt->terrain.currentPath->nodes.end() - 1;
 
- 				if((nodesIt)->coord == CGHeroInstance::convertPosition(details.start, false)
 
- 					&& (nodesIt-1)->coord == CGHeroInstance::convertPosition(details.end, false))
 
- 				{
 
- 					//path was between entrance and exit of teleport -> OK, erase node as usual
 
- 					removeLastNodeFromPath(ho);
 
- 				}
 
- 				else
 
- 				{
 
- 					//teleport was not along current path, it'll now be invalid (hero is somewhere else)
 
- 					eraseCurrentPathOf(ho);
 
- 				}
 
- 			}
 
- 			return;	//teleport - no fancy moving animation
 
- 					//TODO: smooth disappear / appear effect
 
- 		}
 
- 		if (ho->pos != details.end //hero didn't change tile but visit succeeded
 
- 			|| directlyAttackingCreature) // or creature was attacked from endangering tile.
 
- 		{
 
- 			eraseCurrentPathOf(ho);
 
- 		}
 
- 		else if(adventureInt->terrain.currentPath  &&  ho->pos == details.end) //&& hero is moving
 
- 		{
 
- 			if(details.start != details.end) //so we don't touch path when revisiting with spacebar
 
- 				removeLastNodeFromPath(ho);
 
- 		}
 
- 	}
 
- 	if (details.result != TryMoveHero::SUCCESS) //hero failed to move
 
- 	{
 
- 		ho->isStanding = true;
 
- 		stillMoveHero.setn(STOP_MOVE);
 
- 		GH.totalRedraw();
 
- 		return;
 
- 	}
 
- 	initMovement(details, ho, hp);
 
- 	//first initializing done
 
- 	GH.mainFPSmng->framerateDelay(); // after first move
 
- 	ui32 speed = settings["adventure"]["heroSpeed"].Float();
 
- 	//main moving
 
- 	for(int i=1; i<32; i+=2*speed)
 
- 	{
 
- 		movementPxStep(details, i, hp, ho);
 
- 		adventureInt->updateScreen = true;
 
- 		adventureInt->show(screen);
 
- 		CSDL_Ext::update(screen);
 
- 		GH.mainFPSmng->framerateDelay(); //for animation purposes
 
- 	} //for(int i=1; i<32; i+=4)
 
- 	//main moving done
 
- 	//finishing move
 
- 	finishMovement(details, hp, ho);
 
- 	ho->isStanding = true;
 
- 	//move finished
 
- 	adventureInt->minimap.draw(screen2);
 
- 	adventureInt->heroList.updateMove(ho);
 
- 	//check if user cancelled movement
 
- 	{
 
- 		boost::unique_lock<boost::mutex> un(eventsM);
 
- 		while(events.size())
 
- 		{
 
- 			SDL_Event *ev = events.front();
 
- 			events.pop();
 
- 			switch(ev->type)
 
- 			{
 
- 			case SDL_MOUSEBUTTONDOWN:
 
- 				stillMoveHero.setn(STOP_MOVE);
 
- 				break;
 
- 			case SDL_KEYDOWN:
 
- 				if(ev->key.keysym.sym < SDLK_F1  ||  ev->key.keysym.sym > SDLK_F15)
 
- 					stillMoveHero.setn(STOP_MOVE);
 
- 				break;
 
- 			}
 
- 			delete ev;
 
- 		}
 
- 	}
 
- 	if(stillMoveHero.get() == WAITING_MOVE)
 
- 		stillMoveHero.setn(DURING_MOVE);
 
- 	// Hero attacked creature directly, set direction to face it.
 
- 	if (directlyAttackingCreature) {
 
- 		// Get direction to attacker.
 
- 		int3 posOffset = details.attackedFrom - details.end + int3(2, 1, 0);
 
- 		static const ui8 dirLookup[3][3] = {
 
- 			{ 1, 2, 3 },
 
- 			{ 8, 0, 4 },
 
- 			{ 7, 6, 5 }
 
- 		};
 
- 		// FIXME: Avoid const_cast, make moveDir mutable in some other way?
 
- 		const_cast<CGHeroInstance *>(ho)->moveDir = dirLookup[posOffset.y][posOffset.x];
 
- 	}
 
- }
 
- void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	wanderingHeroes -= hero;
 
- 	if(vstd::contains(paths, hero))
 
- 		paths.erase(hero);
 
- 	adventureInt->heroList.updateHList(hero);
 
- }
 
- void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	wanderingHeroes.push_back(hero);
 
- 	adventureInt->heroList.updateHList();
 
- }
 
- void CPlayerInterface::openTownWindow(const CGTownInstance * town)
 
- {
 
- 	if (castleInt)
 
- 		GH.popIntTotally(castleInt);
 
- 	castleInt = new CCastleInterface(town);
 
- 	GH.pushInt(castleInt);
 
- }
 
- SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
 
- {
 
- 	if(!specific)
 
- 		specific = adventureInt->selection;
 
- 	assert(specific);
 
- 	switch(specific->ID)
 
- 	{
 
- 	case GameConstants::HEROI_TYPE:
 
- 		{
 
- 			InfoAboutHero iah;
 
- 			bool gotInfo = LOCPLINT->cb->getHeroInfo(specific, iah);
 
- 			assert(gotInfo);
 
- 			return graphics->drawHeroInfoWin(iah);
 
- 		}
 
- 	case GameConstants::TOWNI_TYPE:
 
- 	case 33: // Garrison
 
- 	case 219:
 
- 		{
 
- 			InfoAboutTown iah;
 
- 			bool gotInfo = LOCPLINT->cb->getTownInfo(specific, iah);
 
- 			assert(gotInfo);
 
- 			return graphics->drawTownInfoWin(iah);
 
- 		}
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- int3 CPlayerInterface::repairScreenPos(int3 pos)
 
- {
 
- 	if(pos.x<-CGI->mh->frameW)
 
- 		pos.x = -CGI->mh->frameW;
 
- 	if(pos.y<-CGI->mh->frameH)
 
- 		pos.y = -CGI->mh->frameH;
 
- 	if(pos.x>CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW)
 
- 		pos.x = CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW;
 
- 	if(pos.y>CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH)
 
- 		pos.y = CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH;
 
- 	return pos;
 
- }
 
- void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(which == 4)
 
- 	{
 
- 		if(CAltarWindow *ctw = dynamic_cast<CAltarWindow *>(GH.topInt()))
 
- 			ctw->setExpToLevel();
 
- 	}
 
- 	else if(which < GameConstants::PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
 
- 		updateInfo(hero);
 
- }
 
- void CPlayerInterface::heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	CUniversityWindow* cuw = dynamic_cast<CUniversityWindow*>(GH.topInt());
 
- 	if(cuw) //university window is open
 
- 	{
 
- 		GH.totalRedraw();
 
- 	}
 
- }
 
- void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	updateInfo(hero);
 
- }
 
- void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(makingTurn && hero->tempOwner == playerID)
 
- 		adventureInt->heroList.redraw();
 
- }
 
- void CPlayerInterface::receivedResource(int type, int val)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt()))
 
- 		mw->resourceChanged(type, val);
 
- 	GH.totalRedraw();
 
- }
 
- void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	waitWhileDialog();
 
- 	CCS->soundh->playSound(soundBase::heroNewLevel);
 
- 	CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
 
- 	GH.pushInt(lw);
 
- }
 
- void CPlayerInterface::commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	waitWhileDialog();
 
- 	CCS->soundh->playSound(soundBase::heroNewLevel);
 
- 	//boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,cl->callbacks[h->tempOwner].get(),_1,id))
 
- 	auto callback2 = boost::bind (&CCallback::selectionMade, cb, 0, playerID);
 
