CRewardableObject.cpp 30 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070
  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGameState.h"
  19. #include "CObjectClassesHandler.h"
  20. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  21. {
  22. if (dayOfWeek != 0)
  23. {
  24. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  25. return false;
  26. }
  27. for (auto & reqStack : creatures)
  28. {
  29. size_t count = 0;
  30. for (auto slot : hero->Slots())
  31. {
  32. const CStackInstance * heroStack = slot.second;
  33. if (heroStack->type == reqStack.type)
  34. count += heroStack->count;
  35. }
  36. if (count < reqStack.count) //not enough creatures of this kind
  37. return false;
  38. }
  39. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  40. return false;
  41. if (minLevel > hero->level)
  42. return false;
  43. for (size_t i=0; i<primary.size(); i++)
  44. {
  45. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  46. return false;
  47. }
  48. for (auto & skill : secondary)
  49. {
  50. if (skill.second > hero->getSecSkillLevel(skill.first))
  51. return false;
  52. }
  53. for (auto & art : artifacts)
  54. {
  55. if (!hero->hasArt(art))
  56. return false;
  57. }
  58. return true;
  59. }
  60. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  61. {
  62. std::vector<ui32> ret;
  63. for (size_t i=0; i<info.size(); i++)
  64. {
  65. const CVisitInfo & visit = info[i];
  66. if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  67. && visit.limiter.heroAllowed(hero))
  68. {
  69. logGlobal->debugStream() << "Reward " << i << " is allowed";
  70. ret.push_back(i);
  71. }
  72. }
  73. return ret;
  74. }
  75. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  76. {
  77. auto grantRewardWithMessage = [&](int index) -> void
  78. {
  79. logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
  80. // show message only if it is not empty
  81. if (!info[index].message.toString().empty())
  82. {
  83. InfoWindow iw;
  84. iw.player = h->tempOwner;
  85. iw.soundID = soundID;
  86. iw.text = info[index].message;
  87. info[index].reward.loadComponents(iw.components);
  88. cb->showInfoDialog(&iw);
  89. }
  90. // grant reward afterwards. Note that it may remove object
  91. grantReward(index, h);
  92. };
  93. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  94. {
  95. BlockingDialog sd(canRefuse, rewards.size() > 1);
  96. sd.player = h->tempOwner;
  97. sd.soundID = soundID;
  98. sd.text = onSelect;
  99. for (auto index : rewards)
  100. sd.components.push_back(info[index].reward.getDisplayedComponent());
  101. cb->showBlockingDialog(&sd);
  102. };
  103. if (!wasVisited(h))
  104. {
  105. auto rewards = getAvailableRewards(h);
  106. logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
  107. switch (rewards.size())
  108. {
  109. case 0: // no available rewards, e.g. empty flotsam
  110. {
  111. InfoWindow iw;
  112. iw.player = h->tempOwner;
  113. iw.soundID = soundID;
  114. if (!onEmpty.toString().empty())
  115. iw.text = onEmpty;
  116. else
  117. iw.text = onVisited;
  118. cb->showInfoDialog(&iw);
  119. break;
  120. }
  121. case 1: // one reward. Just give it with message
  122. {
  123. if (canRefuse)
  124. selectRewardsMessage(rewards);
  125. else
  126. grantRewardWithMessage(rewards[0]);
  127. break;
  128. }
  129. default: // multiple rewards. Act according to select mode
  130. {
  131. switch (selectMode) {
  132. case SELECT_PLAYER: // player must select
  133. selectRewardsMessage(rewards);
  134. break;
  135. case SELECT_FIRST: // give first available
  136. grantRewardWithMessage(rewards[0]);
  137. break;
  138. case SELECT_RANDOM: // select one randomly //TODO: use weights
  139. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  140. break;
  141. }
  142. return;
  143. }
  144. }
  145. }
  146. else
  147. {
  148. logGlobal->debugStream() << "Revisiting already visited object";
  149. InfoWindow iw;
  150. iw.player = h->tempOwner;
  151. iw.soundID = soundID;
  152. if (!onVisited.toString().empty())
  153. iw.text = onVisited;
  154. else
  155. iw.text = onEmpty;
  156. cb->showInfoDialog(&iw);
  157. }
  158. }
  159. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  160. {
  161. grantRewardAfterLevelup(info[selectedReward], hero);
  162. }
  163. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  164. {
  165. if (answer == 0)
  166. return; // player refused
  167. if (answer > 0 && answer-1 < info.size())
  168. {
  169. auto list = getAvailableRewards(hero);
  170. grantReward(list[answer - 1], hero);
  171. }
  172. else
  173. {
