MapQueries.cpp 8.4 KB

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  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../TurnTimerHandler.h"
  15. #include "../../lib/mapObjects/CGHeroInstance.h"
  16. #include "../../lib/mapObjects/MiscObjects.h"
  17. #include "../../lib/networkPacks/PacksForServer.h"
  18. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  19. CQuery(owner)
  20. {
  21. addPlayer(player);
  22. }
  23. bool TimerPauseQuery::blocksPack(const CPackForServer *pack) const
  24. {
  25. return blockAllButReply(pack);
  26. }
  27. void TimerPauseQuery::onAdding(PlayerColor color)
  28. {
  29. gh->turnTimerHandler->setTimerEnabled(color, false);
  30. }
  31. void TimerPauseQuery::onRemoval(PlayerColor color)
  32. {
  33. gh->turnTimerHandler->setTimerEnabled(color, true);
  34. }
  35. bool TimerPauseQuery::endsByPlayerAnswer() const
  36. {
  37. return true;
  38. }
  39. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  40. {
  41. visitedObject->garrisonDialogClosed(visitingHero);
  42. }
  43. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  44. CDialogQuery(owner)
  45. {
  46. exchangingArmies[0] = up;
  47. exchangingArmies[1] = down;
  48. addPlayer(up->tempOwner);
  49. addPlayer(down->tempOwner);
  50. }
  51. bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const
  52. {
  53. std::set<ObjectInstanceID> ourIds;
  54. ourIds.insert(this->exchangingArmies[0]->id);
  55. ourIds.insert(this->exchangingArmies[1]->id);
  56. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  57. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  58. if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
  59. return !vstd::contains(ourIds, stacks->srcOwner);
  60. if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
  61. return !vstd::contains(ourIds, stacks->srcOwner);
  62. if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
  63. return !vstd::contains(ourIds, stacks->srcOwner);
  64. if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
  65. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  66. if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  67. {
  68. auto id1 = arts->src.artHolder;
  69. if(id1.hasValue() && !vstd::contains(ourIds, id1))
  70. return true;
  71. auto id2 = arts->dst.artHolder;
  72. if(id2.hasValue() && !vstd::contains(ourIds, id2))
  73. return true;
  74. return false;
  75. }
  76. if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
  77. return !vstd::contains(ourIds, dismiss->id);
  78. if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
  79. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  80. if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
  81. return !vstd::contains(ourIds, arts->artHolder);
  82. if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
  83. {
  84. auto id = art->al.artHolder;
  85. if(id.hasValue())
  86. return !vstd::contains(ourIds, id);
  87. }
  88. if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
  89. return !vstd::contains(ourIds, dismiss->heroID);
  90. if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
  91. return !vstd::contains(ourIds, upgrade->id);
  92. if(auto formation = dynamic_cast<const SetFormation*>(pack))
  93. return !vstd::contains(ourIds, formation->hid);
  94. return CDialogQuery::blocksPack(pack);
  95. }
  96. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  97. {
  98. assert(answer);
  99. caller->blockingDialogAnswered(visitingHero, *answer);
  100. }
  101. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):
  102. CDialogQuery(owner),
  103. caller(caller)
  104. {
  105. this->bd = bd;
  106. addPlayer(bd.player);
  107. }
  108. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode):
  109. CDialogQuery(owner),
  110. mode(mode)
  111. {
  112. addPlayer(hero->getOwner());
  113. }
  114. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  115. {
  116. //do nothing - wait for reply
  117. }
  118. bool OpenWindowQuery::blocksPack(const CPackForServer *pack) const
  119. {
  120. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  121. {
  122. if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
  123. return false;
  124. // If hero has no free slots, he might get some stacks merged automatically
  125. if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
  126. return false;
  127. }
  128. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  129. {
  130. if(dynamic_cast<const HireHero*>(pack) != nullptr)
  131. return false;
  132. }
  133. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  134. {
  135. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  136. return false;
  137. }
  138. if (mode == EOpenWindowMode::MARKET_WINDOW)
  139. {
  140. if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
  141. return false;
  142. if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
  143. return false;
  144. if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
  145. return false;
  146. if(dynamic_cast<const AssembleArtifacts*>(pack))
  147. return false;
  148. if(dynamic_cast<const EraseArtifactByClient*>(pack))
  149. return false;
  150. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  151. return false;
  152. }
  153. return CDialogQuery::blocksPack(pack);
  154. }
  155. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  156. {
  157. auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
  158. if(obj)
  159. obj->teleportDialogAnswered(visitingHero, *answer, td.exits);
  160. else
  161. logGlobal->error("Invalid instance in teleport query");
  162. }
  163. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  164. CDialogQuery(owner)
  165. {
  166. this->td = td;
  167. addPlayer(gh->getHero(td.hero)->getOwner());
  168. }
  169. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  170. CDialogQuery(owner), hero(Hero)
  171. {
  172. hlu = Hlu;
  173. addPlayer(hero->tempOwner);
  174. }
  175. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  176. {
  177. assert(answer);
  178. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  179. gh->levelUpHero(hero, hlu.skills[*answer]);
  180. }
  181. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  182. {
  183. visitedObject->heroLevelUpDone(visitingHero);
  184. }
  185. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  186. CDialogQuery(owner), hero(Hero)
  187. {
  188. clu = Clu;
  189. addPlayer(hero->tempOwner);
  190. }
  191. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  192. {
  193. assert(answer);
  194. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  195. gh->levelUpCommander(hero->getCommander(), clu.skills[*answer]);
  196. }
  197. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  198. {
  199. visitedObject->heroLevelUpDone(visitingHero);
  200. }
  201. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  202. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  203. {
  204. players.push_back(hero->tempOwner);
  205. }
  206. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  207. {
  208. assert(players.size() == 1);
  209. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  210. //TODO what if there were H4-like escape? we should also check pos
  211. {
  212. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  213. //finish movement
  214. visitDestAfterVictory = false;
  215. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  216. }
  217. owner->popIfTop(*this);
  218. }
  219. void CHeroMovementQuery::onRemoval(PlayerColor color)
  220. {
  221. PlayerBlocked pb;
  222. pb.player = color;
  223. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  224. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  225. gh->sendAndApply(pb);
  226. }
  227. void CHeroMovementQuery::onAdding(PlayerColor color)
  228. {
  229. PlayerBlocked pb;
  230. pb.player = color;
  231. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  232. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  233. gh->sendAndApply(pb);
  234. }