- 	showYesNoDialog ("Commander got level", callback2, callback2, true, std::vector<CComponent*>());
 
- 	//showYesNoDialog ("Commander got level", callback, callback, true, std::vector<CComponent*>());
 
- 	//TODO: display full window
 
- 	//CCreatureWindow * cw = new CCreatureWindow(commander);
 
- 	//GH.pushInt(cw);
 
- }
 
- void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	updateInfo(town);
 
- 	if(town->garrisonHero && vstd::contains(wanderingHeroes,town->garrisonHero)) //wandering hero moved to the garrison
 
- 	{
 
- 		CGI->mh->hideObject(town->garrisonHero);
 
- 		wanderingHeroes -= town->garrisonHero;
 
- 	}
 
- 	if(town->visitingHero && !vstd::contains(wanderingHeroes,town->visitingHero)) //hero leaves garrison
 
- 	{
 
- 		CGI->mh->printObject(town->visitingHero);
 
- 		wanderingHeroes.push_back(town->visitingHero);
 
- 	}
 
- 	adventureInt->updateNextHero(NULL);
 
- 	if(CCastleInterface *c = castleInt)
 
- 	{
 
- 		c->garr->highlighted = NULL;
 
- 		c->garr->setArmy(town->getUpperArmy(), 0);
 
- 		c->garr->setArmy(town->visitingHero, 1);
 
- 		c->garr->recreateSlots();
 
- 		c->heroes->update();
 
- 	}
 
- 	BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
 
- 	{
 
- 		CKingdomInterface *ki = dynamic_cast<CKingdomInterface*>(isa);
 
- 		if (ki)
 
- 		{
 
- 			ki->townChanged(town);
 
- 			ki->updateGarrisons();
 
- 		}
 
- 	}
 
- 	GH.totalRedraw();
 
- }
 
- void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(hero->tempOwner != playerID )
 
- 		return;
 
- 	waitWhileDialog();
 
- 	openTownWindow(town);
 
- }
 
- void CPlayerInterface::garrisonChanged( const CGObjectInstance * obj, bool updateInfobox /*= true*/ )
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(updateInfobox)
 
- 		updateInfo(obj);
 
- 	for(std::list<IShowActivatable*>::iterator i = GH.listInt.begin(); i != GH.listInt.end(); i++)
 
- 	{
 
- 		if((*i)->type & IShowActivatable::WITH_GARRISON)
 
- 		{
 
- 			CGarrisonHolder *cgh = dynamic_cast<CGarrisonHolder*>(*i);
 
- 			cgh->updateGarrisons();
 
- 		}
 
- 		else if(CTradeWindow *cmw = dynamic_cast<CTradeWindow*>(*i))
 
- 		{
 
- 			if(obj == cmw->hero)
 
- 				cmw->garrisonChanged();
 
- 		}
 
- 	}
 
- 	GH.totalRedraw();
 
- }
 
- void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	switch (buildingID)
 
- 	{
 
- 	case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
 
- 		updateInfo(town);
 
- 		break;
 
- 	}
 
- 	if(!castleInt)
 
- 		return;
 
- 	if(castleInt->town!=town)
 
- 		return;
 
- 	switch(what)
 
- 	{
 
- 	case 1:
 
- 		CCS->soundh->playSound(soundBase::newBuilding);
 
- 		castleInt->addBuilding(buildingID);
 
- 		break;
 
- 	case 2:
 
- 		castleInt->removeBuilding(buildingID);
 
- 		break;
 
- 	}
 
- }
 
- void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	waitForAllDialogs();
 
- 	GH.pushInt(battleInt);
 
- }
 
- void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	for(int b=0; b<healedStacks.size(); ++b)
 
- 	{
 
- 		const CStack * healed = cb->battleGetStackByID(healedStacks[b].first);
 
- 		if(battleInt->creAnims[healed->ID]->getType() == CCreatureAnim::DEATH)
 
- 		{
 
- 			//stack has been resurrected
 
- 			battleInt->creAnims[healed->ID]->setType(CCreatureAnim::HOLDING);
 
- 		}
 
- 	}
 
- 	if (lifeDrain)
 
- 	{
 
- 		const CStack *attacker = cb->battleGetStackByID(healedStacks[0].first, false);
 
- 		const CStack *defender = cb->battleGetStackByID(lifeDrainFrom, false);
 
- 		int textOff = 0;
 
- 		if (attacker)
 
- 		{
 
- 			battleInt->displayEffect(52, attacker->position); //TODO: transparency
 
- 			if (attacker->count > 1)
 
- 			{
 
- 				textOff += 1;
 
- 			}
 
- 			CCS->soundh->playSound(soundBase::DRAINLIF);
 
- 		}
 
- 		//print info about life drain
 
- 		char textBuf[1000];
 
- 		sprintf(textBuf, CGI->generaltexth->allTexts[361 + textOff].c_str(), attacker->getCreature()->nameSing.c_str(),
 
- 			healedStacks[0].second, defender->getCreature()->namePl.c_str());
 
- 		battleInt->console->addText(textBuf);
 
- 	}
 
- 	if (tentHeal)
 
- 	{
 
- 		std::string text = CGI->generaltexth->allTexts[414];
 
- 		boost::algorithm::replace_first(text, "%s", cb->battleGetStackByID(lifeDrainFrom, false)->getCreature()->nameSing);
 
- 		boost::algorithm::replace_first(text, "%s",	cb->battleGetStackByID(healedStacks[0].first, false)->getCreature()->nameSing);
 
- 		boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(healedStacks[0].second));
 
- 		battleInt->console->addText(text);
 
- 	}
 
- }
 
- void CPlayerInterface::battleNewStackAppeared(const CStack * stack)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->newStack(stack);
 
- }
 
- void CPlayerInterface::battleObstaclesRemoved(const std::set<si32> & removedObstacles)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- // 	for(std::set<si32>::const_iterator it = removedObstacles.begin(); it != removedObstacles.end(); ++it)
 
- // 	{
 
- // 		for(std::map< int, CDefHandler * >::iterator itBat = battleInt->idToObstacle.begin(); itBat != battleInt->idToObstacle.end(); ++itBat)
 
- // 		{
 
- // 			if(itBat->first == *it) //remove this obstacle
 
- // 			{
 
- // 				battleInt->idToObstacle.erase(itBat);
 
- // 				break;
 
- // 			}
 
- // 		}
 
- // 	}
 
- 	//update accessible hexes
 
- 	battleInt->redrawBackgroundWithHexes(battleInt->activeStack);
 
- }
 
- void CPlayerInterface::battleCatapultAttacked(const CatapultAttack & ca)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->stackIsCatapulting(ca);
 
- }
 
- void CPlayerInterface::battleStacksRemoved(const BattleStacksRemoved & bsr)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	for(std::set<ui32>::const_iterator it = bsr.stackIDs.begin(); it != bsr.stackIDs.end(); ++it) //for each removed stack
 
- 	{
 
- 		battleInt->stackRemoved(*it);
 
- 		//battleInt->stackRemoved(LOCPLINT->cb->battleGetStackByID(*it));
 
- 	}
 
- }
 
- void CPlayerInterface::battleNewRound(int round) //called at the beginning of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->newRound(round);
 
- }
 
- void CPlayerInterface::actionStarted(const BattleAction* action)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	curAction = new BattleAction(*action);
 
- 	battleInt->startAction(action);
 
- }
 
- void CPlayerInterface::actionFinished(const BattleAction* action)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	delete curAction;
 
- 	curAction = NULL;
 
- 	battleInt->endAction(action);
 
- }
 
- BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when it's turn of that stack
 
- {
 
- 	THREAD_CREATED_BY_CLIENT;
 
- 	tlog5 << "Awaiting command for " << stack->nodeName() << std::endl;
 