  174. throw std::runtime_error("Unhandled choice");
  175. }
  176. }
  177. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  178. {
  179. // no implementation, virtual function for overrides
  180. }
  181. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  182. {
  183. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  184. cb->sendAndApply(&cov);
  185. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  186. grantRewardBeforeLevelup(info[rewardID], hero);
  187. }
  188. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  189. {
  190. assert(hero);
  191. assert(hero->tempOwner.isValidPlayer());
  192. assert(stacks.empty());
  193. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  194. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  195. cb->giveResources(hero->tempOwner, info.reward.resources);
  196. for (auto & entry : info.reward.secondary)
  197. {
  198. int current = hero->getSecSkillLevel(entry.first);
  199. if( (current != 0 && current < entry.second) ||
  200. (hero->canLearnSkill() ))
  201. {
  202. cb->changeSecSkill(hero, entry.first, entry.second);
  203. }
  204. }
  205. for(int i=0; i< info.reward.primary.size(); i++)
  206. if(info.reward.primary[i] > 0)
  207. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  208. si64 expToGive = 0;
  209. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  210. expToGive += hero->calculateXp(info.reward.gainedExp);
  211. if (expToGive)
  212. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  213. // hero is not blocked by levelup dialog - grant remainer immediately
  214. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  215. {
  216. grantRewardAfterLevelup(info, hero);
  217. }
  218. }
  219. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  220. {
  221. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  222. {
  223. si32 mana = hero->mana;
  224. if (info.reward.manaPercentage >= 0)
  225. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  226. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  227. }
  228. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  229. {
  230. SetMovePoints smp;
  231. smp.hid = hero->id;
  232. smp.val = hero->movement;
  233. if (info.reward.movePercentage >= 0) // percent from max
  234. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  235. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  236. cb->setMovePoints(&smp);
  237. }
  238. for (const Bonus & bonus : info.reward.bonuses)
  239. {
  240. assert(bonus.source == Bonus::OBJECT);
  241. assert(bonus.sid == ID);
  242. GiveBonus gb;
  243. gb.who = GiveBonus::HERO;
  244. gb.bonus = bonus;
  245. gb.id = hero->id.getNum();
  246. cb->giveHeroBonus(&gb);
  247. }
  248. for (ArtifactID art : info.reward.artifacts)
  249. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  250. if (!info.reward.spells.empty())
  251. {
  252. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  253. cb->changeSpells(hero, true, spellsToGive);
  254. }
  255. if (!info.reward.creatures.empty())
  256. {
  257. CCreatureSet creatures;
  258. for (auto & crea : info.reward.creatures)
  259. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  260. cb->giveCreatures(this, hero, creatures, false);
  261. }
  262. onRewardGiven(hero);
  263. if (info.reward.removeObject)
  264. cb->removeObject(this);
  265. }
  266. bool CRewardableObject::wasVisited (PlayerColor player) const
  267. {
  268. switch (visitMode)
  269. {
  270. case VISIT_UNLIMITED:
  271. case VISIT_BONUS:
  272. return false;
  273. case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
  274. for (auto & visit : info)
  275. {
  276. if (visit.numOfGrants != 0)
  277. return true;
  278. }
  279. case VISIT_HERO:
  280. return false;
  281. case VISIT_PLAYER:
  282. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
  283. default:
  284. return false;
  285. }
  286. }
  287. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  288. {
  289. switch (visitMode)
  290. {
  291. case VISIT_UNLIMITED:
  292. return false;
  293. case VISIT_BONUS:
  294. return h->hasBonusFrom(Bonus::OBJECT, ID);
  295. case VISIT_HERO:
  296. return h->visitedObjects.count(ObjectInstanceID(id));
  297. default:
  298. return wasVisited(h->tempOwner);
  299. }
  300. }
  301. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  302. {
  303. for (auto comp : extraComponents)
  304. comps.push_back(comp);
  305. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  306. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  307. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  308. for (size_t i=0; i<primary.size(); i++)
