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- /*
- * TurnTimerWidget.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "TurnTimerWidget.h"
- #include "../CPlayerInterface.h"
- #include "../render/Canvas.h"
- #include "../render/Colors.h"
- #include "../render/EFont.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/TextAlignment.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "../../CCallback.h"
- #include "../../lib/CPlayerState.h"
- #include <SDL_render.h>
- TurnTimerWidget::TurnTimerWidget():
- CIntObject(TIME),
- turnTime(0), lastTurnTime(0)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
-
- watches = std::make_shared<CAnimImage>("VCMI/BATTLEQUEUE/STATESSMALL", 1, 0, 4, 6);
- label = std::make_shared<CLabel>(24, 2, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, std::to_string(turnTime));
-
- recActions &= ~DEACTIVATE;
- }
- void TurnTimerWidget::showAll(Canvas & to)
- {
- to.drawColor(Rect(4, 4, 68, 24), ColorRGBA(10, 10, 10, 255));
-
- CIntObject::showAll(to);
- }
- void TurnTimerWidget::show(Canvas & to)
- {
- showAll(to);
- }
- void TurnTimerWidget::setTime(int time)
- {
- turnTime = time / 1000;
- std::ostringstream oss;
- oss << turnTime / 60 << ":" << std::setw(2) << std::setfill('0') << turnTime % 60;
- label->setText(oss.str());
- }
- void TurnTimerWidget::tick(uint32_t msPassed)
- {
- if(LOCPLINT && LOCPLINT->cb && !LOCPLINT->battleInt)
- {
- auto player = LOCPLINT->cb->getCurrentPlayer();
- auto time = LOCPLINT->cb->getPlayerTurnTime(player);
- cachedTurnTime -= msPassed;
- if(time / 1000 != lastTurnTime / 1000)
- {
- //do not update timer on this tick
- lastTurnTime = time;
- cachedTurnTime = time;
- }
- else setTime(cachedTurnTime);
- }
- }
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