- 	CBattleInterface *b = battleInt;
 
- 	assert(!b->givenCommand->get()); //command buffer must be clean (we don't want to use old command)
 
- 	{
 
- 		boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 		b->stackActivated(stack);
 
- 		//Regeneration & mana drain go there
 
- 	}
 
- 	//wait till BattleInterface sets its command
 
- 	boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
 
- 	while(!b->givenCommand->data)
 
- 	{
 
- 		b->givenCommand->cond.wait(lock);
 
- 		if(!battleInt) //batle ended while we were waiting for movement (eg. because of spell)
 
- 			throw boost::thread_interrupted(); //will shut the thread peacefully
 
- 	}
 
- 	//tidy up
 
- 	BattleAction ret = *(b->givenCommand->data);
 
- 	delete b->givenCommand->data;
 
- 	b->givenCommand->data = NULL;
 
- 	//return command
 
- 	tlog5 << "Giving command for " << stack->nodeName() << std::endl;
 
- 	return ret;
 
- }
 
- void CPlayerInterface::battleEnd(const BattleResult *br)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->battleFinished(*br);
 
- }
 
- void CPlayerInterface::battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->stackMoved(stack, dest, distance);
 
- }
 
- void CPlayerInterface::battleSpellCast( const BattleSpellCast *sc )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->spellCast(sc);
 
- }
 
- void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->battleStacksEffectsSet(sse);
 
- }
 
- void CPlayerInterface::battleTriggerEffect (const BattleTriggerEffect & bte)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	battleInt->battleTriggerEffect(bte);
 
- }
 
- void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	
 
- 	std::vector<StackAttackedInfo> arg;
 
- 	for(std::vector<BattleStackAttacked>::const_iterator i = bsa.begin(); i != bsa.end(); i++)
 
- 	{
 
- 		const CStack *defender = cb->battleGetStackByID(i->stackAttacked, false);
 
- 		const CStack *attacker = cb->battleGetStackByID(i->attackerID, false);
 
- 		if(i->isEffect() && i->effect != 12) //and not armageddon
 
- 		{
 
- 			if (defender && !i->isSecondary())
 
- 				battleInt->displayEffect(i->effect, defender->position);
 
- 		}
 
- 		bool shooting = (LOCPLINT->curAction ? LOCPLINT->curAction->actionType == BattleAction::SHOOT : false); //FIXME: why action is deleted during enchanter cast?
 
- 		StackAttackedInfo to_put = {defender, i->damageAmount, i->killedAmount, attacker, shooting, i->killed(), i->willRebirth(), i->cloneKilled()};
 
- 		arg.push_back(to_put);
 
- 	}
 
- 	if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
 
- 	{
 
- 		battleInt->displayEffect(bsa.begin()->effect, -1);
 
- 	}
 
- 	battleInt->stacksAreAttacked(arg);
 
- }
 
- void CPlayerInterface::battleAttack(const BattleAttack *ba)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	assert(curAction);
 
- 	if(ba->lucky()) //lucky hit
 
- 	{
 
- 		const CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
 
- 		std::string hlp = CGI->generaltexth->allTexts[45];
 
- 		boost::algorithm::replace_first(hlp,"%s", (stack->count != 1) ? stack->getCreature()->namePl.c_str() : stack->getCreature()->nameSing.c_str());
 
- 		battleInt->console->addText(hlp);
 
- 		battleInt->displayEffect(18, stack->position);
 
- 	}
 
- 	//TODO: bad luck?
 
- 	if (ba->deathBlow())
 
- 	{
 
- 		const CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
 
- 		std::string hlp = CGI->generaltexth->allTexts[(stack->count != 1) ? 366 : 365];
 
- 		boost::algorithm::replace_first(hlp,"%s", (stack->count != 1) ? stack->getCreature()->namePl.c_str() : stack->getCreature()->nameSing.c_str());
 
- 		battleInt->console->addText(hlp);
 
- 		for (std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
 
- 		{
 
- 			const CStack * attacked = cb->battleGetStackByID(i->stackAttacked);
 
- 			battleInt->displayEffect(73, attacked->position);
 
- 		}
 
- 	}
 
- 	const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
 
- 	if(ba->shot())
 
- 	{
 
- 		for(std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
 
- 		{
 
- 			if (!i->isSecondary()) //display projectile only for primary target
 
- 			{
 
- 				const CStack * attacked = cb->battleGetStackByID(i->stackAttacked);
 
- 				battleInt->stackAttacking(attacker, cb->battleGetPos(i->stackAttacked), attacked, true);
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		int shift = 0;
 
- 		if(ba->counter() && BattleHex::mutualPosition(curAction->destinationTile, attacker->position) < 0)
 
- 		{
 
- 			int distp = BattleHex::getDistance(curAction->destinationTile + 1, attacker->position);
 
- 			int distm = BattleHex::getDistance(curAction->destinationTile - 1, attacker->position);
 
- 			if( distp < distm )
 
- 				shift = 1;
 
- 			else
 
- 				shift = -1;
 
- 		}
 
- 		const CStack * attacked = cb->battleGetStackByID(ba->bsa.begin()->stackAttacked);
 
- 		battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
 
- 	}
 
- }
 
- void CPlayerInterface::battleObstaclePlaced(const CObstacleInstance &obstacle)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->obstaclePlaced(obstacle);
 
- }
 
- void CPlayerInterface::yourTacticPhase(int distance)
 
- {
 
- 	THREAD_CREATED_BY_CLIENT;
 
- 	while(battleInt && battleInt->tacticsMode)
 
- 		boost::this_thread::sleep(boost::posix_time::millisec(1));
 
- }
 
- void CPlayerInterface::showComp(const CComponent &comp)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	waitWhileDialog(); //Fix for mantis #98
 
- 	CCS->soundh->playSoundFromSet(CCS->soundh->pickupSounds);
 
- 	adventureInt->infoBar.showComp(&comp,4000);
 
- }
 
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	std::vector<CComponent*> intComps;
 
- 	for(int i=0;i<components.size();i++)
 
- 		intComps.push_back(new CComponent(*components[i]));
 
- 	showInfoDialog(text,intComps,soundID);
 
- }
 
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<CComponent*> & components, int soundID, bool delComps)
 
- {
 
- 	waitWhileDialog();
 
- 	stopMovement();
 
- 	CInfoWindow *temp = CInfoWindow::create(text, playerID, &components);
 
- 	temp->setDelComps(delComps);
 
- 	if(makingTurn && GH.listInt.size() && LOCPLINT == this)
 
- 	{
 
- 		CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
 
- 		showingDialog->set(true);
 
- 		GH.pushInt(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		dialogs.push_back(temp);
 
- 	}
 
- }
 
- void CPlayerInterface::showYesNoDialog(const std::string &text, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps, const std::vector<CComponent*> & components)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	stopMovement();
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	CInfoWindow::showYesNoDialog(text, &components, onYes, onNo, DelComps, playerID);
 
- }
 
- void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	waitWhileDialog();
 
- 	stopMovement();
 
- 	CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
 
- 	if(!selection && cancel) //simple yes/no dialog
 
- 	{
 
- 		std::vector<CComponent*> intComps;
 
- 		for(int i=0;i<components.size();i++)
 
- 			intComps.push_back(new CComponent(components[i])); //will be deleted by close in window
 
- 		showYesNoDialog(text, boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true, intComps);
 
- 	}
 
- 	else if(selection)
 
- 	{
 
- 		std::vector<CSelectableComponent*> intComps;
 
- 		for(int i=0;i<components.size();i++)
 
- 			intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
 
- 		std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 		pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 		if(cancel)
 
- 		{
 
- 			pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 		}
 
- 		int charperline = 35;
 
- 		if (pom.size() > 1)
 
- 			charperline = 50;
 
