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							- /*
 
-  * IUnitInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CCreature;
 
- namespace battle
 
- {
 
- class Unit;
 
- class DLL_LINKAGE IUnitEnvironment
 
- {
 
- public:
 
- 	virtual bool unitHasAmmoCart(const Unit * unit) const = 0; //todo: handle ammo cart with bonus system
 
- 	virtual PlayerColor unitEffectiveOwner(const Unit * unit) const = 0;
 
- };
 
- class DLL_LINKAGE IUnitInfo
 
- {
 
- public:
 
- 	virtual int32_t unitBaseAmount() const = 0;
 
- 	virtual uint32_t unitId() const = 0;
 
- 	virtual ui8 unitSide() const = 0;
 
- 	virtual PlayerColor unitOwner() const = 0;
 
- 	virtual SlotID unitSlot() const = 0;
 
- 	virtual const CCreature * unitType() const = 0;
 
- };
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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