  309. {
  310. if (primary[i] !=0)
  311. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  312. }
  313. for (auto & entry : secondary)
  314. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  315. for (auto & entry : artifacts)
  316. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  317. for (auto & entry : spells)
  318. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  319. for (auto & entry : creatures)
  320. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  321. for (size_t i=0; i<resources.size(); i++)
  322. {
  323. if (resources[i] !=0)
  324. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  325. }
  326. }
  327. Component CRewardInfo::getDisplayedComponent() const
  328. {
  329. std::vector<Component> comps;
  330. loadComponents(comps);
  331. assert(!comps.empty());
  332. return comps.front();
  333. }
  334. // FIXME: copy-pasted from CObjectHandler
  335. static std::string & visitedTxt(const bool visited)
  336. {
  337. int id = visited ? 352 : 353;
  338. return VLC->generaltexth->allTexts[id];
  339. }
  340. std::string CRewardableObject::getHoverText(PlayerColor player) const
  341. {
  342. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  343. return getObjectName() + " " + visitedTxt(wasVisited(player));
  344. return getObjectName();
  345. }
  346. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  347. {
  348. if(visitMode != VISIT_UNLIMITED)
  349. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  350. return getObjectName();
  351. }
  352. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  353. {
  354. switch (what)
  355. {
  356. case ObjProperty::REWARD_RESET:
  357. for (auto & visit : info)
  358. visit.numOfGrants = 0;
  359. break;
  360. case ObjProperty::REWARD_SELECT:
  361. selectedReward = val;
  362. info[val].numOfGrants++;
  363. break;
  364. }
  365. }
  366. void CRewardableObject::newTurn() const
  367. {
  368. if (resetDuration != 0 && cb->getDate(Date::DAY) % (resetDuration+1) == 0)
  369. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  370. }
  371. CRewardableObject::CRewardableObject():
  372. soundID(soundBase::invalid),
  373. selectMode(0),
  374. selectedReward(0),
  375. resetDuration(0),
  376. canRefuse(false)
  377. {}
  378. ///////////////////////////////////////////////////////////////////////////////////////////////////
  379. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  380. ///////////////////////////////////////////////////////////////////////////////////////////////////
  381. /// Helper, selects random art class based on weights
  382. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  383. {
  384. int total = treasure + minor + major + relic;
  385. assert(total != 0);
  386. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  387. if(hlp < treasure)
  388. return CArtifact::ART_TREASURE;
  389. if(hlp < treasure + minor)
  390. return CArtifact::ART_MINOR;
  391. if(hlp < treasure + minor + major)
  392. return CArtifact::ART_MAJOR;
  393. return CArtifact::ART_RELIC;
  394. }
  395. /// Helper, adds random artifact to reward selecting class based on weights
  396. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  397. {
  398. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  399. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  400. info.reward.artifacts.push_back(artID);
  401. }
  402. CGPickable::CGPickable()
  403. {
  404. visitMode = VISIT_UNLIMITED;
  405. selectMode = SELECT_PLAYER;
  406. }
  407. void CGPickable::initObj()
  408. {
  409. blockVisit = true;
  410. switch(ID)
  411. {
  412. case Obj::CAMPFIRE:
  413. {
  414. soundID = soundBase::experience;
  415. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  416. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  417. info.resize(1);
  418. info[0].reward.resources[givenRes] = givenAmm;
  419. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  420. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  421. info[0].reward.removeObject = true;
  422. break;
  423. }
  424. case Obj::FLOTSAM:
  425. {
  426. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  427. soundID = soundBase::GENIE;
  428. switch(type)
  429. {
  430. case 0:
  431. info.resize(1);
  432. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  433. info[0].reward.removeObject = true;
  434. case 1:
  435. {
  436. info.resize(1);
  437. info[0].reward.resources[Res::WOOD] = 5;
  438. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  439. info[0].reward.removeObject = true;
  440. break;
  441. }
  442. case 2:
  443. {
  444. info.resize(1);