- 		CSelWindow * temp = new CSelWindow(text, playerID, charperline, intComps, pom, askID);
 
- 		GH.pushInt(temp);
 
- 		intComps[0]->clickLeft(true, false);
 
- 	}
 
- }
 
- void CPlayerInterface::tileRevealed(const boost::unordered_set<int3, ShashInt3> &pos)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	for(boost::unordered_set<int3, ShashInt3>::const_iterator i=pos.begin(); i!=pos.end();i++)
 
- 		adventureInt->minimap.showTile(*i);
 
- 	if(pos.size())
 
- 		GH.totalRedraw();
 
- }
 
- void CPlayerInterface::tileHidden(const boost::unordered_set<int3, ShashInt3> &pos)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	for(boost::unordered_set<int3, ShashInt3>::const_iterator i=pos.begin(); i!=pos.end();i++)
 
- 		adventureInt->minimap.hideTile(*i);
 
- 	if(pos.size())
 
- 		GH.totalRedraw();
 
- }
 
- void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	GH.pushInt(new CHeroWindow(hero));
 
- }
 
- /*
 
- void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(adventureInt->heroWindow->curHero && adventureInt->heroWindow->curHero->id == hero->id) //hero window is opened
 
- 	{
 
- 		adventureInt->heroWindow->deactivate();
 
- 		adventureInt->heroWindow->setHero(hero);
 
- 		adventureInt->heroWindow->activate();
 
- 	}
 
- 	else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt())) //exchange window is open
 
- 	{
 
- 		cew->deactivate();
 
- 		for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
 
- 		{
 
- 			if(cew->heroInst[g]->id == hero->id)
 
- 			{
 
- 				cew->heroInst[g] = hero;
 
- 				cew->artifs[g]->updateState = true;
 
- 				cew->artifs[g]->setHero(hero);
 
- 				cew->artifs[g]->updateState = false;
 
- 			}
 
- 		}
 
- 		cew->prepareBackground();
 
- 		cew->activate();
 
- 	}
 
- 	else if(CTradeWindow *caw = dynamic_cast<CTradeWindow*>(GH.topInt()))
 
- 	{
 
- 		if(caw->arts)
 
- 		{
 
- 			caw->deactivate();
 
- 			caw->arts->updateState = true;
 
- 			caw->arts->setHero(hero);
 
- 			caw->arts->updateState = false;
 
- 			caw->activate();
 
- 		}
 
- 	}
 
- 	updateInfo(hero);
 
- }*/
 
- void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(const CGTownInstance * townObj = dynamic_cast<const CGTownInstance*>(town))
 
- 	{
 
- 		CFortScreen *fs = dynamic_cast<CFortScreen*>(GH.topInt());
 
- 		if(fs)
 
- 			fs->creaturesChanged();
 
- 		BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
 
- 		{
 
- 			CKingdomInterface *ki = dynamic_cast<CKingdomInterface*>(isa);
 
- 			if (ki && townObj)
 
- 				ki->townChanged(townObj);
 
- 		}
 
- 	}
 
- 	else if(GH.listInt.size() && (town->ID == 17  ||  town->ID == 20  ||  town->ID == 106)) //external dwelling
 
- 	{
 
- 		CRecruitmentWindow *crw = dynamic_cast<CRecruitmentWindow*>(GH.topInt());
 
- 		if(crw)
 
- 			crw->initCres();
 
- 	}
 
- }
 
- void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const Bonus &bonus, bool gain )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(bonus.type == Bonus::NONE)	
 
- 		return;
 
- 	updateInfo(hero);
 
- 	if ((bonus.type == Bonus::FLYING_MOVEMENT || bonus.type == Bonus::WATER_WALKING) && !gain)
 
- 	{
 
- 		//recalculate paths because hero has lost bonus influencing pathfinding
 
- 		eraseCurrentPathOf(hero, false);
 
- 	}
 
- }
 
- template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
 
- {
 
- 	h & playerID;
 
- 	h & spellbookSettings;
 
- 	//sleeping heroes
 
- 	ui8 sleepingSize;
 
- 	if (h.saving)
 
- 		sleepingSize = sleepingHeroes.size();
 
- 	h & sleepingSize;
 
- 	for (int i = 0; i < sleepingSize; i++)
 
- 	{
 
- 		si32 hid;
 
- 		if (h.saving)
 
- 			hid = sleepingHeroes[i]->id;
 
- 		h &	hid;
 
- 		if (!h.saving)
 
- 		{
 
- 			const CGHeroInstance *hero = cb->getHero(hid);
 
- 			sleepingHeroes += hero;
 
- 		}
 
- 	}
 
- 	//hero list order
 
- 	ui8 heroListSize;
 
- 	if (h.saving)
 
- 		heroListSize = wanderingHeroes.size();
 
- 	else
 
- 		wanderingHeroes.clear();
 
- 	h & heroListSize;
 
- 	for (int i = 0; i < heroListSize; i++)
 
- 	{
 
- 		si32 hid;
 
- 		if (h.saving)
 
- 			hid = wanderingHeroes[i]->id;
 
- 		h & hid;
 
- 		if (!h.saving)
 
- 		{
 
- 			const CGHeroInstance *hero = cb->getHero(hid);
 
- 			wanderingHeroes += hero;
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	serializeTempl(h,version);
 
- }
 
- void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	serializeTempl(h,version);
 
- 	firstCall = -1;
 
- }
 
- bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
 
- {
 
- 	if(!LOCPLINT->makingTurn)
 
- 		return false;
 
- 	if (!h)
 
- 		return false; //can't find hero
 
- 	if (adventureInt && adventureInt->isHeroSleeping(h))
 
- 	{
 
- 		adventureInt->sleepWake.clickLeft(true, false);
 
- 		adventureInt->sleepWake.clickLeft(false, true);
 
- 		//could've just called
 
- 		//adventureInt->fsleepWake();
 
- 		//but no authentic button click/sound ;-)
 
- 	}
 
- 	int i = 1;
 
- 	bool result = false; //TODO why not set to true anywhere?
 
- 	{
 
- 		//evil...
 
- 		auto unlockEvents = vstd::makeUnlockGuard(eventsM);
 
- 		auto unlockGs = vstd::makeUnlockSharedGuard(cb->getGsMutex()); //GS mutex is above PIM because CClient::run thread first locks PIM and then GS -> so this way we avoid deadlocks
 
- 		auto unlockPim = vstd::makeUnlockGuard(*pim);
 
- 		{
 
- 			path.convert(0);
 
- 			boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
 
- 			stillMoveHero.data = CONTINUE_MOVE;
 
- 			enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
 
- 			enum TerrainTile::EterrainType newTerrain;
 
- 			int sh = -1;
 
- 			const TerrainTile * curTile = cb->getTile(CGHeroInstance::convertPosition(h->pos, false));
 
- 			for(i=path.nodes.size()-1; i>0 && (stillMoveHero.data == CONTINUE_MOVE || curTile->blocked); i--)
 
- 			{
 
- 				//changing z coordinate means we're moving through subterranean gate -> it's done automatically upon the visit, so we don't have to request that move here
 
- 				if(path.nodes[i-1].coord.z != path.nodes[i].coord.z)
 
- 					continue;
 
- 				//stop sending move requests if the next node can't be reached at the current turn (hero exhausted his move points)
 
- 				if(path.nodes[i-1].turns)
 
- 				{
 
- 					stillMoveHero.data = STOP_MOVE;
 
- 					break;
 
- 				}
 
- 				// Start a new sound for the hero movement or let the existing one carry on.
 
