Ivan Savenko 4b307dc0e4 More locks to avoid data races on server 2 lat temu
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CGameHandler.cpp 4b307dc0e4 More locks to avoid data races on server 2 lat temu
CGameHandler.h ec8898a0e7 #1965 - treat dwelling defenders as neutrals 2 lat temu
CMakeLists.txt baa865d857 Extracted message-related functionality of CGameHandler to separate file 2 lat temu
CQuery.cpp b8110218c0 Silence unnecessary warning on flagging guarded garrison 2 lat temu
CQuery.h 86f5d6de69 vcmi: modernize headers 2 lat temu
CVCMIServer.cpp 21e794268b Attempt to fix & improve error detection: 2 lat temu
CVCMIServer.h d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2 lat temu
HeroPoolProcessor.cpp f6247164ad Fix crash, fix invisible boat blocking the tile 2 lat temu
HeroPoolProcessor.h 463efea7bb Fix hero retreating handling & code cleanup 2 lat temu
LobbyNetPackVisitors.h 9f55666931 rework netpacks to avoid double typeinfo 3 lat temu
NetPacksLobbyServer.cpp f6b2f58da9 Use inheritance instead of composition for campaign header 2 lat temu
NetPacksServer.cpp 4b307dc0e4 More locks to avoid data races on server 2 lat temu
PlayerMessageProcessor.cpp 21e794268b Attempt to fix & improve error detection: 2 lat temu
PlayerMessageProcessor.h fcb13771f3 Store cheater state per player 2 lat temu
ServerNetPackVisitors.h ea7dd14d8b client is able to erase artifact 2 lat temu
ServerSpellCastEnvironment.cpp 85262cf4f5 Moved CGameState files into a separate directory 2 lat temu
ServerSpellCastEnvironment.h 4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file 2 lat temu
StdInc.cpp 3926920103 Rename radious -> radius 10 lat temu
StdInc.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 lat temu
VCMI_server.cbp ecaa9f5d0b Entities redesign and a few ERM features 5 lat temu
VCMI_server.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 lat temu