  445. info[0].reward.resources[Res::WOOD] = 5;
  446. info[0].reward.resources[Res::GOLD] = 200;
  447. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  448. info[0].reward.removeObject = true;
  449. break;
  450. }
  451. case 3:
  452. {
  453. info.resize(1);
  454. info[0].reward.resources[Res::WOOD] = 10;
  455. info[0].reward.resources[Res::GOLD] = 500;
  456. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  457. info[0].reward.removeObject = true;
  458. break;
  459. }
  460. }
  461. break;
  462. }
  463. case Obj::SEA_CHEST:
  464. {
  465. soundID = soundBase::chest;
  466. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  467. if(hlp < 20)
  468. {
  469. info.resize(1);
  470. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  471. info[0].reward.removeObject = true;
  472. }
  473. else if(hlp < 90)
  474. {
  475. info.resize(1);
  476. info[0].reward.resources[Res::GOLD] = 1500;
  477. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  478. info[0].reward.removeObject = true;
  479. }
  480. else
  481. {
  482. info.resize(1);
  483. loadRandomArtifact(info[0], 100, 0, 0, 0);
  484. info[0].reward.resources[Res::GOLD] = 1000;
  485. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  486. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  487. info[0].reward.removeObject = true;
  488. }
  489. }
  490. break;
  491. case Obj::SHIPWRECK_SURVIVOR:
  492. {
  493. soundID = soundBase::experience;
  494. info.resize(1);
  495. loadRandomArtifact(info[0], 55, 20, 20, 5);
  496. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  497. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  498. info[0].reward.removeObject = true;
  499. }
  500. break;
  501. case Obj::TREASURE_CHEST:
  502. {
  503. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  504. if(hlp >= 95)
  505. {
  506. soundID = soundBase::treasure;
  507. info.resize(1);
  508. loadRandomArtifact(info[0], 100, 0, 0, 0);
  509. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  510. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  511. info[0].reward.removeObject = true;
  512. return;
  513. }
  514. else if (hlp >= 65)
  515. {
  516. soundID = soundBase::chest;
  517. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  518. info.resize(2);
  519. info[0].reward.resources[Res::GOLD] = 2000;
  520. info[1].reward.gainedExp = 1500;
  521. info[0].reward.removeObject = true;
  522. info[1].reward.removeObject = true;
  523. }
  524. else if(hlp >= 33)
  525. {
  526. soundID = soundBase::chest;
  527. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  528. info.resize(2);
  529. info[0].reward.resources[Res::GOLD] = 1500;
  530. info[1].reward.gainedExp = 1000;
  531. info[0].reward.removeObject = true;
  532. info[1].reward.removeObject = true;
  533. }
  534. else
  535. {
  536. soundID = soundBase::chest;
  537. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  538. info.resize(2);
  539. info[0].reward.resources[Res::GOLD] = 1000;
  540. info[1].reward.gainedExp = 500;
  541. info[0].reward.removeObject = true;
  542. info[1].reward.removeObject = true;
  543. }
  544. }
  545. break;
  546. }
  547. }
  548. ///////////////////////////////////////////////////////////////////////////////////////////////////
  549. CGBonusingObject::CGBonusingObject()
  550. {
  551. visitMode = VISIT_BONUS;
  552. selectMode = SELECT_FIRST;
  553. }
  554. void CGBonusingObject::initObj()
  555. {
  556. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  557. {
  558. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  559. visit.reward.bonuses.push_back(b);
  560. if (type == Bonus::MORALE)
  561. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  562. if (type == Bonus::LUCK)
  563. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  564. };
  565. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  566. {
  567. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  568. };
  569. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  570. {
  571. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  572. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  573. soundID = sound;
  574. };
  575. info.resize(1);
  576. switch(ID)
  577. {
  578. case Obj::BUOY:
  579. blockVisit = true;
  580. configureMessage(info[0], 21, 22, soundBase::MORALE);
  581. configureBonus(info[0], Bonus::MORALE, +1, 94);
  582. break;
  583. case Obj::SWAN_POND:
  584. configureMessage(info[0], 29, 30, soundBase::LUCK);
  585. configureBonus(info[0], Bonus::LUCK, 2, 67);
  586. info[0].reward.movePercentage = 0;
  587. break;
  588. case Obj::FAERIE_RING:
  589. configureMessage(info[0], 49, 50, soundBase::LUCK);