- #if 0
 
- 				// TODO
 
- 				if (hero is flying && sh == -1)
 
- 					sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
 
- #endif
 
- 				{
 
- 					newTerrain = cb->getTile(CGHeroInstance::convertPosition(path.nodes[i].coord, false))->tertype;
 
- 					if (newTerrain != currentTerrain)
 
- 					{
 
- 						CCS->soundh->stopSound(sh);
 
- 						sh = CCS->soundh->playSound(CCS->soundh->horseSounds[newTerrain], -1);
 
- 						currentTerrain = newTerrain;
 
- 					}
 
- 				}
 
- 				stillMoveHero.data = WAITING_MOVE;
 
- 				int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
 
- 				bool guarded = CGI->mh->map->isInTheMap(cb->guardingCreaturePosition(endpos - int3(1, 0, 0)));
 
- 				cb->moveHero(h,endpos);
 
- 				while(stillMoveHero.data != STOP_MOVE  &&  stillMoveHero.data != CONTINUE_MOVE)
 
- 					stillMoveHero.cond.wait(un);
 
- 				if (guarded) // Abort movement if a guard was fought.
 
- 					break;
 
- 			}
 
- 			CCS->soundh->stopSound(sh);
 
- 		}
 
- 		//RAII unlocks
 
- 	}
 
- 	if (adventureInt)
 
- 	{
 
- 		// (i == 0) means hero went through all the path
 
- 		adventureInt->updateMoveHero(h, (i != 0));
 
- 		adventureInt->updateNextHero(h);
 
- 	}
 
- 	return result;
 
- }
 
- bool CPlayerInterface::shiftPressed() const
 
- {
 
- 	return SDL_GetKeyState(NULL)[SDLK_LSHIFT]  ||  SDL_GetKeyState(NULL)[SDLK_RSHIFT];
 
- }
 
- bool CPlayerInterface::altPressed() const
 
- {
 
- 	return SDL_GetKeyState(NULL)[SDLK_LALT]  ||  SDL_GetKeyState(NULL)[SDLK_RALT];
 
- }
 
- void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(stillMoveHero.get() == DURING_MOVE  && adventureInt->terrain.currentPath && adventureInt->terrain.currentPath->nodes.size() > 1) //to ignore calls on passing through garrisons
 
- 	{
 
- 		onEnd();
 
- 		return;
 
- 	}
 
- 	waitForAllDialogs();
 
- 	CGarrisonWindow *cgw = new CGarrisonWindow(up,down,removableUnits);
 
- 	cgw->quit->callback += onEnd;
 
- 	GH.pushInt(cgw);
 
- }
 
- /**
 
-  * Shows the dialog that appears when right-clicking an artifact that can be assembled
 
-  * into a combinational one on an artifact screen. Does not require the combination of
 
-  * artifacts to be legal.
 
-  * @param artifactID ID of a constituent artifact.
 
-  * @param assembleTo ID of artifact to assemble a constituent into, not used when assemble
 
-  * is false.
 
-  * @param assemble True if the artifact is to be assembled, false if it is to be disassembled.
 
-  */
 
- void CPlayerInterface::showArtifactAssemblyDialog (ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<void()> onYes, CFunctionList<void()> onNo)
 
- {
 
- 	const CArtifact &artifact = *CGI->arth->artifacts[artifactID];
 
- 	std::string text = artifact.Description();
 
- 	text += "\n\n";
 
- 	std::vector<CComponent*> scs;
 
- 	if (assemble) {
 
- 		const CArtifact &assembledArtifact = *CGI->arth->artifacts[assembleTo];
 
- 		// You possess all of the components to...
 
- 		text += boost::str(boost::format(CGI->generaltexth->allTexts[732]) % assembledArtifact.Name());
 
- 		// Picture of assembled artifact at bottom.
 
- 		CComponent* sc = new CComponent;
 
- 		sc->type = CComponent::artifact;
 
- 		sc->subtype = assembledArtifact.id;
 
- 		sc->description = assembledArtifact.Description();
 
- 		sc->subtitle = assembledArtifact.Name();
 
- 		scs.push_back(sc);
 
- 	} else {
 
- 		// Do you wish to disassemble this artifact?
 
- 		text += CGI->generaltexth->allTexts[733];
 
- 	}
 
- 	showYesNoDialog(text, onYes, onNo, true, scs);
 
- }
 
- void CPlayerInterface::requestRealized( PackageApplied *pa )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(stillMoveHero.get() == DURING_MOVE)
 
- 		stillMoveHero.setn(CONTINUE_MOVE);
 
- }
 
- void CPlayerInterface::heroExchangeStarted(si32 hero1, si32 hero2)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	GH.pushInt(new CExchangeWindow(hero1, hero2));
 
- }
 
- void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	//redraw minimap if owner changed
 
- 	if(sop->what == ObjProperty::OWNER)
 
- 	{
 
- 		const CGObjectInstance * obj = cb->getObj(sop->id);
 
- 		std::set<int3> pos = obj->getBlockedPos();
 
- 		for(std::set<int3>::const_iterator it = pos.begin(); it != pos.end(); ++it)
 
- 		{
 
- 			if(cb->isVisible(*it))
 
- 				adventureInt->minimap.showTile(*it);
 
- 		}
 
- 		if(obj->ID == GameConstants::TOWNI_TYPE)
 
- 		{
 
- 			if(obj->tempOwner == playerID)
 
- 				towns.push_back(static_cast<const CGTownInstance *>(obj));
 
- 			else
 
- 				towns -= obj;
 
- 		}
 
- 		assert(cb->getTownsInfo().size() == towns.size());
 
- 	}
 
- }
 
- void CPlayerInterface::recreateHeroTownList()
 
- {
 
- 	std::vector <const CGHeroInstance *> newWanderingHeroes;
 
- 	std::vector<const CGHeroInstance*> allHeroes = cb->getHeroesInfo();
 
- 	//applying current heroes order to new heroes info
 
- 	int j;
 
- 	for (int i = 0; i < wanderingHeroes.size(); i++)
 
- 		if ((j = vstd::find_pos(allHeroes, wanderingHeroes[i])) >= 0)
 
- 			if (!allHeroes[j]->inTownGarrison)
 
- 			{
 
- 				newWanderingHeroes += allHeroes[j];
 
- 				allHeroes -= allHeroes[j];
 
- 			}
 
- 	//all the rest of new heroes go the end of the list
 
- 	wanderingHeroes.clear();
 
- 	wanderingHeroes = newWanderingHeroes;
 
- 	newWanderingHeroes.clear();
 
- 	for (int i = 0; i < allHeroes.size(); i++)
 
- 		if (!allHeroes[i]->inTownGarrison)
 
- 			wanderingHeroes += allHeroes[i];
 
- 	std::vector<const CGTownInstance*> newTowns;
 
- 	std::vector<const CGTownInstance*> allTowns = cb->getTownsInfo();
 
- 	for (int i = 0; i < towns.size(); i++)
 
- 		if ((j = vstd::find_pos(allTowns, towns[i])) >= 0)
 
- 		{
 
- 			newTowns += allTowns[j];
 
- 			allTowns -= allTowns[j];
 
- 		}
 
- 	towns.clear();
 
- 	towns = newTowns;
 
- 	newTowns.clear();
 
- 	for(int i = 0; i < allTowns.size(); i++)
 
- 		towns.push_back(allTowns[i]);
 
- 	adventureInt->updateNextHero(NULL);
 
- }
 
- const CGHeroInstance * CPlayerInterface::getWHero( int pos )
 
- {
 
- 	if(pos < 0 || pos >= wanderingHeroes.size())
 
- 		return NULL;
 
- 	return wanderingHeroes[pos];
 
- }
 
- void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	waitWhileDialog();
 
- 	CRecruitmentWindow *cr = new CRecruitmentWindow(dwelling, level, dst, boost::bind(&CCallback::recruitCreatures, cb, dwelling, _1, _2, -1));
 
- 	GH.pushInt(cr);
 
- }
 
- void CPlayerInterface::waitWhileDialog(bool unlockPim /*= true*/)
 
- {
 
- 	if(GH.amIGuiThread())
 
- 	{
 
- 		tlog3 << "Cannot wait for dialogs in gui thread (deadlock risk)!\n";
 
- 		return;
 
- 	}
 
- 	auto unlock = vstd::makeUnlockGuardIf(*pim, unlockPim);
 
- 	boost::unique_lock<boost::mutex> un(showingDialog->mx);
 
- 	while(showingDialog->data)
 
- 		showingDialog->cond.wait(un);
 
- }
 
- void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	int state = obj->state();
 
- 	std::vector<si32> cost;
 
- 	obj->getBoatCost(cost);
 
- 	CShipyardWindow *csw = new CShipyardWindow(cost, state, obj->getBoatType(), boost::bind(&CCallback::buildBoat, cb, obj));
 
- 	GH.pushInt(csw);
 
- }
 
- void CPlayerInterface::newObject( const CGObjectInstance * obj )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	//we might have built a boat in shipyard in opened town screen
 
- 	if(obj->ID == 8
 
- 		&& LOCPLINT->castleInt
 
- 		&&  obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
 
- 	{
 
- 		CCS->soundh->playSound(soundBase::newBuilding);
 
- 		LOCPLINT->castleInt->addBuilding(20);
 
- 	}
 
- }
 
- void CPlayerInterface::centerView (int3 pos, int focusTime)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	waitWhileDialog();
 
- 	adventureInt->centerOn (pos);
 
- 	if(focusTime)
 
- 	{
 
- 		bool activeAdv = (GH.topInt() == adventureInt  &&  adventureInt->isActive());
 
- 		if(activeAdv)
 
- 			adventureInt->deactivate();
 
- 		SDL_Delay(focusTime);
 
- 		if(activeAdv)
 
- 			adventureInt->activate();
 
- 	}
 
- }
 
- void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(obj->ID == GameConstants::HEROI_TYPE  &&  obj->tempOwner == playerID)
 
- 	{
 
- 		const CGHeroInstance *h = static_cast<const CGHeroInstance*>(obj);
 
- 		heroKilled(h);
 
- 	}
 
- }
 
- bool CPlayerInterface::ctrlPressed() const
 
- {
 
- 	return SDL_GetKeyState(NULL)[SDLK_LCTRL]  ||  SDL_GetKeyState(NULL)[SDLK_RCTRL];
 
- }
 
- void CPlayerInterface::update()
 
- {
 
- 	while(!terminate_cond.get() && !pim->try_lock()) //try acquiring long until it succeeds or we are told to terminate
 
- 		boost::this_thread::sleep(boost::posix_time::milliseconds(15));
 
- 	if(terminate_cond.get())
 
- 		return;
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim, boost::adopt_lock); //create lock from already owned mutex
 
- 	//make sure that gamestate won't change when GUI objects may obtain its parts on event processing or drawing request
 
- 	boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
 
- 	//if there are any waiting dialogs, show them
 
- 	if((howManyPeople <= 1 || makingTurn) && dialogs.size() && !showingDialog->get())
 
- 	{
 
- 		showingDialog->set(true);
 
- 		GH.pushInt(dialogs.front());
 
- 		dialogs.pop_front();
 
- 	}
 
- 	//in some conditions we may receive calls before selection is initialized - we must ignore them
 
- 	if(adventureInt && !adventureInt->selection && GH.topInt() == adventureInt)
 
- 	{
 
- 		return;
 
- 	}
 
- 	// Handles mouse and key input
 
- 	GH.updateTime();
 
- 	GH.handleEvents();
 
- 	if(adventureInt && !adventureInt->isActive() && adventureInt->scrollingDir) //player forces map scrolling though interface is disabled
 
- 		GH.totalRedraw();
 
- 	else
 
- 		GH.simpleRedraw();
 
- 	if (settings["general"]["showfps"].Bool())
 
- 		GH.drawFPSCounter();
 
- 	// draw the mouse cursor and update the screen
 
- 	CCS->curh->draw1();
 
- 	CSDL_Ext::update(screen);
 
- 	CCS->curh->draw2();
 
- }
 
- int CPlayerInterface::getLastIndex( std::string namePrefix)
 
- {
 
- 	using namespace boost::filesystem;
 
- 	using namespace boost::algorithm;
 
- 	std::map<std::time_t, int> dates; //save number => datestamp
 
- 	directory_iterator enddir;
 
- 	for (directory_iterator dir(GVCMIDirs.UserPath + "/Games"); dir!=enddir; dir++)
 
- 	{
 
- 		if(is_regular(dir->status()))
 
- 		{
 
- 			std::string name = dir->path().leaf();
 
- 			if(starts_with(name, namePrefix) && ends_with(name, ".vlgm1"))
 
- 			{
 
- 				char nr = name[namePrefix.size()];
 
- 				if(std::isdigit(nr))
 
- 				{
 
- 					dates[last_write_time(dir->path())] = boost::lexical_cast<int>(nr);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if(dates.size())
 
- 		return (--dates.end())->second; //return latest file number
 
- 	return 0;
 
- }
 
- void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroInstance * ho, const int3 &hp )
 
- {
 
- 	if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
 
- 	{
 
- 		//ho->moveDir = 1;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
 
- 	{
 
- 		//ho->moveDir = 2;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
 
- 	{
 
- 		//ho->moveDir = 3;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
 
- 	{
 
- 		//ho->moveDir = 4;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
 
- 	{
 
- 		//ho->moveDir = 5;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
 
- 		CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
 
- 	{
 
- 		//ho->moveDir = 6;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
 
- 	{
 
- 		//ho->moveDir = 7;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
 
- 	{
 
- 		//ho->moveDir = 8;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- }
 
- void CPlayerInterface::movementPxStep( const TryMoveHero &details, int i, const int3 &hp, const CGHeroInstance * ho )
 
- {
 
- 	if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
 
- 	{
 
- 		//setting advmap shift
 
- 		adventureInt->terrain.moveX = i-32;
 
- 		adventureInt->terrain.moveY = i-32;
 
- 		subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
 
- 		subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
 
- 		subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
 
- 		subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
 
- 		subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
 
- 		subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
 
- 	{
 
- 		//setting advmap shift
 
- 		adventureInt->terrain.moveY = i-32;
 
- 		subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
 
- 		subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
 
- 		subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
 
- 	{
 
- 		//setting advmap shift
 
- 		adventureInt->terrain.moveX = -i+32;
 
- 		adventureInt->terrain.moveY = i-32;
 
- 		subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
 
- 		subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
 
- 		subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
 
- 		subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
 
- 		subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
 
- 		subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
 
- 	{
 
- 		//setting advmap shift
 
- 		adventureInt->terrain.moveX = -i+32;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
 
- 		subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
 
- 		subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
 
- 	{
 
- 		//setting advmap shift
 
- 		adventureInt->terrain.moveX = -i+32;
 
- 		adventureInt->terrain.moveY = -i+32;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
 
- 		subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
 
- 		subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
 
- 		subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
 
- 		subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
 
- 		subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
 
- 		subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
 
- 	{
 
- 		//setting advmap shift
 
- 		adventureInt->terrain.moveY = -i+32;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
 
- 		subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
 
- 		subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
 
- 		subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
 
- 	{
 
- 		//setting advmap shift
 
- 		adventureInt->terrain.moveX = i-32;
 
- 		adventureInt->terrain.moveY = -i+32;
 
- 		subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
 
- 		subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
 
- 		subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
 
- 		subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
 
- 		subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
 
- 		subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
 
- 	{
 
- 		//setting advmap shift
 
- 		adventureInt->terrain.moveX = i-32;
 