  590. configureBonus(info[0], Bonus::LUCK, 1, 71);
  591. break;
  592. case Obj::FOUNTAIN_OF_FORTUNE:
  593. selectMode = SELECT_RANDOM;
  594. info.resize(5);
  595. for (int i=0; i<5; i++)
  596. {
  597. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  598. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  599. soundID = soundBase::LUCK;
  600. }
  601. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  602. break;
  603. case Obj::IDOL_OF_FORTUNE:
  604. info.resize(7);
  605. for (int i=0; i<6; i++)
  606. {
  607. info[i].limiter.dayOfWeek = i+1;
  608. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  609. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  610. soundID = soundBase::experience;
  611. }
  612. onVisited.addTxt(MetaString::ADVOB_TXT, 63);
  613. info.back().limiter.dayOfWeek = 7;
  614. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  615. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  616. configureMessage(info.back(), 62, 63, soundBase::experience);
  617. break;
  618. case Obj::MERMAID:
  619. blockVisit = true;
  620. configureMessage(info[0], 83, 82, soundBase::LUCK);
  621. configureBonus(info[0], Bonus::LUCK, 1, 72);
  622. break;
  623. case Obj::RALLY_FLAG:
  624. configureMessage(info[0], 111, 110, soundBase::MORALE);
  625. configureBonus(info[0], Bonus::MORALE, 1, 102);
  626. configureBonus(info[0], Bonus::LUCK, 1, 102);
  627. info[0].reward.movePoints = 400;
  628. break;
  629. case Obj::OASIS:
  630. configureMessage(info[0], 95, 94, soundBase::MORALE);
  631. configureBonus(info[0], Bonus::MORALE, 1, 95);
  632. info[0].reward.movePoints = 800;
  633. break;
  634. case Obj::TEMPLE:
  635. info[0].limiter.dayOfWeek = 7;
  636. info.resize(2);
  637. configureBonus(info[0], Bonus::MORALE, 2, 96);
  638. configureBonus(info[1], Bonus::MORALE, 1, 97);
  639. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  640. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  641. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  642. soundID = soundBase::temple;
  643. break;
  644. case Obj::WATERING_HOLE:
  645. configureMessage(info[0], 166, 167, soundBase::MORALE);
  646. configureBonus(info[0], Bonus::MORALE, 1, 100);
  647. info[0].reward.movePoints = 400;
  648. break;
  649. case Obj::FOUNTAIN_OF_YOUTH:
  650. configureMessage(info[0], 57, 58, soundBase::MORALE);
  651. configureBonus(info[0], Bonus::MORALE, 1, 103);
  652. info[0].reward.movePoints = 400;
  653. break;
  654. case Obj::STABLES:
  655. configureMessage(info[0], 137, 136, soundBase::STORE);
  656. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  657. info[0].reward.movePoints = 600;
  658. //TODO: upgrade champions to cavaliers
  659. /*
  660. bool someUpgradeDone = false;
  661. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  662. {
  663. if(i->second->type->idNumber == CreatureID::CAVALIER)
  664. {
  665. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  666. someUpgradeDone = true;
  667. }
  668. }
  669. if (someUpgradeDone)
  670. {
  671. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  672. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  673. }*/
  674. break;
  675. }
  676. }
  677. ///////////////////////////////////////////////////////////////////////////////////////////////////
  678. CGOnceVisitable::CGOnceVisitable()
  679. {
  680. visitMode = VISIT_ONCE;
  681. selectMode = SELECT_FIRST;
  682. }
  683. void CGOnceVisitable::initObj()
  684. {
  685. switch(ID)
  686. {
  687. case Obj::CORPSE:
  688. {
  689. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  690. soundID = soundBase::MYSTERY;
  691. blockVisit = true;
  692. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  693. {
  694. info.resize(1);
  695. loadRandomArtifact(info[0], 10, 10, 10, 0);
  696. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  697. }
  698. }
  699. break;
  700. case Obj::LEAN_TO:
  701. {
  702. soundID = soundBase::GENIE;
  703. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  704. info.resize(1);
  705. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  706. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  707. info[0].reward.resources[type] = value;
  708. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  709. }
  710. break;
  711. case Obj::WARRIORS_TOMB:
  712. {
  713. soundID = soundBase::GRAVEYARD;
  714. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  715. info.resize(2);
  716. loadRandomArtifact(info[0], 30, 50, 25, 5);
  717. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  718. info[0].reward.bonuses.push_back(bonus);