- 		subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
 
- 		subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
 
- 	}
 
- }
 
- void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &hp, const CGHeroInstance * ho )
 
- {
 
- 	adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
 
- 	if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
 
- 	{
 
- 		delObjRect(hp.x, hp.y-2, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-3, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
 
- 	{
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x+1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y+1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 	}
 
- 	//restoring good rects
 
- 	subRect(details.end.x-2, details.end.y-1, details.end.z, genRect(32, 32, 0, 0), ho->id);
 
- 	subRect(details.end.x-1, details.end.y-1, details.end.z, genRect(32, 32, 32, 0), ho->id);
 
- 	subRect(details.end.x, details.end.y-1, details.end.z, genRect(32, 32, 64, 0), ho->id);
 
- 	subRect(details.end.x-2, details.end.y, details.end.z, genRect(32, 32, 0, 32), ho->id);
 
- 	subRect(details.end.x-1, details.end.y, details.end.z, genRect(32, 32, 32, 32), ho->id);
 
- 	subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
 
- 	//restoring good order of objects
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
 
- }
 
- void CPlayerInterface::gameOver(ui8 player, bool victory )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 		return;
 
- 	if(player == playerID)
 
- 	{
 
- 		if(!victory)
 
- 			showInfoDialog(CGI->generaltexth->allTexts[95]);
 
- // 		else
 
- // 			showInfoDialog("Placeholder message: you won!");
 
- 		makingTurn = true;
 
- 		waitForAllDialogs(); //wait till all dialogs are displayed and closed
 
- 		makingTurn = false;
 
- 		howManyPeople--;
 
- 		if(!howManyPeople) //all human players eliminated
 
- 		{
 
- 			if(cb->getStartInfo()->mode != StartInfo::CAMPAIGN)
 
- 				requestReturningToMainMenu();
 
- 			else
 
- 				requestStoppingClient();
 
- 		}
 
- 		cb->unregisterMyInterface(); //we already won/lost, nothing else matters
 
- 	}
 
- 	else
 
- 	{
 
- 		if(!victory && cb->getPlayerStatus(playerID) == PlayerState::INGAME) //enemy has lost
 
- 		{
 
- 			std::string txt = CGI->generaltexth->allTexts[5]; //%s has been vanquished!
 
- 			boost::algorithm::replace_first(txt, "%s", CGI->generaltexth->capColors[player]);
 
- 			showInfoDialog(txt,std::vector<CComponent*>(1, new CComponent(CComponent::flag, player, 0)));
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::playerBonusChanged( const Bonus &bonus, bool gain )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- }
 
- void CPlayerInterface::showPuzzleMap()
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	waitWhileDialog();
 
- 	//TODO: interface should not know the real position of Grail...
 
- 	double ratio = 0;
 
- 	int3 grailPos = cb->getGrailPos(ratio);
 
- 	GH.pushInt(new CPuzzleWindow(grailPos, ratio));
 
- }
 
- void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if (spellID == Spells::FLY || spellID == Spells::WATER_WALK)
 
- 	{
 
- 		eraseCurrentPathOf(caster, false);
 
- 	}
 
- 	const CSpell * spell = CGI->spellh->spells[spellID];
 
- 	if (vstd::contains(CCS->soundh->spellSounds, spell))
 
- 		CCS->soundh->playSound(CCS->soundh->spellSounds[spell]);
 
- }
 
- void CPlayerInterface::eraseCurrentPathOf( const CGHeroInstance * ho, bool checkForExistanceOfPath /*= true */ )
 
- {
 
- 	if(checkForExistanceOfPath)
 
- 	{
 
- 		assert(vstd::contains(paths, ho));
 
- 	}
 
- 	else if (!vstd::contains(paths, ho))
 
- 	{
 
- 		return;
 
- 	}
 
- 	assert(ho == adventureInt->selection);
 
- 	paths.erase(ho);
 
- 	adventureInt->terrain.currentPath = NULL;
 
- 	adventureInt->updateMoveHero(ho, false);
 
- }
 
- void CPlayerInterface::removeLastNodeFromPath(const CGHeroInstance *ho)
 
- {
 
- 	adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
 
- 	if(adventureInt->terrain.currentPath->nodes.size() < 2)  //if it was the last one, remove entire path and path with only one tile is not a real path
 
- 		eraseCurrentPathOf(ho);
 
- }
 
- CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
 
- {
 
- 	if(vstd::contains(paths,h)) //hero has assigned path
 
- 	{
 
- 		CGPath &path = paths[h];
 
- 		if(!path.nodes.size())
 
- 		{
 
- 			tlog3 << "Warning: empty path found...\n";
 
- 			paths.erase(h);
 
- 		}
 
- 		else
 
- 		{
 
- 			assert(h->getPosition(false) == path.startPos());
 
- 			//update the hero path in case of something has changed on map
 
- 			if(LOCPLINT->cb->getPath2(path.endPos(), path))
 
- 				return &path;
 
- 			else
 
- 				paths.erase(h);
 
- 		}
 
- 	}
 
- 	return NULL;
 
- }
 
- void CPlayerInterface::acceptTurn()
 
- {
 
- 	if(settings["session"]["autoSkip"].Bool())
 
- 	{
 
- 		while(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.topInt()))
 
- 			iw->close();
 
- 	}
 
- 	waitWhileDialog();
 
- 	if(howManyPeople > 1)
 
- 		adventureInt->startTurn();
 
- 	//boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	//Select sound for day start
 
- 	int totalDays = cb->getDate();
 
- 	int day = cb->getDate(1);
 
- 	int week = cb->getDate(2);
 
- 	if (totalDays == 1)
 
- 		CCS->soundh->playSound(soundBase::newDay);
 
- 	else if (day != 1)
 
- 		CCS->soundh->playSound(soundBase::newDay);
 
- 	else if (week != 1)
 
- 		CCS->soundh->playSound(soundBase::newWeek);
 
- 	else
 
- 		CCS->soundh->playSound(soundBase::newMonth);
 
- 	adventureInt->infoBar.newDay(day);
 
- 	//select first hero if available.
 
- 	//TODO: check if hero is slept
 
- 	if(wanderingHeroes.size())
 
- 		adventureInt->select(wanderingHeroes.front());
 
- 	else
 
- 		adventureInt->select(towns.front());
 
- 	adventureInt->updateNextHero(NULL);
 
- 	adventureInt->showAll(screen);
 
- 	if(settings["session"]["autoSkip"].Bool() && !LOCPLINT->shiftPressed())
 
- 	{
 
- 		if(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.topInt()))
 
- 			iw->close();
 
- 		adventureInt->endTurn.callback();
 
- 	}
 
- }
 
- void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
 
- {
 
- 	std::string hlp;
 
- 	CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
 
- 	int msgToShow = -1;
 
- 	CGHeroInstance::ECanDig isDiggingPossible = h->diggingStatus();
 
- 	if(hlp.length())
 
- 		isDiggingPossible = CGHeroInstance::TILE_OCCUPIED; //TODO integrate with canDig
 
- 	switch(isDiggingPossible)
 
- 	{
 
- 	case CGHeroInstance::CAN_DIG:
 
- 		break;
 
- 	case CGHeroInstance::LACK_OF_MOVEMENT:
 
- 		msgToShow = 56; //"Digging for artifacts requires a whole day, try again tomorrow."
 
- 		break;
 
- 	case CGHeroInstance::TILE_OCCUPIED:
 
- 		msgToShow = 97; //Try searching on clear ground.
 