  719. info[1].reward.bonuses.push_back(bonus);
  720. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  721. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  722. }
  723. break;
  724. case Obj::WAGON:
  725. {
  726. soundID = soundBase::GENIE;
  727. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  728. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  729. if(hlp < 40) //minor or treasure art
  730. {
  731. info.resize(1);
  732. loadRandomArtifact(info[0], 10, 10, 0, 0);
  733. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  734. }
  735. else if(hlp < 90) //2 - 5 of non-gold resource
  736. {
  737. info.resize(1);
  738. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  739. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  740. info[0].reward.resources[type] = value;
  741. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  742. }
  743. // or nothing
  744. }
  745. break;
  746. }
  747. }
  748. ///////////////////////////////////////////////////////////////////////////////////////////////////
  749. CGVisitableOPH::CGVisitableOPH()
  750. {
  751. visitMode = VISIT_HERO;
  752. selectMode = SELECT_PLAYER;
  753. }
  754. void CGVisitableOPH::initObj()
  755. {
  756. switch(ID)
  757. {
  758. case Obj::ARENA:
  759. soundID = soundBase::NOMAD;
  760. info.resize(2);
  761. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  762. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  763. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  764. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  765. canRefuse = true;
  766. break;
  767. case Obj::MERCENARY_CAMP:
  768. info.resize(1);
  769. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  770. soundID = soundBase::NOMAD;
  771. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  772. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  773. break;
  774. case Obj::MARLETTO_TOWER:
  775. info.resize(1);
  776. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  777. soundID = soundBase::NOMAD;
  778. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  779. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  780. break;
  781. case Obj::STAR_AXIS:
  782. info.resize(1);
  783. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  784. soundID = soundBase::gazebo;
  785. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  786. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  787. break;
  788. case Obj::GARDEN_OF_REVELATION:
  789. info.resize(1);
  790. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  791. soundID = soundBase::GETPROTECTION;
  792. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  793. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  794. break;
  795. case Obj::LEARNING_STONE:
  796. info.resize(1);
  797. info[0].reward.gainedExp = 1000;
  798. soundID = soundBase::gazebo;
  799. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  800. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  801. break;
  802. case Obj::TREE_OF_KNOWLEDGE:
  803. soundID = soundBase::gazebo;
  804. info.resize(1);
  805. canRefuse = true;
  806. info[0].reward.gainedLevels = 1;
  807. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  808. info.resize(1);
  809. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  810. {
  811. case 0: // free
  812. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  813. break;
  814. case 1:
  815. info[0].limiter.resources[Res::GOLD] = 2000;
  816. info[0].reward.resources[Res::GOLD] = -2000;
  817. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  818. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  819. break;
  820. case 2:
  821. info[0].limiter.resources[Res::GEMS] = 10;
  822. info[0].reward.resources[Res::GEMS] = -10;
  823. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  824. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  825. break;
  826. }
  827. break;
  828. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  829. {
  830. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  831. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  832. // Don't like this one but don't see any easier approach
  833. CVisitInfo visit;
  834. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  835. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  836. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  837. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  838. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  839. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  840. {
  841. visit.limiter.minLevel = 10 - i * 2;
  842. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  843. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  844. info.push_back(visit);
  845. }
  846. soundID = soundBase::gazebo;
  847. break;
  848. }
  849. case Obj::SCHOOL_OF_MAGIC:
  850. info.resize(2);
  851. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  852. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  853. info[0].reward.resources[Res::GOLD] = -1000;
  854. info[1].reward.resources[Res::GOLD] = -1000;
  855. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  856. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  857. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  858. soundID = soundBase::faerie;
  859. canRefuse = true;
  860. break;
  861. case Obj::SCHOOL_OF_WAR:
  862. info.resize(2);
  863. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  864. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  865. info[0].reward.resources[Res::GOLD] = -1000;
  866. info[1].reward.resources[Res::GOLD] = -1000;
  867. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  868. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  869. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  870. soundID = soundBase::MILITARY;
  871. canRefuse = true;
  872. break;
  873. }
  874. }
  875. ///////////////////////////////////////////////////////////////////////////////////////////////////
  876. CGVisitableOPW::CGVisitableOPW()
  877. {
  878. visitMode = VISIT_ONCE;
  879. selectMode = SELECT_RANDOM;
  880. resetDuration = 7;
  881. }
  882. void CGVisitableOPW::initObj()
  883. {
  884. switch (ID)
  885. {
  886. case Obj::MYSTICAL_GARDEN:
  887. soundID = soundBase::experience;
  888. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  889. info.resize(2);
  890. info[0].reward.resources[Res::GEMS] = 5;
  891. info[1].reward.resources[Res::GOLD] = 500;
  892. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  893. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  894. break;
  895. case Obj::WINDMILL:
  896. soundID = soundBase::GENIE;
  897. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  898. // 3-6 of any resource but wood and gold
  899. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  900. {
  901. for (int val = 3; val <=6; val++)
  902. {
  903. CVisitInfo visit;
  904. visit.reward.resources[resID] = val;
  905. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  906. info.push_back(visit);
  907. }
  908. }
  909. break;
  910. case Obj::WATER_WHEEL:
  911. soundID = soundBase::GENIE;
  912. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  913. info.resize(2);
  914. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  915. info[0].reward.resources[Res::GOLD] = 1000;
  916. info[1].reward.resources[Res::GOLD] = 500;
  917. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  918. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  919. break;
  920. }
  921. }
  922. ///////////////////////////////////////////////////////////////////////////////////////////////////
  923. void CGMagicSpring::initObj()
  924. {
  925. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  926. visit.reward.manaPercentage = 200;
  927. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  928. info.push_back(visit); // two rewards, one for each entrance
  929. info.push_back(visit);
  930. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  931. soundID = soundBase::GENIE;
  932. }
  933. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  934. {
  935. std::vector <int3> visitableTiles;
  936. for(int y = 0; y < 6; y++)
  937. for (int x = 0; x < 8; x++) //starting from left
  938. if (appearance.isVisitableAt(x, y))
  939. visitableTiles.push_back (int3(x, y , 0));
  940. return visitableTiles;
  941. }
  942. int3 CGMagicSpring::getVisitableOffset() const
  943. {
  944. auto visitableTiles = getVisitableOffsets();
  945. if (visitableTiles.size() != info.size())
  946. {
  947. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  948. return int3(-1,-1,-1);
  949. }
  950. for (size_t i=0; i<visitableTiles.size(); i++)
  951. {
  952. if (info[i].numOfGrants == 0)
  953. return visitableTiles[i];
  954. }
  955. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  956. }
  957. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  958. {
  959. auto tiles = getVisitableOffsets();
  960. for (size_t i=0; i<tiles.size(); i++)
  961. {
  962. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  963. {
  964. return std::vector<ui32>(1, i);
  965. }
  966. }
  967. // hero is either not on visitable tile (should not happen) or tile is already used
  968. return std::vector<ui32>();
  969. }