- 		break;
 
- 	case CGHeroInstance::WRONG_TERRAIN:
 
- 		msgToShow = 60; ////Try looking on land!
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 	}
 
- 	if(msgToShow < 0)
 
- 		cb->dig(h);
 
- 	else
 
- 		showInfoDialog(CGI->generaltexth->allTexts[msgToShow]);
 
- }
 
- void CPlayerInterface::updateInfo(const CGObjectInstance * specific)
 
- {
 
- 	adventureInt->infoBar.updateSelection(specific);
 
- // 	if (adventureInt->selection == specific)
 
- // 		adventureInt->infoBar.showAll(screen);
 
- }
 
- void CPlayerInterface::battleNewRoundFirst( int round )
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(LOCPLINT != this)
 
- 	{ //another local interface should do this
 
- 		return;
 
- 	}
 
- 	battleInt->newRoundFirst(round);
 
- }
 
- void CPlayerInterface::stopMovement()
 
- {
 
- 	if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
 
- 		stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
 
- }
 
- void CPlayerInterface::showMarketWindow(const IMarket *market, const CGHeroInstance *visitor)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(market->o->ID == 2) //Altar
 
- 	{
 
- 		//EEMarketMode mode = market->availableModes().front();
 
- 		if(market->allowsTrade(EMarketMode::ARTIFACT_EXP) && visitor->getAlignment() != EAlignment::EVIL)
 
- 			GH.pushInt(new CAltarWindow(market, visitor, EMarketMode::ARTIFACT_EXP));
 
- 		else if(market->allowsTrade(EMarketMode::CREATURE_EXP) && visitor->getAlignment() != EAlignment::GOOD)
 
- 			GH.pushInt(new CAltarWindow(market, visitor, EMarketMode::CREATURE_EXP));
 
- 	}
 
- 	else
 
- 		GH.pushInt(new CMarketplaceWindow(market, visitor, market->availableModes().front()));
 
- }
 
- void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	CUniversityWindow *cuw = new CUniversityWindow(visitor, market);
 
- 	GH.pushInt(cuw);
 
- }
 
- void CPlayerInterface::showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	CHillFortWindow *chfw = new CHillFortWindow(visitor, object);
 
- 	GH.pushInt(chfw);
 
- }
 
- void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket *bm /*= NULL*/)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(CMarketplaceWindow *cmw = dynamic_cast<CMarketplaceWindow*>(GH.topInt()))
 
- 		cmw->artifactsChanged(false);
 
- }
 
- void CPlayerInterface::showTavernWindow(const CGObjectInstance *townOrTavern)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	CTavernWindow *tv = new CTavernWindow(townOrTavern);
 
- 	GH.pushInt(tv);
 
- }
 
- void CPlayerInterface::showThievesGuildWindow (const CGObjectInstance * obj)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	CThievesGuildWindow *tgw = new CThievesGuildWindow(obj);
 
- 	GH.pushInt(tgw);
 
- }
 
- void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
 
- {
 
- 	if(obj->state())
 
- 	{
 
- 		MetaString txt;
 
- 		obj->getProblemText(txt);
 
- 		showInfoDialog(txt.toString());
 
- 	}
 
- 	else
 
- 		showShipyardDialog(obj);
 
- }
 
- void CPlayerInterface::requestReturningToMainMenu()
 
- {
 
- 	sendCustomEvent(RETURN_TO_MAIN_MENU);
 
- }
 
- void CPlayerInterface::requestStoppingClient()
 
- {
 
- 	sendCustomEvent(STOP_CLIENT);
 
- }
 
- void CPlayerInterface::sendCustomEvent( int code )
 
- {
 
- 	SDL_Event event;
 
- 	event.type = SDL_USEREVENT;
 
- 	event.user.code = code;
 
- 	SDL_PushEvent(&event);
 
- }
 
- void CPlayerInterface::stackChagedCount(const StackLocation &location, const TQuantity &change, bool isAbsolute)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	garrisonChanged(location.army);
 
- }
 
- void CPlayerInterface::stackChangedType(const StackLocation &location, const CCreature &newType)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	garrisonChanged(location.army);
 
- }
 
- void CPlayerInterface::stacksErased(const StackLocation &location)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	garrisonChanged(location.army);
 
- }
 
- #define UPDATE_IF(LOC) static_cast<const CArmedInstance*>(adventureInt->infoBar.curSel) == LOC.army.get()
 
- void CPlayerInterface::stacksSwapped(const StackLocation &loc1, const StackLocation &loc2)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	garrisonChanged(loc1.army, UPDATE_IF(loc1));
 
- 	if(loc2.army != loc1.army)
 
- 		garrisonChanged(loc2.army, UPDATE_IF(loc2));
 
- }
 
- void CPlayerInterface::newStackInserted(const StackLocation &location, const CStackInstance &stack)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	garrisonChanged(location.army);
 
- }
 
- void CPlayerInterface::stacksRebalanced(const StackLocation &src, const StackLocation &dst, TQuantity count)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	garrisonChanged(src.army, UPDATE_IF(src));
 
- 	if(dst.army != src.army)
 
- 		garrisonChanged(dst.army, UPDATE_IF(dst));
 
- }
 
- #undef UPDATE_IF
 
- void CPlayerInterface::artifactPut(const ArtifactLocation &al)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- }
 
- void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
 
- 	{
 
- 		if(isa->type & IShowActivatable::WITH_ARTIFACTS)
 
- 		{
 
- 			(dynamic_cast<CArtifactHolder*>(isa))->artifactRemoved(al);
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
 
- 	{
 
- 		if(isa->type & IShowActivatable::WITH_ARTIFACTS)
 
- 		{
 
- 			(dynamic_cast<CArtifactHolder*>(isa))->artifactMoved(src, dst);
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::artifactAssembled(const ArtifactLocation &al)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
 
- 	{
 
- 		if(isa->type & IShowActivatable::WITH_ARTIFACTS)
 
- 		{
 
- 			(dynamic_cast<CArtifactHolder*>(isa))->artifactAssembled(al);
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	BOOST_FOREACH(IShowActivatable *isa, GH.listInt)
 
- 	{
 
- 		if(isa->type & IShowActivatable::WITH_ARTIFACTS)
 
- 		{
 
- 			(dynamic_cast<CArtifactHolder*>(isa))->artifactDisassembled(al);
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::playerStartsTurn(ui8 player)
 
- {
 
- 	EVENT_HANDLER_CALLED_BY_CLIENT;
 
- 	if(!GH.listInt.size())
 
- 	{
 
- 		GH.pushInt(adventureInt);
 
- 		adventureInt->activateKeys();
 
- 	}
 
- 	if(howManyPeople == 1)
 
- 	{
 
- 		GH.curInt = this;
 
- 		adventureInt->startTurn();
 
- 	}
 
- 	if(player != playerID && this == LOCPLINT)
 
- 	{
 
- 		waitWhileDialog();
 
- 		adventureInt->aiTurnStarted();
 
- 	}
 
- }
 
- void CPlayerInterface::waitForAllDialogs(bool unlockPim /*= true*/)
 
- {
 
- 	while(dialogs.size())
 
- 	{
 
- 		auto unlock = vstd::makeUnlockGuardIf(*pim, unlockPim);
 
- 		SDL_Delay(5);
 
- 	}
 
- 	waitWhileDialog(unlockPim);
 
- }
 
- void CPlayerInterface::proposeLoadingGame()
 
- {
 
- 	showYesNoDialog(CGI->generaltexth->allTexts[68], [this] { sendCustomEvent(RETURN_TO_MENU_LOAD); }, 0, false);
 
- }
 
- CPlayerInterface::SpellbookLastSetting::SpellbookLastSetting()
 
- {
 
- 	spellbookLastPageBattle = spellbokLastPageAdvmap = 0;
 
- 	spellbookLastTabBattle = spellbookLastTabAdvmap = 4;
 
- }
 
 
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